/** * @file llteleporthistory.h * @brief Teleport history * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLTELEPORTHISTORY_H #define LL_LLTELEPORTHISTORY_H #include "llsingleton.h" // for LLSingleton #include <vector> #include <string> #include <boost/function.hpp> #include <boost/signals2.hpp> #include "llteleporthistorystorage.h" /** * An item of the teleport history. * * Contains the location's global coordinates and its title. */ class LLTeleportHistoryItem { public: LLTeleportHistoryItem() {} LLTeleportHistoryItem(std::string title, LLVector3d global_pos) : mTitle(title), mGlobalPos(global_pos) {} /** * @return title formatted according to the current value of the * NavBarShowCoordinates setting. */ const std::string& getTitle() const; std::string mTitle; // human-readable location title std::string mFullTitle; // human-readable location title including coordinates LLVector3d mGlobalPos; // global position LLUUID mRegionID; // region ID for getting the region info }; /** * Teleport history. * * Along with the navigation bar "Back" and "Forward" buttons * implements web browser-like navigation functionality. * * @see LLNavigationBar */ class LLTeleportHistory: public LLSingleton<LLTeleportHistory> { LOG_CLASS(LLTeleportHistory); public: typedef std::vector<LLTeleportHistoryItem> slurl_list_t; typedef boost::function<void()> history_callback_t; typedef boost::signals2::signal<void()> history_signal_t; LLTeleportHistory(); ~LLTeleportHistory(); /** * Go back in the history. */ void goBack() { goToItem(getCurrentItemIndex() - 1); } /** * Go forward in the history. */ void goForward() { goToItem(getCurrentItemIndex() + 1); } /** * Go to specific item in the history. * * The item is specified by its index (starting from 0). */ void goToItem(int idx); /** * @return history items. */ const slurl_list_t& getItems() const { return mItems; } void purgeItems(); /** * Is the history empty? * * History containing single item is treated as empty * because the item points to the current location. */ bool isEmpty() const { return mItems.size() <= 1; } /** * Get index of the current location in the history. */ int getCurrentItemIndex() const { return mCurrentItem; } /** * Set a callback to be called upon history changes. * * Multiple callbacks can be set. */ boost::signals2::connection setHistoryChangedCallback(history_callback_t cb); /** * Save history to a file so that we can restore it on startup. * * @see load() */ void dump() const; /** * Process login complete event. Basically put current location into history */ void handleLoginComplete(); private: /** * Called by when a teleport fails. * * Called via callback set on the LLViewerParcelMgr "teleport failed" signal. * * @see mTeleportFailedConn */ void onTeleportFailed(); /** * Update current location. * * @param new_pos Current agent global position. After local teleports we * cannot rely on gAgent.getPositionGlobal(), * so the new position gets passed explicitly. * * Called when a teleport finishes. * Called via callback set on the LLViewerParcelMgr "teleport finished" signal. * * Takes mRequestedItem into consideration: if it's not -1 * (i.e. user is teleporting to an arbitrary location, not to a history item) * we purge forward items and append a new one, making it current. Otherwise * we just modify mCurrentItem. * * @see mRequestedItem * @see mGotInitialUpdate */ void updateCurrentLocation(const LLVector3d& new_pos); /** * Invokes the "history changed" callback(s). */ void onHistoryChanged(); /** * Format current agent location in a human-readable manner. * * @param full whether to include coordinates * @param local_pos_override hack: see description of updateCurrentLocation() * @return */ static std::string getCurrentLocationTitle(bool full, const LLVector3& local_pos_override); /** * Actually, the teleport history. */ slurl_list_t mItems; /** * Current position within the history. */ int mCurrentItem; /** * Requested position within the history. * * When a teleport succeeds, this is checked by updateCurrentLocation() to tell * if this is a teleport within the history (mRequestedItem >=0) or not (-1). * * Set by goToItem(); reset by onTeleportFailed() (if teleport fails). * * @see goToItem() * @see updateCurrentLocation() */ int mRequestedItem; /** * Have we received the initial location update? * * @see updateCurrentLocation() */ bool mGotInitialUpdate; LLTeleportHistoryStorage* mTeleportHistoryStorage; /** * Signal emitted when the history gets changed. * * Invokes callbacks set with setHistoryChangedCallback(). */ history_signal_t mHistoryChangedSignal; /** * Teleport success notification connection. * * Using this connection we get notified when a teleport finishes * or initial location update occurs. */ boost::signals2::connection mTeleportFinishedConn; /** * Teleport failure notification connection. * * Using this connection we get notified when a teleport fails. */ boost::signals2::connection mTeleportFailedConn; }; #endif