/** * @file llteleporthistory.h * @brief Teleport history * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLTELEPORTHISTORY_H #define LL_LLTELEPORTHISTORY_H #include "llsingleton.h" // for LLSingleton #include #include #include #include /** * An item of the teleport history. * * Contains the location's global coordinates and its title. */ class LLTeleportHistoryItem { public: LLTeleportHistoryItem() {} LLTeleportHistoryItem(std::string title, LLVector3d global_pos) : mTitle(title), mGlobalPos(global_pos) {} LLTeleportHistoryItem(const LLSD& val); LLSD toLLSD() const; std::string mTitle; // human-readable location title LLVector3d mGlobalPos; // global position }; /** * Teleport history. * * Along with the navigation bar "Back" and "Forward" buttons * implements web browser-like navigation functionality. * * @see LLNavigationBar */ class LLTeleportHistory: public LLSingleton { LOG_CLASS(LLTeleportHistory); public: typedef std::vector slurl_list_t; typedef boost::function history_callback_t; LLTeleportHistory(); ~LLTeleportHistory(); /** * Go back in the history. */ void goBack() { goToItem(getCurrentItemIndex() - 1); } /** * Go forward in the history. */ void goForward() { goToItem(getCurrentItemIndex() + 1); } /** * Go to specific item in the history. * * The item is specified by its index (starting from 0). */ void goToItem(int idx); /** * @return history items. */ const slurl_list_t& getItems() const { return mItems; } /** * Is the history empty? * * History containing single item is treated as empty * because the item points to the current location. */ bool isEmpty() const { return mItems.size() <= 1; } /** * Get index of the current location in the history. */ int getCurrentItemIndex() const { return mCurrentItem; } /** * Set a callback to be called upon history changes. */ void setHistoryChangedCallback(history_callback_t cb); /** * Save the history to a file, so that it can be restored upon next logon. */ void save() const; /** * Load previously saved history from a file. */ void load(); /** * Save history to a file so that we can restore it on startup. * * @see load() */ void dump() const; private: /** * Update current location. * * Called when a teleport finishes. * * Takes mHistoryTeleportInProgress into consideration: if it's false * (i.e. user is teleporting to an arbitrary location, not to a history item) * we purge forward items. * * @see mHistoryTeleportInProgress * @see mGotInitialUpdate */ void updateCurrentLocation(); /** * Invokes mHistoryChangedCallback. */ void onHistoryChanged(); static std::string getCurrentLocationTitle(); /** * Actually, the teleport history. */ slurl_list_t mItems; /** * Current position within the history. */ int mCurrentItem; /** * Indicates whether teleport back/forward is currently in progress. * * Helps to make sure we don't purge forward items * when a teleport within history finishes. * * @see updateCurrentLocation() */ bool mHistoryTeleportInProgress; /** * Have we received the initial location update? * * @see updateCurrentLocation() */ bool mGotInitialUpdate; /** * File to store the history to. */ std::string mFilename; /** * Callback to be called when the history gets changed. */ history_callback_t mHistoryChangedCallback; /** * Teleport notification connection. * * Using this connection we get notified when a teleport finishes * or initial location update occurs. */ boost::signals2::connection mTeleportFinishedConn; }; #endif