/** * @file llstartup.h * @brief startup routines and logic declaration * * Copyright (c) 2004-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLSTARTUP_H #define LL_LLSTARTUP_H #include "llimagegl.h" // functions BOOL idle_startup(); void cleanup_app(); LLString load_password_from_disk(); void release_start_screen(); // constants, variables, & enumerations extern const char* SCREEN_HOME_FILENAME; extern const char* SCREEN_LAST_FILENAME; enum EStartupState{ STATE_FIRST, // Initial startup STATE_LOGIN_SHOW, // Show login screen STATE_LOGIN_WAIT, // Wait for user input at login screen STATE_LOGIN_CLEANUP, // Get rid of login screen and start login STATE_UPDATE_CHECK, // Wait for user at a dialog box (updates, term-of-service, etc) STATE_LOGIN_AUTH_INIT, // Start login to SL servers STATE_LOGIN_AUTHENTICATE, // Do authentication voodoo STATE_LOGIN_NO_DATA_YET, // Waiting for authentication replies to start STATE_LOGIN_DOWNLOADING, // Waiting for authentication replies to download STATE_LOGIN_PROCESS_RESPONSE, // Check authentication reply STATE_WORLD_INIT, // Start building the world STATE_SEED_GRANTED_WAIT, // Wait for seed cap grant STATE_SEED_CAP_GRANTED, // Have seed cap grant STATE_QUICKTIME_INIT, // Initialzie QT STATE_WORLD_WAIT, // Waiting for simulator STATE_AGENT_SEND, // Connect to a region STATE_AGENT_WAIT, // Wait for region STATE_INVENTORY_SEND, // Do inventory transfer STATE_MISC, // Do more things (set bandwidth, start audio, save location, etc) STATE_PRECACHE, // Wait a bit for textures to download STATE_WEARABLES_WAIT, // Wait for clothing to download STATE_CLEANUP, // Final cleanup STATE_STARTED // Up and running in-world }; // exported symbols extern BOOL gAgentMovementCompleted; extern bool gUseQuickTime; extern bool gQuickTimeInitialized; extern LLPointer gStartImageGL; class LLStartUp { public: static bool canGoFullscreen(); // returns true if we are far enough along in startup to allow // going full screen // Always use this to set gStartupState so changes are logged static void setStartupState( S32 state ); static S32 getStartupState() { return gStartupState; }; protected: static S32 gStartupState; // Do not set directly, use LLStartup::setStartupState }; #endif // LL_LLSTARTUP_H