/** * @file llspatialpartition.h * @brief LLSpatialGroup header file including definitions for supporting functions * * $LicenseInfo:firstyear=2003&license=viewergpl$ * * Copyright (c) 2003-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLSPATIALPARTITION_H #define LL_LLSPATIALPARTITION_H #define SG_MIN_DIST_RATIO 0.00001f #include "llmemory.h" #include "lldrawable.h" #include "lloctree.h" #include "llvertexbuffer.h" #include "llgltypes.h" #include "llcubemap.h" #include #define SG_STATE_INHERIT_MASK (CULLED | OCCLUDED) #define SG_INITIAL_STATE_MASK (OCCLUSION_DIRTY | DIRTY | GEOM_DIRTY) class LLSpatialPartition; class LLSpatialBridge; class LLDrawInfo : public LLRefCount { protected: ~LLDrawInfo(); public: LLDrawInfo(U32 start, U32 end, U32 count, U32 offset, LLViewerImage* image, LLVertexBuffer* buffer, BOOL fullbright = FALSE, U8 bump = 0, BOOL particle = FALSE, F32 part_size = 0); LLPointer mVertexBuffer; LLPointer mTexture; LLPointer mReflectionMap; LLColor4U mGlowColor; const LLMatrix4* mTextureMatrix; U32 mStart; U32 mEnd; U32 mCount; U32 mOffset; BOOL mFullbright; U8 mBump; BOOL mParticle; F32 mPartSize; F32 mVSize; struct CompareTexture { bool operator()(const LLDrawInfo& lhs, const LLDrawInfo& rhs) { return lhs.mTexture > rhs.mTexture; } }; struct CompareTexturePtr { bool operator()(const LLPointer& lhs, const LLPointer& rhs) { // sort by pointer, sort NULL down to the end return lhs.get() != rhs.get() && (lhs.isNull() || (rhs.notNull() && lhs->mTexture.get() > rhs->mTexture.get())); } }; struct CompareBump { bool operator()(const LLPointer& lhs, const LLPointer& rhs) { // sort by mBump value, sort NULL down to the end return lhs.get() != rhs.get() && (lhs.isNull() || (rhs.notNull() && lhs->mBump > rhs->mBump)); } }; }; class LLSpatialGroup : public LLOctreeListener { friend class LLSpatialPartition; public: typedef std::vector > sg_vector_t; typedef std::set > sg_set_t; typedef std::vector > bridge_list_t; typedef std::vector > drawmap_elem_t; typedef std::map draw_map_t; typedef std::map, LLPointer > buffer_map_t; typedef LLOctreeListener BaseType; typedef LLOctreeListener OctreeListener; typedef LLTreeNode TreeNode; typedef LLOctreeNode OctreeNode; typedef LLOctreeRoot OctreeRoot; typedef LLOctreeState OctreeState; typedef LLOctreeTraveler OctreeTraveler; typedef LLOctreeState::element_iter element_iter; typedef LLOctreeState::element_list element_list; struct CompareDistanceGreater { bool operator()(const LLSpatialGroup* const& lhs, const LLSpatialGroup* const& rhs) { return lhs->mDistance > rhs->mDistance; } }; struct CompareDepthGreater { bool operator()(const LLSpatialGroup* const& lhs, const LLSpatialGroup* const& rhs) { return lhs->mDepth > rhs->mDepth; } }; typedef enum { IN_QUEUE = 0x00000001, QUERY_PENDING = 0x00000002, CULLED = 0x00000004, OCCLUDED = 0x00000008, DEAD = 0x00000010, ACTIVE_OCCLUSION = 0x00000020, EARLY_FAIL = 0x00000040, DEACTIVATE_OCCLUSION = 0x00000080, RESHADOW = 0x00000100, RESHADOW_QUEUE = 0x00000200, DIRTY = 0x00000400, OBJECT_DIRTY = 0x00000800, GEOM_DIRTY = 0x00001000, MATRIX_DIRTY = 0x00002000, ALPHA_DIRTY = 0x00004000, DISCARD_QUERY = 0x00008000, QUERY_OUT = 0x00010000, OCCLUDING = 0x00020000, SKIP_FRUSTUM_CHECK = 0x00040000, OCCLUSION_DIRTY = 0x00080000, BELOW_WATER = 0x00100000, IN_IMAGE_QUEUE = 0x00200000, IMAGE_DIRTY = 0x00400000, } eSpatialState; typedef enum { STATE_MODE_SINGLE = 0, //set one node STATE_MODE_BRANCH, //set entire branch STATE_MODE_DIFF //set entire branch as long as current state is different } eSetStateMode; LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part); BOOL isDead() { return isState(DEAD); } BOOL isState(U32 state) const { return mState & state ? TRUE : FALSE; } U32 getState() { return mState; } void setState(U32 state) { mState |= state; } void clearState(U32 state) { mState &= ~state; } void clearDrawMap(); void validate(); void validateDrawMap(); void setState(U32 state, S32 mode); LLSpatialGroup* getParent(); void clearState(U32 state, S32 mode); BOOL addObject(LLDrawable *drawablep, BOOL add_all = FALSE, BOOL from_octree = FALSE); BOOL removeObject(LLDrawable *drawablep, BOOL from_octree = FALSE); BOOL updateInGroup(LLDrawable *drawablep, BOOL immediate = FALSE); // Update position if it's in the group BOOL isVisible(); void shift(const LLVector3 &offset); BOOL boundObjects(BOOL empty, LLVector3& newMin, LLVector3& newMax); void unbound(); BOOL rebound(); void destroyGL(); void updateDistance(LLCamera& camera); BOOL changeLOD(); void rebuildGeom(); void makeStatic(); void dirtyGeom() { setState(GEOM_DIRTY); } element_list& getData() { return mOctreeNode->getOctState()->getData(); } //LISTENER FUNCTIONS virtual void handleInsertion(const TreeNode* node, LLDrawable* face); virtual void handleRemoval(const TreeNode* node, LLDrawable* face); virtual void handleDestruction(const TreeNode* node); virtual void handleStateChange(const TreeNode* node); virtual void handleChildAddition(const OctreeNode* parent, OctreeNode* child); virtual void handleChildRemoval(const OctreeNode* parent, const OctreeNode* child); protected: virtual ~LLSpatialGroup(); U32 mState; S32 mLODHash; static S32 sLODSeed; public: bridge_list_t mBridgeList; buffer_map_t mBufferMap; //used by volume buffers to store unique buffers per texture F32 mBuilt; OctreeNode* mOctreeNode; LLSpatialPartition* mSpatialPartition; LLVector3 mBounds[2]; LLVector3 mExtents[2]; LLVector3 mObjectExtents[2]; LLVector3 mObjectBounds[2]; LLPointer mVertexBuffer; LLPointer mOcclusionVerts; LLPointer mReflectionMap; U32 mBufferUsage; draw_map_t mDrawMap; U32 mVertexCount; U32 mIndexCount; F32 mDistance; F32 mDepth; F32 mLastUpdateDistance; F32 mLastUpdateTime; F32 mLastAddTime; F32 mLastRenderTime; LLVector3 mViewAngle; LLVector3 mLastUpdateViewAngle; F32 mPixelArea; F32 mRadius; }; class LLGeometryManager { public: std::vector mFaceList; virtual ~LLGeometryManager() { } virtual void rebuildGeom(LLSpatialGroup* group) = 0; virtual void getGeometry(LLSpatialGroup* group) = 0; virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32 &index_count); virtual LLVertexBuffer* createVertexBuffer(U32 type_mask, U32 usage); }; class LLSpatialPartition: public LLGeometryManager { public: LLSpatialPartition(U32 data_mask, BOOL is_volatile = FALSE, U32 mBufferUsage = GL_STATIC_DRAW_ARB); virtual ~LLSpatialPartition(); LLSpatialGroup *put(LLDrawable *drawablep, BOOL was_visible = FALSE); BOOL remove(LLDrawable *drawablep, LLSpatialGroup *curp); LLDrawable* pickDrawable(const LLVector3& start, const LLVector3& end, LLVector3& collision); // If the drawable moves, move it here. virtual void move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate = FALSE); virtual void shift(const LLVector3 &offset); virtual F32 calcDistance(LLSpatialGroup* group, LLCamera& camera); virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera); virtual void rebuildGeom(LLSpatialGroup* group); S32 cull(LLCamera &camera, std::vector* results = NULL, BOOL for_select = FALSE); // Cull on arbitrary frustum BOOL checkOcclusion(LLSpatialGroup* group, LLCamera* camera); void markReimage(LLSpatialGroup* group); void processImagery(LLCamera* camera); void processOcclusion(LLCamera* camera); void buildOcclusion(); void doOcclusion(LLCamera* camera); BOOL isVisible(const LLVector3& v); BOOL isVolatile() const { return mVolatile; } virtual LLSpatialBridge* asBridge() { return NULL; } virtual BOOL isBridge() { return asBridge() != NULL; } S32 getObjects(const LLVector3& pos, F32 rad, LLDrawable::drawable_set_t &results ); S32 getLights(const LLVector3& pos, F32 rad, LLDrawable::drawable_set_t &results ); void renderDebug(); void restoreGL(); void resetVertexBuffers(); protected: S32 getDrawables(const LLVector3& pos, F32 rad, LLDrawable::drawable_set_t &results, BOOL get_lights ); typedef std::set > spatial_group_set_t; spatial_group_set_t mSpatialGroups; //things that might be occluded typedef std::queue > spatial_group_queue_t; spatial_group_queue_t mOcclusionQueue; //things that need an image update spatial_group_queue_t mImageQueue; //things awaiting query spatial_group_queue_t mQueryQueue; std::vector mOcclusionQueries; public: LLSpatialGroup::OctreeNode* mOctree; U32 mBufferUsage; BOOL mRenderByGroup; BOOL mImageEnabled; U32 mLODSeed; U32 mLODPeriod; U32 mVertexDataMask; F32 mSlopRatio; //percentage distance must change before drawables receive LOD update (default is 0.25); BOOL mVolatile; //if TRUE, occlusion queries will be discarded when nodes change size BOOL mDepthMask; //if TRUE, objects in this partition will be written to depth during alpha rendering U32 mDrawableType; U32 mPartitionType; //index buffer for occlusion verts LLPointer mOcclusionIndices; //things that are occluded std::vector > mOccludedList; }; // class for creating bridges between spatial partitions class LLSpatialBridge : public LLDrawable, public LLSpatialPartition { protected: ~LLSpatialBridge(); public: typedef std::vector > bridge_vector_t; LLSpatialBridge(LLDrawable* root, U32 data_mask); virtual BOOL isSpatialBridge() const { return TRUE; } virtual void updateSpatialExtents(); virtual void updateBinRadius(); virtual void setVisible(LLCamera& camera_in, std::vector* results = NULL, BOOL for_select = FALSE); virtual void updateDistance(LLCamera& camera_in); virtual void makeActive(); virtual void makeStatic(); virtual void move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate = FALSE); virtual BOOL updateMove(); virtual void shiftPos(const LLVector3& vec); virtual void cleanupReferences(); virtual LLSpatialPartition* asPartition() { return this; } virtual LLSpatialBridge* asBridge() { return this; } virtual LLCamera transformCamera(LLCamera& camera); LLDrawable* mDrawable; }; //spatial partition for water (implemented in LLVOWater.cpp) class LLWaterPartition : public LLSpatialPartition { public: LLWaterPartition(); virtual void getGeometry(LLSpatialGroup* group) { } virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { } }; //spatial partition for terrain (impelmented in LLVOSurfacePatch.cpp) class LLTerrainPartition : public LLSpatialPartition { public: LLTerrainPartition(); virtual void getGeometry(LLSpatialGroup* group); virtual LLVertexBuffer* createVertexBuffer(U32 type_mask, U32 usage); }; //spatial partition for trees class LLTreePartition : public LLSpatialPartition { public: LLTreePartition(); virtual void getGeometry(LLSpatialGroup* group) { } virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { } }; //spatial partition for particles (implemented in LLVOPartGroup.cpp) class LLParticlePartition : public LLSpatialPartition { public: LLParticlePartition(); virtual void getGeometry(LLSpatialGroup* group); virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count); virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera); protected: U32 mRenderPass; }; //spatial partition for grass (implemented in LLVOGrass.cpp) class LLGrassPartition : public LLParticlePartition { public: LLGrassPartition(); }; //spatial partition for clouds (implemented in LLVOClouds.cpp) class LLCloudPartition : public LLParticlePartition { public: LLCloudPartition(); }; //class for wrangling geometry out of volumes (implemented in LLVOVolume.cpp) class LLVolumeGeometryManager: public LLGeometryManager { public: virtual ~LLVolumeGeometryManager() { } virtual void rebuildGeom(LLSpatialGroup* group); virtual void getGeometry(LLSpatialGroup* group); void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type); }; //spatial partition that uses volume geometry manager (implemented in LLVOVolume.cpp) class LLVolumePartition : public LLSpatialPartition, public LLVolumeGeometryManager { public: LLVolumePartition(); virtual void rebuildGeom(LLSpatialGroup* group) { LLVolumeGeometryManager::rebuildGeom(group); } virtual void getGeometry(LLSpatialGroup* group) { LLVolumeGeometryManager::getGeometry(group); } virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { LLVolumeGeometryManager::addGeometryCount(group, vertex_count, index_count); } }; //spatial bridge that uses volume geometry manager (implemented in LLVOVolume.cpp) class LLVolumeBridge : public LLSpatialBridge, public LLVolumeGeometryManager { public: LLVolumeBridge(LLDrawable* drawable); virtual void rebuildGeom(LLSpatialGroup* group) { LLVolumeGeometryManager::rebuildGeom(group); } virtual void getGeometry(LLSpatialGroup* group) { LLVolumeGeometryManager::getGeometry(group); } virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { LLVolumeGeometryManager::addGeometryCount(group, vertex_count, index_count); } }; class LLHUDBridge : public LLVolumeBridge { public: LLHUDBridge(LLDrawable* drawablep); virtual void shiftPos(const LLVector3& vec); virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera); }; //spatial partition that holds nothing but spatial bridges class LLBridgePartition : public LLSpatialPartition { public: LLBridgePartition(); virtual void getGeometry(LLSpatialGroup* group) { } virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { } }; class LLHUDPartition : public LLBridgePartition { public: LLHUDPartition(); virtual void shift(const LLVector3 &offset); }; void validate_draw_info(LLDrawInfo& params); extern const F32 SG_BOX_SIDE; extern const F32 SG_BOX_OFFSET; extern const F32 SG_BOX_RAD; extern const F32 SG_OBJ_SIDE; extern const F32 SG_MAX_OBJ_RAD; #endif //LL_LLSPATIALPARTITION_H