/** * @file lltexlayer.h * @brief Texture layer classes. Used for avatars. * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLTEXLAYER_H #define LL_LLTEXLAYER_H #include #include "lldynamictexture.h" #include "llvoavatardefines.h" #include "lltexlayerparams.h" class LLVOAvatar; class LLVOAvatarSelf; class LLImageTGA; class LLImageRaw; class LLXmlTreeNode; class LLTexLayerSet; class LLTexLayerSetInfo; class LLTexLayerInfo; class LLTexLayerSetBuffer; class LLWearable; class LLViewerVisualParam; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLTexLayerInterface // // Interface class to generalize functionality shared by LLTexLayer // and LLTexLayerTemplate. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayerInterface { public: enum ERenderPass { RP_COLOR, RP_BUMP, RP_SHINE }; LLTexLayerInterface(LLTexLayerSet* const layer_set); LLTexLayerInterface(const LLTexLayerInterface &layer, LLWearable *wearable); virtual ~LLTexLayerInterface() {} virtual BOOL render(S32 x, S32 y, S32 width, S32 height) = 0; virtual void deleteCaches() = 0; virtual BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) = 0; virtual BOOL isInvisibleAlphaMask() const = 0; const LLTexLayerInfo* getInfo() const { return mInfo; } virtual BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // sets mInfo, calls initialization functions const std::string& getName() const; const LLTexLayerSet* const getTexLayerSet() const { return mTexLayerSet; } LLTexLayerSet* const getTexLayerSet() { return mTexLayerSet; } void invalidateMorphMasks(); virtual void setHasMorph(BOOL newval) { mHasMorph = newval; } BOOL hasMorph() const { return mHasMorph; } BOOL isMorphValid() const { return mMorphMasksValid; } void requestUpdate(); virtual void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height) = 0; BOOL hasAlphaParams() const { return !mParamAlphaList.empty(); } ERenderPass getRenderPass() const; BOOL isVisibilityMask() const; protected: const std::string& getGlobalColor() const; LLViewerVisualParam* getVisualParamPtr(S32 index) const; protected: LLTexLayerSet* const mTexLayerSet; const LLTexLayerInfo* mInfo; BOOL mMorphMasksValid; BOOL mHasMorph; // Layers can have either mParamColorList, mGlobalColor, or mFixedColor. They are looked for in that order. param_color_list_t mParamColorList; param_alpha_list_t mParamAlphaList; // mGlobalColor name stored in mInfo // mFixedColor value stored in mInfo }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLTexLayerTemplate // // Only exists for llvoavatarself. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayerTemplate : public LLTexLayerInterface { public: LLTexLayerTemplate(LLTexLayerSet* const layer_set); LLTexLayerTemplate(const LLTexLayerTemplate &layer); /*virtual*/ ~LLTexLayerTemplate(); /*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height); /*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions /*virtual*/ BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer /*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height); /*virtual*/ void setHasMorph(BOOL newval); /*virtual*/ void deleteCaches(); /*virtual*/ BOOL isInvisibleAlphaMask() const; protected: U32 updateWearableCache() const; LLTexLayer* getLayer(U32 i) const; private: typedef std::vector wearable_cache_t; mutable wearable_cache_t mWearableCache; // mutable b/c most get- require updating this cache }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLTexLayer // // A single texture layer. Only exists for llvoavatarself. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayer : public LLTexLayerInterface { public: LLTexLayer(LLTexLayerSet* const layer_set); LLTexLayer(const LLTexLayer &layer, LLWearable *wearable); LLTexLayer(const LLTexLayerTemplate &layer_template, LLLocalTextureObject *lto, LLWearable *wearable); /*virtual*/ ~LLTexLayer(); /*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions /*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height); /*virtual*/ void deleteCaches(); const U8* getAlphaData() const; BOOL findNetColor(LLColor4* color) const; /*virtual*/ BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer /*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height); BOOL renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color); void addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height); /*virtual*/ BOOL isInvisibleAlphaMask() const; void setLTO(LLLocalTextureObject *lto) { mLocalTextureObject = lto; } LLLocalTextureObject* getLTO() { return mLocalTextureObject; } static void calculateTexLayerColor(const param_color_list_t ¶m_list, LLColor4 &net_color); protected: LLUUID getUUID() const; private: typedef std::map alpha_cache_t; alpha_cache_t mAlphaCache; LLLocalTextureObject* mLocalTextureObject; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLTexLayerSet // // An ordered set of texture layers that gets composited into a single texture. // Only exists for llvoavatarself. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayerSet { friend class LLTexLayerSetBuffer; public: LLTexLayerSet(LLVOAvatarSelf* const avatar); ~LLTexLayerSet(); const LLTexLayerSetInfo* getInfo() const { return mInfo; } BOOL setInfo(const LLTexLayerSetInfo *info); // This sets mInfo and calls initialization functions BOOL render(S32 x, S32 y, S32 width, S32 height); void renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear = false); BOOL isBodyRegion(const std::string& region) const; LLTexLayerSetBuffer* getComposite(); const LLTexLayerSetBuffer* getComposite() const; // Do not create one if it doesn't exist. void requestUpdate(); void requestUpload(); void cancelUpload(); void updateComposite(); BOOL isLocalTextureDataAvailable() const; BOOL isLocalTextureDataFinal() const; void createComposite(); void destroyComposite(); void setUpdatesEnabled(BOOL b); BOOL getUpdatesEnabled() const { return mUpdatesEnabled; } void deleteCaches(); void gatherMorphMaskAlpha(U8 *data, S32 width, S32 height); void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components); BOOL isMorphValid() const; void invalidateMorphMasks(); LLTexLayerInterface* findLayerByName(const std::string& name); void cloneTemplates(LLLocalTextureObject *lto, LLVOAvatarDefines::ETextureIndex tex_index, LLWearable* wearable); LLVOAvatarSelf* getAvatar() const { return mAvatar; } const std::string getBodyRegionName() const; BOOL hasComposite() const { return (mComposite.notNull()); } LLVOAvatarDefines::EBakedTextureIndex getBakedTexIndex() { return mBakedTexIndex; } void setBakedTexIndex(LLVOAvatarDefines::EBakedTextureIndex index) { mBakedTexIndex = index; } BOOL isVisible() const { return mIsVisible; } static BOOL sHasCaches; private: typedef std::vector layer_list_t; layer_list_t mLayerList; layer_list_t mMaskLayerList; LLPointer mComposite; LLVOAvatarSelf* const mAvatar; // note: backlink only; don't make this an LLPointer. BOOL mUpdatesEnabled; BOOL mIsVisible; LLVOAvatarDefines::EBakedTextureIndex mBakedTexIndex; const LLTexLayerSetInfo* mInfo; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLTexLayerSetInfo // // Contains shared layer set data. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayerSetInfo { friend class LLTexLayerSet; public: LLTexLayerSetInfo(); ~LLTexLayerSetInfo(); BOOL parseXml(LLXmlTreeNode* node); void createVisualParams(LLVOAvatar *avatar); private: std::string mBodyRegion; S32 mWidth; S32 mHeight; std::string mStaticAlphaFileName; BOOL mClearAlpha; // Set alpha to 1 for this layerset (if there is no mStaticAlphaFileName) typedef std::vector layer_info_list_t; layer_info_list_t mLayerInfoList; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLTexLayerSetBuffer // // The composite image that a LLTexLayerSet writes to. Each LLTexLayerSet has one. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayerSetBuffer : public LLViewerDynamicTexture { public: LLTexLayerSetBuffer(LLTexLayerSet* const owner, S32 width, S32 height); virtual ~LLTexLayerSetBuffer(); /*virtual*/ S8 getType() const; virtual void preRender(BOOL clear_depth); virtual void postRender(BOOL success); virtual BOOL render(); BOOL updateImmediate(); bool isInitialized(void) const; /*virtual*/ BOOL needsRender(); void requestUpdate(); void requestUpload(); void cancelUpload(); BOOL uploadPending() const { return mUploadPending; } BOOL render(S32 x, S32 y, S32 width, S32 height); void readBackAndUpload(); static void onTextureUploadComplete(const LLUUID& uuid, void* userdata, S32 result, LLExtStat ext_status); static void dumpTotalByteCount(); const std::string dumpTextureInfo() const; virtual void restoreGLTexture(); virtual void destroyGLTexture(); protected: void pushProjection() const; void popProjection() const; BOOL isReadyToUpload() const; private: LLTexLayerSet* const mTexLayerSet; BOOL mNeedsUpdate; // whether we need to update our baked textures BOOL mNeedsUpload; // whether we need to send our baked textures to the server U32 mNumLowresUploads; // mumber of times we've sent a lowres version of our baked textures to the server BOOL mUploadPending; // whether we have received back the new baked textures LLUUID mUploadID; // the current upload process (null if none). Used to avoid overlaps, e.g. when the user rapidly makes two changes outside of Face Edit. static S32 sGLByteCount; LLFrameTimer mNeedsUploadTimer; // Tracks time since upload was requested }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLTexLayerStaticImageList // //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayerStaticImageList : public LLSingleton { public: LLTexLayerStaticImageList(); ~LLTexLayerStaticImageList(); LLViewerTexture* getTexture(const std::string& file_name, BOOL is_mask); LLImageTGA* getImageTGA(const std::string& file_name); void deleteCachedImages(); void dumpByteCount() const; protected: BOOL loadImageRaw(const std::string& file_name, LLImageRaw* image_raw); private: LLStringTable mImageNames; typedef std::map> texture_map_t; texture_map_t mStaticImageList; typedef std::map> image_tga_map_t; image_tga_map_t mStaticImageListTGA; S32 mGLBytes; S32 mTGABytes; }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLBakedUploadData // // Used by LLTexLayerSetBuffer for a callback. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ struct LLBakedUploadData { LLBakedUploadData(const LLVOAvatarSelf* avatar, LLTexLayerSet* layerset, const LLUUID& id); ~LLBakedUploadData() {} const LLUUID mID; const LLVOAvatarSelf* mAvatar; // note: backlink only; don't LLPointer LLTexLayerSet* mTexLayerSet; const U64 mStartTime; // for measuring baked texture upload time }; #endif // LL_LLTEXLAYER_H