/** * @file llstartup.h * @brief startup routines and logic declaration * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full textof the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLSTARTUP_H #define LL_LLSTARTUP_H #include "llimagegl.h" // functions BOOL idle_startup(); std::string load_password_from_disk(); void release_start_screen(); void login_alert_done(S32 option, void* user_data); // constants, variables, & enumerations extern std::string SCREEN_HOME_FILENAME; extern std::string SCREEN_LAST_FILENAME; enum EStartupState{ STATE_FIRST, // Initial startup STATE_MEDIA_INIT, // Initialzie media library STATE_LOGIN_SHOW, // Show login screen STATE_LOGIN_WAIT, // Wait for user input at login screen STATE_LOGIN_CLEANUP, // Get rid of login screen and start login STATE_UPDATE_CHECK, // Wait for user at a dialog box (updates, term-of-service, etc) STATE_LOGIN_AUTH_INIT, // Start login to SL servers STATE_LOGIN_AUTHENTICATE, // Do authentication voodoo STATE_LOGIN_NO_DATA_YET, // Waiting for authentication replies to start STATE_LOGIN_DOWNLOADING, // Waiting for authentication replies to download STATE_LOGIN_PROCESS_RESPONSE, // Check authentication reply STATE_WORLD_INIT, // Start building the world STATE_SEED_GRANTED_WAIT, // Wait for seed cap grant STATE_SEED_CAP_GRANTED, // Have seed cap grant STATE_WORLD_WAIT, // Waiting for simulator STATE_AGENT_SEND, // Connect to a region STATE_AGENT_WAIT, // Wait for region STATE_INVENTORY_SEND, // Do inventory transfer STATE_MISC, // Do more things (set bandwidth, start audio, save location, etc) STATE_PRECACHE, // Wait a bit for textures to download STATE_WEARABLES_WAIT, // Wait for clothing to download STATE_CLEANUP, // Final cleanup STATE_STARTED // Up and running in-world }; // exported symbols extern BOOL gAgentMovementCompleted; extern LLPointer gStartImageGL; class LLStartUp { public: static bool canGoFullscreen(); // returns true if we are far enough along in startup to allow // going full screen // Always use this to set gStartupState so changes are logged static void setStartupState( S32 state ); static S32 getStartupState() { return gStartupState; }; static bool dispatchURL(); // if we have a SLURL or sim string ("Ahern/123/45") that started // the viewer, dispatch it static std::string sSLURLCommand; // *HACK: On startup, if we were passed a secondlife://app/do/foo // command URL, store it for later processing. protected: static S32 gStartupState; // Do not set directly, use LLStartup::setStartupState }; #endif // LL_LLSTARTUP_H