/** * @file llstatusbar.h * @brief LLStatusBar class definition * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLSTATUSBAR_H #define LL_LLSTATUSBAR_H #include "llpanel.h" // "Constants" loaded from settings.xml at start time extern S32 STATUS_BAR_HEIGHT; class LLButton; class LLLineEditor; class LLMessageSystem; class LLTextBox; class LLTextEditor; class LLUICtrl; class LLUUID; class LLFrameTimer; class LLStatGraph; class LLPanelPresetsCameraPulldown; class LLPanelPresetsPulldown; class LLPanelVolumePulldown; class LLPanelNearByMedia; class LLIconCtrl; class LLStatusBar : public LLPanel { public: LLStatusBar(const LLRect& rect ); /*virtual*/ ~LLStatusBar(); /*virtual*/ void draw(); /*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); /*virtual*/ BOOL postBuild(); // MANIPULATORS void setBalance(S32 balance); void debitBalance(S32 debit); void creditBalance(S32 credit); // Request the latest currency balance from the server static void sendMoneyBalanceRequest(); void setHealth(S32 percent); void setLandCredit(S32 credit); void setLandCommitted(S32 committed); void refresh(); void setVisibleForMouselook(bool visible); // some elements should hide in mouselook // ACCESSORS S32 getBalance() const; S32 getHealth() const; BOOL isUserTiered() const; S32 getSquareMetersCredit() const; S32 getSquareMetersCommitted() const; S32 getSquareMetersLeft() const; LLPanelNearByMedia* getNearbyMediaPanel() { return mPanelNearByMedia; } private: void onClickBuyCurrency(); void onVolumeChanged(const LLSD& newvalue); void onMouseEnterPresetsCamera(); void onMouseEnterPresets(); void onMouseEnterVolume(); void onMouseEnterNearbyMedia(); void onClickScreen(S32 x, S32 y); static void onClickMediaToggle(void* data); static void onClickBalance(void* data); private: LLTextBox *mTextTime; LLStatGraph *mSGBandwidth; LLStatGraph *mSGPacketLoss; LLIconCtrl *mIconPresetsCamera; LLIconCtrl *mIconPresetsGraphic; LLButton *mBtnVolume; LLTextBox *mBoxBalance; LLButton *mMediaToggle; LLFrameTimer mClockUpdateTimer; S32 mBalance; S32 mHealth; S32 mSquareMetersCredit; S32 mSquareMetersCommitted; LLFrameTimer* mBalanceTimer; LLFrameTimer* mHealthTimer; LLPanelPresetsCameraPulldown* mPanelPresetsCameraPulldown; LLPanelPresetsPulldown* mPanelPresetsPulldown; LLPanelVolumePulldown* mPanelVolumePulldown; LLPanelNearByMedia* mPanelNearByMedia; }; // *HACK: Status bar owns your cached money balance. JC BOOL can_afford_transaction(S32 cost); extern LLStatusBar *gStatusBar; #endif