/** * @file llstartup.h * @brief startup routines and logic declaration * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLSTARTUP_H #define LL_LLSTARTUP_H #include class LLViewerTexture ; class LLEventPump; class LLStartupListener; class LLSLURL; // functions bool idle_startup(); void release_start_screen(); bool login_alert_done(const LLSD& notification, const LLSD& response); // constants, variables, & enumerations extern std::string SCREEN_HOME_FILENAME; extern std::string SCREEN_LAST_FILENAME; typedef enum { STATE_FIRST, // Initial startup STATE_BROWSER_INIT, // Initialize web browser for login screen STATE_LOGIN_SHOW, // Show login screen STATE_LOGIN_WAIT, // Wait for user input at login screen STATE_LOGIN_CLEANUP, // Get rid of login screen and start login STATE_LOGIN_AUTH_INIT, // Start login to SL servers STATE_LOGIN_CURL_UNSTUCK, // Update progress to remove "SL appears frozen" msg. STATE_LOGIN_PROCESS_RESPONSE, // Check authentication reply STATE_WORLD_INIT, // Start building the world STATE_MULTIMEDIA_INIT, // Init the rest of multimedia library STATE_FONT_INIT, // Load default fonts STATE_SEED_GRANTED_WAIT, // Wait for seed cap grant STATE_SEED_CAP_GRANTED, // Have seed cap grant STATE_WORLD_WAIT, // Waiting for simulator STATE_AGENT_SEND, // Connect to a region STATE_AGENT_WAIT, // Wait for region STATE_INVENTORY_SEND, // Do inventory transfer STATE_MISC, // Do more things (set bandwidth, start audio, save location, etc) STATE_PRECACHE, // Wait a bit for textures to download STATE_WEARABLES_WAIT, // Wait for clothing to download STATE_CLEANUP, // Final cleanup STATE_STARTED // Up and running in-world } EStartupState; // exported symbols extern bool gAgentMovementCompleted; extern LLPointer gStartTexture; class LLStartUp { public: static bool canGoFullscreen(); // returns true if we are far enough along in startup to allow // going full screen // Always use this to set gStartupState so changes are logged static void setStartupState( EStartupState state ); static EStartupState getStartupState() { return gStartupState; }; static std::string getStartupStateString() { return startupStateToString(gStartupState); }; static void multimediaInit(); // Initialize LLViewerMedia multimedia engine. // Load default fonts not already loaded at start screen static void fontInit(); static void initNameCache(); static void cleanupNameCache(); // outfit_folder_name can be a folder anywhere in your inventory, // but the name must be a case-sensitive exact match. // gender_name is either "male" or "female" static void loadInitialOutfit( const std::string& outfit_folder_name, const std::string& gender_name ); //save loaded initial outfit into My Outfits category static void saveInitialOutfit(); static std::string& getInitialOutfitName(); static bool dispatchURL(); // if we have a SLURL or sim string ("Ahern/123/45") that started // the viewer, dispatch it static void postStartupState(); static void setStartSLURL(const LLSLURL& slurl); static LLSLURL& getStartSLURL() { return sStartSLURL; } private: static LLSLURL sStartSLURL; static std::string startupStateToString(EStartupState state); static EStartupState gStartupState; // Do not set directly, use LLStartup::setStartupState static boost::scoped_ptr sStateWatcher; static boost::scoped_ptr sListener; }; #endif // LL_LLSTARTUP_H