/** * @file llstartup.h * @brief startup routines and logic declaration * * Copyright (c) 2004-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLSTARTUP_H #define LL_LLSTARTUP_H #include "llimagegl.h" // functions BOOL idle_startup(); void cleanup_app(); LLString load_password_from_disk(); void release_start_screen(); // constants, variables, & enumerations extern const char* SCREEN_HOME_FILENAME; extern const char* SCREEN_LAST_FILENAME; enum EStartupState{ STATE_FIRST, STATE_LOGIN_SHOW, STATE_LOGIN_WAIT, STATE_LOGIN_CLEANUP, STATE_UPDATE_CHECK, STATE_LOGIN_AUTH_INIT, STATE_LOGIN_AUTHENTICATE, STATE_LOGIN_NO_DATA_YET, STATE_LOGIN_DOWNLOADING, STATE_LOGIN_PROCESS_RESPONSE, STATE_WORLD_INIT, STATE_SEED_GRANTED_WAIT, STATE_SEED_CAP_GRANTED, STATE_QUICKTIME_INIT, STATE_WORLD_WAIT, STATE_AGENT_SEND, STATE_AGENT_WAIT, STATE_INVENTORY_SEND, STATE_MISC, STATE_PRECACHE, STATE_WEARABLES_WAIT, //STATE_INVENTORY_WAIT, //STATE_TOS_AGREEMENT_START, //STATE_TOS_AGREEMENT_WAIT, //STATE_CRITICAL_MESSAGE_START, //STATE_CRITICAL_MESSAGE_WAIT, STATE_CLEANUP, STATE_STARTED }; // exorted symbol extern S32 gStartupState; extern BOOL gAgentMovementCompleted; extern bool gUseQuickTime; extern bool gQuickTimeInitialized; extern LLPointer gStartImageGL; class LLStartUp { public: static bool canGoFullscreen(); // returns true if we are far enough along in startup to allow // going full screen }; #endif // LL_LLSTARTUP_H