/** * @file lltexlayer.h * @brief A texture layer. Used for avatars. * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLTEXLAYER_H #define LL_LLTEXLAYER_H #include #include "lldynamictexture.h" #include "llwearable.h" #include "llvoavatardefines.h" class LLVOAvatar; class LLVOAvatarSelf; class LLImageTGA; class LLImageRaw; class LLXmlTreeNode; class LLPolyMorphTarget; class LLTexLayerSet; class LLTexLayerSetInfo; class LLTexLayerInfo; class LLTexLayerSetBuffer; class LLTexLayerParamColor; class LLTexLayerParamColorInfo; class LLTexLayerParamAlpha; class LLTexLayerParamAlphaInfo; class LLWearable; class LLViewerVisualParam; typedef std::vector param_color_list_t; typedef std::vector param_alpha_list_t; typedef std::vector param_color_info_list_t; typedef std::vector param_alpha_info_list_t; //----------------------------------------------------------------------------- // LLTexLayerInterface // Interface class to generalize functionality shared by LLTexLayer and LLTexLayerTemplate. class LLTexLayerInterface { public: enum ERenderPass { RP_COLOR, RP_BUMP, RP_SHINE }; LLTexLayerInterface(LLTexLayerSet* const layer_set); LLTexLayerInterface(const LLTexLayerInterface &layer, LLWearable *wearable); virtual ~LLTexLayerInterface() {} const LLTexLayerInfo* getInfo() const { return mInfo; } virtual BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable ); // This sets mInfo and calls initialization functions virtual BOOL render(S32 x, S32 y, S32 width, S32 height) = 0; void requestUpdate(); LLTexLayerSet* const getTexLayerSet() const { return mTexLayerSet; } virtual void deleteCaches() = 0; void invalidateMorphMasks(); virtual void setHasMorph(BOOL newval) { mHasMorph = newval; } BOOL hasMorph() { return mHasMorph; } BOOL isMorphValid() { return mMorphMasksValid; } const std::string& getName() const; ERenderPass getRenderPass() const; const std::string& getGlobalColor() const; virtual BOOL blendAlphaTexture( S32 x, S32 y, S32 width, S32 height) = 0; virtual void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height) = 0; BOOL hasAlphaParams() const { return !mParamAlphaList.empty(); } BOOL isVisibilityMask() const; LLTexLayerSet* getLayerSet() {return mTexLayerSet;} LLViewerVisualParam* getVisualParamPtr(S32 index); protected: LLTexLayerSet* const mTexLayerSet; // Layers can have either mParamColorList, mGlobalColor, or mFixedColor. They are looked for in that order. param_color_list_t mParamColorList; // mGlobalColor name stored in mInfo // mFixedColor value stored in mInfo param_alpha_list_t mParamAlphaList; BOOL mMorphMasksValid; BOOL mStaticImageInvalid; BOOL mHasMorph; const LLTexLayerInfo *mInfo; }; //----------------------------------------------------------------------------- // LLTexLayerTemplate // Template class // Only exists for llvoavatarself class LLTexLayerTemplate : public LLTexLayerInterface { public: LLTexLayerTemplate(LLTexLayerSet* const layer_set); LLTexLayerTemplate(const LLTexLayerTemplate &layer); /*virtual*/ ~LLTexLayerTemplate(); /*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height); /*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable ); // This sets mInfo and calls initialization functions /*virtual*/ BOOL blendAlphaTexture( S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer /*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height); /*virtual*/ void setHasMorph(BOOL newval); /*virtual*/ void deleteCaches(); private: U32 updateWearableCache(); LLTexLayer* getLayer(U32 i); typedef std::vector wearable_cache_t; wearable_cache_t mWearableCache; }; //----------------------------------------------------------------------------- // LLTexLayer // A single texture layer // Only exists for llvoavatarself class LLTexLayer : public LLTexLayerInterface { public: LLTexLayer(LLTexLayerSet* const layer_set); LLTexLayer(const LLTexLayer &layer, LLWearable *wearable); LLTexLayer(const LLTexLayerTemplate &layer_template, LLLocalTextureObject *lto, LLWearable *wearable); /*virtual*/ ~LLTexLayer(); /*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable ); // This sets mInfo and calls initialization functions /*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height); /*virtual*/ void deleteCaches(); U8* getAlphaData(); BOOL findNetColor(LLColor4* color) const; /*virtual*/ BOOL blendAlphaTexture( S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer /*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height); BOOL renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color); void addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height); void setLTO(LLLocalTextureObject *lto) { mLocalTextureObject = lto; } LLLocalTextureObject* getLTO() { return mLocalTextureObject; } static void calculateTexLayerColor(const param_color_list_t ¶m_list, LLColor4 &net_color); private: LLUUID getUUID(); typedef std::map alpha_cache_t; alpha_cache_t mAlphaCache; LLLocalTextureObject *mLocalTextureObject; }; // Make private class LLTexLayerInfo { friend class LLTexLayer; friend class LLTexLayerTemplate; friend class LLTexLayerInterface; public: LLTexLayerInfo(); ~LLTexLayerInfo(); BOOL parseXml(LLXmlTreeNode* node); BOOL createVisualParams(LLVOAvatar *avatar); BOOL isUserSettable() { return mLocalTexture != -1; } S32 getLocalTexture() const { return mLocalTexture; } BOOL getOnlyAlpha() const { return mUseLocalTextureAlphaOnly; } std::string getName() const { return mName; } private: std::string mName; BOOL mWriteAllChannels; // Don't use masking. Just write RGBA into buffer, LLTexLayer::ERenderPass mRenderPass; std::string mGlobalColor; LLColor4 mFixedColor; S32 mLocalTexture; std::string mStaticImageFileName; BOOL mStaticImageIsMask; BOOL mUseLocalTextureAlphaOnly; // Ignore RGB channels from the input texture. Use alpha as a mask BOOL mIsVisibilityMask; typedef std::vector< std::pair< std::string,BOOL > > morph_name_list_t; morph_name_list_t mMorphNameList; param_color_info_list_t mParamColorInfoList; param_alpha_info_list_t mParamAlphaInfoList; }; // // LLTexLayer //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // LLTexLayerSet // An ordered set of texture layers that get composited into a single texture. // Only exists for llvoavatarself class LLTexLayerSet { friend class LLTexLayerSetBuffer; public: LLTexLayerSet(LLVOAvatarSelf* const avatar); ~LLTexLayerSet(); const LLTexLayerSetInfo* getInfo() const { return mInfo; } BOOL setInfo(const LLTexLayerSetInfo *info); // This sets mInfo and calls initialization functions BOOL render(S32 x, S32 y, S32 width, S32 height); void renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear = false); BOOL isBodyRegion(const std::string& region) const; LLTexLayerSetBuffer* getComposite(); void requestUpdate(); void requestUpload(); void cancelUpload(); void updateComposite(); BOOL isLocalTextureDataAvailable() const; BOOL isLocalTextureDataFinal() const; void createComposite(); void destroyComposite(); void setUpdatesEnabled(BOOL b); BOOL getUpdatesEnabled() const { return mUpdatesEnabled; } void deleteCaches(); void gatherMorphMaskAlpha(U8 *data, S32 width, S32 height); void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components); BOOL isMorphValid(); void invalidateMorphMasks(); LLTexLayerInterface* findLayerByName(const std::string& name); void cloneTemplates(LLLocalTextureObject *lto, LLVOAvatarDefines::ETextureIndex tex_index, LLWearable* wearable); LLVOAvatarSelf* getAvatar() const { return mAvatar; } const std::string getBodyRegion() const; BOOL hasComposite() const { return (mComposite.notNull()); } LLVOAvatarDefines::EBakedTextureIndex getBakedTexIndex() { return mBakedTexIndex; } void setBakedTexIndex( LLVOAvatarDefines::EBakedTextureIndex index) { mBakedTexIndex = index; } public: static BOOL sHasCaches; typedef std::vector layer_list_t; private: layer_list_t mLayerList; layer_list_t mMaskLayerList; LLPointer mComposite; LLVOAvatarSelf* const mAvatar; // Backlink only; don't make this an LLPointer. BOOL mUpdatesEnabled; LLVOAvatarDefines::EBakedTextureIndex mBakedTexIndex; const LLTexLayerSetInfo *mInfo; }; // Contains shared layer set data class LLTexLayerSetInfo { friend class LLTexLayerSet; public: LLTexLayerSetInfo(); ~LLTexLayerSetInfo(); BOOL parseXml(LLXmlTreeNode* node); void createVisualParams(LLVOAvatar *avatar); private: std::string mBodyRegion; S32 mWidth; S32 mHeight; std::string mStaticAlphaFileName; BOOL mClearAlpha; // Set alpha to 1 for this layerset (if there is no mStaticAlphaFileName) typedef std::vector layer_info_list_t; layer_info_list_t mLayerInfoList; }; // The composite image that a LLTexLayerSet writes to. Each LLTexLayerSet has one. class LLTexLayerSetBuffer : public LLViewerDynamicTexture { public: LLTexLayerSetBuffer(LLTexLayerSet* const owner, S32 width, S32 height); virtual ~LLTexLayerSetBuffer(); virtual void preRender(BOOL clear_depth); virtual void postRender(BOOL success); virtual BOOL render(); BOOL updateImmediate(); bool isInitialized(void) const; BOOL needsRender(); void requestUpdate(); void requestUpload(); void cancelUpload(); BOOL uploadPending() { return mUploadPending; } BOOL render( S32 x, S32 y, S32 width, S32 height ); void readBackAndUpload(); static void onTextureUploadComplete(const LLUUID& uuid, void* userdata, S32 result, LLExtStat ext_status); static void dumpTotalByteCount(); virtual void restoreGLTexture(); virtual void destroyGLTexture(); private: void pushProjection() const; void popProjection() const; private: LLTexLayerSet* const mTexLayerSet; BOOL mNeedsUpdate; BOOL mNeedsUpload; BOOL mUploadPending; LLUUID mUploadID; // Identifys the current upload process (null if none). Used to avoid overlaps (eg, when the user rapidly makes two changes outside of Face Edit) static S32 sGLByteCount; }; // // LLTexLayerSet //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // LLTexLayerStaticImageList // class LLTexLayerStaticImageList : public LLSingleton { public: LLTexLayerStaticImageList(); ~LLTexLayerStaticImageList(); LLViewerTexture* getTexture(const std::string& file_name, BOOL is_mask); LLImageTGA* getImageTGA(const std::string& file_name); void deleteCachedImages(); void dumpByteCount(); private: BOOL loadImageRaw(const std::string& file_name, LLImageRaw* image_raw); private: LLStringTable mImageNames; typedef std::map< const char*, LLPointer > texture_map_t; texture_map_t mStaticImageList; typedef std::map< const char*, LLPointer > image_tga_map_t; image_tga_map_t mStaticImageListTGA; S32 mGLBytes; S32 mTGABytes; }; // Used by LLTexLayerSetBuffer for a callback. // Note to anyone merging branches - this supercedes the previous fix // for DEV-31590 "Heap corruption and crash after outfit changes", // here and in lltexlayer.cpp. Equally correct and a bit simpler. class LLBakedUploadData { public: LLBakedUploadData(const LLVOAvatarSelf* avatar, LLTexLayerSet* layerset, const LLUUID& id); ~LLBakedUploadData() {} const LLUUID mID; const LLVOAvatarSelf* mAvatar; // just backlink, don't LLPointer LLTexLayerSet* mTexLayerSet; const U64 mStartTime; // Used to measure time baked texture upload requires }; #endif // LL_LLTEXLAYER_H