/** * @file llstartup.cpp * @brief startup routines. * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llstartup.h" #if LL_WINDOWS # include // _spawnl() #else # include // mkdir() #endif #include "audioengine.h" #ifdef LL_FMOD # include "audioengine_fmod.h" #endif #ifdef LL_OPENAL #include "audioengine_openal.h" #endif #include "llares.h" #include "lllandmark.h" #include "llcachename.h" #include "lldir.h" #include "llerrorcontrol.h" #include "llfloaterreg.h" #include "llfocusmgr.h" #include "llhttpsender.h" #include "lllocationhistory.h" #include "llloginflags.h" #include "llmd5.h" #include "llmemorystream.h" #include "llmessageconfig.h" #include "llmoveview.h" #include "llteleporthistory.h" #include "llregionhandle.h" #include "llsd.h" #include "llsdserialize.h" #include "llsdutil_math.h" #include "llsecondlifeurls.h" #include "llstring.h" #include "lluserrelations.h" #include "llversionviewer.h" #include "llviewercontrol.h" #include "llvfs.h" #include "llxorcipher.h" // saved password, MAC address #include "imageids.h" #include "message.h" #include "v3math.h" #include "llagent.h" #include "llagentwearables.h" #include "llagentpilot.h" #include "llfloateravatarpicker.h" #include "llcallbacklist.h" #include "llcallingcard.h" #include "llconsole.h" #include "llcontainerview.h" #include "lldebugview.h" #include "lldrawable.h" #include "lleventnotifier.h" #include "llface.h" #include "llfeaturemanager.h" #include "llfirstuse.h" #include "llfloaterchat.h" #include "llfloatergesture.h" #include "llfloaterhud.h" #include "llfloaterland.h" #include "llfloaterpreference.h" #include "llfloatertopobjects.h" #include "llfloaterworldmap.h" #include "llgesturemgr.h" #include "llgroupmgr.h" #include "llhudeffecttrail.h" #include "llhudmanager.h" #include "llhttpclient.h" #include "llimagebmp.h" #include "llinventorybridge.h" #include "llinventorymodel.h" #include "llfloaterinventory.h" #include "llkeyboard.h" #include "llloginhandler.h" // gLoginHandler, SLURL support #include "lllogininstance.h" // Host the login module. #include "llpanellogin.h" #include "llmutelist.h" #include "llnotify.h" #include "llpanelavatar.h" #include "llavatarpropertiesprocessor.h" #include "llpaneldirbrowser.h" #include "llpaneldirland.h" #include "llpanelevent.h" #include "llpanelclassified.h" #include "llpanelpick.h" #include "llpanelplace.h" #include "llpanelgrouplandmoney.h" #include "llpanelgroupnotices.h" #include "llpreview.h" #include "llpreviewscript.h" #include "llproductinforequest.h" #include "llsecondlifeurls.h" #include "llselectmgr.h" #include "llsky.h" #include "llstatview.h" #include "lltrans.h" #include "llstatusbar.h" // sendMoneyBalanceRequest(), owns L$ balance #include "llsurface.h" #include "lltexturecache.h" #include "lltexturefetch.h" #include "lltoolmgr.h" #include "llui.h" #include "llurldispatcher.h" #include "llurlsimstring.h" #include "llurlhistory.h" #include "llurlwhitelist.h" #include "llvieweraudio.h" #include "llviewerassetstorage.h" #include "llviewercamera.h" #include "llviewerdisplay.h" #include "llviewergenericmessage.h" #include "llviewergesture.h" #include "llviewertexturelist.h" #include "llviewermedia.h" #include "llviewermenu.h" #include "llviewermessage.h" #include "llviewernetwork.h" #include "llviewerobjectlist.h" #include "llviewerparcelmedia.h" #include "llviewerparcelmgr.h" #include "llviewerregion.h" #include "llviewerstats.h" #include "llviewerthrottle.h" #include "llviewerwindow.h" #include "llvoavatar.h" #include "llvoavatarself.h" #include "llvoclouds.h" #include "llweb.h" #include "llworld.h" #include "llworldmap.h" #include "llxfermanager.h" #include "pipeline.h" #include "llappviewer.h" #include "llfasttimerview.h" #include "llfloatermap.h" #include "llweb.h" #include "llvoiceclient.h" #include "llnamelistctrl.h" #include "llnamebox.h" #include "llnameeditor.h" #include "llpostprocess.h" #include "llwlparammanager.h" #include "llwaterparammanager.h" #include "llagentlanguage.h" #include "llwearable.h" #include "llinventorybridge.h" #include "lllogin.h" #if LL_LIBXUL_ENABLED #include "llmozlib.h" #endif // LL_LIBXUL_ENABLED #if LL_WINDOWS #include "llwindebug.h" #include "lldxhardware.h" #endif // // exported globals // bool gAgentMovementCompleted = false; std::string SCREEN_HOME_FILENAME = "screen_home.bmp"; std::string SCREEN_LAST_FILENAME = "screen_last.bmp"; LLPointer gStartTexture; // // Imported globals // extern S32 gStartImageWidth; extern S32 gStartImageHeight; // // local globals // static bool gGotUseCircuitCodeAck = false; static std::string sInitialOutfit; static std::string sInitialOutfitGender; // "male" or "female" static bool gUseCircuitCallbackCalled = false; EStartupState LLStartUp::gStartupState = STATE_FIRST; // *NOTE:Mani - to reconcile with giab changes... static std::string gFirstname; static std::string gLastname; static std::string gPassword; static U64 gFirstSimHandle = 0; static LLHost gFirstSim; static std::string gFirstSimSeedCap; static LLVector3 gAgentStartLookAt(1.0f, 0.f, 0.f); static std::string gAgentStartLocation = "safe"; // // local function declaration // void login_show(); void login_callback(S32 option, void* userdata); bool is_hex_string(U8* str, S32 len); void show_first_run_dialog(); bool first_run_dialog_callback(const LLSD& notification, const LLSD& response); void set_startup_status(const F32 frac, const std::string& string, const std::string& msg); bool login_alert_status(const LLSD& notification, const LLSD& response); void login_packet_failed(void**, S32 result); void use_circuit_callback(void**, S32 result); void register_viewer_callbacks(LLMessageSystem* msg); void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32); bool callback_choose_gender(const LLSD& notification, const LLSD& response); void init_start_screen(S32 location_id); void release_start_screen(); void reset_login(); void apply_udp_blacklist(const std::string& csv); bool process_login_success_response(); void callback_cache_name(const LLUUID& id, const std::string& firstname, const std::string& lastname, BOOL is_group) { LLNameListCtrl::refreshAll(id, firstname, lastname, is_group); LLNameBox::refreshAll(id, firstname, lastname, is_group); LLNameEditor::refreshAll(id, firstname, lastname, is_group); // TODO: Actually be intelligent about the refresh. // For now, just brute force refresh the dialogs. dialog_refresh_all(); } // // exported functionality // // // local classes // namespace { class LLNullHTTPSender : public LLHTTPSender { virtual void send(const LLHost& host, const std::string& message, const LLSD& body, LLHTTPClient::ResponderPtr response) const { LL_WARNS("AppInit") << " attemped to send " << message << " to " << host << " with null sender" << LL_ENDL; } }; } class LLGestureInventoryFetchObserver : public LLInventoryFetchObserver { public: LLGestureInventoryFetchObserver() {} virtual void done() { // we've downloaded all the items, so repaint the dialog LLFloaterGesture::refreshAll(); gInventory.removeObserver(this); delete this; } }; void update_texture_fetch() { LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread gTextureList.updateImages(0.10f); } // Returns false to skip other idle processing. Should only return // true when all initialization done. bool idle_startup() { LLMemType mt1(LLMemType::MTYPE_STARTUP); const F32 PRECACHING_DELAY = gSavedSettings.getF32("PrecachingDelay"); const F32 TIMEOUT_SECONDS = 5.f; const S32 MAX_TIMEOUT_COUNT = 3; static LLTimer timeout; static S32 timeout_count = 0; static LLTimer login_time; // until this is encapsulated, this little hack for the // auth/transform loop will do. static F32 progress = 0.10f; static std::string auth_desc; static std::string auth_message; static LLVector3 initial_sun_direction(1.f, 0.f, 0.f); static LLVector3 agent_start_position_region(10.f, 10.f, 10.f); // default for when no space server // last location by default static S32 agent_location_id = START_LOCATION_ID_LAST; static S32 location_which = START_LOCATION_ID_LAST; static bool show_connect_box = true; //static bool stipend_since_login = false; // HACK: These are things from the main loop that usually aren't done // until initialization is complete, but need to be done here for things // to work. gIdleCallbacks.callFunctions(); gViewerWindow->updateUI(); LLMortician::updateClass(); const std::string delims (" "); std::string system; int begIdx, endIdx; std::string osString = LLAppViewer::instance()->getOSInfo().getOSStringSimple(); begIdx = osString.find_first_not_of (delims); endIdx = osString.find_first_of (delims, begIdx); system = osString.substr (begIdx, endIdx - begIdx); system += "Locale"; LLStringUtil::setLocale (LLTrans::getString(system)); if (!gNoRender) { // Update images? gTextureList.updateImages(0.01f); } if ( STATE_FIRST == LLStartUp::getStartupState() ) { gViewerWindow->showCursor(); gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT); ///////////////////////////////////////////////// // // Initialize stuff that doesn't need data from simulators // if (LLFeatureManager::getInstance()->isSafe()) { LLNotifications::instance().add("DisplaySetToSafe"); } else if ((gSavedSettings.getS32("LastFeatureVersion") < LLFeatureManager::getInstance()->getVersion()) && (gSavedSettings.getS32("LastFeatureVersion") != 0)) { LLNotifications::instance().add("DisplaySetToRecommended"); } else if (!gViewerWindow->getInitAlert().empty()) { LLNotifications::instance().add(gViewerWindow->getInitAlert()); } gSavedSettings.setS32("LastFeatureVersion", LLFeatureManager::getInstance()->getVersion()); std::string xml_file = LLUI::locateSkin("xui_version.xml"); LLXMLNodePtr root; bool xml_ok = false; if (LLXMLNode::parseFile(xml_file, root, NULL)) { if( (root->hasName("xui_version") ) ) { std::string value = root->getValue(); F32 version = 0.0f; LLStringUtil::convertToF32(value, version); if (version >= 1.0f) { xml_ok = true; } } } if (!xml_ok) { // If XML is bad, there's a good possibility that notifications.xml is ALSO bad. // If that's so, then we'll get a fatal error on attempting to load it, // which will display a nontranslatable error message that says so. // Otherwise, we'll display a reasonable error message that IS translatable. LLAppViewer::instance()->earlyExit("BadInstallation"); } // // Statistics stuff // // Load autopilot and stats stuff gAgentPilot.load(gSavedSettings.getString("StatsPilotFile")); //gErrorStream.setTime(gSavedSettings.getBOOL("LogTimestamps")); // Load the throttle settings gViewerThrottle.load(); if (ll_init_ares() == NULL || !gAres->isInitialized()) { std::string diagnostic = "Could not start address resolution system"; LL_WARNS("AppInit") << diagnostic << LL_ENDL; LLAppViewer::instance()->earlyExit("LoginFailedNoNetwork", LLSD().insert("DIAGNOSTIC", diagnostic)); } // // Initialize messaging system // LL_DEBUGS("AppInit") << "Initializing messaging system..." << LL_ENDL; std::string message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message_template.msg"); LLFILE* found_template = NULL; found_template = LLFile::fopen(message_template_path, "r"); /* Flawfinder: ignore */ #if LL_WINDOWS // On the windows dev builds, unpackaged, the message_template.msg // file will be located in: // build-vc**/newview//app_settings if (!found_template) { message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "app_settings", "message_template.msg"); found_template = LLFile::fopen(message_template_path.c_str(), "r"); /* Flawfinder: ignore */ } #elif LL_DARWIN // On Mac dev builds, message_template.msg lives in: // indra/build-*/newview//Second Life/Contents/Resources/app_settings if (!found_template) { message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "../Resources/app_settings", "message_template.msg"); found_template = LLFile::fopen(message_template_path.c_str(), "r"); /* Flawfinder: ignore */ } #endif if (found_template) { fclose(found_template); U32 port = gSavedSettings.getU32("UserConnectionPort"); if ((NET_USE_OS_ASSIGNED_PORT == port) && // if nothing specified on command line (-port) (gSavedSettings.getBOOL("ConnectionPortEnabled"))) { port = gSavedSettings.getU32("ConnectionPort"); } LLHTTPSender::setDefaultSender(new LLNullHTTPSender()); // TODO parameterize const F32 circuit_heartbeat_interval = 5; const F32 circuit_timeout = 100; const LLUseCircuitCodeResponder* responder = NULL; bool failure_is_fatal = true; if(!start_messaging_system( message_template_path, port, LL_VERSION_MAJOR, LL_VERSION_MINOR, LL_VERSION_PATCH, FALSE, std::string(), responder, failure_is_fatal, circuit_heartbeat_interval, circuit_timeout)) { std::string diagnostic = llformat(" Error: %d", gMessageSystem->getErrorCode()); LL_WARNS("AppInit") << diagnostic << LL_ENDL; LLAppViewer::instance()->earlyExit("LoginFailedNoNetwork", LLSD().insert("DIAGNOSTIC", diagnostic)); } #if LL_WINDOWS // On the windows dev builds, unpackaged, the message.xml file will // be located in indra/build-vc**/newview//app_settings. std::string message_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message.xml"); if (!LLFile::isfile(message_path.c_str())) { LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "app_settings", "")); } else { LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "")); } #else LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "")); #endif } else { LLAppViewer::instance()->earlyExit("MessageTemplateNotFound", LLSD().insert("PATH", message_template_path)); } if(gMessageSystem && gMessageSystem->isOK()) { // Initialize all of the callbacks in case of bad message // system data LLMessageSystem* msg = gMessageSystem; msg->setExceptionFunc(MX_UNREGISTERED_MESSAGE, invalid_message_callback, NULL); msg->setExceptionFunc(MX_PACKET_TOO_SHORT, invalid_message_callback, NULL); // running off end of a packet is now valid in the case // when a reader has a newer message template than // the sender /*msg->setExceptionFunc(MX_RAN_OFF_END_OF_PACKET, invalid_message_callback, NULL);*/ msg->setExceptionFunc(MX_WROTE_PAST_BUFFER_SIZE, invalid_message_callback, NULL); if (gSavedSettings.getBOOL("LogMessages")) { LL_DEBUGS("AppInit") << "Message logging activated!" << LL_ENDL; msg->startLogging(); } // start the xfer system. by default, choke the downloads // a lot... const S32 VIEWER_MAX_XFER = 3; start_xfer_manager(gVFS); gXferManager->setMaxIncomingXfers(VIEWER_MAX_XFER); F32 xfer_throttle_bps = gSavedSettings.getF32("XferThrottle"); if (xfer_throttle_bps > 1.f) { gXferManager->setUseAckThrottling(TRUE); gXferManager->setAckThrottleBPS(xfer_throttle_bps); } gAssetStorage = new LLViewerAssetStorage(msg, gXferManager, gVFS); F32 dropPercent = gSavedSettings.getF32("PacketDropPercentage"); msg->mPacketRing.setDropPercentage(dropPercent); F32 inBandwidth = gSavedSettings.getF32("InBandwidth"); F32 outBandwidth = gSavedSettings.getF32("OutBandwidth"); if (inBandwidth != 0.f) { LL_DEBUGS("AppInit") << "Setting packetring incoming bandwidth to " << inBandwidth << LL_ENDL; msg->mPacketRing.setUseInThrottle(TRUE); msg->mPacketRing.setInBandwidth(inBandwidth); } if (outBandwidth != 0.f) { LL_DEBUGS("AppInit") << "Setting packetring outgoing bandwidth to " << outBandwidth << LL_ENDL; msg->mPacketRing.setUseOutThrottle(TRUE); msg->mPacketRing.setOutBandwidth(outBandwidth); } } LL_INFOS("AppInit") << "Message System Initialized." << LL_ENDL; //------------------------------------------------- // Init audio, which may be needed for prefs dialog // or audio cues in connection UI. //------------------------------------------------- if (FALSE == gSavedSettings.getBOOL("NoAudio")) { gAudiop = NULL; #ifdef LL_OPENAL if (!gAudiop #if !LL_WINDOWS && NULL == getenv("LL_BAD_OPENAL_DRIVER") #endif // !LL_WINDOWS ) { gAudiop = (LLAudioEngine *) new LLAudioEngine_OpenAL(); } #endif #ifdef LL_FMOD if (!gAudiop #if !LL_WINDOWS && NULL == getenv("LL_BAD_FMOD_DRIVER") #endif // !LL_WINDOWS ) { gAudiop = (LLAudioEngine *) new LLAudioEngine_FMOD(); } #endif if (gAudiop) { #if LL_WINDOWS // FMOD on Windows needs the window handle to stop playing audio // when window is minimized. JC void* window_handle = (HWND)gViewerWindow->getPlatformWindow(); #else void* window_handle = NULL; #endif bool init = gAudiop->init(kAUDIO_NUM_SOURCES, window_handle); if(init) { gAudiop->setMuted(TRUE); } else { LL_WARNS("AppInit") << "Unable to initialize audio engine" << LL_ENDL; delete gAudiop; gAudiop = NULL; } } } LL_INFOS("AppInit") << "Audio Engine Initialized." << LL_ENDL; if (LLTimer::knownBadTimer()) { LL_WARNS("AppInit") << "Unreliable timers detected (may be bad PCI chipset)!!" << LL_ENDL; } // // Log on to system // if (!LLStartUp::sSLURLCommand.empty()) { // this might be a secondlife:///app/login URL gLoginHandler.parseDirectLogin(LLStartUp::sSLURLCommand); } if (!gLoginHandler.getFirstName().empty() || !gLoginHandler.getLastName().empty() || !gLoginHandler.getWebLoginKey().isNull() ) { // We have at least some login information on a SLURL gFirstname = gLoginHandler.getFirstName(); gLastname = gLoginHandler.getLastName(); // Show the login screen if we don't have everything show_connect_box = gFirstname.empty() || gLastname.empty(); } else if(gSavedSettings.getLLSD("UserLoginInfo").size() == 3) { LLSD cmd_line_login = gSavedSettings.getLLSD("UserLoginInfo"); gFirstname = cmd_line_login[0].asString(); gLastname = cmd_line_login[1].asString(); LLMD5 pass((unsigned char*)cmd_line_login[2].asString().c_str()); char md5pass[33]; /* Flawfinder: ignore */ pass.hex_digest(md5pass); gPassword = md5pass; #ifdef USE_VIEWER_AUTH show_connect_box = true; #else show_connect_box = false; #endif gSavedSettings.setBOOL("AutoLogin", TRUE); } else if (gSavedSettings.getBOOL("AutoLogin")) { gFirstname = gSavedSettings.getString("FirstName"); gLastname = gSavedSettings.getString("LastName"); gPassword = LLStartUp::loadPasswordFromDisk(); gSavedSettings.setBOOL("RememberPassword", TRUE); #ifdef USE_VIEWER_AUTH show_connect_box = true; #else show_connect_box = false; #endif } else { // if not automatically logging in, display login dialog // a valid grid is selected gFirstname = gSavedSettings.getString("FirstName"); gLastname = gSavedSettings.getString("LastName"); gPassword = LLStartUp::loadPasswordFromDisk(); show_connect_box = true; } // Go to the next startup state LLStartUp::setStartupState( STATE_BROWSER_INIT ); return FALSE; } if (STATE_BROWSER_INIT == LLStartUp::getStartupState()) { LL_DEBUGS("AppInit") << "STATE_BROWSER_INIT" << LL_ENDL; std::string msg = LLTrans::getString("LoginInitializingBrowser"); set_startup_status(0.03f, msg.c_str(), gAgent.mMOTD.c_str()); display_startup(); #if !defined(LL_WINDOWS) || !defined(LL_DEBUG) // This generates an error in debug mode on Windows LLViewerMedia::initBrowser(); #endif LLStartUp::setStartupState( STATE_LOGIN_SHOW ); return FALSE; } if (STATE_LOGIN_SHOW == LLStartUp::getStartupState()) { LL_DEBUGS("AppInit") << "Initializing Window" << LL_ENDL; gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW); timeout_count = 0; if (show_connect_box) { // Load all the name information out of the login view // NOTE: Hits "Attempted getFields with no login view shown" warning, since we don't // show the login view until login_show() is called below. // LLPanelLogin::getFields(gFirstname, gLastname, gPassword); if (gNoRender) { LL_ERRS("AppInit") << "Need to autologin or use command line with norender!" << LL_ENDL; } // Make sure the process dialog doesn't hide things gViewerWindow->setShowProgress(FALSE); // Show the login dialog login_show(); // connect dialog is already shown, so fill in the names LLPanelLogin::setFields( gFirstname, gLastname, gPassword); LLPanelLogin::giveFocus(); gSavedSettings.setBOOL("FirstRunThisInstall", FALSE); LLStartUp::setStartupState( STATE_LOGIN_WAIT ); // Wait for user input } else { // skip directly to message template verification LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); } // *NOTE: This is where LLViewerParcelMgr::getInstance() used to get allocated before becoming LLViewerParcelMgr::getInstance(). // *NOTE: This is where gHUDManager used to bet allocated before becoming LLHUDManager::getInstance(). // *NOTE: This is where gMuteList used to get allocated before becoming LLMuteList::getInstance(). // Login screen needs menus for preferences, but we can enter // this startup phase more than once. if (gLoginMenuBarView == NULL) { init_menus(); } gViewerWindow->setNormalControlsVisible( FALSE ); gLoginMenuBarView->setVisible( TRUE ); gLoginMenuBarView->setEnabled( TRUE ); // Push our window frontmost gViewerWindow->getWindow()->show(); display_startup(); // DEV-16927. The following code removes errant keystrokes that happen while the window is being // first made visible. #ifdef _WIN32 MSG msg; while( PeekMessage( &msg, /*All hWnds owned by this thread */ NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE ) ); #endif timeout.reset(); return FALSE; } if (STATE_LOGIN_WAIT == LLStartUp::getStartupState()) { // Don't do anything. Wait for the login view to call the login_callback, // which will push us to the next state. // Sleep so we don't spin the CPU ms_sleep(1); return FALSE; } if (STATE_LOGIN_CLEANUP == LLStartUp::getStartupState()) { if (show_connect_box) { // TODO if not use viewer auth // Load all the name information out of the login view LLPanelLogin::getFields(&gFirstname, &gLastname, &gPassword); // end TODO // HACK: Try to make not jump on login gKeyboard->resetKeys(); } if (!gFirstname.empty() && !gLastname.empty()) { gSavedSettings.setString("FirstName", gFirstname); gSavedSettings.setString("LastName", gLastname); LL_INFOS("AppInit") << "Attempting login as: " << gFirstname << " " << gLastname << LL_ENDL; gDebugInfo["LoginName"] = gFirstname + " " + gLastname; } // create necessary directories // *FIX: these mkdir's should error check gDirUtilp->setLindenUserDir(gFirstname, gLastname); LLFile::mkdir(gDirUtilp->getLindenUserDir()); // Set PerAccountSettingsFile to the default value. gSavedSettings.setString("PerAccountSettingsFile", gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount"))); // Note: can't store warnings files per account because some come up before login // Overwrite default user settings with user settings LLAppViewer::instance()->loadSettingsFromDirectory("Account"); // Need to set the LastLogoff time here if we don't have one. LastLogoff is used for "Recent Items" calculation // and startup time is close enough if we don't have a real value. if (gSavedPerAccountSettings.getU32("LastLogoff") == 0) { gSavedPerAccountSettings.setU32("LastLogoff", time_corrected()); } //Default the path if one isn't set. if (gSavedPerAccountSettings.getString("InstantMessageLogFolder").empty()) { gDirUtilp->setChatLogsDir(gDirUtilp->getOSUserAppDir()); std::string chat_log_dir = gDirUtilp->getChatLogsDir(); std::string chat_log_top_folder=gDirUtilp->getBaseFileName(chat_log_dir); gSavedPerAccountSettings.setString("InstantMessageLogPath",chat_log_dir); gSavedPerAccountSettings.setString("InstantMessageLogFolder",chat_log_top_folder); } else { gDirUtilp->setChatLogsDir(gSavedPerAccountSettings.getString("InstantMessageLogPath")); } gDirUtilp->setPerAccountChatLogsDir(gFirstname, gLastname); LLFile::mkdir(gDirUtilp->getChatLogsDir()); LLFile::mkdir(gDirUtilp->getPerAccountChatLogsDir()); //good as place as any to create user windlight directories std::string user_windlight_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight", "")); LLFile::mkdir(user_windlight_path_name.c_str()); std::string user_windlight_skies_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", "")); LLFile::mkdir(user_windlight_skies_path_name.c_str()); std::string user_windlight_water_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", "")); LLFile::mkdir(user_windlight_water_path_name.c_str()); std::string user_windlight_days_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/days", "")); LLFile::mkdir(user_windlight_days_path_name.c_str()); if (show_connect_box) { std::string location; LLPanelLogin::getLocation( location ); LLURLSimString::setString( location ); // END TODO LLPanelLogin::closePanel(); } //For HTML parsing in text boxes. LLTextEditor::setLinkColor( LLUIColorTable::instance().getColor("HTMLLinkColor") ); // Load URL History File LLURLHistory::loadFile("url_history.xml"); //------------------------------------------------- // Handle startup progress screen //------------------------------------------------- // on startup the user can request to go to their home, // their last location, or some URL "-url //sim/x/y[/z]" // All accounts have both a home and a last location, and we don't support // more locations than that. Choose the appropriate one. JC if (LLURLSimString::parse()) { // a startup URL was specified agent_location_id = START_LOCATION_ID_URL; // doesn't really matter what location_which is, since // gAgentStartLookAt will be overwritten when the // UserLoginLocationReply arrives location_which = START_LOCATION_ID_LAST; } else if (gSavedSettings.getString("LoginLocation") == "last" ) { agent_location_id = START_LOCATION_ID_LAST; // last location location_which = START_LOCATION_ID_LAST; } else { agent_location_id = START_LOCATION_ID_HOME; // home location_which = START_LOCATION_ID_HOME; } gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT); if (!gNoRender) { init_start_screen(agent_location_id); } // Display the startup progress bar. gViewerWindow->setShowProgress(TRUE); gViewerWindow->setProgressCancelButtonVisible(TRUE, LLTrans::getString("Quit")); // Poke the VFS, which could potentially block for a while if // Windows XP is acting up set_startup_status(0.07f, LLTrans::getString("LoginVerifyingCache"), LLStringUtil::null); display_startup(); gVFS->pokeFiles(); LLStartUp::setStartupState( STATE_LOGIN_AUTH_INIT ); return FALSE; } if(STATE_LOGIN_AUTH_INIT == LLStartUp::getStartupState()) { gDebugInfo["GridName"] = LLViewerLogin::getInstance()->getGridLabel(); // Update progress status and the display loop. auth_desc = LLTrans::getString("LoginInProgress"); set_startup_status(progress, auth_desc, auth_message); progress += 0.02f; display_startup(); // Setting initial values... LLLoginInstance* login = LLLoginInstance::getInstance(); login->setNotificationsInterface(LLNotifications::getInstance()); if(gNoRender) { // HACK, skip optional updates if you're running drones login->setSkipOptionalUpdate(true); } login->setUserInteraction(show_connect_box); login->setSerialNumber(LLAppViewer::instance()->getSerialNumber()); login->setLastExecEvent(gLastExecEvent); login->setUpdaterLauncher(boost::bind(&LLAppViewer::launchUpdater, LLAppViewer::instance())); // This call to LLLoginInstance::connect() starts the // authentication process. LLSD credentials; credentials["first"] = gFirstname; credentials["last"] = gLastname; credentials["passwd"] = gPassword; login->connect(credentials); LLStartUp::setStartupState( STATE_LOGIN_PROCESS_RESPONSE ); return FALSE; } if(STATE_LOGIN_PROCESS_RESPONSE == LLStartUp::getStartupState()) { bool transitionBackToLoginPanel = false; std::ostringstream emsg; if(LLLoginInstance::getInstance()->authFailure()) { // Still have error conditions that may need some // sort of handling. emsg << "Login failed.\n"; std::string reason_response = LLLoginInstance::getInstance()->getResponse("reason"); std::string message_response = LLLoginInstance::getInstance()->getResponse("message"); if(!message_response.empty()) { // XUI: fix translation for strings returned during login // We need a generic table for translations std::string big_reason = LLAgent::sTeleportErrorMessages[ message_response ]; if ( big_reason.size() == 0 ) { emsg << message_response; } else { emsg << big_reason; } } if(reason_response == "key") { // Couldn't login because user/password is wrong // Clear the password gPassword = ""; } if(reason_response == "update" || reason_response == "optional") { // In the case of a needed update, quit. // Its either downloading or declined. // If optional was skipped this case shouldn't // be reached. LLLoginInstance::getInstance()->disconnect(); LLAppViewer::instance()->forceQuit(); } else { transitionBackToLoginPanel = true; //setup map of datetime strings to codes and slt & local time offset from utc LLStringOps::setupDatetimeInfo (gPacificDaylightTime); } } else if(LLLoginInstance::getInstance()->authSuccess()) { if(process_login_success_response()) { // Pass the user information to the voice chat server interface. gVoiceClient->userAuthorized(gFirstname, gLastname, gAgentID); LLStartUp::setStartupState( STATE_WORLD_INIT); } else { transitionBackToLoginPanel = false; } } else { // Still waiting for response. // *TODO:Mani - Actually check for login progress. // If we get here we have gotten past the potential stall // in curl, so take "may appear frozen" out of progress bar. JC auth_desc = LLTrans::getString("LoginInProgressNoFrozen"); set_startup_status(progress, auth_desc, auth_message); } if(transitionBackToLoginPanel) { if (gNoRender) { LL_WARNS("AppInit") << "Failed to login!" << LL_ENDL; LL_WARNS("AppInit") << emsg << LL_ENDL; exit(0); } // Bounce back to the login screen. LLSD args; args["ERROR_MESSAGE"] = emsg.str(); LLNotifications::instance().add("ErrorMessage", args, LLSD(), login_alert_done); reset_login(); // calls LLStartUp::setStartupState( STATE_LOGIN_SHOW ); gSavedSettings.setBOOL("AutoLogin", FALSE); show_connect_box = true; } return FALSE; } //--------------------------------------------------------------------- // World Init //--------------------------------------------------------------------- if (STATE_WORLD_INIT == LLStartUp::getStartupState()) { set_startup_status(0.30f, LLTrans::getString("LoginInitializingWorld"), gAgent.mMOTD); display_startup(); // We should have an agent id by this point. llassert(!(gAgentID == LLUUID::null)); // Finish agent initialization. (Requires gSavedSettings, builds camera) gAgent.init(); set_underclothes_menu_options(); // Since we connected, save off the settings so the user doesn't have to // type the name/password again if we crash. gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE); LLUIColorTable::instance().saveUserSettings(); // // Initialize classes w/graphics stuff. // gTextureList.doPrefetchImages(); LLSurface::initClasses(); LLFace::initClass(); LLDrawable::initClass(); // init the shader managers LLPostProcess::initClass(); LLWLParamManager::initClass(); LLWaterParamManager::initClass(); LLViewerObject::initVOClasses(); // Initialize all our tools. Must be done after saved settings loaded. // NOTE: This also is where gToolMgr used to be instantiated before being turned into a singleton. LLToolMgr::getInstance()->initTools(); // Pre-load floaters, like the world map, that are slow to spawn // due to XML complexity. gViewerWindow->initWorldUI(); display_startup(); // This is where we used to initialize gWorldp. Original comment said: // World initialization must be done after above window init // User might have overridden far clip LLWorld::getInstance()->setLandFarClip( gAgent.mDrawDistance ); // Before we create the first region, we need to set the agent's mOriginGlobal // This is necessary because creating objects before this is set will result in a // bad mPositionAgent cache. gAgent.initOriginGlobal(from_region_handle(gFirstSimHandle)); LLWorld::getInstance()->addRegion(gFirstSimHandle, gFirstSim); LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(gFirstSimHandle); LL_INFOS("AppInit") << "Adding initial simulator " << regionp->getOriginGlobal() << LL_ENDL; regionp->setSeedCapability(gFirstSimSeedCap); LL_DEBUGS("AppInit") << "Waiting for seed grant ...." << LL_ENDL; // Set agent's initial region to be the one we just created. gAgent.setRegion(regionp); // Set agent's initial position, which will be read by LLVOAvatar when the avatar // object is created. I think this must be done after setting the region. JC gAgent.setPositionAgent(agent_start_position_region); display_startup(); LLStartUp::setStartupState( STATE_MULTIMEDIA_INIT ); return FALSE; } //--------------------------------------------------------------------- // Load QuickTime/GStreamer and other multimedia engines, can be slow. // Do it while we're waiting on the network for our seed capability. JC //--------------------------------------------------------------------- if (STATE_MULTIMEDIA_INIT == LLStartUp::getStartupState()) { LLStartUp::multimediaInit(); LLStartUp::setStartupState( STATE_FONT_INIT ); return FALSE; } // Loading fonts takes several seconds if (STATE_FONT_INIT == LLStartUp::getStartupState()) { LLStartUp::fontInit(); LLStartUp::setStartupState( STATE_SEED_GRANTED_WAIT ); return FALSE; } //--------------------------------------------------------------------- // Wait for Seed Cap Grant //--------------------------------------------------------------------- if(STATE_SEED_GRANTED_WAIT == LLStartUp::getStartupState()) { return FALSE; } //--------------------------------------------------------------------- // Seed Capability Granted // no newMessage calls should happen before this point //--------------------------------------------------------------------- if (STATE_SEED_CAP_GRANTED == LLStartUp::getStartupState()) { update_texture_fetch(); if ( gViewerWindow != NULL) { // This isn't the first logon attempt, so show the UI gViewerWindow->setNormalControlsVisible( TRUE ); } gLoginMenuBarView->setVisible( FALSE ); gLoginMenuBarView->setEnabled( FALSE ); LLFloaterReg::showInitialVisibleInstances(); if (gSavedSettings.getBOOL("BeaconAlwaysOn")) { LLFloaterReg::showInstance("beacons"); } if (!gNoRender) { // Move the progress view in front of the UI gViewerWindow->moveProgressViewToFront(); LLError::logToFixedBuffer(gDebugView->mDebugConsolep); // set initial visibility of debug console gDebugView->mDebugConsolep->setVisible(gSavedSettings.getBOOL("ShowDebugConsole")); } // // Set message handlers // LL_INFOS("AppInit") << "Initializing communications..." << LL_ENDL; // register callbacks for messages. . . do this after initial handshake to make sure that we don't catch any unwanted register_viewer_callbacks(gMessageSystem); // Debugging info parameters gMessageSystem->setMaxMessageTime( 0.5f ); // Spam if decoding all msgs takes more than 500 ms #ifndef LL_RELEASE_FOR_DOWNLOAD gMessageSystem->setTimeDecodes( TRUE ); // Time the decode of each msg gMessageSystem->setTimeDecodesSpamThreshold( 0.05f ); // Spam if a single msg takes over 50ms to decode #endif gXferManager->registerCallbacks(gMessageSystem); if ( gCacheName == NULL ) { gCacheName = new LLCacheName(gMessageSystem); gCacheName->addObserver(&callback_cache_name); gCacheName->LocalizeCacheName("waiting", LLTrans::getString("CacheWaiting")); gCacheName->LocalizeCacheName("nobody", LLTrans::getString("CacheNobody")); gCacheName->LocalizeCacheName("none", LLTrans::getString("CacheNone")); // Load stored cache if possible LLAppViewer::instance()->loadNameCache(); } // *Note: this is where gWorldMap used to be initialized. // register null callbacks for audio until the audio system is initialized gMessageSystem->setHandlerFuncFast(_PREHASH_SoundTrigger, null_message_callback, NULL); gMessageSystem->setHandlerFuncFast(_PREHASH_AttachedSound, null_message_callback, NULL); //reset statistics LLViewerStats::getInstance()->resetStats(); display_startup(); // // Set up region and surface defaults // // Sets up the parameters for the first simulator LL_DEBUGS("AppInit") << "Initializing camera..." << LL_ENDL; gFrameTime = totalTime(); F32 last_time = gFrameTimeSeconds; gFrameTimeSeconds = (S64)(gFrameTime - gStartTime)/SEC_TO_MICROSEC; gFrameIntervalSeconds = gFrameTimeSeconds - last_time; if (gFrameIntervalSeconds < 0.f) { gFrameIntervalSeconds = 0.f; } // Make sure agent knows correct aspect ratio // FOV limits depend upon aspect ratio so this needs to happen before initializing the FOV below LLViewerCamera::getInstance()->setViewHeightInPixels(gViewerWindow->getWorldViewHeight()); LLViewerCamera::getInstance()->setAspect(gViewerWindow->getWorldViewAspectRatio()); // Initialize FOV LLViewerCamera::getInstance()->setDefaultFOV(gSavedSettings.getF32("CameraAngle")); // Move agent to starting location. The position handed to us by // the space server is in global coordinates, but the agent frame // is in region local coordinates. Therefore, we need to adjust // the coordinates handed to us to fit in the local region. gAgent.setPositionAgent(agent_start_position_region); gAgent.resetAxes(gAgentStartLookAt); gAgent.stopCameraAnimation(); gAgent.resetCamera(); // Initialize global class data needed for surfaces (i.e. textures) if (!gNoRender) { LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL; // Initialize all of the viewer object classes for the first time (doing things like texture fetches. LLGLState::checkStates(); LLGLState::checkTextureChannels(); gSky.init(initial_sun_direction); LLGLState::checkStates(); LLGLState::checkTextureChannels(); } LL_DEBUGS("AppInit") << "Decoding images..." << LL_ENDL; // For all images pre-loaded into viewer cache, decode them. // Need to do this AFTER we init the sky const S32 DECODE_TIME_SEC = 2; for (int i = 0; i < DECODE_TIME_SEC; i++) { F32 frac = (F32)i / (F32)DECODE_TIME_SEC; set_startup_status(0.45f + frac*0.1f, LLTrans::getString("LoginDecodingImages"), gAgent.mMOTD); display_startup(); gTextureList.decodeAllImages(1.f); } LLStartUp::setStartupState( STATE_WORLD_WAIT ); // JC - Do this as late as possible to increase likelihood Purify // will run. LLMessageSystem* msg = gMessageSystem; if (!msg->mOurCircuitCode) { LL_WARNS("AppInit") << "Attempting to connect to simulator with a zero circuit code!" << LL_ENDL; } gUseCircuitCallbackCalled = false; msg->enableCircuit(gFirstSim, TRUE); // now, use the circuit info to tell simulator about us! LL_INFOS("AppInit") << "viewer: UserLoginLocationReply() Enabling " << gFirstSim << " with code " << msg->mOurCircuitCode << LL_ENDL; msg->newMessageFast(_PREHASH_UseCircuitCode); msg->nextBlockFast(_PREHASH_CircuitCode); msg->addU32Fast(_PREHASH_Code, msg->mOurCircuitCode); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addUUIDFast(_PREHASH_ID, gAgent.getID()); msg->sendReliable( gFirstSim, MAX_TIMEOUT_COUNT, FALSE, TIMEOUT_SECONDS, use_circuit_callback, NULL); timeout.reset(); return FALSE; } //--------------------------------------------------------------------- // Agent Send //--------------------------------------------------------------------- if(STATE_WORLD_WAIT == LLStartUp::getStartupState()) { LL_DEBUGS("AppInit") << "Waiting for simulator ack...." << LL_ENDL; set_startup_status(0.59f, LLTrans::getString("LoginWaitingForRegionHandshake"), gAgent.mMOTD); if(gGotUseCircuitCodeAck) { LLStartUp::setStartupState( STATE_AGENT_SEND ); } LLMessageSystem* msg = gMessageSystem; while (msg->checkAllMessages(gFrameCount, gServicePump)) { } msg->processAcks(); return FALSE; } //--------------------------------------------------------------------- // Agent Send //--------------------------------------------------------------------- if (STATE_AGENT_SEND == LLStartUp::getStartupState()) { LL_DEBUGS("AppInit") << "Connecting to region..." << LL_ENDL; set_startup_status(0.60f, LLTrans::getString("LoginConnectingToRegion"), gAgent.mMOTD); // register with the message system so it knows we're // expecting this message LLMessageSystem* msg = gMessageSystem; msg->setHandlerFuncFast( _PREHASH_AgentMovementComplete, process_agent_movement_complete); LLViewerRegion* regionp = gAgent.getRegion(); if(regionp) { send_complete_agent_movement(regionp->getHost()); gAssetStorage->setUpstream(regionp->getHost()); gCacheName->setUpstream(regionp->getHost()); msg->newMessageFast(_PREHASH_EconomyDataRequest); gAgent.sendReliableMessage(); } // Create login effect // But not on first login, because you can't see your avatar then if (!gAgent.isFirstLogin()) { LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE); effectp->setPositionGlobal(gAgent.getPositionGlobal()); effectp->setColor(LLColor4U(gAgent.getEffectColor())); LLHUDManager::getInstance()->sendEffects(); } LLStartUp::setStartupState( STATE_AGENT_WAIT ); // Go to STATE_AGENT_WAIT timeout.reset(); return FALSE; } //--------------------------------------------------------------------- // Agent Wait //--------------------------------------------------------------------- if (STATE_AGENT_WAIT == LLStartUp::getStartupState()) { LLMessageSystem* msg = gMessageSystem; while (msg->checkAllMessages(gFrameCount, gServicePump)) { if (gAgentMovementCompleted) { // Sometimes we have more than one message in the // queue. break out of this loop and continue // processing. If we don't, then this could skip one // or more login steps. break; } else { LL_DEBUGS("AppInit") << "Awaiting AvatarInitComplete, got " << msg->getMessageName() << LL_ENDL; } } msg->processAcks(); if (gAgentMovementCompleted) { LLStartUp::setStartupState( STATE_INVENTORY_SEND ); } return FALSE; } //--------------------------------------------------------------------- // Inventory Send //--------------------------------------------------------------------- if (STATE_INVENTORY_SEND == LLStartUp::getStartupState()) { // Inform simulator of our language preference LLAgentLanguage::update(); // unpack thin inventory LLSD response = LLLoginInstance::getInstance()->getResponse(); //bool dump_buffer = false; LLSD inv_lib_root = response["inventory-lib-root"]; if(inv_lib_root.isDefined()) { // should only be one LLSD id = inv_lib_root[0]["folder_id"]; if(id.isDefined()) { gInventory.setLibraryRootFolderID(id.asUUID()); } } LLSD inv_lib_owner = response["inventory-lib-owner"]; if(inv_lib_owner.isDefined()) { // should only be one LLSD id = inv_lib_owner[0]["agent_id"]; if(id.isDefined()) { gInventory.setLibraryOwnerID( LLUUID(id.asUUID())); } } LLSD inv_skel_lib = response["inventory-skel-lib"]; if(inv_skel_lib.isDefined() && gInventory.getLibraryOwnerID().notNull()) { if(!gInventory.loadSkeleton(inv_skel_lib, gInventory.getLibraryOwnerID())) { LL_WARNS("AppInit") << "Problem loading inventory-skel-lib" << LL_ENDL; } } LLSD inv_skeleton = response["inventory-skeleton"]; if(inv_skeleton.isDefined()) { if(!gInventory.loadSkeleton(inv_skeleton, gAgent.getID())) { LL_WARNS("AppInit") << "Problem loading inventory-skel-targets" << LL_ENDL; } } LLSD buddy_list = response["buddy-list"]; if(buddy_list.isDefined()) { LLAvatarTracker::buddy_map_t list; LLUUID agent_id; S32 has_rights = 0, given_rights = 0; for(LLSD::array_const_iterator it = buddy_list.beginArray(), end = buddy_list.endArray(); it != end; ++it) { LLSD buddy_id = (*it)["buddy_id"]; if(buddy_id.isDefined()) { agent_id = buddy_id.asUUID(); } LLSD buddy_rights_has = (*it)["buddy_rights_has"]; if(buddy_rights_has.isDefined()) { has_rights = buddy_rights_has.asInteger(); } LLSD buddy_rights_given = (*it)["buddy_rights_given"]; if(buddy_rights_given.isDefined()) { given_rights = buddy_rights_given.asInteger(); } list[agent_id] = new LLRelationship(given_rights, has_rights, false); } LLAvatarTracker::instance().addBuddyList(list); } bool show_hud = false; LLSD tutorial_setting = response["tutorial_setting"]; if(tutorial_setting.isDefined()) { for(LLSD::array_const_iterator it = tutorial_setting.beginArray(), end = tutorial_setting.endArray(); it != end; ++it) { LLSD tutorial_url = (*it)["tutorial_url"]; if(tutorial_url.isDefined()) { // Tutorial floater will append language code gSavedSettings.setString("TutorialURL", tutorial_url.asString()); } LLSD use_tutorial = (*it)["use_tutorial"]; if(use_tutorial.asString() == "true") { show_hud = true; } } } // Either we want to show tutorial because this is the first login // to a Linden Help Island or the user quit with the tutorial // visible. JC if (show_hud || gSavedSettings.getBOOL("ShowTutorial")) { LLFloaterReg::showInstance("hud", LLSD(), FALSE); } LLSD event_categories = response["event_categories"]; if(event_categories.isDefined()) { LLEventInfo::loadCategories(event_categories); } LLSD event_notifications = response["event_notifications"]; if(event_notifications.isDefined()) { gEventNotifier.load(event_notifications); } LLSD classified_categories = response["classified_categories"]; if(classified_categories.isDefined()) { LLClassifiedInfo::loadCategories(classified_categories); } //all categories loaded. lets create "My Favourites" category gInventory.findCategoryUUIDForType(LLAssetType::AT_FAVORITE,true); gInventory.buildParentChildMap(); llinfos << "Setting Inventory changed mask and notifying observers" << llendl; gInventory.addChangedMask(LLInventoryObserver::ALL, LLUUID::null); gInventory.notifyObservers(); // set up callbacks llinfos << "Registering Callbacks" << llendl; LLMessageSystem* msg = gMessageSystem; llinfos << " Inventory" << llendl; LLInventoryModel::registerCallbacks(msg); llinfos << " AvatarTracker" << llendl; LLAvatarTracker::instance().registerCallbacks(msg); llinfos << " Landmark" << llendl; LLLandmark::registerCallbacks(msg); // request mute list llinfos << "Requesting Mute List" << llendl; LLMuteList::getInstance()->requestFromServer(gAgent.getID()); // Get L$ and ownership credit information llinfos << "Requesting Money Balance" << llendl; LLStatusBar::sendMoneyBalanceRequest(); // request all group information llinfos << "Requesting Agent Data" << llendl; gAgent.sendAgentDataUpdateRequest(); // Create the inventory views llinfos << "Creating Inventory Views" << llendl; LLFloaterReg::getInstance("inventory"); LLStartUp::setStartupState( STATE_MISC ); return FALSE; } //--------------------------------------------------------------------- // Misc //--------------------------------------------------------------------- if (STATE_MISC == LLStartUp::getStartupState()) { // We have a region, and just did a big inventory download. // We can estimate the user's connection speed, and set their // max bandwidth accordingly. JC if (gSavedSettings.getBOOL("FirstLoginThisInstall")) { // This is actually a pessimistic computation, because TCP may not have enough // time to ramp up on the (small) default inventory file to truly measure max // bandwidth. JC F64 rate_bps = LLLoginInstance::getInstance()->getLastTransferRateBPS(); const F32 FAST_RATE_BPS = 600.f * 1024.f; const F32 FASTER_RATE_BPS = 750.f * 1024.f; F32 max_bandwidth = gViewerThrottle.getMaxBandwidth(); if (rate_bps > FASTER_RATE_BPS && rate_bps > max_bandwidth) { LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to " << FASTER_RATE_BPS/1024.f << " kbps" << LL_ENDL; gViewerThrottle.setMaxBandwidth(FASTER_RATE_BPS / 1024.f); } else if (rate_bps > FAST_RATE_BPS && rate_bps > max_bandwidth) { LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to " << FAST_RATE_BPS/1024.f << " kbps" << LL_ENDL; gViewerThrottle.setMaxBandwidth(FAST_RATE_BPS / 1024.f); } } // We're successfully logged in. gSavedSettings.setBOOL("FirstLoginThisInstall", FALSE); // based on the comments, we've successfully logged in so we can delete the 'forced' // URL that the updater set in settings.ini (in a mostly paranoid fashion) std::string nextLoginLocation = gSavedSettings.getString( "NextLoginLocation" ); if ( nextLoginLocation.length() ) { // clear it gSavedSettings.setString( "NextLoginLocation", "" ); // and make sure it's saved gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , TRUE ); LLUIColorTable::instance().saveUserSettings(); }; if (!gNoRender) { // JC: Initializing audio requests many sounds for download. init_audio(); // JC: Initialize "active" gestures. This may also trigger // many gesture downloads, if this is the user's first // time on this machine or -purge has been run. LLSD gesture_options = LLLoginInstance::getInstance()->getResponse("gestures"); if (gesture_options.isDefined()) { LL_DEBUGS("AppInit") << "Gesture Manager loading " << gesture_options.size() << LL_ENDL; std::vector item_ids; for(LLSD::array_const_iterator resp_it = gesture_options.beginArray(), end = gesture_options.endArray(); resp_it != end; ++resp_it) { // If the id is not specifed in the LLSD, // the LLSD operator[]() will return a null LLUUID. LLUUID item_id = (*resp_it)["item_id"]; LLUUID asset_id = (*resp_it)["asset_id"]; if (item_id.notNull() && asset_id.notNull()) { // Could schedule and delay these for later. const BOOL no_inform_server = FALSE; const BOOL no_deactivate_similar = FALSE; gGestureManager.activateGestureWithAsset(item_id, asset_id, no_inform_server, no_deactivate_similar); // We need to fetch the inventory items for these gestures // so we have the names to populate the UI. item_ids.push_back(item_id); } } LLGestureInventoryFetchObserver* fetch = new LLGestureInventoryFetchObserver(); fetch->fetchItems(item_ids); // deletes itself when done gInventory.addObserver(fetch); } } gDisplaySwapBuffers = TRUE; LLMessageSystem* msg = gMessageSystem; msg->setHandlerFuncFast(_PREHASH_SoundTrigger, process_sound_trigger); msg->setHandlerFuncFast(_PREHASH_PreloadSound, process_preload_sound); msg->setHandlerFuncFast(_PREHASH_AttachedSound, process_attached_sound); msg->setHandlerFuncFast(_PREHASH_AttachedSoundGainChange, process_attached_sound_gain_change); LL_DEBUGS("AppInit") << "Initialization complete" << LL_ENDL; gRenderStartTime.reset(); gForegroundTime.reset(); // HACK: Inform simulator of window size. // Do this here so it's less likely to race with RegisterNewAgent. // TODO: Put this into RegisterNewAgent // JC - 7/20/2002 gViewerWindow->sendShapeToSim(); // Ignore stipend information for now. Money history is on the web site. // if needed, show the L$ history window //if (stipend_since_login && !gNoRender) //{ //} // The reason we show the alert is because we want to // reduce confusion for when you log in and your provided // location is not your expected location. So, if this is // your first login, then you do not have an expectation, // thus, do not show this alert. if (!gAgent.isFirstLogin()) { bool url_ok = LLURLSimString::sInstance.parse(); if ((url_ok && gAgentStartLocation == "url") || (!url_ok && ((gAgentStartLocation == gSavedSettings.getString("LoginLocation"))))) { // Start location is OK // Disabled code to restore camera location and focus if logging in to default location static bool samename = false; if (samename) { // restore old camera pos gAgent.setFocusOnAvatar(FALSE, FALSE); gAgent.setCameraPosAndFocusGlobal(gSavedSettings.getVector3d("CameraPosOnLogout"), gSavedSettings.getVector3d("FocusPosOnLogout"), LLUUID::null); BOOL limit_hit = FALSE; gAgent.calcCameraPositionTargetGlobal(&limit_hit); if (limit_hit) { gAgent.setFocusOnAvatar(TRUE, FALSE); } gAgent.stopCameraAnimation(); } } else { std::string msg; if (url_ok) { msg = "AvatarMovedDesired"; } else if (gSavedSettings.getString("LoginLocation") == "home") { msg = "AvatarMovedHome"; } else { msg = "AvatarMovedLast"; } LLNotifications::instance().add(msg); } } //DEV-17797. get null folder. Any items found here moved to Lost and Found LLInventoryModel::findLostItems(); //DEV-10530. do cleanup. remove at some later date. jan-2009 LLFloaterPreference::cleanupBadSetting(); LLStartUp::setStartupState( STATE_PRECACHE ); timeout.reset(); return FALSE; } if (STATE_PRECACHE == LLStartUp::getStartupState()) { F32 timeout_frac = timeout.getElapsedTimeF32()/PRECACHING_DELAY; // We now have an inventory skeleton, so if this is a user's first // login, we can start setting up their clothing and avatar // appearance. This helps to avoid the generic "Ruth" avatar in // the orientation island tutorial experience. JC if (gAgent.isFirstLogin() && !sInitialOutfit.empty() // registration set up an outfit && !sInitialOutfitGender.empty() // and a gender && gAgent.getAvatarObject() // can't wear clothes without object && !gAgent.isGenderChosen() ) // nothing already loading { // Start loading the wearables, textures, gestures LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender ); } // We now have an inventory skeleton, so if this is a user's first // login, we can start setting up their clothing and avatar // appearance. This helps to avoid the generic "Ruth" avatar in // the orientation island tutorial experience. JC if (gAgent.isFirstLogin() && !sInitialOutfit.empty() // registration set up an outfit && !sInitialOutfitGender.empty() // and a gender && gAgent.getAvatarObject() // can't wear clothes without object && !gAgent.isGenderChosen() ) // nothing already loading { // Start loading the wearables, textures, gestures LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender ); } // wait precache-delay and for agent's avatar or a lot longer. if(((timeout_frac > 1.f) && gAgent.getAvatarObject()) || (timeout_frac > 3.f)) { LLStartUp::setStartupState( STATE_WEARABLES_WAIT ); } else { update_texture_fetch(); set_startup_status(0.60f + 0.30f * timeout_frac, LLTrans::getString("LoginPrecaching"), gAgent.mMOTD); display_startup(); if (!LLViewerShaderMgr::sInitialized) { LLViewerShaderMgr::sInitialized = TRUE; LLViewerShaderMgr::instance()->setShaders(); } } return TRUE; } if (STATE_WEARABLES_WAIT == LLStartUp::getStartupState()) { static LLFrameTimer wearables_timer; const F32 wearables_time = wearables_timer.getElapsedTimeF32(); const F32 MAX_WEARABLES_TIME = 10.f; if (!gAgent.isGenderChosen()) { // No point in waiting for clothing, we don't even // know what gender we are. Pop a dialog to ask and // proceed to draw the world. JC // // *NOTE: We might hit this case even if we have an // initial outfit, but if the load hasn't started // already then something is wrong so fall back // to generic outfits. JC LLNotifications::instance().add("WelcomeChooseSex", LLSD(), LLSD(), callback_choose_gender); LLStartUp::setStartupState( STATE_CLEANUP ); return TRUE; } if (wearables_time > MAX_WEARABLES_TIME) { LLNotifications::instance().add("ClothingLoading"); LLViewerStats::getInstance()->incStat(LLViewerStats::ST_WEARABLES_TOO_LONG); LLStartUp::setStartupState( STATE_CLEANUP ); return TRUE; } if (gAgent.isFirstLogin()) { // wait for avatar to be completely loaded if (gAgent.getAvatarObject() && gAgent.getAvatarObject()->isFullyLoaded()) { //llinfos << "avatar fully loaded" << llendl; LLStartUp::setStartupState( STATE_CLEANUP ); return TRUE; } } else { // OK to just get the wearables if ( gAgentWearables.areWearablesLoaded() ) { // We have our clothing, proceed. //llinfos << "wearables loaded" << llendl; LLStartUp::setStartupState( STATE_CLEANUP ); return TRUE; } } update_texture_fetch(); set_startup_status(0.9f + 0.1f * wearables_time / MAX_WEARABLES_TIME, LLTrans::getString("LoginDownloadingClothing").c_str(), gAgent.mMOTD.c_str()); return TRUE; } if (STATE_CLEANUP == LLStartUp::getStartupState()) { set_startup_status(1.0, "", ""); // Let the map know about the inventory. LLFloaterWorldMap* floater_world_map = LLFloaterWorldMap::getInstance(); if(floater_world_map) { floater_world_map->observeInventory(&gInventory); floater_world_map->observeFriends(); } gViewerWindow->showCursor(); gViewerWindow->getWindow()->resetBusyCount(); gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW); LL_DEBUGS("AppInit") << "Done releasing bitmap" << LL_ENDL; gViewerWindow->setShowProgress(FALSE); gViewerWindow->setProgressCancelButtonVisible(FALSE); // We're not away from keyboard, even though login might have taken // a while. JC gAgent.clearAFK(); // Have the agent start watching the friends list so we can update proxies gAgent.observeFriends(); if (gSavedSettings.getBOOL("LoginAsGod")) { gAgent.requestEnterGodMode(); } // Start automatic replay if the flag is set. if (gSavedSettings.getBOOL("StatsAutoRun") || LLAgentPilot::sReplaySession) { LLUUID id; LL_DEBUGS("AppInit") << "Starting automatic playback" << LL_ENDL; gAgentPilot.startPlayback(); } show_debug_menus(); // Debug menu visiblity and First Use trigger // If we've got a startup URL, dispatch it LLStartUp::dispatchURL(); // Retrieve information about the land data // (just accessing this the first time will fetch it, // then the data is cached for the viewer's lifetime) LLProductInfoRequestManager::instance(); // *FIX:Mani - What do I do here? // Need we really clear the Auth response data? // Clean up the userauth stuff. // LLUserAuth::getInstance()->reset(); LLStartUp::setStartupState( STATE_STARTED ); // Unmute audio if desired and setup volumes. // Unmute audio if desired and setup volumes. // This is a not-uncommon crash site, so surround it with // llinfos output to aid diagnosis. LL_INFOS("AppInit") << "Doing first audio_update_volume..." << LL_ENDL; audio_update_volume(); LL_INFOS("AppInit") << "Done first audio_update_volume." << LL_ENDL; // reset keyboard focus to sane state of pointing at world gFocusMgr.setKeyboardFocus(NULL); #if 0 // sjb: enable for auto-enabling timer display gDebugView->mFastTimerView->setVisible(TRUE); #endif LLAppViewer::instance()->handleLoginComplete(); // reset timers now that we are running "logged in" logic LLFastTimer::reset(); LLLocationHistory::getInstance()->load(); return TRUE; } LL_WARNS("AppInit") << "Reached end of idle_startup for state " << LLStartUp::getStartupState() << LL_ENDL; return TRUE; } // // local function definition // void login_show() { LL_INFOS("AppInit") << "Initializing Login Screen" << LL_ENDL; #ifdef LL_RELEASE_FOR_DOWNLOAD BOOL bUseDebugLogin = gSavedSettings.getBOOL("UseDebugLogin"); #else BOOL bUseDebugLogin = TRUE; #endif LLPanelLogin::show( gViewerWindow->getVirtualWindowRect(), bUseDebugLogin, login_callback, NULL ); // UI textures have been previously loaded in doPreloadImages() LL_DEBUGS("AppInit") << "Setting Servers" << LL_ENDL; LLPanelLogin::addServer(LLViewerLogin::getInstance()->getGridLabel(), LLViewerLogin::getInstance()->getGridChoice()); LLViewerLogin* vl = LLViewerLogin::getInstance(); for(int grid_index = GRID_INFO_ADITI; grid_index < GRID_INFO_OTHER; ++grid_index) { LLPanelLogin::addServer(vl->getKnownGridLabel((EGridInfo)grid_index), grid_index); } } // Callback for when login screen is closed. Option 0 = connect, option 1 = quit. void login_callback(S32 option, void *userdata) { const S32 CONNECT_OPTION = 0; const S32 QUIT_OPTION = 1; if (CONNECT_OPTION == option) { LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); return; } else if (QUIT_OPTION == option) { // Make sure we don't save the password if the user is trying to clear it. std::string first, last, password; LLPanelLogin::getFields(&first, &last, &password); if (!gSavedSettings.getBOOL("RememberPassword")) { // turn off the setting and write out to disk gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , TRUE ); LLUIColorTable::instance().saveUserSettings(); } // Next iteration through main loop should shut down the app cleanly. LLAppViewer::instance()->userQuit(); if (LLAppViewer::instance()->quitRequested()) { LLPanelLogin::closePanel(); } return; } else { LL_WARNS("AppInit") << "Unknown login button clicked" << LL_ENDL; } } // static std::string LLStartUp::loadPasswordFromDisk() { // Only load password if we also intend to save it (otherwise the user // wonders what we're doing behind his back). JC BOOL remember_password = gSavedSettings.getBOOL("RememberPassword"); if (!remember_password) { return std::string(""); } std::string hashed_password(""); // Look for legacy "marker" password from settings.ini hashed_password = gSavedSettings.getString("Marker"); if (!hashed_password.empty()) { // Stomp the Marker entry. gSavedSettings.setString("Marker", ""); // Return that password. return hashed_password; } std::string filepath = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, "password.dat"); LLFILE* fp = LLFile::fopen(filepath, "rb"); /* Flawfinder: ignore */ if (!fp) { return hashed_password; } // UUID is 16 bytes, written into ASCII is 32 characters // without trailing \0 const S32 HASHED_LENGTH = 32; U8 buffer[HASHED_LENGTH+1]; if (1 != fread(buffer, HASHED_LENGTH, 1, fp)) { return hashed_password; } fclose(fp); // Decipher with MAC address LLXORCipher cipher(gMACAddress, 6); cipher.decrypt(buffer, HASHED_LENGTH); buffer[HASHED_LENGTH] = '\0'; // Check to see if the mac address generated a bad hashed // password. It should be a hex-string or else the mac adress has // changed. This is a security feature to make sure that if you // get someone's password.dat file, you cannot hack their account. if(is_hex_string(buffer, HASHED_LENGTH)) { hashed_password.assign((char*)buffer); } return hashed_password; } // static void LLStartUp::savePasswordToDisk(const std::string& hashed_password) { std::string filepath = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, "password.dat"); LLFILE* fp = LLFile::fopen(filepath, "wb"); /* Flawfinder: ignore */ if (!fp) { return; } // Encipher with MAC address const S32 HASHED_LENGTH = 32; U8 buffer[HASHED_LENGTH+1]; LLStringUtil::copy((char*)buffer, hashed_password.c_str(), HASHED_LENGTH+1); LLXORCipher cipher(gMACAddress, 6); cipher.encrypt(buffer, HASHED_LENGTH); if (fwrite(buffer, HASHED_LENGTH, 1, fp) != 1) { LL_WARNS("AppInit") << "Short write" << LL_ENDL; } fclose(fp); } // static void LLStartUp::deletePasswordFromDisk() { std::string filepath = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, "password.dat"); LLFile::remove(filepath); } bool is_hex_string(U8* str, S32 len) { bool rv = true; U8* c = str; while(rv && len--) { switch(*c) { case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': case 'a': case 'b': case 'c': case 'd': case 'e': case 'f': ++c; break; default: rv = false; break; } } return rv; } void show_first_run_dialog() { LLNotifications::instance().add("FirstRun", LLSD(), LLSD(), first_run_dialog_callback); } bool first_run_dialog_callback(const LLSD& notification, const LLSD& response) { S32 option = LLNotification::getSelectedOption(notification, response); if (0 == option) { LL_DEBUGS("AppInit") << "First run dialog cancelling" << LL_ENDL; LLWeb::loadURLExternal(LLTrans::getString("create_account_url") ); } LLPanelLogin::giveFocus(); return false; } void set_startup_status(const F32 frac, const std::string& string, const std::string& msg) { gViewerWindow->setProgressPercent(frac*100); gViewerWindow->setProgressString(string); gViewerWindow->setProgressMessage(msg); } bool login_alert_status(const LLSD& notification, const LLSD& response) { S32 option = LLNotification::getSelectedOption(notification, response); // Buttons switch( option ) { case 0: // OK break; // case 1: // Help // LLWeb::loadURL(LLNotifications::instance().getGlobalString("SUPPORT_URL") ); // break; case 2: // Teleport // Restart the login process, starting at our home locaton LLURLSimString::setString("home"); LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); break; default: LL_WARNS("AppInit") << "Missing case in login_alert_status switch" << LL_ENDL; } LLPanelLogin::giveFocus(); return false; } void use_circuit_callback(void**, S32 result) { // bail if we're quitting. if(LLApp::isExiting()) return; if( !gUseCircuitCallbackCalled ) { gUseCircuitCallbackCalled = true; if (result) { // Make sure user knows something bad happened. JC LL_WARNS("AppInit") << "Backing up to login screen!" << LL_ENDL; LLNotifications::instance().add("LoginPacketNeverReceived", LLSD(), LLSD(), login_alert_status); reset_login(); } else { gGotUseCircuitCodeAck = true; } } } void register_viewer_callbacks(LLMessageSystem* msg) { msg->setHandlerFuncFast(_PREHASH_LayerData, process_layer_data ); msg->setHandlerFuncFast(_PREHASH_ImageData, LLViewerTextureList::receiveImageHeader ); msg->setHandlerFuncFast(_PREHASH_ImagePacket, LLViewerTextureList::receiveImagePacket ); msg->setHandlerFuncFast(_PREHASH_ObjectUpdate, process_object_update ); msg->setHandlerFunc("ObjectUpdateCompressed", process_compressed_object_update ); msg->setHandlerFunc("ObjectUpdateCached", process_cached_object_update ); msg->setHandlerFuncFast(_PREHASH_ImprovedTerseObjectUpdate, process_terse_object_update_improved ); msg->setHandlerFunc("SimStats", process_sim_stats); msg->setHandlerFuncFast(_PREHASH_HealthMessage, process_health_message ); msg->setHandlerFuncFast(_PREHASH_EconomyData, process_economy_data); msg->setHandlerFunc("RegionInfo", LLViewerRegion::processRegionInfo); msg->setHandlerFuncFast(_PREHASH_ChatFromSimulator, process_chat_from_simulator); msg->setHandlerFuncFast(_PREHASH_KillObject, process_kill_object, NULL); msg->setHandlerFuncFast(_PREHASH_SimulatorViewerTimeMessage, process_time_synch, NULL); msg->setHandlerFuncFast(_PREHASH_EnableSimulator, process_enable_simulator); msg->setHandlerFuncFast(_PREHASH_DisableSimulator, process_disable_simulator); msg->setHandlerFuncFast(_PREHASH_KickUser, process_kick_user, NULL); msg->setHandlerFunc("CrossedRegion", process_crossed_region); msg->setHandlerFuncFast(_PREHASH_TeleportFinish, process_teleport_finish); msg->setHandlerFuncFast(_PREHASH_AlertMessage, process_alert_message); msg->setHandlerFunc("AgentAlertMessage", process_agent_alert_message); msg->setHandlerFuncFast(_PREHASH_MeanCollisionAlert, process_mean_collision_alert_message, NULL); msg->setHandlerFunc("ViewerFrozenMessage", process_frozen_message); msg->setHandlerFuncFast(_PREHASH_NameValuePair, process_name_value); msg->setHandlerFuncFast(_PREHASH_RemoveNameValuePair, process_remove_name_value); msg->setHandlerFuncFast(_PREHASH_AvatarAnimation, process_avatar_animation); msg->setHandlerFuncFast(_PREHASH_AvatarAppearance, process_avatar_appearance); msg->setHandlerFunc("AgentCachedTextureResponse", LLAgent::processAgentCachedTextureResponse); msg->setHandlerFunc("RebakeAvatarTextures", LLVOAvatarSelf::processRebakeAvatarTextures); msg->setHandlerFuncFast(_PREHASH_CameraConstraint, process_camera_constraint); msg->setHandlerFuncFast(_PREHASH_AvatarSitResponse, process_avatar_sit_response); msg->setHandlerFunc("SetFollowCamProperties", process_set_follow_cam_properties); msg->setHandlerFunc("ClearFollowCamProperties", process_clear_follow_cam_properties); msg->setHandlerFuncFast(_PREHASH_ImprovedInstantMessage, process_improved_im); msg->setHandlerFuncFast(_PREHASH_ScriptQuestion, process_script_question); msg->setHandlerFuncFast(_PREHASH_ObjectProperties, LLSelectMgr::processObjectProperties, NULL); msg->setHandlerFuncFast(_PREHASH_ObjectPropertiesFamily, LLSelectMgr::processObjectPropertiesFamily, NULL); msg->setHandlerFunc("ForceObjectSelect", LLSelectMgr::processForceObjectSelect); msg->setHandlerFuncFast(_PREHASH_MoneyBalanceReply, process_money_balance_reply, NULL); msg->setHandlerFuncFast(_PREHASH_CoarseLocationUpdate, LLWorld::processCoarseUpdate, NULL); msg->setHandlerFuncFast(_PREHASH_ReplyTaskInventory, LLViewerObject::processTaskInv, NULL); msg->setHandlerFuncFast(_PREHASH_DerezContainer, process_derez_container, NULL); msg->setHandlerFuncFast(_PREHASH_ScriptRunningReply, &LLLiveLSLEditor::processScriptRunningReply); msg->setHandlerFuncFast(_PREHASH_DeRezAck, process_derez_ack); msg->setHandlerFunc("LogoutReply", process_logout_reply); //msg->setHandlerFuncFast(_PREHASH_AddModifyAbility, // &LLAgent::processAddModifyAbility); //msg->setHandlerFuncFast(_PREHASH_RemoveModifyAbility, // &LLAgent::processRemoveModifyAbility); msg->setHandlerFuncFast(_PREHASH_AgentDataUpdate, &LLAgent::processAgentDataUpdate); msg->setHandlerFuncFast(_PREHASH_AgentGroupDataUpdate, &LLAgent::processAgentGroupDataUpdate); msg->setHandlerFunc("AgentDropGroup", &LLAgent::processAgentDropGroup); // land ownership messages msg->setHandlerFuncFast(_PREHASH_ParcelOverlay, LLViewerParcelMgr::processParcelOverlay); msg->setHandlerFuncFast(_PREHASH_ParcelProperties, LLViewerParcelMgr::processParcelProperties); msg->setHandlerFunc("ParcelAccessListReply", LLViewerParcelMgr::processParcelAccessListReply); msg->setHandlerFunc("ParcelDwellReply", LLViewerParcelMgr::processParcelDwellReply); msg->setHandlerFunc("AvatarPropertiesReply", &LLAvatarPropertiesProcessor::processAvatarPropertiesReply); msg->setHandlerFunc("AvatarInterestsReply", &LLAvatarPropertiesProcessor::processAvatarInterestsReply); msg->setHandlerFunc("AvatarGroupsReply", &LLAvatarPropertiesProcessor::processAvatarGroupsReply); // ratings deprecated //msg->setHandlerFuncFast(_PREHASH_AvatarStatisticsReply, // LLPanelAvatar::processAvatarStatisticsReply); msg->setHandlerFunc("AvatarNotesReply", &LLAvatarPropertiesProcessor::processAvatarNotesReply); msg->setHandlerFunc("AvatarPicksReply", &LLAvatarPropertiesProcessor::processAvatarPicksReply); msg->setHandlerFunc("AvatarClassifiedReply", &LLAvatarPropertiesProcessor::processAvatarClassifiedReply); msg->setHandlerFuncFast(_PREHASH_CreateGroupReply, LLGroupMgr::processCreateGroupReply); msg->setHandlerFuncFast(_PREHASH_JoinGroupReply, LLGroupMgr::processJoinGroupReply); msg->setHandlerFuncFast(_PREHASH_EjectGroupMemberReply, LLGroupMgr::processEjectGroupMemberReply); msg->setHandlerFuncFast(_PREHASH_LeaveGroupReply, LLGroupMgr::processLeaveGroupReply); msg->setHandlerFuncFast(_PREHASH_GroupProfileReply, LLGroupMgr::processGroupPropertiesReply); // ratings deprecated // msg->setHandlerFuncFast(_PREHASH_ReputationIndividualReply, // LLFloaterRate::processReputationIndividualReply); msg->setHandlerFuncFast(_PREHASH_AgentWearablesUpdate, LLAgentWearables::processAgentInitialWearablesUpdate ); msg->setHandlerFunc("ScriptControlChange", LLAgent::processScriptControlChange ); msg->setHandlerFuncFast(_PREHASH_ViewerEffect, LLHUDManager::processViewerEffect); msg->setHandlerFuncFast(_PREHASH_GrantGodlikePowers, process_grant_godlike_powers); msg->setHandlerFuncFast(_PREHASH_GroupAccountSummaryReply, LLPanelGroupLandMoney::processGroupAccountSummaryReply); msg->setHandlerFuncFast(_PREHASH_GroupAccountDetailsReply, LLPanelGroupLandMoney::processGroupAccountDetailsReply); msg->setHandlerFuncFast(_PREHASH_GroupAccountTransactionsReply, LLPanelGroupLandMoney::processGroupAccountTransactionsReply); msg->setHandlerFuncFast(_PREHASH_UserInfoReply, process_user_info_reply); msg->setHandlerFunc("RegionHandshake", process_region_handshake, NULL); msg->setHandlerFunc("TeleportStart", process_teleport_start ); msg->setHandlerFunc("TeleportProgress", process_teleport_progress); msg->setHandlerFunc("TeleportFailed", process_teleport_failed, NULL); msg->setHandlerFunc("TeleportLocal", process_teleport_local, NULL); msg->setHandlerFunc("ImageNotInDatabase", LLViewerTextureList::processImageNotInDatabase, NULL); msg->setHandlerFuncFast(_PREHASH_GroupMembersReply, LLGroupMgr::processGroupMembersReply); msg->setHandlerFunc("GroupRoleDataReply", LLGroupMgr::processGroupRoleDataReply); msg->setHandlerFunc("GroupRoleMembersReply", LLGroupMgr::processGroupRoleMembersReply); msg->setHandlerFunc("GroupTitlesReply", LLGroupMgr::processGroupTitlesReply); // Special handler as this message is sometimes used for group land. msg->setHandlerFunc("PlacesReply", process_places_reply); msg->setHandlerFunc("GroupNoticesListReply", LLPanelGroupNotices::processGroupNoticesListReply); msg->setHandlerFunc("DirPlacesReply", LLPanelDirBrowser::processDirPlacesReply); msg->setHandlerFunc("DirPeopleReply", LLPanelDirBrowser::processDirPeopleReply); msg->setHandlerFunc("DirEventsReply", LLPanelDirBrowser::processDirEventsReply); msg->setHandlerFunc("DirGroupsReply", LLPanelDirBrowser::processDirGroupsReply); //msg->setHandlerFunc("DirPicksReply", LLPanelDirBrowser::processDirPicksReply); msg->setHandlerFunc("DirClassifiedReply", LLPanelDirBrowser::processDirClassifiedReply); msg->setHandlerFunc("DirLandReply", LLPanelDirBrowser::processDirLandReply); //msg->setHandlerFunc("DirPopularReply",LLPanelDirBrowser::processDirPopularReply); msg->setHandlerFunc("AvatarPickerReply", LLFloaterAvatarPicker::processAvatarPickerReply); msg->setHandlerFunc("MapLayerReply", LLWorldMap::processMapLayerReply); msg->setHandlerFunc("MapBlockReply", LLWorldMap::processMapBlockReply); msg->setHandlerFunc("MapItemReply", LLWorldMap::processMapItemReply); msg->setHandlerFunc("EventInfoReply", LLPanelEvent::processEventInfoReply); msg->setHandlerFunc("PickInfoReply", &LLAvatarPropertiesProcessor::processPickInfoReply); msg->setHandlerFunc("ClassifiedInfoReply", LLPanelClassified::processClassifiedInfoReply); msg->setHandlerFunc("ParcelInfoReply", LLRemoteParcelInfoProcessor::processParcelInfoReply); msg->setHandlerFunc("ScriptDialog", process_script_dialog); msg->setHandlerFunc("LoadURL", process_load_url); msg->setHandlerFunc("ScriptTeleportRequest", process_script_teleport_request); msg->setHandlerFunc("EstateCovenantReply", process_covenant_reply); // calling cards msg->setHandlerFunc("OfferCallingCard", process_offer_callingcard); msg->setHandlerFunc("AcceptCallingCard", process_accept_callingcard); msg->setHandlerFunc("DeclineCallingCard", process_decline_callingcard); msg->setHandlerFunc("ParcelObjectOwnersReply", LLPanelLandObjects::processParcelObjectOwnersReply); msg->setHandlerFunc("InitiateDownload", process_initiate_download); msg->setHandlerFunc("LandStatReply", LLFloaterTopObjects::handle_land_reply); msg->setHandlerFunc("GenericMessage", process_generic_message); msg->setHandlerFuncFast(_PREHASH_FeatureDisabled, process_feature_disabled_message); } void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32) { // nothing } // *HACK: Must match name in Library or agent inventory const std::string COMMON_GESTURES_FOLDER = "Common Gestures"; const std::string MALE_GESTURES_FOLDER = "Male Gestures"; const std::string FEMALE_GESTURES_FOLDER = "Female Gestures"; const std::string MALE_OUTFIT_FOLDER = "Male Shape & Outfit"; const std::string FEMALE_OUTFIT_FOLDER = "Female Shape & Outfit"; const S32 OPT_CLOSED_WINDOW = -1; const S32 OPT_MALE = 0; const S32 OPT_FEMALE = 1; bool callback_choose_gender(const LLSD& notification, const LLSD& response) { S32 option = LLNotification::getSelectedOption(notification, response); switch(option) { case OPT_MALE: LLStartUp::loadInitialOutfit( MALE_OUTFIT_FOLDER, "male" ); break; case OPT_FEMALE: case OPT_CLOSED_WINDOW: default: LLStartUp::loadInitialOutfit( FEMALE_OUTFIT_FOLDER, "female" ); break; } return false; } void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name, const std::string& gender_name ) { S32 gender = 0; std::string gestures; if (gender_name == "male") { gender = OPT_MALE; gestures = MALE_GESTURES_FOLDER; } else { gender = OPT_FEMALE; gestures = FEMALE_GESTURES_FOLDER; } // try to find the outfit - if not there, create some default // wearables. LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; LLNameCategoryCollector has_name(outfit_folder_name); gInventory.collectDescendentsIf(LLUUID::null, cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH, has_name); if (0 == cat_array.count()) { gAgentWearables.createStandardWearables(gender); } else { wear_outfit_by_name(outfit_folder_name); } wear_outfit_by_name(gestures); wear_outfit_by_name(COMMON_GESTURES_FOLDER); // This is really misnamed -- it means we have started loading // an outfit/shape that will give the avatar a gender eventually. JC gAgent.setGenderChosen(TRUE); } // Loads a bitmap to display during load void init_start_screen(S32 location_id) { if (gStartTexture.notNull()) { gStartTexture = NULL; LL_INFOS("AppInit") << "re-initializing start screen" << LL_ENDL; } LL_DEBUGS("AppInit") << "Loading startup bitmap..." << LL_ENDL; std::string temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter(); if ((S32)START_LOCATION_ID_LAST == location_id) { temp_str += SCREEN_LAST_FILENAME; } else { temp_str += SCREEN_HOME_FILENAME; } LLPointer start_image_bmp = new LLImageBMP; // Turn off start screen to get around the occasional readback // driver bug if(!gSavedSettings.getBOOL("UseStartScreen")) { LL_INFOS("AppInit") << "Bitmap load disabled" << LL_ENDL; return; } else if(!start_image_bmp->load(temp_str) ) { LL_WARNS("AppInit") << "Bitmap load failed" << LL_ENDL; return; } gStartImageWidth = start_image_bmp->getWidth(); gStartImageHeight = start_image_bmp->getHeight(); LLPointer raw = new LLImageRaw; if (!start_image_bmp->decode(raw, 0.0f)) { LL_WARNS("AppInit") << "Bitmap decode failed" << LL_ENDL; gStartTexture = NULL; return; } raw->expandToPowerOfTwo(); gStartTexture = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE) ; } // frees the bitmap void release_start_screen() { LL_DEBUGS("AppInit") << "Releasing bitmap..." << LL_ENDL; gStartTexture = NULL; } // static std::string LLStartUp::startupStateToString(EStartupState state) { #define RTNENUM(E) case E: return #E switch(state){ RTNENUM( STATE_FIRST ); RTNENUM( STATE_LOGIN_SHOW ); RTNENUM( STATE_LOGIN_WAIT ); RTNENUM( STATE_LOGIN_CLEANUP ); RTNENUM( STATE_LOGIN_AUTH_INIT ); RTNENUM( STATE_LOGIN_PROCESS_RESPONSE ); RTNENUM( STATE_WORLD_INIT ); RTNENUM( STATE_SEED_GRANTED_WAIT ); RTNENUM( STATE_SEED_CAP_GRANTED ); RTNENUM( STATE_WORLD_WAIT ); RTNENUM( STATE_AGENT_SEND ); RTNENUM( STATE_AGENT_WAIT ); RTNENUM( STATE_INVENTORY_SEND ); RTNENUM( STATE_MISC ); RTNENUM( STATE_PRECACHE ); RTNENUM( STATE_WEARABLES_WAIT ); RTNENUM( STATE_CLEANUP ); RTNENUM( STATE_STARTED ); default: return llformat("(state #%d)", state); } #undef RTNENUM } // static void LLStartUp::setStartupState( EStartupState state ) { LL_INFOS("AppInit") << "Startup state changing from " << startupStateToString(gStartupState) << " to " << startupStateToString(state) << LL_ENDL; gStartupState = state; } void reset_login() { LLStartUp::setStartupState( STATE_LOGIN_SHOW ); if ( gViewerWindow ) { // Hide menus and normal buttons gViewerWindow->setNormalControlsVisible( FALSE ); gLoginMenuBarView->setVisible( TRUE ); gLoginMenuBarView->setEnabled( TRUE ); } // Hide any other stuff LLFloaterReg::hideVisibleInstances(); } //--------------------------------------------------------------------------- std::string LLStartUp::sSLURLCommand; bool LLStartUp::canGoFullscreen() { return gStartupState >= STATE_WORLD_INIT; } // Initialize all plug-ins except the web browser (which was initialized // early, before the login screen). JC void LLStartUp::multimediaInit() { LL_DEBUGS("AppInit") << "Initializing Multimedia...." << LL_ENDL; std::string msg = LLTrans::getString("LoginInitializingMultimedia"); set_startup_status(0.42f, msg.c_str(), gAgent.mMOTD.c_str()); display_startup(); LLViewerMedia::initClass(); LLViewerParcelMedia::initClass(); } void LLStartUp::fontInit() { LL_DEBUGS("AppInit") << "Initializing fonts...." << LL_ENDL; std::string msg = LLTrans::getString("LoginInitializingFonts"); set_startup_status(0.45f, msg.c_str(), gAgent.mMOTD.c_str()); display_startup(); LLFontGL::loadDefaultFonts(); } bool LLStartUp::dispatchURL() { // ok, if we've gotten this far and have a startup URL if (!sSLURLCommand.empty()) { LLWebBrowserCtrl* web = NULL; const bool trusted_browser = false; LLURLDispatcher::dispatch(sSLURLCommand, web, trusted_browser); } else if (LLURLSimString::parse()) { // If we started with a location, but we're already // at that location, don't pop dialogs open. LLVector3 pos = gAgent.getPositionAgent(); F32 dx = pos.mV[VX] - (F32)LLURLSimString::sInstance.mX; F32 dy = pos.mV[VY] - (F32)LLURLSimString::sInstance.mY; const F32 SLOP = 2.f; // meters if( LLURLSimString::sInstance.mSimName != gAgent.getRegion()->getName() || (dx*dx > SLOP*SLOP) || (dy*dy > SLOP*SLOP) ) { std::string url = LLURLSimString::getURL(); LLWebBrowserCtrl* web = NULL; const bool trusted_browser = false; LLURLDispatcher::dispatch(url, web, trusted_browser); } return true; } return false; } bool login_alert_done(const LLSD& notification, const LLSD& response) { LLPanelLogin::giveFocus(); return false; } void apply_udp_blacklist(const std::string& csv) { std::string::size_type start = 0; std::string::size_type comma = 0; do { comma = csv.find(",", start); if (comma == std::string::npos) { comma = csv.length(); } std::string item(csv, start, comma-start); lldebugs << "udp_blacklist " << item << llendl; gMessageSystem->banUdpMessage(item); start = comma + 1; } while(comma < csv.length()); } bool process_login_success_response() { LLSD response = LLLoginInstance::getInstance()->getResponse(); std::string text(response["udp_blacklist"]); if(!text.empty()) { apply_udp_blacklist(text); } // unpack login data needed by the application text = response["agent_id"].asString(); if(!text.empty()) gAgentID.set(text); gDebugInfo["AgentID"] = text; text = response["session_id"].asString(); if(!text.empty()) gAgentSessionID.set(text); gDebugInfo["SessionID"] = text; text = response["secure_session_id"].asString(); if(!text.empty()) gAgent.mSecureSessionID.set(text); text = response["first_name"].asString(); if(!text.empty()) { // Remove quotes from string. Login.cgi sends these to force // names that look like numbers into strings. gFirstname.assign(text); LLStringUtil::replaceChar(gFirstname, '"', ' '); LLStringUtil::trim(gFirstname); } text = response["last_name"].asString(); if(!text.empty()) { gLastname.assign(text); } gSavedSettings.setString("FirstName", gFirstname); gSavedSettings.setString("LastName", gLastname); if (gSavedSettings.getBOOL("RememberPassword")) { // Successful login means the password is valid, so save it. LLStartUp::savePasswordToDisk(gPassword); } else { // Don't leave password from previous session sitting around // during this login session. LLStartUp::deletePasswordFromDisk(); } // this is their actual ability to access content text = response["agent_access_max"].asString(); if (!text.empty()) { // agent_access can be 'A', 'M', and 'PG'. gAgent.setMaturity(text[0]); } // this is the value of their preference setting for that content // which will always be <= agent_access_max text = response["agent_region_access"].asString(); if (!text.empty()) { int preferredMaturity = LLAgent::convertTextToMaturity(text[0]); gSavedSettings.setU32("PreferredMaturity", preferredMaturity); } // During the AO transition, this flag will be true. Then the flag will // go away. After the AO transition, this code and all the code that // uses it can be deleted. text = response["ao_transition"].asString(); if (!text.empty()) { if (text == "1") { gAgent.setAOTransition(); } } text = response["start_location"].asString(); if(!text.empty()) { gAgentStartLocation.assign(text); } text = response["circuit_code"].asString(); if(!text.empty()) { gMessageSystem->mOurCircuitCode = strtoul(text.c_str(), NULL, 10); } std::string sim_ip_str = response["sim_ip"]; std::string sim_port_str = response["sim_port"]; if(!sim_ip_str.empty() && !sim_port_str.empty()) { U32 sim_port = strtoul(sim_port_str.c_str(), NULL, 10); gFirstSim.set(sim_ip_str, sim_port); if (gFirstSim.isOk()) { gMessageSystem->enableCircuit(gFirstSim, TRUE); } } std::string region_x_str = response["region_x"]; std::string region_y_str = response["region_y"]; if(!region_x_str.empty() && !region_y_str.empty()) { U32 region_x = strtoul(region_x_str.c_str(), NULL, 10); U32 region_y = strtoul(region_y_str.c_str(), NULL, 10); gFirstSimHandle = to_region_handle(region_x, region_y); } const std::string look_at_str = response["look_at"]; if (!look_at_str.empty()) { size_t len = look_at_str.size(); LLMemoryStream mstr((U8*)look_at_str.c_str(), len); LLSD sd = LLSDSerialize::fromNotation(mstr, len); gAgentStartLookAt = ll_vector3_from_sd(sd); } text = response["seed_capability"].asString(); if (!text.empty()) gFirstSimSeedCap = text; text = response["seconds_since_epoch"].asString(); if(!text.empty()) { U32 server_utc_time = strtoul(text.c_str(), NULL, 10); if(server_utc_time) { time_t now = time(NULL); gUTCOffset = (server_utc_time - now); } } std::string home_location = response["home"]; if(!home_location.empty()) { size_t len = home_location.size(); LLMemoryStream mstr((U8*)home_location.c_str(), len); LLSD sd = LLSDSerialize::fromNotation(mstr, len); S32 region_x = sd["region_handle"][0].asInteger(); S32 region_y = sd["region_handle"][1].asInteger(); U64 region_handle = to_region_handle(region_x, region_y); LLVector3 position = ll_vector3_from_sd(sd["position"]); gAgent.setHomePosRegion(region_handle, position); } gAgent.mMOTD.assign(response["message"]); // Options... // Each 'option' is an array of submaps. // It appears that we only ever use the first element of the array. LLUUID inv_root_folder_id = response["inventory-root"][0]["folder_id"]; if(inv_root_folder_id.notNull()) { gInventory.setRootFolderID(inv_root_folder_id); //gInventory.mock(gAgent.getInventoryRootID()); } LLSD login_flags = response["login-flags"][0]; if(login_flags.size()) { std::string flag = login_flags["ever_logged_in"]; if(!flag.empty()) { gAgent.setFirstLogin((flag == "N") ? TRUE : FALSE); } /* Flag is currently ignored by the viewer. flag = login_flags["stipend_since_login"]; if(flag == "Y") { stipend_since_login = true; } */ flag = login_flags["gendered"].asString(); if(flag == "Y") { gAgent.setGenderChosen(TRUE); } flag = login_flags["daylight_savings"].asString(); if(flag == "Y") { gPacificDaylightTime = (flag == "Y") ? TRUE : FALSE; } //setup map of datetime strings to codes and slt & local time offset from utc LLStringOps::setupDatetimeInfo (gPacificDaylightTime); } LLSD initial_outfit = response["initial-outfit"][0]; if(initial_outfit.size()) { std::string flag = initial_outfit["folder_name"]; if(!flag.empty()) { // Initial outfit is a folder in your inventory, // must be an exact folder-name match. sInitialOutfit = flag; } flag = initial_outfit["gender"].asString(); if(!flag.empty()) { sInitialOutfitGender = flag; } } LLSD global_textures = response["global-textures"][0]; if(global_textures.size()) { // Extract sun and moon texture IDs. These are used // in the LLVOSky constructor, but I can't figure out // how to pass them in. JC LLUUID id = global_textures["sun_texture_id"]; if(id.notNull()) { gSunTextureID = id; } id = global_textures["moon_texture_id"]; if(id.notNull()) { gMoonTextureID = id; } id = global_textures["cloud_texture_id"]; if(id.notNull()) { gCloudTextureID = id; } } bool success = false; // JC: gesture loading done below, when we have an asset system // in place. Don't delete/clear user_credentials until then. if(gAgentID.notNull() && gAgentSessionID.notNull() && gMessageSystem->mOurCircuitCode && gFirstSim.isOk() && gInventory.getRootFolderID().notNull()) { success = true; } return success; }