/** * @file llstartup.cpp * @brief startup routines. * * Copyright (c) 2004-$CurrentYear$, Linden Research, Inc. * $License$ */ #include "llviewerprecompiledheaders.h" #include "llstartup.h" #if LL_WINDOWS # include // _spawnl() #else # include // mkdir() #endif #include "audioengine.h" #if LL_FMOD #include "audioengine_fmod.h" #endif #include "audiosettings.h" #include "llcachename.h" #include "llviewercontrol.h" #include "lldir.h" #include "lleconomy.h" #include "llerrorcontrol.h" #include "llfiltersd2xmlrpc.h" #include "llfocusmgr.h" #include "imageids.h" #include "lllandmark.h" #include "llloginflags.h" #include "llmd5.h" #include "llmemorystream.h" #include "llregionhandle.h" #include "llsd.h" #include "llsdserialize.h" #include "llsdutil.h" #include "llsecondlifeurls.h" #include "llstring.h" #include "lluserrelations.h" #include "llversion.h" #include "llvfs.h" #include "llwindow.h" // for shell_open #include "llxorcipher.h" // saved password, MAC address #include "message.h" #include "v3math.h" #include "llagent.h" #include "llagentpilot.h" #include "llasynchostbyname.h" #include "llfloateravatarpicker.h" #include "llcallbacklist.h" #include "llcallingcard.h" #include "llcolorscheme.h" #include "llconsole.h" #include "llcontainerview.h" #include "lldebugview.h" #include "lldrawable.h" #include "lleventnotifier.h" #include "llface.h" #include "llfeaturemanager.h" #include "llfloaterchat.h" #include "llfloatergesture.h" #include "llfloaterland.h" #include "llfloatertopobjects.h" #include "llfloaterrate.h" #include "llfloatertos.h" #include "llfloaterworldmap.h" #include "llframestats.h" #include "llframestatview.h" #include "llgesturemgr.h" #include "llgroupmgr.h" #include "llhudeffecttrail.h" #include "llhudmanager.h" #include "llhttpclient.h" #include "llimagebmp.h" #include "llinventorymodel.h" #include "llinventoryview.h" #include "llkeyboard.h" #include "llpanellogin.h" #include "llmutelist.h" #include "llnotify.h" #include "llpanelavatar.h" #include "llpaneldirbrowser.h" #include "llpaneldirland.h" #include "llpanelevent.h" #include "llpanelclassified.h" #include "llpanelpick.h" #include "llpanelplace.h" #include "llpanelgrouplandmoney.h" #include "llpanelgroupnotices.h" #include "llpreview.h" #include "llpreviewscript.h" #include "llselectmgr.h" #include "llsky.h" #include "llstatview.h" #include "llsurface.h" #include "lltexturecache.h" #include "lltexturefetch.h" #include "lltoolmgr.h" #include "llui.h" #include "llurlwhitelist.h" #include "lluserauth.h" #include "llviewerassetstorage.h" #include "llviewercamera.h" #include "llviewerdisplay.h" #include "llviewergesture.h" #include "llviewerimagelist.h" #include "llviewermenu.h" #include "llviewermessage.h" #include "llviewernetwork.h" #include "llviewerobjectlist.h" #include "llviewerparcelmgr.h" #include "llviewerregion.h" #include "llviewerstats.h" #include "llviewerthrottle.h" #include "llviewerwindow.h" #include "llvoavatar.h" #include "llvoclouds.h" #include "llworld.h" #include "llworldmap.h" #include "llxfermanager.h" #include "pipeline.h" #include "viewer.h" #include "llmediaengine.h" #include "llfasttimerview.h" #include "llweb.h" #include "llfloaterhtml.h" #if LL_LIBXUL_ENABLED #include "llmozlib.h" #endif // LL_LIBXUL_ENABLED #if LL_WINDOWS #include "llwindebug.h" #include "lldxhardware.h" #endif #if LL_QUICKTIME_ENABLED #if LL_DARWIN #include #else // quicktime specific includes #include "MacTypes.h" #include "QTML.h" #include "Movies.h" #include "FixMath.h" #endif #endif // // exported globals // // HACK: Allow server to change sun and moon IDs. // I can't figure out how to pass the appropriate // information into the LLVOSky constructor. JC LLUUID gSunTextureID = IMG_SUN; LLUUID gMoonTextureID = IMG_MOON; LLUUID gCloudTextureID = IMG_CLOUD_POOF; const char* SCREEN_HOME_FILENAME = "screen_home.bmp"; const char* SCREEN_LAST_FILENAME = "screen_last.bmp"; // // Imported globals // extern S32 gStartImageWidth; extern S32 gStartImageHeight; extern std::string gSerialNumber; // // local globals // LLPointer gStartImageGL; static LLHost gAgentSimHost; static BOOL gSkipOptionalUpdate = FALSE; bool gQuickTimeInitialized = false; static bool gGotUseCircuitCodeAck = false; LLString gInitialOutfit; LLString gInitialOutfitGender; // "male" or "female" // // local function declaration // void login_show(); void login_callback(S32 option, void* userdata); LLString load_password_from_disk(); void save_password_to_disk(const char* hashed_password); BOOL is_hex_string(U8* str, S32 len); void show_first_run_dialog(); void first_run_dialog_callback(S32 option, void* userdata); void set_startup_status(const F32 frac, const char* string, const char* msg); void on_userserver_name_resolved( BOOL success, const LLString& host_name, U32 ip, void* userdata ); void login_alert_status(S32 option, void* user_data); void update_app(BOOL mandatory, const std::string& message); void update_dialog_callback(S32 option, void *userdata); void login_packet_failed(void**, S32 result); void use_circuit_callback(void**, S32 result); void register_viewer_callbacks(LLMessageSystem* msg); void init_stat_view(); void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32); void dialog_choose_gender_first_start(); void callback_choose_gender(S32 option, void* userdata); void init_start_screen(S32 location_id); void release_start_screen(); void process_connect_to_userserver(LLMessageSystem* msg, void**); void reset_login(); // // exported functionality // // // local classes // class LLGestureInventoryFetchObserver : public LLInventoryFetchObserver { public: LLGestureInventoryFetchObserver() {} virtual void done() { // we've downloaded all the items, so repaint the dialog LLFloaterGesture::refreshAll(); gInventory.removeObserver(this); delete this; } }; void update_texture_fetch() { gTextureCache->update(1); // unpauses the texture cache thread gImageDecodeThread->update(1); // unpauses the image thread gTextureFetch->update(1); // unpauses the texture fetch thread gImageList.updateImages(0.10f); } // Returns FALSE to skip other idle processing. Should only return // TRUE when all initialization done. BOOL idle_startup() { LLMemType mt1(LLMemType::MTYPE_STARTUP); const F32 PRECACHING_DELAY = gSavedSettings.getF32("PrecachingDelay"); const F32 TIMEOUT_SECONDS = 5.f; const S32 MAX_TIMEOUT_COUNT = 3; static LLTimer timeout; static S32 timeout_count = 0; static LLTimer login_time; // until this is encapsulated, this little hack for the // auth/transform loop will do. static F32 progress = 0.10f; static std::string auth_uri; static std::string auth_method; static std::string auth_desc; static std::string auth_message; static LLString firstname; static LLString lastname; static LLString password; static std::vector requested_options; static U32 region_size = 256; static F32 region_scale = 1.f; static U64 first_sim_handle = 0; static LLHost first_sim; static std::string first_sim_seed_cap; static LLVector3 initial_sun_direction(1.f, 0.f, 0.f); static LLVector3 agent_start_position_region(10.f, 10.f, 10.f); // default for when no space server static LLVector3 agent_start_look_at(1.0f, 0.f, 0.f); static std::string agent_start_location = "safe"; // last location by default static S32 agent_location_id = START_LOCATION_ID_LAST; static S32 location_which = START_LOCATION_ID_LAST; static BOOL show_connect_box = TRUE; static BOOL remember_password = TRUE; static BOOL stipend_since_login = FALSE; static BOOL samename = FALSE; BOOL do_normal_idle = FALSE; // HACK: These are things from the main loop that usually aren't done // until initialization is complete, but need to be done here for things // to work. gIdleCallbacks.callFunctions(); gViewerWindow->handlePerFrameHover(); LLMortician::updateClass(); if (gNoRender) { // HACK, skip optional updates if you're running drones gSkipOptionalUpdate = TRUE; } else { // Update images? gImageList.updateImages(0.01f); } if (STATE_FIRST == gStartupState) { gViewerWindow->showCursor(); gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT); ///////////////////////////////////////////////// // // Initialize stuff that doesn't need data from userserver/simulators // if (gFeatureManagerp->isSafe()) { gViewerWindow->alertXml("DisplaySetToSafe"); } else if (gSavedSettings.getS32("LastFeatureVersion") < gFeatureManagerp->getVersion()) { if (gSavedSettings.getS32("LastFeatureVersion") != 0) { gViewerWindow->alertXml("DisplaySetToRecommended"); } } gSavedSettings.setS32("LastFeatureVersion", gFeatureManagerp->getVersion()); LLString xml_file = LLUI::locateSkin("xui_version.xml"); LLXMLNodePtr root; bool xml_ok = false; if (LLXMLNode::parseFile(xml_file, root, NULL)) { if( (root->hasName("xui_version") ) ) { LLString value = root->getValue(); F32 version = 0.0f; LLString::convertToF32(value, version); if (version >= 1.0f) { xml_ok = true; } } } if (!xml_ok) { // XUI:translate (maybe - very unlikely error message) // Note: alerts.xml may be invalid - if this gets translated it will need to be in the code LLString bad_xui_msg = "An error occured while updating Second Life. Please download the latest version from www.secondlife.com."; app_early_exit(bad_xui_msg); } // // Statistics stuff // // Load autopilot and stats stuff gAgentPilot.load(gSavedSettings.getString("StatsPilotFile").c_str()); gFrameStats.setFilename(gSavedSettings.getString("StatsFile")); gFrameStats.setSummaryFilename(gSavedSettings.getString("StatsSummaryFile")); //gErrorStream.setTime(gSavedSettings.getBOOL("LogTimestamps")); // Load the throttle settings gViewerThrottle.load(); // // Initialize messaging system // llinfos << "Initializing messaging system..." << llendl; std::string message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message_template.msg"); FILE* found_template = NULL; found_template = LLFile::fopen(message_template_path.c_str(), "r"); /* Flawfinder: ignore */ if (found_template) { fclose(found_template); U32 port = gAgent.mViewerPort; if ((NET_USE_OS_ASSIGNED_PORT == port) && // if nothing specified on command line (-port) (gSavedSettings.getBOOL("ConnectionPortEnabled"))) { port = gSavedSettings.getU32("ConnectionPort"); } if(!start_messaging_system( message_template_path, port, LL_VERSION_MAJOR, LL_VERSION_MINOR, LL_VERSION_PATCH, FALSE, std::string())) { std::string msg = llformat("Unable to start networking, error %d", gMessageSystem->getErrorCode()); app_early_exit(msg); } } else { app_early_exit("Unable to initialize communications."); } if(gMessageSystem && gMessageSystem->isOK()) { // Initialize all of the callbacks in case of bad message // system data LLMessageSystem* msg = gMessageSystem; msg->setExceptionFunc(MX_UNREGISTERED_MESSAGE, invalid_message_callback, NULL); msg->setExceptionFunc(MX_PACKET_TOO_SHORT, invalid_message_callback, NULL); msg->setExceptionFunc(MX_RAN_OFF_END_OF_PACKET, invalid_message_callback, NULL); msg->setExceptionFunc(MX_WROTE_PAST_BUFFER_SIZE, invalid_message_callback, NULL); if (gSavedSettings.getBOOL("LogMessages") || gLogMessages) { llinfos << "Message logging activated!" << llendl; msg->startLogging(); } // start the xfer system. by default, choke the downloads // a lot... const S32 VIEWER_MAX_XFER = 3; start_xfer_manager(gVFS); gXferManager->setMaxIncomingXfers(VIEWER_MAX_XFER); F32 xfer_throttle_bps = gSavedSettings.getF32("XferThrottle"); if (xfer_throttle_bps > 1.f) { gXferManager->setUseAckThrottling(TRUE); gXferManager->setAckThrottleBPS(xfer_throttle_bps); } gAssetStorage = new LLViewerAssetStorage(msg, gXferManager, gVFS, gUserServer); msg->mPacketRing.setDropPercentage(gPacketDropPercentage); if (gInBandwidth != 0.f) { llinfos << "Setting packetring incoming bandwidth to " << gInBandwidth << llendl; msg->mPacketRing.setUseInThrottle(TRUE); msg->mPacketRing.setInBandwidth(gInBandwidth); } if (gOutBandwidth != 0.f) { llinfos << "Setting packetring outgoing bandwidth to " << gOutBandwidth << llendl; msg->mPacketRing.setUseOutThrottle(TRUE); msg->mPacketRing.setOutBandwidth(gOutBandwidth); } } // initialize the economy gGlobalEconomy = new LLGlobalEconomy(); //--------------------------------------------------------------------- // LibXUL (Mozilla) initialization //--------------------------------------------------------------------- #if LL_LIBXUL_ENABLED set_startup_status(0.48f, "Initializing embedded web browser...", gAgent.mMOTD.c_str()); display_startup(); llinfos << "Initializing embedded web browser..." << llendl; #if LL_DARWIN // For Mac OS, we store both the shared libraries and the runtime files (chrome/, plugins/, etc) in // Second Life.app/Contents/MacOS/. This matches the way Firefox is distributed on the Mac. std::string profileBaseDir(gDirUtilp->getExecutableDir()); #elif LL_WINDOWS std::string profileBaseDir( gDirUtilp->getExpandedFilename( LL_PATH_APP_SETTINGS, "" ) ); profileBaseDir += gDirUtilp->getDirDelimiter(); #ifdef LL_DEBUG profileBaseDir += "mozilla_debug"; #else profileBaseDir += "mozilla"; #endif #elif LL_LINUX std::string profileBaseDir( gDirUtilp->getExpandedFilename( LL_PATH_APP_SETTINGS, "" ) ); profileBaseDir += gDirUtilp->getDirDelimiter(); profileBaseDir += "mozilla-runtime-linux-i686"; #else std::string profileBaseDir( gDirUtilp->getExpandedFilename( LL_PATH_APP_SETTINGS, "" ) ); profileBaseDir += gDirUtilp->getDirDelimiter(); profileBaseDir += "mozilla"; #endif #if LL_LINUX // Yuck, Mozilla init plays with the locale - push/pop // the locale to protect it, as exotic/non-C locales // causes our code lots of general critical weirdness // and crashness. (SL-35450) char *saved_locale = setlocale(LC_ALL, NULL); #endif // LL_LINUX LLMozLib::getInstance()->init( profileBaseDir, gDirUtilp->getExpandedFilename( LL_PATH_MOZILLA_PROFILE, "" ) ); #if LL_LINUX if (saved_locale) setlocale(LC_ALL, saved_locale); #endif // LL_LINUX std::ostringstream codec; codec << "[Second Life " << LL_VERSION_MAJOR << "." << LL_VERSION_MINOR << "." << LL_VERSION_PATCH << "." << LL_VERSION_BUILD << "]"; LLMozLib::getInstance()->setBrowserAgentId( codec.str() ); #endif //------------------------------------------------- // Init audio, which may be needed for prefs dialog // or audio cues in connection UI. //------------------------------------------------- if (gUseAudio) { #if LL_FMOD gAudiop = (LLAudioEngine *) new LLAudioEngine_FMOD(); #else gAudiop = NULL; #endif if (gAudiop) { #if LL_WINDOWS // FMOD on Windows needs the window handle to stop playing audio // when window is minimized. JC void* window_handle = (HWND)gViewerWindow->getPlatformWindow(); #else void* window_handle = NULL; #endif BOOL init = gAudiop->init(kAUDIO_NUM_SOURCES, window_handle); if(!init) { llwarns << "Unable to initialize audio engine" << llendl; } gAudiop->setMuted(TRUE); } } if (LLTimer::knownBadTimer()) { llwarns << "Unreliable timers detected (may be bad PCI chipset)!!" << llendl; } // Get ready to show the login dialog if (!gConnectToSomething) { // Don't use a session token, and generate a random user id gAgentID.generate(); gAgentSessionID = LLUUID::null; gStartupState = STATE_WORLD_INIT; return do_normal_idle; } else if (!gRunLocal) { // // Log on to userserver // if( !gCmdLineFirstName.empty() && !gCmdLineLastName.empty() && !gCmdLinePassword.empty()) { firstname = gCmdLineFirstName; lastname = gCmdLineLastName; LLMD5 pass((unsigned char*)gCmdLinePassword.c_str()); char md5pass[33]; /* Flawfinder: ignore */ pass.hex_digest(md5pass); password = md5pass; remember_password = gSavedSettings.getBOOL("RememberPassword"); show_connect_box = FALSE; } else if (gAutoLogin || gSavedSettings.getBOOL("AutoLogin")) { firstname = gSavedSettings.getString("FirstName"); lastname = gSavedSettings.getString("LastName"); password = load_password_from_disk(); remember_password = TRUE; show_connect_box = FALSE; } else { // if not automatically logging in, display login dialog // until a valid userserver is selected firstname = gSavedSettings.getString("FirstName"); lastname = gSavedSettings.getString("LastName"); password = load_password_from_disk(); remember_password = gSavedSettings.getBOOL("RememberPassword"); show_connect_box = TRUE; } // Go to the next startup state gStartupState++; return do_normal_idle; } else { gStartupState++; return do_normal_idle; } } if (STATE_LOGIN_SHOW == gStartupState) { gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW); // Push our window frontmost gViewerWindow->getWindow()->show(); timeout_count = 0; if (gConnectToSomething && !gRunLocal) { if (show_connect_box) { if (gNoRender) { llerrs << "Need to autologin or use command line with norender!" << llendl; } // Make sure the process dialog doesn't hide things gViewerWindow->setShowProgress(FALSE); // Show the login dialog login_show(); // connect dialog is already shown, so fill in the names LLPanelLogin::setFields( firstname, lastname, password, remember_password ); LLPanelLogin::giveFocus(); gSavedSettings.setBOOL("FirstRunThisInstall", FALSE); gStartupState++; } else { // skip directly to message template verification gStartupState = STATE_LOGIN_CLEANUP; } } else { gMessageSystem->setCircuitProtection(FALSE); gStartupState = STATE_LOGIN_CLEANUP; } timeout.reset(); return do_normal_idle; } if (STATE_LOGIN_WAIT == gStartupState) { // Don't do anything. Wait for the login view to call the login_callback, // which will push us to the next state. // Sleep so we don't spin the CPU ms_sleep(1); return do_normal_idle; } if (STATE_LOGIN_CLEANUP == gStartupState) { if (show_connect_box) { // Load all the name information out of the login view LLPanelLogin::getFields(firstname, lastname, password, remember_password); // HACK: Try to make not jump on login gKeyboard->resetKeys(); } if (!firstname.empty() && !lastname.empty()) { gSavedSettings.setString("FirstName", firstname); gSavedSettings.setString("LastName", lastname); llinfos << "Attempting login as: " << firstname << " " << lastname << llendl; write_debug("Attempting login as: "); write_debug(firstname); write_debug(" "); write_debug(lastname); write_debug("\n"); } // create necessary directories // *FIX: these mkdir's should error check gDirUtilp->setLindenUserDir(firstname.c_str(), lastname.c_str()); LLFile::mkdir(gDirUtilp->getLindenUserDir().c_str()); // the mute list is loaded in the llmutelist class. gSavedSettings.loadFromFile(gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT,"overrides.xml")); // handle the per account settings setup gPerAccountSettingsFileName = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, DEFAULT_SETTINGS_FILE); // per account settings. Set defaults here if not found. If we get a bunch of these, eventually move to a function. gSavedPerAccountSettings.loadFromFile(gPerAccountSettingsFileName); // Need to set the LastLogoff time here if we don't have one. LastLogoff is used for "Recent Items" calculation // and startup time is close enough if we don't have a real value. if (gSavedPerAccountSettings.getU32("LastLogoff") == 0) { gSavedPerAccountSettings.setU32("LastLogoff", time_corrected()); } //Default the path if one isn't set. if (gSavedPerAccountSettings.getString("InstantMessageLogPath").empty()) { gDirUtilp->setChatLogsDir(gDirUtilp->getOSUserAppDir()); gSavedPerAccountSettings.setString("InstantMessageLogPath",gDirUtilp->getChatLogsDir()); } else { gDirUtilp->setChatLogsDir(gSavedPerAccountSettings.getString("InstantMessageLogPath")); } gDirUtilp->setPerAccountChatLogsDir(firstname.c_str(), lastname.c_str()); LLFile::mkdir(gDirUtilp->getChatLogsDir().c_str()); LLFile::mkdir(gDirUtilp->getPerAccountChatLogsDir().c_str()); #if LL_WINDOWS if (gSavedSettings.getBOOL("UseDebugLogin") && show_connect_box) #else if (show_connect_box) #endif { LLString server_label; S32 domain_name_index; LLPanelLogin::getServer( server_label, domain_name_index ); gUserServerChoice = (EUserServerDomain) domain_name_index; gSavedSettings.setS32("ServerChoice", gUserServerChoice); if (gUserServerChoice == USERSERVER_OTHER) { gUserServer.setHostByName( server_label.c_str() ); snprintf(gUserServerName, MAX_STRING, "%s", server_label.c_str()); /* Flawfinder: ignore */ } } if (show_connect_box) { LLString location; LLPanelLogin::getLocation( location ); LLURLSimString::setString( location ); LLPanelLogin::close(); } //For HTML parsing in text boxes. LLTextEditor::setLinkColor( gSavedSettings.getColor4("HTMLLinkColor") ); LLTextEditor::setURLCallbacks ( &LLWeb::loadURL, &process_secondlife_url ); //------------------------------------------------- // Handle startup progress screen //------------------------------------------------- // on startup the user can request to go to their home, // their last location, or some URL "-url //sim/x/y[/z]" // All accounts have both a home and a last location, and we don't support // more locations than that. Choose the appropriate one. JC if (LLURLSimString::parse()) { // a startup URL was specified agent_location_id = START_LOCATION_ID_TELEHUB; // doesn't really matter what location_which is, since // agent_start_look_at will be overwritten when the // UserLoginLocationReply arrives location_which = START_LOCATION_ID_LAST; } else if (gSavedSettings.getBOOL("LoginLastLocation")) { agent_location_id = START_LOCATION_ID_LAST; // last location location_which = START_LOCATION_ID_LAST; } else { agent_location_id = START_LOCATION_ID_HOME; // home location_which = START_LOCATION_ID_HOME; } gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT); if (!gNoRender) { init_start_screen(agent_location_id); } // Display the startup progress bar. gViewerWindow->setShowProgress(TRUE); gViewerWindow->setProgressCancelButtonVisible(TRUE, "Quit"); // Poke the VFS, which could potentially block for a while if // Windows XP is acting up set_startup_status(0.05f, "Verifying cache files (can take 60-90 seconds)...", NULL); display_startup(); gVFS->pokeFiles(); // color init must be after saved settings loaded init_colors(); // Request userserver domain name set_startup_status(0.05f, "Finding Server Domain Name...", NULL); // We're prematurely switching out of this state because the // userserver name resolver can potentiallly occur before reaching the end of the // switch statement. Also, if it's done at the bottom, sometimes we will // skip the userserver resolved step (in the local cases) - djs 09/24/03 gStartupState++; timeout.reset(); switch( gUserServerChoice ) { case USERSERVER_AGNI: gInProductionGrid = TRUE; case USERSERVER_DMZ: case USERSERVER_ADITI: case USERSERVER_SIVA: case USERSERVER_SHAKTI: case USERSERVER_DURGA: case USERSERVER_SOMA: case USERSERVER_VAAK: case USERSERVER_GANGA: case USERSERVER_UMA: { const char* host_name = gUserServerDomainName[gUserServerChoice].mName; snprintf(gUserServerName, MAX_STRING, "%s", host_name); /* Flawfinder: ignore */ llinfos << "Resolving " << gUserServerDomainName[gUserServerChoice].mLabel << " userserver domain name " << host_name << llendl; BOOL requested_domain_name = gAsyncHostByName.startRequest( host_name, on_userserver_name_resolved, NULL ); if( !requested_domain_name ) //BOOL resolved_domain_name = gUserServer.setHostByName( host_name ); //if( !resolved_domain_name ) { llwarns << "setHostByName failed" << llendl; LLStringBase::format_map_t args; args["[HOST_NAME]"] = host_name; gViewerWindow->alertXml("UnableToConnect", args, login_alert_done ); reset_login(); return FALSE; } break; } case USERSERVER_LOCAL: llinfos << "Using local userserver" << llendl; gUserServer.setAddress( LOOPBACK_ADDRESS_STRING ); gStartupState = STATE_USERSERVER_RESOLVED; break; case USERSERVER_OTHER: llinfos << "Userserver set explicitly" << llendl; gStartupState = STATE_USERSERVER_RESOLVED; break; case USERSERVER_NONE: default: llerrs << "No userserver IP address specified" << llendl; break; } return do_normal_idle; } if (STATE_RESOLVING_USERSERVER == gStartupState) { // Don't do anything. Wait for LL_WM_HOST_RESOLVED which is handled by LLAsyncHostByName, // which calls on_userserver_name_resolved, which will push us to the next state. if (timeout.getElapsedTimeF32() > TIMEOUT_SECONDS*3.f) { // Cancel the pending asynchostbyname request gViewerWindow->alertXml("CanNotFindServer", login_alert_status, NULL); // Back up to login screen reset_login(); gViewerStats->incStat(LLViewerStats::ST_LOGIN_TIMEOUT_COUNT); } ms_sleep(1); return do_normal_idle; } if (STATE_USERSERVER_RESOLVED == gStartupState) { if (!gUserServer.isOk()) { LLStringBase::format_map_t args; args["[IP_ADDRESS]"] = u32_to_ip_string( gUserServer.getAddress() ); gViewerWindow->alertXml("PleaseSelectServer", args, login_alert_done ); reset_login(); return FALSE; } write_debug("Userserver: "); char tmp_str[256]; /* Flawfinder: ignore */ gUserServer.getIPString(tmp_str, 256); write_debug(tmp_str); write_debug("\n"); gStartupState++; } if (STATE_MESSAGE_TEMPLATE_SEND == gStartupState) { set_startup_status(0.10f, "Verifying protocol version...", NULL); LLHost mt_host; if (!gRunLocal) { // open up user server circuit (trusted) gMessageSystem->enableCircuit(gUserServer, TRUE); mt_host = gUserServer; } else { mt_host = gAgentSimHost; } llinfos << "Verifying message template..." << llendl; // register with the message system so it knows we're // expecting this message LLMessageSystem* msg = gMessageSystem; msg->setHandlerFuncFast(_PREHASH_TemplateChecksumReply, null_message_callback, NULL); msg->newMessageFast(_PREHASH_SecuredTemplateChecksumRequest); msg->nextBlockFast(_PREHASH_TokenBlock); lldebugs << "random token: " << gTemplateToken << llendl; msg->addUUIDFast(_PREHASH_Token, gTemplateToken); msg->sendReliable(mt_host); timeout.reset(); gStartupState++; return do_normal_idle; } if (STATE_MESSAGE_TEMPLATE_WAIT == gStartupState) { U32 remote_template_checksum = 0; U8 major_version = 0; U8 minor_version = 0; U8 patch_version = 0; U8 server_version = 0; U32 flags = 0x0; LLMessageSystem* msg = gMessageSystem; while (msg->checkMessages(gFrameCount)) { if (msg->isMessageFast(_PREHASH_TemplateChecksumReply)) { LLUUID token; msg->getUUID("TokenBlock", "Token", token); if(token != gTemplateToken) { llwarns << "Incorrect token in template checksum reply: " << token << llendl; return do_normal_idle; } msg->getU32("DataBlock", "Checksum", remote_template_checksum); msg->getU8 ("DataBlock", "MajorVersion", major_version); msg->getU8 ("DataBlock", "MinorVersion", minor_version); msg->getU8 ("DataBlock", "PatchVersion", patch_version); msg->getU8 ("DataBlock", "ServerVersion", server_version); msg->getU32("DataBlock", "Flags", flags); BOOL update_available = FALSE; BOOL mandatory = FALSE; if (remote_template_checksum != msg->mMessageFileChecksum) { llinfos << "Message template out of sync" << llendl; // Mandatory update -- message template checksum doesn't match update_available = TRUE; mandatory = TRUE; } BOOL quit = FALSE; if (update_available) { if (show_connect_box) { update_app(mandatory, ""); gStartupState = STATE_UPDATE_CHECK; return FALSE; } else { quit = TRUE; } } // Bail out and clean up circuit if (quit) { msg->newMessageFast(_PREHASH_CloseCircuit); msg->sendMessage( msg->getSender() ); app_force_quit(NULL); return FALSE; } // If we get here, we've got a compatible message template if (!mandatory) { llinfos << "Message template is current!" << llendl; } gStartupState = STATE_LOGIN_AUTH_INIT; timeout.reset(); // unregister with the message system so it knows we're no longer expecting this message msg->setHandlerFuncFast(_PREHASH_TemplateChecksumReply, NULL, NULL); msg->newMessageFast(_PREHASH_CloseCircuit); msg->sendMessage(gUserServer); msg->disableCircuit(gUserServer); if (gRunLocal) { msg->enableCircuit(gAgentSimHost, TRUE); // Don't use a session token, and generate a random user id gAgentID.generate(); gAgentSessionID = LLUUID::null; // Skip userserver queries. gStartupState = STATE_WORLD_INIT; } } } gMessageSystem->processAcks(); if (timeout.getElapsedTimeF32() > TIMEOUT_SECONDS) { if (timeout_count > MAX_TIMEOUT_COUNT) { gViewerWindow->alertXml("SystemMayBeDown", login_alert_status, NULL); // Back up to login screen reset_login(); gViewerStats->incStat(LLViewerStats::ST_LOGIN_TIMEOUT_COUNT); } else { llinfos << "Resending on timeout" << llendl; gStartupState--; timeout_count++; } } return do_normal_idle; } if (STATE_UPDATE_CHECK == gStartupState) { return do_normal_idle; } if(STATE_LOGIN_AUTH_INIT == gStartupState) { //#define LL_MINIMIAL_REQUESTED_OPTIONS lldebugs << "STATE_LOGIN_AUTH_INIT" << llendl; if (!gUserAuthp) { gUserAuthp = new LLUserAuth(); } requested_options.clear(); requested_options.push_back("inventory-root"); requested_options.push_back("inventory-skeleton"); //requested_options.push_back("inventory-meat"); //requested_options.push_back("inventory-skel-targets"); #if (!defined LL_MINIMIAL_REQUESTED_OPTIONS) if(gRequestInventoryLibrary) { requested_options.push_back("inventory-lib-root"); requested_options.push_back("inventory-lib-owner"); requested_options.push_back("inventory-skel-lib"); // requested_options.push_back("inventory-meat-lib"); } requested_options.push_back("initial-outfit"); requested_options.push_back("gestures"); requested_options.push_back("event_categories"); requested_options.push_back("event_notifications"); requested_options.push_back("classified_categories"); //requested_options.push_back("inventory-targets"); requested_options.push_back("buddy-list"); requested_options.push_back("ui-config"); #endif requested_options.push_back("login-flags"); requested_options.push_back("global-textures"); if(gGodConnect) { gSavedSettings.setBOOL("UseDebugMenus", TRUE); requested_options.push_back("god-connect"); } auth_uri = getLoginURI(); auth_method = "login_to_simulator"; auth_desc = "Logging in. "; auth_desc += gSecondLife; auth_desc += " may appear frozen. Please wait."; ++gStartupState; } if (STATE_LOGIN_AUTHENTICATE == gStartupState) { lldebugs << "STATE_LOGIN_AUTHENTICATE" << llendl; set_startup_status(progress, auth_desc.c_str(), auth_message.c_str()); progress += 0.02f; display_startup(); std::stringstream start; if (LLURLSimString::parse()) { // a startup URL was specified std::stringstream unescaped_start; unescaped_start << "uri:" << LLURLSimString::sInstance.mSimName << "&" << LLURLSimString::sInstance.mX << "&" << LLURLSimString::sInstance.mY << "&" << LLURLSimString::sInstance.mZ; start << xml_escape_string(unescaped_start.str().c_str()); } else if (gSavedSettings.getBOOL("LoginLastLocation")) { start << "last"; } else { start << "home"; } char hashed_mac_string[MD5HEX_STR_SIZE]; /* Flawfinder: ignore */ LLMD5 hashed_mac; hashed_mac.update( gMACAddress, MAC_ADDRESS_BYTES ); hashed_mac.finalize(); hashed_mac.hex_digest(hashed_mac_string); gUserAuthp->authenticate( auth_uri.c_str(), auth_method.c_str(), firstname.c_str(), lastname.c_str(), password.c_str(), start.str().c_str(), gSkipOptionalUpdate, gAcceptTOS, gAcceptCriticalMessage, gViewerDigest, gLastExecFroze, requested_options, hashed_mac_string, gSerialNumber); // reset globals gAcceptTOS = FALSE; gAcceptCriticalMessage = FALSE; ++gStartupState; return do_normal_idle; } if(STATE_LOGIN_NO_DATA_YET == gStartupState) { //lldebugs << "STATE_LOGIN_NO_DATA_YET" << llendl; if (!gUserAuthp) { llerrs << "No userauth in STATE_LOGIN_NO_DATA_YET!" << llendl; } // Process messages to keep from dropping circuit. LLMessageSystem* msg = gMessageSystem; while (msg->checkMessages(gFrameCount)) { } msg->processAcks(); LLUserAuth::UserAuthcode error = gUserAuthp->authResponse(); if(LLUserAuth::E_NO_RESPONSE_YET == error) { //llinfos << "waiting..." << llendl; return do_normal_idle; } ++gStartupState; progress += 0.01f; set_startup_status(progress, auth_desc.c_str(), auth_message.c_str()); return do_normal_idle; } if(STATE_LOGIN_DOWNLOADING == gStartupState) { lldebugs << "STATE_LOGIN_DOWNLOADING" << llendl; if (!gUserAuthp) { llerrs << "No userauth in STATE_LOGIN_DOWNLOADING!" << llendl; } // Process messages to keep from dropping circuit. LLMessageSystem* msg = gMessageSystem; while (msg->checkMessages(gFrameCount)) { } msg->processAcks(); LLUserAuth::UserAuthcode error = gUserAuthp->authResponse(); if(LLUserAuth::E_DOWNLOADING == error) { //llinfos << "downloading..." << llendl; return do_normal_idle; } ++gStartupState; progress += 0.01f; set_startup_status(progress, "Processing Response...", auth_message.c_str()); return do_normal_idle; } if(STATE_LOGIN_PROCESS_RESPONSE == gStartupState) { lldebugs << "STATE_LOGIN_PROCESS_RESPONSE" << llendl; std::ostringstream emsg; BOOL quit = FALSE; const char* login_response = NULL; const char* reason_response = NULL; const char* message_response = NULL; BOOL successful_login = FALSE; LLUserAuth::UserAuthcode error = gUserAuthp->authResponse(); // reset globals gAcceptTOS = FALSE; gAcceptCriticalMessage = FALSE; switch(error) { case LLUserAuth::E_OK: login_response = gUserAuthp->getResponse("login"); if(login_response && (0 == strcmp(login_response, "true"))) { // Yay, login! successful_login = TRUE; } else if(login_response && (0 == strcmp(login_response, "indeterminate"))) { llinfos << "Indeterminate login..." << llendl; auth_uri = gUserAuthp->getResponse("next_url"); auth_method = gUserAuthp->getResponse("next_method"); auth_message = gUserAuthp->getResponse("message"); if(auth_method.substr(0, 5) == "login") { auth_desc.assign("Authenticating..."); } else { auth_desc.assign("Performing account maintenance..."); } // ignoring the duration & options array for now. // Go back to authenticate. gStartupState = STATE_LOGIN_AUTHENTICATE; return do_normal_idle; } else { emsg << "Login failed.\n"; reason_response = gUserAuthp->getResponse("reason"); message_response = gUserAuthp->getResponse("message"); if (gHideLinks && reason_response && (0 == strcmp(reason_response, "disabled"))) { emsg << gDisabledMessage; } else if (message_response) { emsg << message_response; } if(reason_response && (0 == strcmp(reason_response, "tos"))) { if (show_connect_box) { llinfos << "Need tos agreement" << llendl; gStartupState = STATE_UPDATE_CHECK; LLFloaterTOS* tos_dialog = LLFloaterTOS::show(LLFloaterTOS::TOS_TOS, message_response); tos_dialog->startModal(); // LLFloaterTOS deletes itself. return FALSE; } else { quit = TRUE; } } if(reason_response && (0 == strcmp(reason_response, "critical"))) { if (show_connect_box) { llinfos << "Need critical message" << llendl; gStartupState = STATE_UPDATE_CHECK; LLFloaterTOS* tos_dialog = LLFloaterTOS::show(LLFloaterTOS::TOS_CRITICAL_MESSAGE, message_response); tos_dialog->startModal(); // LLFloaterTOS deletes itself. return FALSE; } else { quit = TRUE; } } if(reason_response && (0 == strcmp(reason_response, "key"))) { // Couldn't login because user/password is wrong // Clear the password password = ""; } if(reason_response && (0 == strcmp(reason_response, "update"))) { auth_message = gUserAuthp->getResponse("message"); if (show_connect_box) { update_app(TRUE, auth_message); gStartupState = STATE_UPDATE_CHECK; return FALSE; } else { quit = TRUE; } } if(reason_response && (0 == strcmp(reason_response, "optional"))) { llinfos << "Login got optional update" << llendl; auth_message = gUserAuthp->getResponse("message"); if (show_connect_box) { update_app(FALSE, auth_message); gStartupState = STATE_UPDATE_CHECK; gSkipOptionalUpdate = TRUE; return FALSE; } } } break; case LLUserAuth::E_COULDNT_RESOLVE_HOST: case LLUserAuth::E_SSL_PEER_CERTIFICATE: case LLUserAuth::E_UNHANDLED_ERROR: default: emsg << "Unable to connect to " << gSecondLife << ".\n"; emsg << gUserAuthp->errorMessage(); break; case LLUserAuth::E_SSL_CACERT: case LLUserAuth::E_SSL_CONNECT_ERROR: emsg << "Unable to establish a secure connection to the login server.\n"; emsg << gUserAuthp->errorMessage(); break; } // Version update and we're not showing the dialog if(quit) { delete gUserAuthp; gUserAuthp = NULL; app_force_quit(NULL); return FALSE; } if(successful_login) { if (!gUserAuthp) { llerrs << "No userauth on successful login!" << llendl; } // unpack login data needed by the application const char* text; text = gUserAuthp->getResponse("agent_id"); if(text) gAgentID.set(text); write_debug("AgentID: "); write_debug(text); write_debug("\n"); text = gUserAuthp->getResponse("session_id"); if(text) gAgentSessionID.set(text); write_debug("SessionID: "); write_debug(text); write_debug("\n"); text = gUserAuthp->getResponse("secure_session_id"); if(text) gAgent.mSecureSessionID.set(text); text = gUserAuthp->getResponse("first_name"); if(text) { // Remove quotes from string. Login.cgi sends these to force // names that look like numbers into strings. firstname.assign(text); LLString::replaceChar(firstname, '"', ' '); LLString::trim(firstname); } text = gUserAuthp->getResponse("last_name"); if(text) lastname.assign(text); gSavedSettings.setString("FirstName", firstname); gSavedSettings.setString("LastName", lastname); if (remember_password) { save_password_to_disk(password.c_str()); } else { save_password_to_disk(NULL); } gSavedSettings.setBOOL("RememberPassword", remember_password); gSavedSettings.setBOOL("LoginLastLocation", gSavedSettings.getBOOL("LoginLastLocation")); gSavedSettings.setBOOL("LoggedIn", TRUE); text = gUserAuthp->getResponse("agent_access"); if(text && (text[0] == 'M')) { gAgent.mAccess = SIM_ACCESS_MATURE; } else { gAgent.mAccess = SIM_ACCESS_PG; } text = gUserAuthp->getResponse("start_location"); if(text) agent_start_location.assign(text); text = gUserAuthp->getResponse("circuit_code"); if(text) { gMessageSystem->mOurCircuitCode = strtoul(text, NULL, 10); } const char* sim_ip_str = gUserAuthp->getResponse("sim_ip"); const char* sim_port_str = gUserAuthp->getResponse("sim_port"); if(sim_ip_str && sim_port_str) { U32 sim_port = strtoul(sim_port_str, NULL, 10); first_sim.set(sim_ip_str, sim_port); if (first_sim.isOk()) { gMessageSystem->enableCircuit(first_sim, TRUE); } } const char* region_x_str = gUserAuthp->getResponse("region_x"); const char* region_y_str = gUserAuthp->getResponse("region_y"); if(region_x_str && region_y_str) { U32 region_x = strtoul(region_x_str, NULL, 10); U32 region_y = strtoul(region_y_str, NULL, 10); first_sim_handle = to_region_handle(region_x, region_y); } const char* look_at_str = gUserAuthp->getResponse("look_at"); if (look_at_str) { LLMemoryStream mstr((U8*)look_at_str, strlen(look_at_str)); /* Flawfinder: ignore */ LLSD sd = LLSDNotationParser::parse(mstr); agent_start_look_at = ll_vector3_from_sd(sd); } text = gUserAuthp->getResponse("seed_capability"); if (text) first_sim_seed_cap = text; text = gUserAuthp->getResponse("seconds_since_epoch"); if(text) { U32 server_utc_time = strtoul(text, NULL, 10); if(server_utc_time) { time_t now = time(NULL); gUTCOffset = (server_utc_time - now); } } const char* home_location = gUserAuthp->getResponse("home"); if(home_location) { LLMemoryStream mstr((U8*)home_location, strlen(home_location)); /* Flawfinder: ignore */ LLSD sd = LLSDNotationParser::parse(mstr); S32 region_x = sd["region_handle"][0].asInteger(); S32 region_y = sd["region_handle"][1].asInteger(); U64 region_handle = to_region_handle(region_x, region_y); LLVector3 position = ll_vector3_from_sd(sd["position"]); gAgent.setHomePosRegion(region_handle, position); } gAgent.mMOTD.assign(gUserAuthp->getResponse("message")); LLUserAuth::options_t options; if(gUserAuthp->getOptions("inventory-root", options)) { LLUserAuth::response_t::iterator it; it = options[0].find("folder_id"); if(it != options[0].end()) { gAgent.mInventoryRootID.set((*it).second.c_str()); //gInventory.mock(gAgent.getInventoryRootID()); } } options.clear(); if(gUserAuthp->getOptions("login-flags", options)) { LLUserAuth::response_t::iterator it; LLUserAuth::response_t::iterator no_flag = options[0].end(); it = options[0].find("ever_logged_in"); if(it != no_flag) { if((*it).second == "N") gAgent.setFirstLogin(TRUE); else gAgent.setFirstLogin(FALSE); } it = options[0].find("stipend_since_login"); if(it != no_flag) { if((*it).second == "Y") stipend_since_login = TRUE; } it = options[0].find("gendered"); if(it != no_flag) { if((*it).second == "Y") gAgent.setGenderChosen(TRUE); } it = options[0].find("daylight_savings"); if(it != no_flag) { if((*it).second == "Y") gPacificDaylightTime = TRUE; else gPacificDaylightTime = FALSE; } } options.clear(); if (gUserAuthp->getOptions("initial-outfit", options) && !options.empty()) { LLUserAuth::response_t::iterator it; LLUserAuth::response_t::iterator it_end = options[0].end(); it = options[0].find("folder_name"); if(it != it_end) { gInitialOutfit = (*it).second; } it = options[0].find("gender"); if (it != it_end) { gInitialOutfitGender = (*it).second; } } options.clear(); if(gUserAuthp->getOptions("global-textures", options)) { // Extract sun and moon texture IDs. These are used // in the LLVOSky constructor, but I can't figure out // how to pass them in. JC LLUserAuth::response_t::iterator it; LLUserAuth::response_t::iterator no_texture = options[0].end(); it = options[0].find("sun_texture_id"); if(it != no_texture) { gSunTextureID.set((*it).second.c_str()); } it = options[0].find("moon_texture_id"); if(it != no_texture) { gMoonTextureID.set((*it).second.c_str()); } it = options[0].find("cloud_texture_id"); if(it != no_texture) { gCloudTextureID.set((*it).second.c_str()); } } // JC: gesture loading done below, when we have an asset system // in place. Don't delete/clear user_credentials until then. if(gAgentID.notNull() && gAgentSessionID.notNull() && gMessageSystem->mOurCircuitCode && first_sim.isOk() && gAgent.mInventoryRootID.notNull()) { ++gStartupState; } else { if (gNoRender) { llinfos << "Bad login - missing return values" << llendl; llinfos << emsg << llendl; exit(0); } // Bounce back to the login screen. LLStringBase::format_map_t args; args["[ERROR_MESSAGE]"] = emsg.str(); gViewerWindow->alertXml("ErrorMessage", args, login_alert_done); reset_login(); gAutoLogin = FALSE; show_connect_box = TRUE; } } else { if (gNoRender) { llinfos << "Failed to login!" << llendl; llinfos << emsg << llendl; exit(0); } // Bounce back to the login screen. LLStringBase::format_map_t args; args["[ERROR_MESSAGE]"] = emsg.str(); gViewerWindow->alertXml("ErrorMessage", args, login_alert_done); reset_login(); gAutoLogin = FALSE; show_connect_box = TRUE; } return do_normal_idle; } //--------------------------------------------------------------------- // World Init //--------------------------------------------------------------------- if (STATE_WORLD_INIT == gStartupState) { set_startup_status(0.40f, "Initializing World...", gAgent.mMOTD.c_str()); display_startup(); // We should have an agent id by this point. llassert(!(gAgentID == LLUUID::null)); // Finish agent initialization. (Requires gSavedSettings, builds camera) gAgent.init(); // Since we connected, save off the settings so the user doesn't have to // type the name/password again if we crash. gSavedSettings.saveToFile(gSettingsFileName, TRUE); // Create selection manager // Must be done before menus created, because many enabled callbacks // require its existance. gSelectMgr = new LLSelectMgr(); gParcelMgr = new LLViewerParcelMgr(); gHUDManager = new LLHUDManager(); gMuteListp = new LLMuteList(); // // Initialize classes w/graphics stuff. // gImageList.doPrefetchImages(); update_texture_fetch(); LLSurface::initClasses(); LLFace::initClass(); LLDrawable::initClass(); // RN: don't initialize VO classes in drone mode, they are too closely tied to rendering LLViewerObject::initVOClasses(); display_startup(); // World initialization must be done after above window init gWorldp = new LLWorld(region_size, region_scale); // User might have overridden far clip gWorldp->setLandFarClip( gAgent.mDrawDistance ); if (!gRunLocal) { // Before we create the first region, we need to set the agent's mOriginGlobal // This is necessary because creating objects before this is set will result in a // bad mPositionAgent cache. gAgent.initOriginGlobal(from_region_handle(first_sim_handle)); gWorldp->addRegion(first_sim_handle, first_sim); LLViewerRegion *regionp = gWorldp->getRegionFromHandle(first_sim_handle); llinfos << "Adding initial simulator " << regionp->getOriginGlobal() << llendl; regionp->setSeedCapability(first_sim_seed_cap); // Set agent's initial region to be the one we just created. gAgent.setRegion(regionp); // Set agent's initial position, which will be read by LLVOAvatar when the avatar // object is created. I think this must be done after setting the region. JC gAgent.setPositionAgent(agent_start_position_region); } else { // With one simulator, assume region is at 0,0, hence has regionHandle 0 // VEFFECT: Login gWorldp->addRegion(0, gAgentSimHost); gAgent.setRegion(gWorldp->getRegionFromHandle(0)); } display_startup(); // Initialize UI if (!gNoRender) { // Initialize all our tools. Must be done after saved settings loaded. gToolMgr = new LLToolMgr(); gToolMgr->initTools(); // Quickly get something onscreen to look at. gViewerWindow->initWorldUI(); // Move the progress view in front of the UI gViewerWindow->moveProgressViewToFront(); LLError::logToFixedBuffer(gDebugView->mDebugConsolep); // set initial visibility of debug console gDebugView->mDebugConsolep->setVisible(gSavedSettings.getBOOL("ShowDebugConsole")); gDebugView->mStatViewp->setVisible(gSavedSettings.getBOOL("ShowDebugStats")); } // // Set message handlers // llinfos << "Initializing communications..." << llendl; // register callbacks for messages. . . do this after initial handshake to make sure that we don't catch any unwanted register_viewer_callbacks(gMessageSystem); // Debugging info parameters gMessageSystem->setMaxMessageTime( 0.5f ); // Spam if decoding all msgs takes more than 500 ms #ifndef LL_RELEASE_FOR_DOWNLOAD gMessageSystem->setTimeDecodes( TRUE ); // Time the decode of each msg gMessageSystem->setTimeDecodesSpamThreshold( 0.05f ); // Spam if a single msg takes over 50ms to decode #endif gXferManager->registerCallbacks(gMessageSystem); gCacheName = new LLCacheName(gMessageSystem); gCacheName->addObserver(callback_cache_name); // Load stored cache if possible load_name_cache(); // Data storage for map of world. gWorldMap = new LLWorldMap(); // register null callbacks for audio until the audio system is initialized gMessageSystem->setHandlerFuncFast(_PREHASH_SoundTrigger, null_message_callback, NULL); gMessageSystem->setHandlerFuncFast(_PREHASH_AttachedSound, null_message_callback, NULL); //reset statistics gViewerStats->resetStats(); if (!gNoRender) { // // Set up all of our statistics UI stuff. // init_stat_view(); } display_startup(); // // Set up region and surface defaults // // Sets up the parameters for the first simulator llinfos << "Initializing camera..." << llendl; gFrameTime = totalTime(); F32 last_time = gFrameTimeSeconds; gFrameTimeSeconds = (S64)(gFrameTime - gStartTime)/SEC_TO_MICROSEC; gFrameIntervalSeconds = gFrameTimeSeconds - last_time; if (gFrameIntervalSeconds < 0.f) { gFrameIntervalSeconds = 0.f; } // Make sure agent knows correct aspect ratio gCamera->setViewHeightInPixels(gViewerWindow->getWindowDisplayHeight()); if (gViewerWindow->mWindow->getFullscreen()) { gCamera->setAspect(gViewerWindow->getDisplayAspectRatio()); } else { gCamera->setAspect( (F32) gViewerWindow->getWindowWidth() / (F32) gViewerWindow->getWindowHeight()); } // Move agent to starting location. The position handed to us by // the space server is in global coordinates, but the agent frame // is in region local coordinates. Therefore, we need to adjust // the coordinates handed to us to fit in the local region. gAgent.setPositionAgent(agent_start_position_region); gAgent.resetAxes(agent_start_look_at); gAgent.stopCameraAnimation(); gAgent.resetCamera(); // Initialize global class data needed for surfaces (i.e. textures) if (!gNoRender) { llinfos << "Initializing sky..." << llendl; // Initialize all of the viewer object classes for the first time (doing things like texture fetches. gSky.init(initial_sun_direction); } set_startup_status(0.45f, "Decoding UI images...", gAgent.mMOTD.c_str()); display_startup(); llinfos << "Decoding images..." << llendl; // For all images pre-loaded into viewer cache, decode them. // Need to do this AFTER we init the sky gImageList.decodeAllImages(2.f); gStartupState++; // JC - Do this as late as possible to increase likelihood Purify // will run. if (!gRunLocal) { LLMessageSystem* msg = gMessageSystem; if (!msg->mOurCircuitCode) { llwarns << "Attempting to connect to simulator with a zero circuit code!" << llendl; } msg->enableCircuit(first_sim, TRUE); // now, use the circuit info to tell simulator about us! llinfos << "viewer: UserLoginLocationReply() Enabling " << first_sim << " with code " << msg->mOurCircuitCode << llendl; msg->newMessageFast(_PREHASH_UseCircuitCode); msg->nextBlockFast(_PREHASH_CircuitCode); msg->addU32Fast(_PREHASH_Code, msg->mOurCircuitCode); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addUUIDFast(_PREHASH_ID, gAgent.getID()); msg->sendReliable( first_sim, MAX_TIMEOUT_COUNT, FALSE, TIMEOUT_SECONDS, use_circuit_callback, NULL); } timeout.reset(); if (!gConnectToSomething) { gStartupState = STATE_MISC; } return do_normal_idle; } //--------------------------------------------------------------------- // LLMediaEngine Init //--------------------------------------------------------------------- if (STATE_QUICKTIME_INIT == gStartupState) { if (gViewerWindow) { if (gSavedSettings.getBOOL("MuteAudio")) { LLMediaEngine::updateClass( 0.0f ); } else { LLMediaEngine::updateClass( gSavedSettings.getF32( "MediaAudioVolume" ) ); } } #if LL_QUICKTIME_ENABLED // windows only right now but will be ported to mac if (!gQuickTimeInitialized) { // initialize quicktime libraries (fails gracefully if quicktime not installed ($QUICKTIME) llinfos << "Initializing QuickTime...." << llendl; set_startup_status(0.47f, "Initializing QuickTime...", gAgent.mMOTD.c_str()); display_startup(); #if LL_WINDOWS // Only necessary/available on Windows. if ( InitializeQTML ( 0L ) != noErr ) { // quicktime init failed - turn off media engine support LLMediaEngine::getInstance ()->setAvailable ( FALSE ); llinfos << "...not found - unable to initialize." << llendl; set_startup_status(0.47f, "QuickTime not found - unable to initialize.", gAgent.mMOTD.c_str()); } else { llinfos << ".. initialized successfully." << llendl; set_startup_status(0.47f, "QuickTime initialized successfully.", gAgent.mMOTD.c_str()); }; #endif EnterMovies (); gQuickTimeInitialized = true; } #endif gStartupState++; return do_normal_idle; } //--------------------------------------------------------------------- // Agent Send //--------------------------------------------------------------------- if(STATE_WORLD_WAIT == gStartupState) { //llinfos << "Waiting for simulator ack...." << llendl; set_startup_status(0.49f, "Waiting for region handshake...", gAgent.mMOTD.c_str()); if(gGotUseCircuitCodeAck) { ++gStartupState; } LLMessageSystem* msg = gMessageSystem; while (msg->checkMessages(gFrameCount)) { } msg->processAcks(); return do_normal_idle; } //--------------------------------------------------------------------- // Agent Send //--------------------------------------------------------------------- if (STATE_AGENT_SEND == gStartupState) { llinfos << "Connecting to region..." << llendl; set_startup_status(0.50f, "Connecting to region...", gAgent.mMOTD.c_str()); // register with the message system so it knows we're // expecting this message LLMessageSystem* msg = gMessageSystem; msg->setHandlerFuncFast( _PREHASH_AgentMovementComplete, process_agent_movement_complete, NULL); LLViewerRegion* regionp = gAgent.getRegion(); if(!gRunLocal && regionp) { send_complete_agent_movement(regionp->getHost()); gAssetStorage->setUpstream(regionp->getHost()); gCacheName->setUpstream(regionp->getHost()); msg->newMessageFast(_PREHASH_EconomyDataRequest); gAgent.sendReliableMessage(); } else { gStartupState++; } // Create login effect // But not on first login, because you can't see your avatar then if (!gAgent.isFirstLogin()) { LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)gHUDManager->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE); effectp->setPositionGlobal(gAgent.getPositionGlobal()); effectp->setColor(LLColor4U(gAgent.getEffectColor())); gHUDManager->sendEffects(); } gStartupState++; timeout.reset(); return do_normal_idle; } //--------------------------------------------------------------------- // Agent Wait //--------------------------------------------------------------------- if (STATE_AGENT_WAIT == gStartupState) { LLMessageSystem* msg = gMessageSystem; while (msg->checkMessages(gFrameCount)) { if (msg->isMessageFast(_PREHASH_AgentMovementComplete)) { gStartupState++; // Sometimes we have more than one message in the // queue. break out of this loop and continue // processing. If we don't, then this could skip one // or more login steps. break; } else { //llinfos << "Awaiting AvatarInitComplete, got " //<< msg->getMessageName() << llendl; } } msg->processAcks(); return do_normal_idle; } //--------------------------------------------------------------------- // Inventory Send //--------------------------------------------------------------------- if (STATE_INVENTORY_SEND == gStartupState) { if (!gUserAuthp) { llerrs << "No userauth in STATE_INVENTORY_SEND!" << llendl; } if (gConnectToSomething && !gRunLocal) { // unpack thin inventory LLUserAuth::options_t options; options.clear(); //bool dump_buffer = false; if(gUserAuthp->getOptions("inventory-lib-root", options) && !options.empty()) { // should only be one LLUserAuth::response_t::iterator it; it = options[0].find("folder_id"); if(it != options[0].end()) { gInventoryLibraryRoot.set((*it).second.c_str()); } } options.clear(); if(gUserAuthp->getOptions("inventory-lib-owner", options) && !options.empty()) { // should only be one LLUserAuth::response_t::iterator it; it = options[0].find("agent_id"); if(it != options[0].end()) { gInventoryLibraryOwner.set((*it).second.c_str()); } } options.clear(); if(gUserAuthp->getOptions("inventory-skel-lib", options) && gInventoryLibraryOwner.notNull()) { if(!gInventory.loadSkeleton(options, gInventoryLibraryOwner)) { llwarns << "Problem loading inventory-skel-lib" << llendl; } } options.clear(); if(gUserAuthp->getOptions("inventory-skeleton", options)) { if(!gInventory.loadSkeleton(options, gAgent.getID())) { llwarns << "Problem loading inventory-skel-targets" << llendl; } } options.clear(); if(gUserAuthp->getOptions("buddy-list", options)) { LLUserAuth::options_t::iterator it = options.begin(); LLUserAuth::options_t::iterator end = options.end(); LLAvatarTracker::buddy_map_t list; LLUUID agent_id; S32 has_rights = 0, given_rights = 0; for (; it != end; ++it) { LLUserAuth::response_t::const_iterator option_it; option_it = (*it).find("buddy_id"); if(option_it != (*it).end()) { agent_id.set((*option_it).second.c_str()); } option_it = (*it).find("buddy_rights_has"); if(option_it != (*it).end()) { has_rights = atoi((*option_it).second.c_str()); } option_it = (*it).find("buddy_rights_given"); if(option_it != (*it).end()) { given_rights = atoi((*option_it).second.c_str()); } list[agent_id] = new LLRelationship(given_rights, has_rights, false); } LLAvatarTracker::instance().addBuddyList(list); } options.clear(); if(gUserAuthp->getOptions("ui-config", options)) { LLUserAuth::options_t::iterator it = options.begin(); LLUserAuth::options_t::iterator end = options.end(); for (; it != end; ++it) { LLUserAuth::response_t::const_iterator option_it; option_it = (*it).find("allow_first_life"); if(option_it != (*it).end()) { if (option_it->second == "Y") { LLPanelAvatar::sAllowFirstLife = TRUE; } } } } options.clear(); if(gUserAuthp->getOptions("event_categories", options)) { LLEventInfo::loadCategories(options); } if(gUserAuthp->getOptions("event_notifications", options)) { gEventNotifier.load(options); } options.clear(); if(gUserAuthp->getOptions("classified_categories", options)) { LLClassifiedInfo::loadCategories(options); } gInventory.buildParentChildMap(); gInventory.addChangedMask(LLInventoryObserver::ALL, LLUUID::null); gInventory.notifyObservers(); // set up callbacks LLMessageSystem* msg = gMessageSystem; LLInventoryModel::registerCallbacks(msg); LLAvatarTracker::instance().registerCallbacks(msg); LLLandmark::registerCallbacks(msg); // request mute list gMuteListp->requestFromServer(gAgent.getID()); // Get money and ownership credit information msg->newMessageFast(_PREHASH_MoneyBalanceRequest); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_MoneyData); msg->addUUIDFast(_PREHASH_TransactionID, LLUUID::null ); gAgent.sendReliableMessage(); // request all group information // *FIX: This will not do the right thing if the message // gets there before the requestuserserverconnection // circuit is completed. gAgent.sendAgentDataUpdateRequest(); // NOTE: removed as part of user-privacy // enhancements. this information should be available from // login. 2006-10-16 Phoenix. // get the users that have been granted modify powers //msg->newMessageFast(_PREHASH_RequestGrantedProxies); //msg->nextBlockFast(_PREHASH_AgentData); //msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); //msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); //gAgent.sendReliableMessage(); BOOL shown_at_exit = gSavedSettings.getBOOL("ShowInventory"); // Create the inventory views LLInventoryView::showAgentInventory(); // Hide the inventory if it wasn't shown at exit if(!shown_at_exit) { LLInventoryView::toggleVisibility(NULL); } } gStartupState++; return do_normal_idle; } //--------------------------------------------------------------------- // Assert agent to userserver //--------------------------------------------------------------------- if (STATE_CONNECT_USERSERVER == gStartupState) { LLMessageSystem* msg = gMessageSystem; msg->enableCircuit(gUserServer, TRUE); msg->newMessage("ConnectAgentToUserserver"); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->sendReliable(gUserServer); gStartupState++; return do_normal_idle; } //--------------------------------------------------------------------- // Misc //--------------------------------------------------------------------- if (STATE_MISC == gStartupState) { // Create a few objects if we don't actually have a world if (!gConnectToSomething) { // could add them here } // We have a region, and just did a big inventory download. // We can estimate the user's connection speed, and set their // max bandwidth accordingly. JC if (gSavedSettings.getBOOL("FirstLoginThisInstall") && gUserAuthp) { // This is actually a pessimistic computation, because TCP may not have enough // time to ramp up on the (small) default inventory file to truly measure max // bandwidth. JC F64 rate_bps = gUserAuthp->getLastTransferRateBPS(); const F32 FAST_RATE_BPS = 600.f * 1024.f; const F32 FASTER_RATE_BPS = 750.f * 1024.f; F32 max_bandwidth = gViewerThrottle.getMaxBandwidth(); if (rate_bps > FASTER_RATE_BPS && rate_bps > max_bandwidth) { llinfos << "Fast network connection, increasing max bandwidth to " << FASTER_RATE_BPS/1024.f << " Kbps" << llendl; gViewerThrottle.setMaxBandwidth(FASTER_RATE_BPS / 1024.f); } else if (rate_bps > FAST_RATE_BPS && rate_bps > max_bandwidth) { llinfos << "Fast network connection, increasing max bandwidth to " << FAST_RATE_BPS/1024.f << " Kbps" << llendl; gViewerThrottle.setMaxBandwidth(FAST_RATE_BPS / 1024.f); } } // We're successfully logged in. gSavedSettings.setBOOL("FirstLoginThisInstall", FALSE); // based on the comments, we've successfully logged in so we can delete the 'forced' // URL that the updater set in settings.ini (in a mostly paranoid fashion) LLString nextLoginLocation = gSavedSettings.getString( "NextLoginLocation" ); if ( nextLoginLocation.length() ) { // clear it gSavedSettings.setString( "NextLoginLocation", "" ); // and make sure it's saved gSavedSettings.saveToFile( gSettingsFileName, TRUE ); }; if (!gNoRender) { // JC: Initializing audio requests many sounds for download. init_audio(); // JC: Initialize "active" gestures. This may also trigger // many gesture downloads, if this is the user's first // time on this machine or -purge has been run. LLUserAuth::options_t gesture_options; if (gUserAuthp->getOptions("gestures", gesture_options)) { llinfos << "Gesture Manager loading " << gesture_options.size() << llendl; std::vector item_ids; LLUserAuth::options_t::iterator resp_it; for (resp_it = gesture_options.begin(); resp_it != gesture_options.end(); ++resp_it) { const LLUserAuth::response_t& response = *resp_it; LLUUID item_id; LLUUID asset_id; LLUserAuth::response_t::const_iterator option_it; option_it = response.find("item_id"); if (option_it != response.end()) { const std::string& uuid_string = (*option_it).second; item_id.set(uuid_string.c_str()); } option_it = response.find("asset_id"); if (option_it != response.end()) { const std::string& uuid_string = (*option_it).second; asset_id.set(uuid_string.c_str()); } if (item_id.notNull() && asset_id.notNull()) { // Could schedule and delay these for later. const BOOL no_inform_server = FALSE; const BOOL no_deactivate_similar = FALSE; gGestureManager.activateGestureWithAsset(item_id, asset_id, no_inform_server, no_deactivate_similar); // We need to fetch the inventory items for these gestures // so we have the names to populate the UI. item_ids.push_back(item_id); } } LLGestureInventoryFetchObserver* fetch = new LLGestureInventoryFetchObserver(); fetch->fetchItems(item_ids); // deletes itself when done gInventory.addObserver(fetch); } } gDisplaySwapBuffers = TRUE; LLMessageSystem* msg = gMessageSystem; msg->setHandlerFuncFast(_PREHASH_SoundTrigger, process_sound_trigger); msg->setHandlerFuncFast(_PREHASH_PreloadSound, process_preload_sound); msg->setHandlerFuncFast(_PREHASH_AttachedSound, process_attached_sound); msg->setHandlerFuncFast(_PREHASH_AttachedSoundGainChange, process_attached_sound_gain_change); //msg->setHandlerFuncFast(_PREHASH_AttachedSoundCutoffRadius, process_attached_sound_cutoff_radius); msg->setHandlerFunc( "ConnectToUserserver", process_connect_to_userserver); llinfos << "Initialization complete" << llendl; gInitializationComplete = TRUE; gRenderStartTime.reset(); // HACK: Inform simulator of window size. // Do this here so it's less likely to race with RegisterNewAgent. // TODO: Put this into RegisterNewAgent // JC - 7/20/2002 gViewerWindow->sendShapeToSim(); // Ignore stipend information for now. Money history is on the web site. // if needed, show the money history window //if (stipend_since_login && !gNoRender) //{ //} if (!gAgent.isFirstLogin()) { bool url_ok = LLURLSimString::sInstance.parse(); if (!((agent_start_location == "url" && url_ok) || (!url_ok && ((agent_start_location == "last" && gSavedSettings.getBOOL("LoginLastLocation")) || (agent_start_location == "home" && !gSavedSettings.getBOOL("LoginLastLocation")))))) { // The reason we show the alert is because we want to // reduce confusion for when you log in and your provided // location is not your expected location. So, if this is // your first login, then you do not have an expectation, // thus, do not show this alert. LLString::format_map_t args; if (url_ok) { args["[TYPE]"] = "desired"; args["[HELP]"] = " "; } else if (gSavedSettings.getBOOL("LoginLastLocation")) { args["[TYPE]"] = "last"; args["[HELP]"] = " \n "; } else { args["[TYPE]"] = "home"; args["[HELP]"] = " \nYou may want to set a new home location.\n "; } gViewerWindow->alertXml("AvatarMoved", args); } else { if (samename) { // restore old camera pos gAgent.setFocusOnAvatar(FALSE, FALSE); gAgent.setCameraPosAndFocusGlobal(gSavedSettings.getVector3d("CameraPosOnLogout"), gSavedSettings.getVector3d("FocusPosOnLogout"), LLUUID::null); BOOL limit_hit = FALSE; gAgent.calcCameraPositionTargetGlobal(&limit_hit); if (limit_hit) { gAgent.setFocusOnAvatar(TRUE, FALSE); } gAgent.stopCameraAnimation(); } } } gStartupState++; timeout.reset(); return do_normal_idle; } if (STATE_PRECACHE == gStartupState) { do_normal_idle = TRUE; F32 timeout_frac = timeout.getElapsedTimeF32()/PRECACHING_DELAY; // wait precache-delay and for agent's avatar or a lot longer. if(((timeout_frac > 1.f) && gAgent.getAvatarObject()) || (timeout_frac > 3.f)) { gStartupState++; } else { update_texture_fetch(); set_startup_status(0.50f + 0.50f * timeout_frac, "Precaching...", gAgent.mMOTD.c_str()); } return do_normal_idle; } if (STATE_WEARABLES_WAIT == gStartupState) { do_normal_idle = TRUE; static LLFrameTimer wearables_timer; const F32 wearables_time = wearables_timer.getElapsedTimeF32(); const F32 MAX_WEARABLES_TIME = 10.f; if(gAgent.getWearablesLoaded() || !gAgent.isGenderChosen()) { gStartupState++; } else if (wearables_time > MAX_WEARABLES_TIME) { gViewerWindow->alertXml("ClothingLoading"); gViewerStats->incStat(LLViewerStats::ST_WEARABLES_TOO_LONG); gStartupState++; } else { update_texture_fetch(); set_startup_status(0.f + 0.25f * wearables_time / MAX_WEARABLES_TIME, "Downloading clothing...", gAgent.mMOTD.c_str()); } return do_normal_idle; } if (STATE_CLEANUP == gStartupState) { set_startup_status(1.0, "", NULL); do_normal_idle = TRUE; // Let the map know about the inventory. if(gFloaterWorldMap) { gFloaterWorldMap->observeInventory(&gInventory); gFloaterWorldMap->observeFriends(); } gViewerWindow->showCursor(); gViewerWindow->getWindow()->resetBusyCount(); gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW); //llinfos << "Done releasing bitmap" << llendl; gViewerWindow->setShowProgress(FALSE); gViewerWindow->setProgressCancelButtonVisible(FALSE, ""); // We're not away from keyboard, even though login might have taken // a while. JC gAgent.clearAFK(); // Have the agent start watching the friends list so we can update proxies gAgent.observeFriends(); if (gSavedSettings.getBOOL("LoginAsGod")) { gAgent.requestEnterGodMode(); } // On first start, ask user for gender dialog_choose_gender_first_start(); // Start automatic replay if the flag is set. if (gSavedSettings.getBOOL("StatsAutoRun")) { LLUUID id; llinfos << "Starting automatic playback" << llendl; gAgentPilot.startPlayback(); } // ok, if we've gotten this far and have a startup URL if (LLURLSimString::sInstance.parse()) { // kick off request for landmark to startup URL if(gFloaterWorldMap) { LLVector3 pos = gAgent.getPositionAgent(); if( LLURLSimString::sInstance.mSimName != gAgent.getRegion()->getName() || LLURLSimString::sInstance.mX != llfloor(pos[VX]) || LLURLSimString::sInstance.mY != llfloor(pos[VY]) ) { LLFloaterWorldMap::show(NULL, TRUE); gFloaterWorldMap->trackURL(LLURLSimString::sInstance.mSimName, LLURLSimString::sInstance.mX, LLURLSimString::sInstance.mY, LLURLSimString::sInstance.mZ); } } } // Clean up the userauth stuff. if (gUserAuthp) { delete gUserAuthp; gUserAuthp = NULL; } gStartupState++; //RN: unmute audio now that we are entering world //JC: But only if the user wants audio working. if (gAudiop) { BOOL mute = gSavedSettings.getBOOL("MuteAudio"); gAudiop->setMuted(mute); } // reset keyboard focus to sane state of pointing at world gFocusMgr.setKeyboardFocus(NULL, NULL); #if 0 // sjb: enable for auto-enabling timer display gDebugView->mFastTimerView->setVisible(TRUE); #endif return do_normal_idle; } llwarns << "Reached end of idle_startup for state " << gStartupState << llendl; return do_normal_idle; } // // local function definition // void login_show() { LLPanelLogin::show( gViewerWindow->getVirtualWindowRect(), gSavedSettings.getBOOL("UseDebugLogin"), login_callback, NULL ); // Make sure all the UI textures are present and decoded. gImageList.decodeAllImages(2.f); if( USERSERVER_OTHER == gUserServerChoice ) { LLPanelLogin::addServer( gUserServerName, USERSERVER_OTHER ); } else { LLPanelLogin::addServer( gUserServerDomainName[gUserServerChoice].mLabel, gUserServerChoice ); } // Arg! We hate loops! LLPanelLogin::addServer( gUserServerDomainName[USERSERVER_DMZ].mLabel, USERSERVER_DMZ ); LLPanelLogin::addServer( gUserServerDomainName[USERSERVER_LOCAL].mLabel, USERSERVER_LOCAL ); LLPanelLogin::addServer( gUserServerDomainName[USERSERVER_AGNI].mLabel, USERSERVER_AGNI ); LLPanelLogin::addServer( gUserServerDomainName[USERSERVER_ADITI].mLabel, USERSERVER_ADITI ); LLPanelLogin::addServer( gUserServerDomainName[USERSERVER_SIVA].mLabel, USERSERVER_SIVA ); LLPanelLogin::addServer( gUserServerDomainName[USERSERVER_DURGA].mLabel, USERSERVER_DURGA ); LLPanelLogin::addServer( gUserServerDomainName[USERSERVER_SHAKTI].mLabel, USERSERVER_SHAKTI ); LLPanelLogin::addServer( gUserServerDomainName[USERSERVER_GANGA].mLabel, USERSERVER_GANGA ); LLPanelLogin::addServer( gUserServerDomainName[USERSERVER_UMA].mLabel, USERSERVER_UMA ); LLPanelLogin::addServer( gUserServerDomainName[USERSERVER_SOMA].mLabel, USERSERVER_SOMA ); LLPanelLogin::addServer( gUserServerDomainName[USERSERVER_VAAK].mLabel, USERSERVER_VAAK ); } // Callback for when login screen is closed. Option 0 = connect, option 1 = quit. void login_callback(S32 option, void *userdata) { const S32 CONNECT_OPTION = 0; const S32 QUIT_OPTION = 1; if (CONNECT_OPTION == option) { gStartupState++; return; } else if (QUIT_OPTION == option) { // Make sure we don't save the password if the user is trying to clear it. LLString first, last, password; BOOL remember = TRUE; LLPanelLogin::getFields(first, last, password, remember); if (!remember) { // turn off the setting and write out to disk gSavedSettings.setBOOL("RememberPassword", FALSE); gSavedSettings.saveToFile(gSettingsFileName, TRUE); // stomp the saved password on disk save_password_to_disk(NULL); } LLPanelLogin::close(); // Next iteration through main loop should shut down the app cleanly. gQuit = TRUE; return; } else { llwarns << "Unknown login button clicked" << llendl; } } LLString load_password_from_disk() { LLString hashed_password(""); // Look for legacy "marker" password from settings.ini hashed_password = gSavedSettings.getString("Marker"); if (!hashed_password.empty()) { // Stomp the Marker entry. gSavedSettings.setString("Marker", ""); // Return that password. return hashed_password; } std::string filepath = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, "password.dat"); FILE* fp = LLFile::fopen(filepath.c_str(), "rb"); /* Flawfinder: ignore */ if (!fp) { return hashed_password; } // UUID is 16 bytes, written into ASCII is 32 characters // without trailing \0 const S32 HASHED_LENGTH = 32; U8 buffer[HASHED_LENGTH+1]; if (1 != fread(buffer, HASHED_LENGTH, 1, fp)) { return hashed_password; } fclose(fp); // Decipher with MAC address LLXORCipher cipher(gMACAddress, 6); cipher.decrypt(buffer, HASHED_LENGTH); buffer[HASHED_LENGTH] = '\0'; // Check to see if the mac address generated a bad hashed // password. It should be a hex-string or else the mac adress has // changed. This is a security feature to make sure that if you // get someone's password.dat file, you cannot hack their account. if(is_hex_string(buffer, HASHED_LENGTH)) { hashed_password.assign((char*)buffer); } return hashed_password; } void save_password_to_disk(const char* hashed_password) { std::string filepath = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, "password.dat"); if (!hashed_password) { // No password, remove the file. LLFile::remove(filepath.c_str()); } else { FILE* fp = LLFile::fopen(filepath.c_str(), "wb"); /* Flawfinder: ignore */ if (!fp) { return; } // Encipher with MAC address const S32 HASHED_LENGTH = 32; U8 buffer[HASHED_LENGTH+1]; LLString::copy((char*)buffer, hashed_password, HASHED_LENGTH+1); LLXORCipher cipher(gMACAddress, 6); cipher.encrypt(buffer, HASHED_LENGTH); fwrite(buffer, HASHED_LENGTH, 1, fp); fclose(fp); } } BOOL is_hex_string(U8* str, S32 len) { BOOL rv = TRUE; U8* c = str; while(rv && len--) { switch(*c) { case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': case 'a': case 'b': case 'c': case 'd': case 'e': case 'f': ++c; break; default: rv = FALSE; break; } } return rv; } void show_first_run_dialog() { gViewerWindow->alertXml("FirstRun", first_run_dialog_callback, NULL); } void first_run_dialog_callback(S32 option, void* userdata) { if (0 == option) { llinfos << "First run dialog cancelling" << llendl; LLWeb::loadURL( CREATE_ACCOUNT_URL ); } LLPanelLogin::giveFocus(); } void set_startup_status(const F32 frac, const char *string, const char* msg) { gViewerWindow->setProgressPercent(frac*100); gViewerWindow->setProgressString(string); gViewerWindow->setProgressMessage(msg); } void on_userserver_name_resolved( BOOL success, const LLString& host_name, U32 ip, void* userdata ) { if( STATE_RESOLVING_USERSERVER != gStartupState ) { llwarns << "Userserver name callback returned during invalid state!" << llendl; return; } if( success ) { gUserServer.setAddress( ip ); llinfos << "...Userserver resolved to " << gUserServer << llendl; gStartupState = STATE_USERSERVER_RESOLVED; } else { llwarns << "setHostByName failed" << llendl; LLStringBase::format_map_t args; args["[HOST_NAME]"] = host_name; gViewerWindow->alertXml("SetByHostFail", args, login_alert_done ); reset_login(); } } void login_alert_status(S32 option, void* user_data) { if (0 == option) { // OK button } else if (1 == option) { // Help button std::string help_path; help_path = gDirUtilp->getExpandedFilename(LL_PATH_HELP, "unable_to_connect.html"); load_url_local_file(help_path.c_str() ); } LLPanelLogin::giveFocus(); } void update_app(BOOL mandatory, const std::string& auth_msg) { // store off config state, as we might quit soon gSavedSettings.saveToFile(gSettingsFileName, TRUE); std::ostringstream message; //XUI:translate std::string msg; if (!auth_msg.empty()) { msg = "(" + auth_msg + ") \n"; } LLStringBase::format_map_t args; args["[MESSAGE]"] = msg; BOOL *mandatoryp = new BOOL(mandatory); #if LL_WINDOWS if (mandatory) { gViewerWindow->alertXml("DownloadWindowsMandatory", args, update_dialog_callback, (void *)mandatoryp); } else { #if LL_RELEASE_FOR_DOWNLOAD gViewerWindow->alertXml("DownloadWindowsReleaseForDownload", args, update_dialog_callback, (void *)mandatoryp); #else gViewerWindow->alertXml("DownloadWindows", args, update_dialog_callback, (void *)mandatoryp); #endif } #else if (mandatory) { gViewerWindow->alertXml("DownloadMacMandatory", args, update_dialog_callback, (void *)mandatoryp); } else { #if LL_RELEASE_FOR_DOWNLOAD gViewerWindow->alertXml("DownloadMacReleaseForDownload", args, update_dialog_callback, (void *)mandatoryp); #else gViewerWindow->alertXml("DownloadMac", args, update_dialog_callback, (void *)mandatoryp); #endif } #endif } void update_dialog_callback(S32 option, void *userdata) { std::string update_exe_path; BOOL mandatory = *(BOOL *)userdata; #if !LL_RELEASE_FOR_DOWNLOAD if (option == 2) { gStartupState++; return; } #endif if (option == 1) { // ...user doesn't want to do it if (mandatory) { app_force_quit(); // Bump them back to the login screen. //reset_login(); } else { gStartupState++; } return; } #if LL_WINDOWS char ip[MAX_STRING]; /* Flawfinder: ignore */ update_exe_path = gDirUtilp->getTempFilename(); if (update_exe_path.empty()) { // We're hosed, bail llwarns << "LLDir::getTempFilename() failed" << llendl; app_force_quit(NULL); return; } update_exe_path += ".exe"; std::string updater_source = gDirUtilp->getAppRODataDir(); updater_source += gDirUtilp->getDirDelimiter(); updater_source += "updater.exe"; llinfos << "Calling CopyFile source: " << updater_source.c_str() << " dest: " << update_exe_path << llendl; if (!CopyFileA(updater_source.c_str(), update_exe_path.c_str(), FALSE)) { llinfos << "Unable to copy the updater!" << llendl; app_force_quit(NULL); return; } u32_to_ip_string(gUserServer.getAddress(), ip); std::ostringstream params; params << "-userserver " << gUserServerName; // if a sim name was passed in via command line parameter (typically through a SLURL) if ( LLURLSimString::sInstance.mSimString.length() ) { // record the location to start at next time gSavedSettings.setString( "NextLoginLocation", LLURLSimString::sInstance.mSimString ); }; if (gHideLinks) { // Figure out the program name. const char* data_dir = gDirUtilp->getAppRODataDir().c_str(); // Roll back from the end, stopping at the first '\' const char* program_name = data_dir + strlen(data_dir); /* Flawfinder: ignore */ while ( (data_dir != --program_name) && *(program_name) != '\\'); if ( *(program_name) == '\\') { // We found a '\'. program_name++; } else { // Oops. program_name = "SecondLife"; } params << " -silent -name \"" << gSecondLife << "\" -program \"" << program_name << "\""; } llinfos << "Calling updater: " << update_exe_path << " " << params.str() << llendl; remove_marker_file(); // In case updater fails // Use spawn() to run asynchronously int retval = _spawnl(_P_NOWAIT, update_exe_path.c_str(), update_exe_path.c_str(), params.str().c_str(), NULL); llinfos << "Spawn returned " << retval << llendl; #elif LL_DARWIN // if a sim name was passed in via command line parameter (typically through a SLURL) if ( LLURLSimString::sInstance.mSimString.length() ) { // record the location to start at next time gSavedSettings.setString( "NextLoginLocation", LLURLSimString::sInstance.mSimString ); }; update_exe_path = "'"; update_exe_path += gDirUtilp->getAppRODataDir(); update_exe_path += "/AutoUpdater.app/Contents/MacOS/AutoUpdater' -userserver "; update_exe_path += gUserServerName; update_exe_path += " -name \""; update_exe_path += gSecondLife; update_exe_path += "\" &"; llinfos << "Calling updater: " << update_exe_path << llendl; remove_marker_file(); // In case updater fails // Run the auto-updater. system(update_exe_path.c_str()); /* Flawfinder: ignore */ #elif LL_LINUX OSMessageBox("Automatic updating is not yet implemented for Linux.\n" "Please download the latest version from www.secondlife.com.", NULL, OSMB_OK); remove_marker_file(); #endif app_force_quit(NULL); } void use_circuit_callback(void**, S32 result) { // bail if we're quitting. if(gQuit) return; static bool called = false; if(!called) { called = true; if (result) { // Make sure user knows something bad happened. JC llinfos << "Backing up to login screen!" << llendl; gViewerWindow->alertXml("LoginPacketNeverReceived", login_alert_status, NULL); reset_login(); } else { gGotUseCircuitCodeAck = true; } } } void register_viewer_callbacks(LLMessageSystem* msg) { msg->setHandlerFuncFast(_PREHASH_LayerData, process_layer_data ); msg->setHandlerFuncFast(_PREHASH_ImageData, LLViewerImageList::receiveImageHeader ); msg->setHandlerFuncFast(_PREHASH_ImagePacket, LLViewerImageList::receiveImagePacket ); msg->setHandlerFuncFast(_PREHASH_ObjectUpdate, process_object_update ); msg->setHandlerFunc("ObjectUpdateCompressed", process_compressed_object_update ); msg->setHandlerFunc("ObjectUpdateCached", process_cached_object_update ); msg->setHandlerFuncFast(_PREHASH_ImprovedTerseObjectUpdate, process_terse_object_update_improved ); msg->setHandlerFunc("SimStats", process_sim_stats); msg->setHandlerFuncFast(_PREHASH_HealthMessage, process_health_message ); msg->setHandlerFuncFast(_PREHASH_EconomyData, process_economy_data); msg->setHandlerFunc("RegionInfo", LLViewerRegion::processRegionInfo); msg->setHandlerFuncFast(_PREHASH_ChatFromSimulator, process_chat_from_simulator); msg->setHandlerFuncFast(_PREHASH_KillObject, process_kill_object, NULL); msg->setHandlerFuncFast(_PREHASH_SimulatorViewerTimeMessage, process_time_synch, NULL); msg->setHandlerFuncFast(_PREHASH_EnableSimulator, process_enable_simulator); msg->setHandlerFuncFast(_PREHASH_DisableSimulator, process_disable_simulator); msg->setHandlerFuncFast(_PREHASH_KickUser, process_kick_user, NULL); msg->setHandlerFunc("CrossedRegion", process_crossed_region); msg->setHandlerFuncFast(_PREHASH_TeleportFinish, process_teleport_finish); msg->setHandlerFuncFast(_PREHASH_AlertMessage, process_alert_message); msg->setHandlerFunc("AgentAlertMessage", process_agent_alert_message); msg->setHandlerFuncFast(_PREHASH_MeanCollisionAlert, process_mean_collision_alert_message, NULL); msg->setHandlerFunc("ViewerFrozenMessage", process_frozen_message); msg->setHandlerFuncFast(_PREHASH_RequestAvatarInfo, process_avatar_info_request); msg->setHandlerFuncFast(_PREHASH_NameValuePair, process_name_value); msg->setHandlerFuncFast(_PREHASH_RemoveNameValuePair, process_remove_name_value); msg->setHandlerFuncFast(_PREHASH_AvatarAnimation, process_avatar_animation); msg->setHandlerFuncFast(_PREHASH_AvatarAppearance, process_avatar_appearance); msg->setHandlerFunc("AgentCachedTextureResponse", LLAgent::processAgentCachedTextureResponse); msg->setHandlerFunc("RebakeAvatarTextures", LLVOAvatar::processRebakeAvatarTextures); msg->setHandlerFuncFast(_PREHASH_CameraConstraint, process_camera_constraint); msg->setHandlerFuncFast(_PREHASH_AvatarSitResponse, process_avatar_sit_response); msg->setHandlerFunc("SetFollowCamProperties", process_set_follow_cam_properties); msg->setHandlerFunc("ClearFollowCamProperties", process_clear_follow_cam_properties); msg->setHandlerFuncFast(_PREHASH_ImprovedInstantMessage, process_improved_im); msg->setHandlerFuncFast(_PREHASH_ScriptQuestion, process_script_question); msg->setHandlerFuncFast(_PREHASH_ObjectProperties, LLSelectMgr::processObjectProperties, NULL); msg->setHandlerFuncFast(_PREHASH_ObjectPropertiesFamily, LLSelectMgr::processObjectPropertiesFamily, NULL); msg->setHandlerFunc("ForceObjectSelect", LLSelectMgr::processForceObjectSelect); msg->setHandlerFuncFast(_PREHASH_MoneyBalanceReply, process_money_balance_reply, NULL); msg->setHandlerFuncFast(_PREHASH_CoarseLocationUpdate, LLWorld::processCoarseUpdate, NULL); msg->setHandlerFuncFast(_PREHASH_ReplyTaskInventory, LLViewerObject::processTaskInv, NULL); msg->setHandlerFuncFast(_PREHASH_DerezContainer, process_derez_container, NULL); msg->setHandlerFuncFast(_PREHASH_ScriptRunningReply, &LLLiveLSLEditor::processScriptRunningReply); msg->setHandlerFuncFast(_PREHASH_DeRezAck, process_derez_ack); msg->setHandlerFunc("LogoutReply", process_logout_reply); //msg->setHandlerFuncFast(_PREHASH_AddModifyAbility, // &LLAgent::processAddModifyAbility); //msg->setHandlerFuncFast(_PREHASH_RemoveModifyAbility, // &LLAgent::processRemoveModifyAbility); msg->setHandlerFuncFast(_PREHASH_AgentDataUpdate, &LLAgent::processAgentDataUpdate); msg->setHandlerFuncFast(_PREHASH_AgentGroupDataUpdate, &LLAgent::processAgentGroupDataUpdate); msg->setHandlerFunc("AgentDropGroup", &LLAgent::processAgentDropGroup); // land ownership messages msg->setHandlerFuncFast(_PREHASH_ParcelOverlay, LLViewerParcelMgr::processParcelOverlay); msg->setHandlerFuncFast(_PREHASH_ParcelProperties, LLViewerParcelMgr::processParcelProperties); msg->setHandlerFunc("ParcelAccessListReply", LLViewerParcelMgr::processParcelAccessListReply); msg->setHandlerFunc("ParcelDwellReply", LLViewerParcelMgr::processParcelDwellReply); msg->setHandlerFunc("AvatarPropertiesReply", LLPanelAvatar::processAvatarPropertiesReply); msg->setHandlerFunc("AvatarInterestsReply", LLPanelAvatar::processAvatarInterestsReply); msg->setHandlerFunc("AvatarGroupsReply", LLPanelAvatar::processAvatarGroupsReply); msg->setHandlerFuncFast(_PREHASH_AvatarStatisticsReply, LLPanelAvatar::processAvatarStatisticsReply); msg->setHandlerFunc("AvatarNotesReply", LLPanelAvatar::processAvatarNotesReply); msg->setHandlerFunc("AvatarPicksReply", LLPanelAvatar::processAvatarPicksReply); msg->setHandlerFunc("AvatarClassifiedReply", LLPanelAvatar::processAvatarClassifiedReply); msg->setHandlerFuncFast(_PREHASH_CreateGroupReply, LLGroupMgr::processCreateGroupReply); msg->setHandlerFuncFast(_PREHASH_JoinGroupReply, LLGroupMgr::processJoinGroupReply); msg->setHandlerFuncFast(_PREHASH_EjectGroupMemberReply, LLGroupMgr::processEjectGroupMemberReply); msg->setHandlerFuncFast(_PREHASH_LeaveGroupReply, LLGroupMgr::processLeaveGroupReply); msg->setHandlerFuncFast(_PREHASH_GroupProfileReply, LLGroupMgr::processGroupPropertiesReply); msg->setHandlerFuncFast(_PREHASH_ReputationIndividualReply, LLFloaterRate::processReputationIndividualReply); msg->setHandlerFuncFast(_PREHASH_AgentWearablesUpdate, LLAgent::processAgentInitialWearablesUpdate ); msg->setHandlerFunc("ScriptControlChange", LLAgent::processScriptControlChange ); msg->setHandlerFuncFast(_PREHASH_GestureUpdate, LLViewerGestureList::processGestureUpdate); msg->setHandlerFuncFast(_PREHASH_ViewerEffect, LLHUDManager::processViewerEffect); msg->setHandlerFuncFast(_PREHASH_GrantGodlikePowers, process_grant_godlike_powers); msg->setHandlerFuncFast(_PREHASH_GroupAccountSummaryReply, LLGroupMoneyPlanningTabEventHandler::processGroupAccountSummaryReply); msg->setHandlerFuncFast(_PREHASH_GroupAccountDetailsReply, LLGroupMoneyDetailsTabEventHandler::processGroupAccountDetailsReply); msg->setHandlerFuncFast(_PREHASH_GroupAccountTransactionsReply, LLGroupMoneySalesTabEventHandler::processGroupAccountTransactionsReply); msg->setHandlerFuncFast(_PREHASH_UserInfoReply, process_user_info_reply); msg->setHandlerFunc("RegionHandshake", process_region_handshake, NULL); msg->setHandlerFunc("TeleportStart", process_teleport_start ); msg->setHandlerFunc("TeleportProgress", process_teleport_progress); msg->setHandlerFunc("TeleportFailed", process_teleport_failed, NULL); msg->setHandlerFunc("TeleportLocal", process_teleport_local, NULL); msg->setHandlerFunc("ImageNotInDatabase", LLViewerImageList::processImageNotInDatabase, NULL); msg->setHandlerFuncFast(_PREHASH_GroupMembersReply, LLGroupMgr::processGroupMembersReply); msg->setHandlerFunc("GroupRoleDataReply", LLGroupMgr::processGroupRoleDataReply); msg->setHandlerFunc("GroupRoleMembersReply", LLGroupMgr::processGroupRoleMembersReply); msg->setHandlerFunc("GroupTitlesReply", LLGroupMgr::processGroupTitlesReply); // Special handler as this message is sometimes used for group land. msg->setHandlerFunc("PlacesReply", process_places_reply); msg->setHandlerFunc("GroupNoticesListReply", LLPanelGroupNotices::processGroupNoticesListReply); msg->setHandlerFunc("DirPlacesReply", LLPanelDirBrowser::processDirPlacesReply); msg->setHandlerFunc("DirPeopleReply", LLPanelDirBrowser::processDirPeopleReply); msg->setHandlerFunc("DirEventsReply", LLPanelDirBrowser::processDirEventsReply); msg->setHandlerFunc("DirGroupsReply", LLPanelDirBrowser::processDirGroupsReply); //msg->setHandlerFunc("DirPicksReply", LLPanelDirBrowser::processDirPicksReply); msg->setHandlerFunc("DirClassifiedReply", LLPanelDirBrowser::processDirClassifiedReply); msg->setHandlerFunc("DirLandReply", LLPanelDirBrowser::processDirLandReply); msg->setHandlerFunc("DirPopularReply",LLPanelDirBrowser::processDirPopularReply); msg->setHandlerFunc("AvatarPickerReply", LLFloaterAvatarPicker::processAvatarPickerReply); msg->setHandlerFunc("MapLayerReply", LLWorldMap::processMapLayerReply); msg->setHandlerFunc("MapBlockReply", LLWorldMap::processMapBlockReply); msg->setHandlerFunc("MapItemReply", LLWorldMap::processMapItemReply); msg->setHandlerFunc("EventInfoReply", LLPanelEvent::processEventInfoReply); msg->setHandlerFunc("PickInfoReply", LLPanelPick::processPickInfoReply); msg->setHandlerFunc("ClassifiedInfoReply", LLPanelClassified::processClassifiedInfoReply); msg->setHandlerFunc("ParcelInfoReply", LLPanelPlace::processParcelInfoReply); msg->setHandlerFunc("ScriptDialog", process_script_dialog); msg->setHandlerFunc("LoadURL", process_load_url); msg->setHandlerFunc("ScriptTeleportRequest", process_script_teleport_request); msg->setHandlerFunc("EstateCovenantReply", process_covenant_reply); // calling cards msg->setHandlerFunc("OfferCallingCard", process_offer_callingcard); msg->setHandlerFunc("AcceptCallingCard", process_accept_callingcard); msg->setHandlerFunc("DeclineCallingCard", process_decline_callingcard); msg->setHandlerFunc("ParcelObjectOwnersReply", LLPanelLandObjects::processParcelObjectOwnersReply); // Reponse to the "Refresh" button on land objects floater. if (gSavedSettings.getBOOL("AudioStreamingVideo")) { msg->setHandlerFunc("ParcelMediaCommandMessage", LLMediaEngine::process_parcel_media); msg->setHandlerFunc ( "ParcelMediaUpdate", LLMediaEngine::process_parcel_media_update ); } else { msg->setHandlerFunc("ParcelMediaCommandMessage", null_message_callback); gMessageSystem->setHandlerFunc ( "ParcelMediaUpdate", null_message_callback ); } msg->setHandlerFunc("InitiateDownload", process_initiate_download); msg->setHandlerFunc("LandStatReply", LLFloaterTopObjects::handle_land_reply); msg->setHandlerFunc("GenericMessage", process_generic_message); msg->setHandlerFuncFast(_PREHASH_FeatureDisabled, process_feature_disabled_message); } void init_stat_view() { LLFrameStatView *frameviewp = gDebugView->mFrameStatView; frameviewp->setup(gFrameStats); frameviewp->mShowPercent = FALSE; LLRect rect; LLStatBar *stat_barp; rect = gDebugView->mStatViewp->getRect(); // // Viewer advanced stats // LLStatView *stat_viewp = NULL; // // Viewer Basic // stat_viewp = new LLStatView("basic stat view", "Basic", "OpenDebugStatBasic", rect); gDebugView->mStatViewp->addChildAtEnd(stat_viewp); stat_barp = stat_viewp->addStat("FPS", &(gViewerStats->mFPSStat)); stat_barp->setUnitLabel(" fps"); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 45.f; stat_barp->mTickSpacing = 7.5f; stat_barp->mLabelSpacing = 15.f; stat_barp->mPrecision = 1; stat_barp->mDisplayBar = TRUE; stat_barp->mDisplayHistory = TRUE; stat_barp = stat_viewp->addStat("Bandwidth", &(gViewerStats->mKBitStat)); stat_barp->setUnitLabel(" kbps"); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 900.f; stat_barp->mTickSpacing = 100.f; stat_barp->mLabelSpacing = 300.f; stat_barp->mDisplayBar = TRUE; stat_barp->mDisplayHistory = FALSE; stat_barp = stat_viewp->addStat("Packet Loss", &(gViewerStats->mPacketsLostPercentStat)); stat_barp->setUnitLabel(" %%"); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 5.f; stat_barp->mTickSpacing = 1.f; stat_barp->mLabelSpacing = 1.f; stat_barp->mDisplayBar = FALSE; stat_barp->mPerSec = FALSE; stat_barp->mDisplayMean = TRUE; stat_barp->mPrecision = 1; stat_barp = stat_viewp->addStat("Ping Sim", &(gViewerStats->mSimPingStat)); stat_barp->setUnitLabel(" msec"); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 1000.f; stat_barp->mTickSpacing = 100.f; stat_barp->mLabelSpacing = 200.f; stat_barp->mDisplayBar = FALSE; stat_barp->mPerSec = FALSE; stat_barp->mDisplayMean = FALSE; stat_barp = stat_viewp->addStat("Ping User", &(gViewerStats->mUserserverPingStat)); stat_barp->setUnitLabel(" msec"); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 1000.f; stat_barp->mTickSpacing = 100.f; stat_barp->mLabelSpacing = 200.f; stat_barp->mDisplayBar = FALSE; stat_barp->mPerSec = FALSE; stat_barp->mDisplayMean = FALSE; stat_viewp = new LLStatView("advanced stat view", "Advanced", "OpenDebugStatAdvanced", rect); gDebugView->mStatViewp->addChildAtEnd(stat_viewp); LLStatView *render_statviewp; render_statviewp = new LLStatView("render stat view", "Render", "OpenDebugStatRender", rect); stat_viewp->addChildAtEnd(render_statviewp); stat_barp = render_statviewp->addStat("KTris Drawn", &(gPipeline.mTrianglesDrawnStat)); stat_barp->setUnitLabel("/fr"); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 500.f; stat_barp->mTickSpacing = 100.f; stat_barp->mLabelSpacing = 500.f; stat_barp->mPrecision = 1; stat_barp->mPerSec = FALSE; stat_barp = render_statviewp->addStat("KTris Drawn", &(gPipeline.mTrianglesDrawnStat)); stat_barp->setUnitLabel("/sec"); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 3000.f; stat_barp->mTickSpacing = 250.f; stat_barp->mLabelSpacing = 1000.f; stat_barp->mPrecision = 1; stat_barp = render_statviewp->addStat("Total Objs", &(gObjectList.mNumObjectsStat)); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 10000.f; stat_barp->mTickSpacing = 2500.f; stat_barp->mLabelSpacing = 5000.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp = render_statviewp->addStat("New Objs", &(gObjectList.mNumNewObjectsStat)); stat_barp->setLabel("New Objs"); stat_barp->setUnitLabel("/sec"); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 1000.f; stat_barp->mTickSpacing = 100.f; stat_barp->mLabelSpacing = 500.f; stat_barp->mPerSec = TRUE; stat_barp->mDisplayBar = FALSE; // Pipeline statistics LLStatView *pipeline_statviewp; pipeline_statviewp = new LLStatView("pipeline stat view", "Pipeline", "", rect); render_statviewp->addChildAtEnd(pipeline_statviewp); stat_barp = pipeline_statviewp->addStat("Visible Drawables", &(gPipeline.mNumVisibleDrawablesStat)); stat_barp->setUnitLabel(""); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 10000.f; stat_barp->mTickSpacing = 1000.f; stat_barp->mLabelSpacing = 5000.f; stat_barp->mPerSec = FALSE; stat_barp = pipeline_statviewp->addStat("Visible Faces", &(gPipeline.mNumVisibleFacesStat)); stat_barp->setUnitLabel(""); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 40000.f; stat_barp->mTickSpacing = 5000.f; stat_barp->mLabelSpacing = 10000.f; stat_barp->mPerSec = FALSE; stat_barp = pipeline_statviewp->addStat("DirtyGeom", &(gPipeline.mGeometryChangesStat)); stat_barp->setUnitLabel("/fr"); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 1000.f; stat_barp->mTickSpacing = 100.f; stat_barp->mLabelSpacing = 500.f; stat_barp->mPerSec = FALSE; stat_barp = pipeline_statviewp->addStat("DirtyLight", &(gPipeline.mLightingChangesStat)); stat_barp->setUnitLabel("/fr"); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 1000.f; stat_barp->mTickSpacing = 100.f; stat_barp->mLabelSpacing = 500.f; stat_barp->mPerSec = FALSE; stat_barp = pipeline_statviewp->addStat("MoveList", &(gPipeline.mMoveChangesStat)); stat_barp->setUnitLabel("dr"); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 1000.f; stat_barp->mTickSpacing = 100.f; stat_barp->mLabelSpacing = 500.f; stat_barp->mPerSec = FALSE; stat_barp = pipeline_statviewp->addStat("Compiles", &(gPipeline.mCompilesStat)); stat_barp->setUnitLabel("/fr"); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 1000.f; stat_barp->mTickSpacing = 100.f; stat_barp->mLabelSpacing = 500.f; stat_barp->mPerSec = FALSE; stat_barp = pipeline_statviewp->addStat("Verts Relit", &(gPipeline.mVerticesRelitStat)); stat_barp->setUnitLabel("/fr"); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 40000.f; stat_barp->mTickSpacing = 10000.f; stat_barp->mLabelSpacing = 20000.f; stat_barp->mPerSec = FALSE; // Texture statistics LLStatView *texture_statviewp; texture_statviewp = new LLStatView("texture stat view", "Texture", "", rect); render_statviewp->addChildAtEnd(texture_statviewp); stat_barp = texture_statviewp->addStat("Count", &(gImageList.sNumImagesStat)); stat_barp->setUnitLabel(""); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 8000.f; stat_barp->mTickSpacing = 2000.f; stat_barp->mLabelSpacing = 4000.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp = texture_statviewp->addStat("Raw Count", &(gImageList.sNumRawImagesStat)); stat_barp->setUnitLabel(""); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 8000.f; stat_barp->mTickSpacing = 2000.f; stat_barp->mLabelSpacing = 4000.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp = texture_statviewp->addStat("GL Mem", &(gImageList.sGLTexMemStat)); stat_barp->setUnitLabel(""); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 400.f; stat_barp->mTickSpacing = 100.f; stat_barp->mLabelSpacing = 200.f; stat_barp->mPrecision = 1; stat_barp->mPerSec = FALSE; stat_barp = texture_statviewp->addStat("Formatted Mem", &(gImageList.sFormattedMemStat)); stat_barp->setUnitLabel(""); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 400.f; stat_barp->mTickSpacing = 100.f; stat_barp->mLabelSpacing = 200.f; stat_barp->mPrecision = 1; stat_barp->mPerSec = FALSE; stat_barp = texture_statviewp->addStat("Raw Mem", &(gImageList.sRawMemStat)); stat_barp->setUnitLabel(""); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 400.f; stat_barp->mTickSpacing = 100.f; stat_barp->mLabelSpacing = 200.f; stat_barp->mPrecision = 1; stat_barp->mPerSec = FALSE; stat_barp = texture_statviewp->addStat("Bound Mem", &(gImageList.sGLBoundMemStat)); stat_barp->setUnitLabel(""); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 400.f; stat_barp->mTickSpacing = 100.f; stat_barp->mLabelSpacing = 200.f; stat_barp->mPrecision = 1; stat_barp->mPerSec = FALSE; // Network statistics LLStatView *net_statviewp; net_statviewp = new LLStatView("network stat view", "Network", "OpenDebugStatNet", rect); stat_viewp->addChildAtEnd(net_statviewp); stat_barp = net_statviewp->addStat("Packets In", &(gViewerStats->mPacketsInStat)); stat_barp->setUnitLabel("/sec"); stat_barp->mDisplayBar = FALSE; stat_barp = net_statviewp->addStat("Packets Out", &(gViewerStats->mPacketsOutStat)); stat_barp->setUnitLabel("/sec"); stat_barp->mDisplayBar = FALSE; stat_barp = net_statviewp->addStat("Objects", &(gViewerStats->mObjectKBitStat)); stat_barp->setUnitLabel(" kbps"); stat_barp->mDisplayBar = FALSE; stat_barp = net_statviewp->addStat("Texture", &(gViewerStats->mTextureKBitStat)); stat_barp->setUnitLabel(" kbps"); stat_barp->mDisplayBar = FALSE; stat_barp = net_statviewp->addStat("Asset", &(gViewerStats->mAssetKBitStat)); stat_barp->setUnitLabel(" kbps"); stat_barp->mDisplayBar = FALSE; stat_barp = net_statviewp->addStat("Layers", &(gViewerStats->mLayersKBitStat)); stat_barp->setUnitLabel(" kbps"); stat_barp->mDisplayBar = FALSE; stat_barp = net_statviewp->addStat("Actual In", &(gViewerStats->mActualInKBitStat)); stat_barp->setUnitLabel(" kbps"); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 1024.f; stat_barp->mTickSpacing = 128.f; stat_barp->mLabelSpacing = 256.f; stat_barp->mDisplayBar = TRUE; stat_barp->mDisplayHistory = FALSE; stat_barp = net_statviewp->addStat("Actual Out", &(gViewerStats->mActualOutKBitStat)); stat_barp->setUnitLabel(" kbps"); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 512.f; stat_barp->mTickSpacing = 128.f; stat_barp->mLabelSpacing = 256.f; stat_barp->mDisplayBar = TRUE; stat_barp->mDisplayHistory = FALSE; stat_barp = net_statviewp->addStat("VFS Pending Ops", &(gViewerStats->mVFSPendingOperations)); stat_barp->setUnitLabel(" "); stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; // Simulator stats LLStatView *sim_statviewp = new LLStatView("sim stat view", "Simulator", "OpenDebugStatSim", rect); gDebugView->mStatViewp->addChildAtEnd(sim_statviewp); stat_barp = sim_statviewp->addStat("Time Dilation", &(gViewerStats->mSimTimeDilation)); stat_barp->mPrecision = 2; stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 1.f; stat_barp->mTickSpacing = 0.25f; stat_barp->mLabelSpacing = 0.5f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp->mDisplayMean = FALSE; stat_barp = sim_statviewp->addStat("Sim FPS", &(gViewerStats->mSimFPS)); stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 200.f; stat_barp->mTickSpacing = 20.f; stat_barp->mLabelSpacing = 100.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp->mDisplayMean = FALSE; stat_barp = sim_statviewp->addStat("Physics FPS", &(gViewerStats->mSimPhysicsFPS)); stat_barp->mPrecision = 1; stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 66.f; stat_barp->mTickSpacing = 33.f; stat_barp->mLabelSpacing = 33.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp->mDisplayMean = FALSE; stat_barp = sim_statviewp->addStat("Agent Updates/Sec", &(gViewerStats->mSimAgentUPS)); stat_barp->mPrecision = 1; stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 100.f; stat_barp->mTickSpacing = 25.f; stat_barp->mLabelSpacing = 50.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp->mDisplayMean = FALSE; stat_barp = sim_statviewp->addStat("Main Agents", &(gViewerStats->mSimMainAgents)); stat_barp->mPrecision = 0; stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 80.f; stat_barp->mTickSpacing = 10.f; stat_barp->mLabelSpacing = 40.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp->mDisplayMean = FALSE; stat_barp = sim_statviewp->addStat("Child Agents", &(gViewerStats->mSimChildAgents)); stat_barp->mPrecision = 0; stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 40.f; stat_barp->mTickSpacing = 5.f; stat_barp->mLabelSpacing = 10.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp->mDisplayMean = FALSE; stat_barp = sim_statviewp->addStat("Objects", &(gViewerStats->mSimObjects)); stat_barp->mPrecision = 0; stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 30000.f; stat_barp->mTickSpacing = 5000.f; stat_barp->mLabelSpacing = 10000.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp->mDisplayMean = FALSE; stat_barp = sim_statviewp->addStat("Active Objects", &(gViewerStats->mSimActiveObjects)); stat_barp->mPrecision = 0; stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 800.f; stat_barp->mTickSpacing = 100.f; stat_barp->mLabelSpacing = 200.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp->mDisplayMean = FALSE; stat_barp = sim_statviewp->addStat("Active Scripts", &(gViewerStats->mSimActiveScripts)); stat_barp->mPrecision = 0; stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 800.f; stat_barp->mTickSpacing = 100.f; stat_barp->mLabelSpacing = 200.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp->mDisplayMean = FALSE; stat_barp = sim_statviewp->addStat("Script Perf", &(gViewerStats->mSimLSLIPS)); stat_barp->setUnitLabel(" ips"); stat_barp->mPrecision = 0; stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 100000.f; stat_barp->mTickSpacing = 25000.f; stat_barp->mLabelSpacing = 50000.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp->mDisplayMean = FALSE; stat_barp = sim_statviewp->addStat("Packets In", &(gViewerStats->mSimInPPS)); stat_barp->setUnitLabel(" pps"); stat_barp->mPrecision = 0; stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 2000.f; stat_barp->mTickSpacing = 250.f; stat_barp->mLabelSpacing = 1000.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp->mDisplayMean = FALSE; stat_barp = sim_statviewp->addStat("Packets Out", &(gViewerStats->mSimOutPPS)); stat_barp->setUnitLabel(" pps"); stat_barp->mPrecision = 0; stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 2000.f; stat_barp->mTickSpacing = 250.f; stat_barp->mLabelSpacing = 1000.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp->mDisplayMean = FALSE; stat_barp = sim_statviewp->addStat("Pending Downloads", &(gViewerStats->mSimPendingDownloads)); stat_barp->mPrecision = 0; stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 800.f; stat_barp->mTickSpacing = 100.f; stat_barp->mLabelSpacing = 200.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp->mDisplayMean = FALSE; stat_barp = sim_statviewp->addStat("Pending Uploads", &(gViewerStats->mSimPendingUploads)); stat_barp->mPrecision = 0; stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 100.f; stat_barp->mTickSpacing = 25.f; stat_barp->mLabelSpacing = 50.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp->mDisplayMean = FALSE; stat_barp = sim_statviewp->addStat("Total Unacked Bytes", &(gViewerStats->mSimTotalUnackedBytes)); stat_barp->setUnitLabel(" kb"); stat_barp->mPrecision = 0; stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 100000.f; stat_barp->mTickSpacing = 25000.f; stat_barp->mLabelSpacing = 50000.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp->mDisplayMean = FALSE; LLStatView *sim_time_viewp; sim_time_viewp = new LLStatView("sim perf view", "Time (ms)", "", rect); sim_statviewp->addChildAtEnd(sim_time_viewp); stat_barp = sim_time_viewp->addStat("Total Frame Time", &(gViewerStats->mSimFrameMsec)); stat_barp->setUnitLabel("ms"); stat_barp->mPrecision = 1; stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 40.f; stat_barp->mTickSpacing = 10.f; stat_barp->mLabelSpacing = 20.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp->mDisplayMean = FALSE; stat_barp = sim_time_viewp->addStat("Net Time", &(gViewerStats->mSimNetMsec)); stat_barp->setUnitLabel("ms"); stat_barp->mPrecision = 1; stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 40.f; stat_barp->mTickSpacing = 10.f; stat_barp->mLabelSpacing = 20.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp->mDisplayMean = FALSE; stat_barp = sim_time_viewp->addStat("Sim Time (Physics)", &(gViewerStats->mSimSimPhysicsMsec)); stat_barp->setUnitLabel("ms"); stat_barp->mPrecision = 1; stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 40.f; stat_barp->mTickSpacing = 10.f; stat_barp->mLabelSpacing = 20.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp->mDisplayMean = FALSE; stat_barp = sim_time_viewp->addStat("Sim Time (Other)", &(gViewerStats->mSimSimOtherMsec)); stat_barp->setUnitLabel("ms"); stat_barp->mPrecision = 1; stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 40.f; stat_barp->mTickSpacing = 10.f; stat_barp->mLabelSpacing = 20.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp->mDisplayMean = FALSE; stat_barp = sim_time_viewp->addStat("Agent Time", &(gViewerStats->mSimAgentMsec)); stat_barp->setUnitLabel("ms"); stat_barp->mPrecision = 1; stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 40.f; stat_barp->mTickSpacing = 10.f; stat_barp->mLabelSpacing = 20.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp->mDisplayMean = FALSE; stat_barp = sim_time_viewp->addStat("Images Time", &(gViewerStats->mSimImagesMsec)); stat_barp->setUnitLabel("ms"); stat_barp->mPrecision = 1; stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 40.f; stat_barp->mTickSpacing = 10.f; stat_barp->mLabelSpacing = 20.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp->mDisplayMean = FALSE; stat_barp = sim_time_viewp->addStat("Script Time", &(gViewerStats->mSimScriptMsec)); stat_barp->setUnitLabel("ms"); stat_barp->mPrecision = 1; stat_barp->mMinBar = 0.f; stat_barp->mMaxBar = 40.f; stat_barp->mTickSpacing = 10.f; stat_barp->mLabelSpacing = 20.f; stat_barp->mPerSec = FALSE; stat_barp->mDisplayBar = FALSE; stat_barp->mDisplayMean = FALSE; LLRect r = gDebugView->mStatViewp->getRect(); // Reshape based on the parameters we set. gDebugView->mStatViewp->reshape(r.getWidth(), r.getHeight()); } void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32) { // nothing } // *HACK: Must match name in Library or agent inventory const char* COMMON_GESTURES_FOLDER = "Common Gestures"; const char* MALE_GESTURES_FOLDER = "Male Gestures"; const char* FEMALE_GESTURES_FOLDER = "Female Gestures"; const char* MALE_OUTFIT_FOLDER = "Male Shape & Outfit"; const char* FEMALE_OUTFIT_FOLDER = "Female Shape & Outfit"; const S32 OPT_USE_INITIAL_OUTFIT = -2; const S32 OPT_CLOSED_WINDOW = -1; const S32 OPT_MALE = 0; const S32 OPT_FEMALE = 1; void callback_choose_gender(S32 option, void* userdata) { S32 gender = OPT_FEMALE; const char* outfit = FEMALE_OUTFIT_FOLDER; const char* gestures = FEMALE_GESTURES_FOLDER; const char* common_gestures = COMMON_GESTURES_FOLDER; if (!gInitialOutfit.empty()) { outfit = gInitialOutfit.c_str(); if (gInitialOutfitGender == "male") { gender = OPT_MALE; gestures = MALE_GESTURES_FOLDER; } else { gender = OPT_FEMALE; gestures = FEMALE_GESTURES_FOLDER; } } else { switch(option) { case OPT_MALE: gender = OPT_MALE; outfit = MALE_OUTFIT_FOLDER; gestures = MALE_GESTURES_FOLDER; break; case OPT_FEMALE: case OPT_CLOSED_WINDOW: default: gender = OPT_FEMALE; outfit = FEMALE_OUTFIT_FOLDER; gestures = FEMALE_GESTURES_FOLDER; break; } } // try to find the outfit - if not there, create some default // wearables. LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; LLNameCategoryCollector has_name(outfit); gInventory.collectDescendentsIf(LLUUID::null, cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH, has_name); if (0 == cat_array.count()) { gAgent.createStandardWearables(gender); } else { wear_outfit_by_name(outfit); } wear_outfit_by_name(gestures); wear_outfit_by_name(common_gestures); typedef std::map item_map_t; item_map_t::iterator gestureIterator; // Must be here so they aren't invisible if they close the window. gAgent.setGenderChosen(TRUE); } // XUI:translate void dialog_choose_gender_first_start() { if (!gNoRender && (!gAgent.isGenderChosen())) { if (!gInitialOutfit.empty()) { gViewerWindow->alertXml("WelcomeNoClothes", callback_choose_gender, NULL); } else { gViewerWindow->alertXml("WelcomeChooseSex", callback_choose_gender, NULL); } } } // Loads a bitmap to display during load // location_id = 0 => last position // location_id = 1 => home position void init_start_screen(S32 location_id) { if (gStartImageGL.notNull()) { gStartImageGL = NULL; llinfos << "re-initializing start screen" << llendl; } llinfos << "Loading startup bitmap..." << llendl; LLString temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter(); if ((S32)START_LOCATION_ID_LAST == location_id) { temp_str += SCREEN_LAST_FILENAME; } else { temp_str += SCREEN_HOME_FILENAME; } LLPointer start_image_bmp = new LLImageBMP; if( !start_image_bmp->load(temp_str) ) { llinfos << "Bitmap load failed" << llendl; return; } gStartImageGL = new LLImageGL(FALSE); gStartImageWidth = start_image_bmp->getWidth(); gStartImageHeight = start_image_bmp->getHeight(); LLPointer raw = new LLImageRaw; if (!start_image_bmp->decode(raw)) { llinfos << "Bitmap decode failed" << llendl; gStartImageGL = NULL; return; } raw->expandToPowerOfTwo(); gStartImageGL->createGLTexture(0, raw); } // frees the bitmap void release_start_screen() { //llinfos << "Releasing bitmap..." << llendl; gStartImageGL = NULL; } void process_connect_to_userserver(LLMessageSystem* msg, void**) { // Sent unreliably since if we've become disconnected, the // userserver will get back to us eventually. By sending reliable, // we also may accidently induce two separate validations under // conditions where the userserver is already lagged. msg->newMessage("ConnectAgentToUserserver"); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->sendMessage(gUserServer); } bool LLStartUp::canGoFullscreen() { return gStartupState >= STATE_WORLD_INIT; } void reset_login() { gStartupState = STATE_LOGIN_SHOW; // do cleanup here of in-world UI? }