/** * @file llspatialpartition.cpp * @brief LLSpatialGroup class implementation and supporting functions * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llspatialpartition.h" #include "llappviewer.h" #include "lltexturecache.h" #include "lltexturefetch.h" #include "llimageworker.h" #include "llviewerwindow.h" #include "llviewerobjectlist.h" #include "llvovolume.h" #include "llvolume.h" #include "llvolumeoctree.h" #include "llviewercamera.h" #include "llface.h" #include "llfloatertools.h" #include "llviewercontrol.h" #include "llviewerregion.h" #include "llcamera.h" #include "pipeline.h" #include "llmeshrepository.h" #include "llrender.h" #include "lloctree.h" #include "llphysicsshapebuilderutil.h" #include "llvoavatar.h" #include "llvolumemgr.h" #include "lltextureatlas.h" #include "llglslshader.h" #include "llviewershadermgr.h" static LLFastTimer::DeclareTimer FTM_FRUSTUM_CULL("Frustum Culling"); static LLFastTimer::DeclareTimer FTM_CULL_REBOUND("Cull Rebound"); const F32 SG_OCCLUSION_FUDGE = 0.25f; #define SG_DISCARD_TOLERANCE 0.01f #if LL_OCTREE_PARANOIA_CHECK #define assert_octree_valid(x) x->validate() #define assert_states_valid(x) ((LLSpatialGroup*) x->mSpatialPartition->mOctree->getListener(0))->checkStates() #else #define assert_octree_valid(x) #define assert_states_valid(x) #endif static U32 sZombieGroups = 0; U32 LLSpatialGroup::sNodeCount = 0; #define LL_TRACK_PENDING_OCCLUSION_QUERIES 0 std::set LLSpatialGroup::sPendingQueries; U32 gOctreeMaxCapacity; BOOL LLSpatialGroup::sNoDelete = FALSE; static F32 sLastMaxTexPriority = 1.f; static F32 sCurMaxTexPriority = 1.f; class LLOcclusionQueryPool : public LLGLNamePool { public: LLOcclusionQueryPool() { mCurQuery = 1; } protected: std::list mAvailableName; GLuint mCurQuery; virtual GLuint allocateName() { GLuint ret = 0; if (!mAvailableName.empty()) { ret = mAvailableName.front(); mAvailableName.pop_front(); } else { ret = mCurQuery++; } return ret; } virtual void releaseName(GLuint name) { #if LL_TRACK_PENDING_OCCLUSION_QUERIES LLSpatialGroup::sPendingQueries.erase(name); #endif llassert(std::find(mAvailableName.begin(), mAvailableName.end(), name) == mAvailableName.end()); mAvailableName.push_back(name); } }; static LLOcclusionQueryPool sQueryPool; //static counter for frame to switch LOD on void sg_assert(BOOL expr) { #if LL_OCTREE_PARANOIA_CHECK if (!expr) { llerrs << "Octree invalid!" << llendl; } #endif } S32 AABBSphereIntersect(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &rad) { return AABBSphereIntersectR2(min, max, origin, rad*rad); } S32 AABBSphereIntersectR2(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &r) { F32 d = 0.f; F32 t; if ((min-origin).magVecSquared() < r && (max-origin).magVecSquared() < r) { return 2; } for (U32 i = 0; i < 3; i++) { if (origin.mV[i] < min.mV[i]) { t = min.mV[i] - origin.mV[i]; d += t*t; } else if (origin.mV[i] > max.mV[i]) { t = origin.mV[i] - max.mV[i]; d += t*t; } if (d > r) { return 0; } } return 1; } S32 AABBSphereIntersect(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &rad) { return AABBSphereIntersectR2(min, max, origin, rad*rad); } S32 AABBSphereIntersectR2(const LLVector4a& min, const LLVector4a& max, const LLVector3 &origin, const F32 &r) { F32 d = 0.f; F32 t; LLVector4a origina; origina.load3(origin.mV); LLVector4a v; v.setSub(min, origina); if (v.dot3(v) < r) { v.setSub(max, origina); if (v.dot3(v) < r) { return 2; } } for (U32 i = 0; i < 3; i++) { if (origin.mV[i] < min[i]) { t = min[i] - origin.mV[i]; d += t*t; } else if (origin.mV[i] > max[i]) { t = origin.mV[i] - max[i]; d += t*t; } if (d > r) { return 0; } } return 1; } typedef enum { b000 = 0x00, b001 = 0x01, b010 = 0x02, b011 = 0x03, b100 = 0x04, b101 = 0x05, b110 = 0x06, b111 = 0x07, } eLoveTheBits; //contact Runitai Linden for a copy of the SL object used to write this table //basically, you give the table a bitmask of the look-at vector to a node and it //gives you a triangle fan index array static U16 sOcclusionIndices[] = { //000 b111, b110, b010, b011, b001, b101, b100, b110, //001 b011, b010, b000, b001, b101, b111, b110, b010, //010 b101, b100, b110, b111, b011, b001, b000, b100, //011 b001, b000, b100, b101, b111, b011, b010, b000, //100 b110, b000, b010, b011, b111, b101, b100, b000, //101 b010, b100, b000, b001, b011, b111, b110, b100, //110 b100, b010, b110, b111, b101, b001, b000, b010, //111 b000, b110, b100, b101, b001, b011, b010, b110, }; U32 get_box_fan_indices(LLCamera* camera, const LLVector4a& center) { LLVector4a origin; origin.load3(camera->getOrigin().mV); S32 cypher = center.greaterThan(origin).getGatheredBits() & 0x7; return cypher*8; } U8* get_box_fan_indices_ptr(LLCamera* camera, const LLVector4a& center) { LLVector4a origin; origin.load3(camera->getOrigin().mV); S32 cypher = center.greaterThan(origin).getGatheredBits() & 0x7; return (U8*) (sOcclusionIndices+cypher*8); } //create a vertex buffer for efficiently rendering cubes LLVertexBuffer* ll_create_cube_vb(U32 type_mask, U32 usage) { LLVertexBuffer* ret = new LLVertexBuffer(type_mask, usage); ret->allocateBuffer(8, 64, true); LLStrider pos; LLStrider idx; ret->getVertexStrider(pos); ret->getIndexStrider(idx); pos[0] = LLVector3(-1,-1,-1); pos[1] = LLVector3(-1,-1, 1); pos[2] = LLVector3(-1, 1,-1); pos[3] = LLVector3(-1, 1, 1); pos[4] = LLVector3( 1,-1,-1); pos[5] = LLVector3( 1,-1, 1); pos[6] = LLVector3( 1, 1,-1); pos[7] = LLVector3( 1, 1, 1); for (U32 i = 0; i < 64; i++) { idx[i] = sOcclusionIndices[i]; } ret->flush(); return ret; } static LLFastTimer::DeclareTimer FTM_BUILD_OCCLUSION("Build Occlusion"); BOOL earlyFail(LLCamera* camera, LLSpatialGroup* group); //returns: // 0 if sphere and AABB are not intersecting // 1 if they are // 2 if AABB is entirely inside sphere S32 LLSphereAABB(const LLVector3& center, const LLVector3& size, const LLVector3& pos, const F32 &rad) { S32 ret = 2; LLVector3 min = center - size; LLVector3 max = center + size; for (U32 i = 0; i < 3; i++) { if (min.mV[i] > pos.mV[i] + rad || max.mV[i] < pos.mV[i] - rad) { //totally outside return 0; } if (min.mV[i] < pos.mV[i] - rad || max.mV[i] > pos.mV[i] + rad) { //intersecting ret = 1; } } return ret; } LLSpatialGroup::~LLSpatialGroup() { /*if (sNoDelete) { llerrs << "Illegal deletion of LLSpatialGroup!" << llendl; }*/ if (gDebugGL) { gPipeline.checkReferences(this); } if (isState(DEAD)) { sZombieGroups--; } sNodeCount--; if (gGLManager.mHasOcclusionQuery) { for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; ++i) { if (mOcclusionQuery[i]) { sQueryPool.release(mOcclusionQuery[i]); } } } LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); clearDrawMap(); clearAtlasList() ; } BOOL LLSpatialGroup::hasAtlas(LLTextureAtlas* atlasp) { S8 type = atlasp->getComponents() - 1 ; for(std::list::iterator iter = mAtlasList[type].begin(); iter != mAtlasList[type].end() ; ++iter) { if(atlasp == *iter) { return TRUE ; } } return FALSE ; } void LLSpatialGroup::addAtlas(LLTextureAtlas* atlasp, S8 recursive_level) { if(!hasAtlas(atlasp)) { mAtlasList[atlasp->getComponents() - 1].push_back(atlasp) ; atlasp->addSpatialGroup(this) ; } --recursive_level; if(recursive_level)//levels propagating up. { LLSpatialGroup* parent = getParent() ; if(parent) { parent->addAtlas(atlasp, recursive_level) ; } } } void LLSpatialGroup::removeAtlas(LLTextureAtlas* atlasp, BOOL remove_group, S8 recursive_level) { mAtlasList[atlasp->getComponents() - 1].remove(atlasp) ; if(remove_group) { atlasp->removeSpatialGroup(this) ; } --recursive_level; if(recursive_level)//levels propagating up. { LLSpatialGroup* parent = getParent() ; if(parent) { parent->removeAtlas(atlasp, recursive_level) ; } } } void LLSpatialGroup::clearAtlasList() { std::list::iterator iter ; for(S8 i = 0 ; i < 4 ; i++) { if(mAtlasList[i].size() > 0) { for(iter = mAtlasList[i].begin(); iter != mAtlasList[i].end() ; ++iter) { ((LLTextureAtlas*)*iter)->removeSpatialGroup(this) ; } mAtlasList[i].clear() ; } } } LLTextureAtlas* LLSpatialGroup::getAtlas(S8 ncomponents, S8 to_be_reserved, S8 recursive_level) { S8 type = ncomponents - 1 ; if(mAtlasList[type].size() > 0) { for(std::list::iterator iter = mAtlasList[type].begin(); iter != mAtlasList[type].end() ; ++iter) { if(!((LLTextureAtlas*)*iter)->isFull(to_be_reserved)) { return *iter ; } } } --recursive_level; if(recursive_level) { LLSpatialGroup* parent = getParent() ; if(parent) { return parent->getAtlas(ncomponents, to_be_reserved, recursive_level) ; } } return NULL ; } void LLSpatialGroup::setCurUpdatingSlot(LLTextureAtlasSlot* slotp) { mCurUpdatingSlotp = slotp; //if(!hasAtlas(mCurUpdatingSlotp->getAtlas())) //{ // addAtlas(mCurUpdatingSlotp->getAtlas()) ; //} } LLTextureAtlasSlot* LLSpatialGroup::getCurUpdatingSlot(LLViewerTexture* imagep, S8 recursive_level) { if(gFrameCount && mCurUpdatingTime == gFrameCount && mCurUpdatingTexture == imagep) { return mCurUpdatingSlotp ; } //--recursive_level ; //if(recursive_level) //{ // LLSpatialGroup* parent = getParent() ; // if(parent) // { // return parent->getCurUpdatingSlot(imagep, recursive_level) ; // } //} return NULL ; } void LLSpatialGroup::clearDrawMap() { mDrawMap.clear(); } BOOL LLSpatialGroup::isHUDGroup() { return mSpatialPartition && mSpatialPartition->isHUDPartition() ; } BOOL LLSpatialGroup::isRecentlyVisible() const { return (LLDrawable::getCurrentFrame() - mVisible[LLViewerCamera::sCurCameraID]) < LLDrawable::getMinVisFrameRange() ; } BOOL LLSpatialGroup::isVisible() const { return mVisible[LLViewerCamera::sCurCameraID] >= LLDrawable::getCurrentFrame() ? TRUE : FALSE; } void LLSpatialGroup::setVisible() { mVisible[LLViewerCamera::sCurCameraID] = LLDrawable::getCurrentFrame(); } void LLSpatialGroup::validate() { #if LL_OCTREE_PARANOIA_CHECK sg_assert(!isState(DIRTY)); sg_assert(!isDead()); LLVector4a myMin; myMin.setSub(mBounds[0], mBounds[1]); LLVector4a myMax; myMax.setAdd(mBounds[0], mBounds[1]); validateDrawMap(); for (element_iter i = getDataBegin(); i != getDataEnd(); ++i) { LLDrawable* drawable = *i; sg_assert(drawable->getSpatialGroup() == this); if (drawable->getSpatialBridge()) { sg_assert(drawable->getSpatialBridge() == mSpatialPartition->asBridge()); } /*if (drawable->isSpatialBridge()) { LLSpatialPartition* part = drawable->asPartition(); if (!part) { llerrs << "Drawable reports it is a spatial bridge but not a partition." << llendl; } LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0); group->validate(); }*/ } for (U32 i = 0; i < mOctreeNode->getChildCount(); ++i) { LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(i)->getListener(0); group->validate(); //ensure all children are enclosed in this node LLVector4a center = group->mBounds[0]; LLVector4a size = group->mBounds[1]; LLVector4a min; min.setSub(center, size); LLVector4a max; max.setAdd(center, size); for (U32 j = 0; j < 3; j++) { sg_assert(min[j] >= myMin[j]-0.02f); sg_assert(max[j] <= myMax[j]+0.02f); } } #endif } void LLSpatialGroup::checkStates() { #if LL_OCTREE_PARANOIA_CHECK //LLOctreeStateCheck checker; //checker.traverse(mOctreeNode); #endif } void LLSpatialGroup::validateDrawMap() { #if LL_OCTREE_PARANOIA_CHECK for (draw_map_t::iterator i = mDrawMap.begin(); i != mDrawMap.end(); ++i) { LLSpatialGroup::drawmap_elem_t& draw_vec = i->second; for (drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j) { LLDrawInfo& params = **j; params.validate(); } } #endif } BOOL LLSpatialGroup::updateInGroup(LLDrawable *drawablep, BOOL immediate) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); drawablep->updateSpatialExtents(); OctreeNode* parent = mOctreeNode->getOctParent(); if (mOctreeNode->isInside(drawablep->getPositionGroup()) && (mOctreeNode->contains(drawablep) || (drawablep->getBinRadius() > mOctreeNode->getSize()[0] && parent && parent->getElementCount() >= gOctreeMaxCapacity))) { unbound(); setState(OBJECT_DIRTY); //setState(GEOM_DIRTY); return TRUE; } return FALSE; } BOOL LLSpatialGroup::addObject(LLDrawable *drawablep, BOOL add_all, BOOL from_octree) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); if (!from_octree) { mOctreeNode->insert(drawablep); } else { drawablep->setSpatialGroup(this); setState(OBJECT_DIRTY | GEOM_DIRTY); setOcclusionState(LLSpatialGroup::DISCARD_QUERY, LLSpatialGroup::STATE_MODE_ALL_CAMERAS); gPipeline.markRebuild(this, TRUE); if (drawablep->isSpatialBridge()) { mBridgeList.push_back((LLSpatialBridge*) drawablep); } if (drawablep->getRadius() > 1.f) { setState(IMAGE_DIRTY); } } return TRUE; } void LLSpatialGroup::rebuildGeom() { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); if (!isDead()) { mSpatialPartition->rebuildGeom(this); if (isState(LLSpatialGroup::MESH_DIRTY)) { gPipeline.markMeshDirty(this); } } } void LLSpatialGroup::rebuildMesh() { if (!isDead()) { mSpatialPartition->rebuildMesh(this); } } static LLFastTimer::DeclareTimer FTM_REBUILD_VBO("VBO Rebuilt"); static LLFastTimer::DeclareTimer FTM_ADD_GEOMETRY_COUNT("Add Geometry"); static LLFastTimer::DeclareTimer FTM_CREATE_VB("Create VB"); static LLFastTimer::DeclareTimer FTM_GET_GEOMETRY("Get Geometry"); void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group) { if (group->isDead() || !group->isState(LLSpatialGroup::GEOM_DIRTY)) { return; } if (group->changeLOD()) { group->mLastUpdateDistance = group->mDistance; group->mLastUpdateViewAngle = group->mViewAngle; } LLFastTimer ftm(FTM_REBUILD_VBO); group->clearDrawMap(); //get geometry count U32 index_count = 0; U32 vertex_count = 0; { LLFastTimer t(FTM_ADD_GEOMETRY_COUNT); addGeometryCount(group, vertex_count, index_count); } if (vertex_count > 0 && index_count > 0) { //create vertex buffer containing volume geometry for this node { LLFastTimer t(FTM_CREATE_VB); group->mBuilt = 1.f; if (group->mVertexBuffer.isNull() || !group->mVertexBuffer->isWriteable() || (group->mBufferUsage != group->mVertexBuffer->getUsage() && LLVertexBuffer::sEnableVBOs)) { group->mVertexBuffer = createVertexBuffer(mVertexDataMask, group->mBufferUsage); group->mVertexBuffer->allocateBuffer(vertex_count, index_count, true); stop_glerror(); } else { group->mVertexBuffer->resizeBuffer(vertex_count, index_count); stop_glerror(); } } { LLFastTimer t(FTM_GET_GEOMETRY); getGeometry(group); } } else { group->mVertexBuffer = NULL; group->mBufferMap.clear(); } group->mLastUpdateTime = gFrameTimeSeconds; group->clearState(LLSpatialGroup::GEOM_DIRTY); } void LLSpatialPartition::rebuildMesh(LLSpatialGroup* group) { } BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector4a& minOut, LLVector4a& maxOut) { const OctreeNode* node = mOctreeNode; if (node->isEmpty()) { //don't do anything if there are no objects if (empty && mOctreeNode->getParent()) { //only root is allowed to be empty OCT_ERRS << "Empty leaf found in octree." << llendl; } return FALSE; } LLVector4a& newMin = mObjectExtents[0]; LLVector4a& newMax = mObjectExtents[1]; if (isState(OBJECT_DIRTY)) { //calculate new bounding box clearState(OBJECT_DIRTY); //initialize bounding box to first element OctreeNode::const_element_iter i = node->getDataBegin(); LLDrawable* drawablep = *i; const LLVector4a* minMax = drawablep->getSpatialExtents(); newMin = minMax[0]; newMax = minMax[1]; for (++i; i != node->getDataEnd(); ++i) { drawablep = *i; minMax = drawablep->getSpatialExtents(); update_min_max(newMin, newMax, minMax[0]); update_min_max(newMin, newMax, minMax[1]); //bin up the object /*for (U32 i = 0; i < 3; i++) { if (minMax[0].mV[i] < newMin.mV[i]) { newMin.mV[i] = minMax[0].mV[i]; } if (minMax[1].mV[i] > newMax.mV[i]) { newMax.mV[i] = minMax[1].mV[i]; } }*/ } mObjectBounds[0].setAdd(newMin, newMax); mObjectBounds[0].mul(0.5f); mObjectBounds[1].setSub(newMax, newMin); mObjectBounds[1].mul(0.5f); } if (empty) { minOut = newMin; maxOut = newMax; } else { minOut.setMin(minOut, newMin); maxOut.setMax(maxOut, newMax); } return TRUE; } void LLSpatialGroup::unbound() { if (isState(DIRTY)) { return; } setState(DIRTY); //all the parent nodes need to rebound this child if (mOctreeNode) { OctreeNode* parent = (OctreeNode*) mOctreeNode->getParent(); while (parent != NULL) { LLSpatialGroup* group = (LLSpatialGroup*) parent->getListener(0); if (group->isState(DIRTY)) { return; } group->setState(DIRTY); parent = (OctreeNode*) parent->getParent(); } } } LLSpatialGroup* LLSpatialGroup::getParent() { if (isDead()) { return NULL; } if(!mOctreeNode) { return NULL; } OctreeNode* parent = mOctreeNode->getOctParent(); if (parent) { return (LLSpatialGroup*) parent->getListener(0); } return NULL; } BOOL LLSpatialGroup::removeObject(LLDrawable *drawablep, BOOL from_octree) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); unbound(); if (mOctreeNode && !from_octree) { if (!mOctreeNode->remove(drawablep)) { OCT_ERRS << "Could not remove drawable from spatial group" << llendl; } } else { drawablep->setSpatialGroup(NULL); setState(GEOM_DIRTY); gPipeline.markRebuild(this, TRUE); if (drawablep->isSpatialBridge()) { for (bridge_list_t::iterator i = mBridgeList.begin(); i != mBridgeList.end(); ++i) { if (*i == drawablep) { mBridgeList.erase(i); break; } } } if (getElementCount() == 0) { //delete draw map on last element removal since a rebuild might never happen clearDrawMap(); } } return TRUE; } void LLSpatialGroup::shift(const LLVector4a &offset) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); LLVector4a t = mOctreeNode->getCenter(); t.add(offset); mOctreeNode->setCenter(t); mOctreeNode->updateMinMax(); mBounds[0].add(offset); mExtents[0].add(offset); mExtents[1].add(offset); mObjectBounds[0].add(offset); mObjectExtents[0].add(offset); mObjectExtents[1].add(offset); if (!mSpatialPartition->mRenderByGroup) { setState(GEOM_DIRTY); gPipeline.markRebuild(this, TRUE); } } class LLSpatialSetState : public LLSpatialGroup::OctreeTraveler { public: U32 mState; LLSpatialSetState(U32 state) : mState(state) { } virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->setState(mState); } }; class LLSpatialSetStateDiff : public LLSpatialSetState { public: LLSpatialSetStateDiff(U32 state) : LLSpatialSetState(state) { } virtual void traverse(const LLSpatialGroup::OctreeNode* n) { LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0); if (!group->isState(mState)) { LLSpatialGroup::OctreeTraveler::traverse(n); } } }; void LLSpatialGroup::setState(U32 state) { mState |= state; llassert(state <= LLSpatialGroup::STATE_MASK); } void LLSpatialGroup::setState(U32 state, S32 mode) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); llassert(state <= LLSpatialGroup::STATE_MASK); if (mode > STATE_MODE_SINGLE) { if (mode == STATE_MODE_DIFF) { LLSpatialSetStateDiff setter(state); setter.traverse(mOctreeNode); } else { LLSpatialSetState setter(state); setter.traverse(mOctreeNode); } } else { mState |= state; } } class LLSpatialClearState : public LLSpatialGroup::OctreeTraveler { public: U32 mState; LLSpatialClearState(U32 state) : mState(state) { } virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->clearState(mState); } }; class LLSpatialClearStateDiff : public LLSpatialClearState { public: LLSpatialClearStateDiff(U32 state) : LLSpatialClearState(state) { } virtual void traverse(const LLSpatialGroup::OctreeNode* n) { LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0); if (group->isState(mState)) { LLSpatialGroup::OctreeTraveler::traverse(n); } } }; void LLSpatialGroup::clearState(U32 state) { llassert(state <= LLSpatialGroup::STATE_MASK); mState &= ~state; } void LLSpatialGroup::clearState(U32 state, S32 mode) { llassert(state <= LLSpatialGroup::STATE_MASK); LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); if (mode > STATE_MODE_SINGLE) { if (mode == STATE_MODE_DIFF) { LLSpatialClearStateDiff clearer(state); clearer.traverse(mOctreeNode); } else { LLSpatialClearState clearer(state); clearer.traverse(mOctreeNode); } } else { mState &= ~state; } } BOOL LLSpatialGroup::isState(U32 state) const { llassert(state <= LLSpatialGroup::STATE_MASK); return mState & state ? TRUE : FALSE; } //===================================== // Occlusion State Set/Clear //===================================== class LLSpatialSetOcclusionState : public LLSpatialGroup::OctreeTraveler { public: U32 mState; LLSpatialSetOcclusionState(U32 state) : mState(state) { } virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->setOcclusionState(mState); } }; class LLSpatialSetOcclusionStateDiff : public LLSpatialSetOcclusionState { public: LLSpatialSetOcclusionStateDiff(U32 state) : LLSpatialSetOcclusionState(state) { } virtual void traverse(const LLSpatialGroup::OctreeNode* n) { LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0); if (!group->isOcclusionState(mState)) { LLSpatialGroup::OctreeTraveler::traverse(n); } } }; void LLSpatialGroup::setOcclusionState(U32 state, S32 mode) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); if (mode > STATE_MODE_SINGLE) { if (mode == STATE_MODE_DIFF) { LLSpatialSetOcclusionStateDiff setter(state); setter.traverse(mOctreeNode); } else if (mode == STATE_MODE_BRANCH) { LLSpatialSetOcclusionState setter(state); setter.traverse(mOctreeNode); } else { for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) { mOcclusionState[i] |= state; if ((state & DISCARD_QUERY) && mOcclusionQuery[i]) { sQueryPool.release(mOcclusionQuery[i]); mOcclusionQuery[i] = 0; } } } } else { mOcclusionState[LLViewerCamera::sCurCameraID] |= state; if ((state & DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID]) { sQueryPool.release(mOcclusionQuery[LLViewerCamera::sCurCameraID]); mOcclusionQuery[LLViewerCamera::sCurCameraID] = 0; } } } class LLSpatialClearOcclusionState : public LLSpatialGroup::OctreeTraveler { public: U32 mState; LLSpatialClearOcclusionState(U32 state) : mState(state) { } virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->clearOcclusionState(mState); } }; class LLSpatialClearOcclusionStateDiff : public LLSpatialClearOcclusionState { public: LLSpatialClearOcclusionStateDiff(U32 state) : LLSpatialClearOcclusionState(state) { } virtual void traverse(const LLSpatialGroup::OctreeNode* n) { LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0); if (group->isOcclusionState(mState)) { LLSpatialGroup::OctreeTraveler::traverse(n); } } }; void LLSpatialGroup::clearOcclusionState(U32 state, S32 mode) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); if (mode > STATE_MODE_SINGLE) { if (mode == STATE_MODE_DIFF) { LLSpatialClearOcclusionStateDiff clearer(state); clearer.traverse(mOctreeNode); } else if (mode == STATE_MODE_BRANCH) { LLSpatialClearOcclusionState clearer(state); clearer.traverse(mOctreeNode); } else { for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) { mOcclusionState[i] &= ~state; } } } else { mOcclusionState[LLViewerCamera::sCurCameraID] &= ~state; } } //====================================== // Octree Listener Implementation //====================================== LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : mObjectBoxSize(1.f), mState(0), mGeometryBytes(0), mSurfaceArea(0.f), mBuilt(0.f), mOctreeNode(node), mSpatialPartition(part), mVertexBuffer(NULL), mBufferUsage(part->mBufferUsage), mDistance(0.f), mDepth(0.f), mLastUpdateDistance(-1.f), mLastUpdateTime(gFrameTimeSeconds), mAtlasList(4), mCurUpdatingTime(0), mCurUpdatingSlotp(NULL), mCurUpdatingTexture (NULL) { sNodeCount++; LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); mViewAngle.splat(0.f); mLastUpdateViewAngle.splat(-1.f); mExtents[0] = mExtents[1] = mObjectBounds[0] = mObjectBounds[0] = mObjectBounds[1] = mObjectExtents[0] = mObjectExtents[1] = mViewAngle; sg_assert(mOctreeNode->getListenerCount() == 0); mOctreeNode->addListener(this); setState(SG_INITIAL_STATE_MASK); gPipeline.markRebuild(this, TRUE); mBounds[0] = node->getCenter(); mBounds[1] = node->getSize(); part->mLODSeed = (part->mLODSeed+1)%part->mLODPeriod; mLODHash = part->mLODSeed; OctreeNode* oct_parent = node->getOctParent(); LLSpatialGroup* parent = oct_parent ? (LLSpatialGroup*) oct_parent->getListener(0) : NULL; for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) { mOcclusionQuery[i] = 0; mOcclusionIssued[i] = 0; mOcclusionState[i] = parent ? SG_STATE_INHERIT_MASK & parent->mOcclusionState[i] : 0; mVisible[i] = 0; } mRadius = 1; mPixelArea = 1024.f; } void LLSpatialGroup::updateDistance(LLCamera &camera) { if (LLViewerCamera::sCurCameraID != LLViewerCamera::CAMERA_WORLD) { llwarns << "Attempted to update distance for camera other than world camera!" << llendl; return; } #if !LL_RELEASE_FOR_DOWNLOAD if (isState(LLSpatialGroup::OBJECT_DIRTY)) { llerrs << "Spatial group dirty on distance update." << llendl; } #endif if (!isEmpty()) { mRadius = mSpatialPartition->mRenderByGroup ? mObjectBounds[1].getLength3().getF32() : (F32) mOctreeNode->getSize().getLength3().getF32(); mDistance = mSpatialPartition->calcDistance(this, camera); mPixelArea = mSpatialPartition->calcPixelArea(this, camera); } } F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera) { LLVector4a eye; LLVector4a origin; origin.load3(camera.getOrigin().mV); eye.setSub(group->mObjectBounds[0], origin); F32 dist = 0.f; if (group->mDrawMap.find(LLRenderPass::PASS_ALPHA) != group->mDrawMap.end()) { LLVector4a v = eye; dist = eye.getLength3().getF32(); eye.normalize3fast(); if (!group->isState(LLSpatialGroup::ALPHA_DIRTY)) { if (!group->mSpatialPartition->isBridge()) { LLVector4a view_angle = eye; LLVector4a diff; diff.setSub(view_angle, group->mLastUpdateViewAngle); if (diff.getLength3().getF32() > 0.64f) { group->mViewAngle = view_angle; group->mLastUpdateViewAngle = view_angle; //for occasional alpha sorting within the group //NOTE: If there is a trivial way to detect that alpha sorting here would not change the render order, //not setting this node to dirty would be a very good thing group->setState(LLSpatialGroup::ALPHA_DIRTY); gPipeline.markRebuild(group, FALSE); } } } //calculate depth of node for alpha sorting LLVector3 at = camera.getAtAxis(); LLVector4a ata; ata.load3(at.mV); LLVector4a t = ata; //front of bounding box t.mul(0.25f); t.mul(group->mObjectBounds[1]); v.sub(t); group->mDepth = v.dot3(ata).getF32(); } else { dist = eye.getLength3().getF32(); } if (dist < 16.f) { dist /= 16.f; dist *= dist; dist *= 16.f; } return dist; } F32 LLSpatialPartition::calcPixelArea(LLSpatialGroup* group, LLCamera& camera) { return LLPipeline::calcPixelArea(group->mObjectBounds[0], group->mObjectBounds[1], camera); } F32 LLSpatialGroup::getUpdateUrgency() const { if (!isVisible()) { return 0.f; } else { F32 time = gFrameTimeSeconds-mLastUpdateTime+4.f; return time + (mObjectBounds[1].dot3(mObjectBounds[1]).getF32()+1.f)/mDistance; } } BOOL LLSpatialGroup::needsUpdate() { return (LLDrawable::getCurrentFrame()%mSpatialPartition->mLODPeriod == mLODHash) ? TRUE : FALSE; } BOOL LLSpatialGroup::changeLOD() { if (isState(ALPHA_DIRTY | OBJECT_DIRTY)) { ///a rebuild is going to happen, update distance and LoD return TRUE; } if (mSpatialPartition->mSlopRatio > 0.f) { F32 ratio = (mDistance - mLastUpdateDistance)/(llmax(mLastUpdateDistance, mRadius)); if (fabsf(ratio) >= mSpatialPartition->mSlopRatio) { return TRUE; } if (mDistance > mRadius*2.f) { return FALSE; } } if (needsUpdate()) { return TRUE; } return FALSE; } void LLSpatialGroup::handleInsertion(const TreeNode* node, LLDrawable* drawablep) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); addObject(drawablep, FALSE, TRUE); unbound(); setState(OBJECT_DIRTY); } void LLSpatialGroup::handleRemoval(const TreeNode* node, LLDrawable* drawable) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); removeObject(drawable, TRUE); setState(OBJECT_DIRTY); } void LLSpatialGroup::handleDestruction(const TreeNode* node) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); setState(DEAD); for (element_iter i = getDataBegin(); i != getDataEnd(); ++i) { LLDrawable* drawable = *i; if (drawable->getSpatialGroup() == this) { drawable->setSpatialGroup(NULL); } } //clean up avatar attachment stats LLSpatialBridge* bridge = mSpatialPartition->asBridge(); if (bridge) { if (bridge->mAvatar.notNull()) { bridge->mAvatar->mAttachmentGeometryBytes -= mGeometryBytes; bridge->mAvatar->mAttachmentSurfaceArea -= mSurfaceArea; } } clearDrawMap(); mVertexBuffer = NULL; mBufferMap.clear(); sZombieGroups++; mOctreeNode = NULL; } void LLSpatialGroup::handleStateChange(const TreeNode* node) { //drop bounding box upon state change if (mOctreeNode != node) { mOctreeNode = (OctreeNode*) node; } unbound(); } void LLSpatialGroup::handleChildAddition(const OctreeNode* parent, OctreeNode* child) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); if (child->getListenerCount() == 0) { new LLSpatialGroup(child, mSpatialPartition); } else { OCT_ERRS << "LLSpatialGroup redundancy detected." << llendl; } unbound(); assert_states_valid(this); } void LLSpatialGroup::handleChildRemoval(const OctreeNode* parent, const OctreeNode* child) { unbound(); } void LLSpatialGroup::destroyGL(bool keep_occlusion) { setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::IMAGE_DIRTY); if (!keep_occlusion) { //going to need a rebuild gPipeline.markRebuild(this, TRUE); } mLastUpdateTime = gFrameTimeSeconds; mVertexBuffer = NULL; mBufferMap.clear(); clearDrawMap(); if (!keep_occlusion) { for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) { if (mOcclusionQuery[i]) { sQueryPool.release(mOcclusionQuery[i]); mOcclusionQuery[i] = 0; } } } for (LLSpatialGroup::element_iter i = getDataBegin(); i != getDataEnd(); ++i) { LLDrawable* drawable = *i; for (S32 j = 0; j < drawable->getNumFaces(); j++) { LLFace* facep = drawable->getFace(j); if (facep) { facep->clearVertexBuffer(); } } } } BOOL LLSpatialGroup::rebound() { if (!isState(DIRTY)) { //return TRUE if we're not empty return TRUE; } if (mOctreeNode->getChildCount() == 1 && mOctreeNode->getElementCount() == 0) { LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0); group->rebound(); //copy single child's bounding box mBounds[0] = group->mBounds[0]; mBounds[1] = group->mBounds[1]; mExtents[0] = group->mExtents[0]; mExtents[1] = group->mExtents[1]; group->setState(SKIP_FRUSTUM_CHECK); } else if (mOctreeNode->isLeaf()) { //copy object bounding box if this is a leaf boundObjects(TRUE, mExtents[0], mExtents[1]); mBounds[0] = mObjectBounds[0]; mBounds[1] = mObjectBounds[1]; } else { LLVector4a& newMin = mExtents[0]; LLVector4a& newMax = mExtents[1]; LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0); group->clearState(SKIP_FRUSTUM_CHECK); group->rebound(); //initialize to first child newMin = group->mExtents[0]; newMax = group->mExtents[1]; //first, rebound children for (U32 i = 1; i < mOctreeNode->getChildCount(); i++) { group = (LLSpatialGroup*) mOctreeNode->getChild(i)->getListener(0); group->clearState(SKIP_FRUSTUM_CHECK); group->rebound(); const LLVector4a& max = group->mExtents[1]; const LLVector4a& min = group->mExtents[0]; newMax.setMax(newMax, max); newMin.setMin(newMin, min); } boundObjects(FALSE, newMin, newMax); mBounds[0].setAdd(newMin, newMax); mBounds[0].mul(0.5f); mBounds[1].setSub(newMax, newMin); mBounds[1].mul(0.5f); } clearState(DIRTY); return TRUE; } static LLFastTimer::DeclareTimer FTM_OCCLUSION_READBACK("Readback Occlusion"); static LLFastTimer::DeclareTimer FTM_OCCLUSION_WAIT("Occlusion Wait"); void LLSpatialGroup::checkOcclusion() { if (LLPipeline::sUseOcclusion > 1) { LLFastTimer t(FTM_OCCLUSION_READBACK); LLSpatialGroup* parent = getParent(); if (parent && parent->isOcclusionState(LLSpatialGroup::OCCLUDED)) { //if the parent has been marked as occluded, the child is implicitly occluded clearOcclusionState(QUERY_PENDING | DISCARD_QUERY); } else if (isOcclusionState(QUERY_PENDING)) { //otherwise, if a query is pending, read it back GLuint available = 0; if (mOcclusionQuery[LLViewerCamera::sCurCameraID]) { glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available); static LLCachedControl wait_for_query(gSavedSettings, "RenderSynchronousOcclusion"); if (wait_for_query && mOcclusionIssued[LLViewerCamera::sCurCameraID] < gFrameCount) { //query was issued last frame, wait until it's available S32 max_loop = 1024; LLFastTimer t(FTM_OCCLUSION_WAIT); while (!available && max_loop-- > 0) { F32 max_time = llmin(gFrameIntervalSeconds*10.f, 1.f); //do some usefu work while we wait LLAppViewer::getTextureCache()->update(max_time); // unpauses the texture cache thread LLAppViewer::getImageDecodeThread()->update(max_time); // unpauses the image thread LLAppViewer::getTextureFetch()->update(max_time); // unpauses the texture fetch thread glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available); } } } else { available = 1; } if (available) { //result is available, read it back, otherwise wait until next frame GLuint res = 1; if (!isOcclusionState(DISCARD_QUERY) && mOcclusionQuery[LLViewerCamera::sCurCameraID]) { glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &res); #if LL_TRACK_PENDING_OCCLUSION_QUERIES sPendingQueries.erase(mOcclusionQuery[LLViewerCamera::sCurCameraID]); #endif } else if (mOcclusionQuery[LLViewerCamera::sCurCameraID]) { //delete the query to avoid holding onto hundreds of pending queries sQueryPool.release(mOcclusionQuery[LLViewerCamera::sCurCameraID]); mOcclusionQuery[LLViewerCamera::sCurCameraID] = 0; } if (isOcclusionState(DISCARD_QUERY)) { res = 2; } if (res > 0) { assert_states_valid(this); clearOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF); assert_states_valid(this); } else { assert_states_valid(this); setOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF); assert_states_valid(this); } clearOcclusionState(QUERY_PENDING | DISCARD_QUERY); } } else if (mSpatialPartition->isOcclusionEnabled() && isOcclusionState(LLSpatialGroup::OCCLUDED)) { //check occlusion has been issued for occluded node that has not had a query issued assert_states_valid(this); clearOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF); assert_states_valid(this); } } } static LLFastTimer::DeclareTimer FTM_PUSH_OCCLUSION_VERTS("Push Occlusion"); static LLFastTimer::DeclareTimer FTM_SET_OCCLUSION_STATE("Occlusion State"); static LLFastTimer::DeclareTimer FTM_OCCLUSION_EARLY_FAIL("Occlusion Early Fail"); static LLFastTimer::DeclareTimer FTM_OCCLUSION_ALLOCATE("Allocate"); static LLFastTimer::DeclareTimer FTM_OCCLUSION_BUILD("Build"); static LLFastTimer::DeclareTimer FTM_OCCLUSION_BEGIN_QUERY("Begin Query"); static LLFastTimer::DeclareTimer FTM_OCCLUSION_END_QUERY("End Query"); static LLFastTimer::DeclareTimer FTM_OCCLUSION_SET_BUFFER("Set Buffer"); static LLFastTimer::DeclareTimer FTM_OCCLUSION_DRAW_WATER("Draw Water"); static LLFastTimer::DeclareTimer FTM_OCCLUSION_DRAW("Draw"); void LLSpatialGroup::doOcclusion(LLCamera* camera) { if (mSpatialPartition->isOcclusionEnabled() && LLPipeline::sUseOcclusion > 1) { // Don't cull hole/edge water, unless we have the GL_ARB_depth_clamp extension if (earlyFail(camera, this)) { LLFastTimer t(FTM_OCCLUSION_EARLY_FAIL); setOcclusionState(LLSpatialGroup::DISCARD_QUERY); assert_states_valid(this); clearOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF); assert_states_valid(this); } else { if (!isOcclusionState(QUERY_PENDING) || isOcclusionState(DISCARD_QUERY)) { { //no query pending, or previous query to be discarded LLFastTimer t(FTM_RENDER_OCCLUSION); if (!mOcclusionQuery[LLViewerCamera::sCurCameraID]) { LLFastTimer t(FTM_OCCLUSION_ALLOCATE); mOcclusionQuery[LLViewerCamera::sCurCameraID] = sQueryPool.allocate(); } // Depth clamp all water to avoid it being culled as a result of being // behind the far clip plane, and in the case of edge water to avoid // it being culled while still visible. bool const use_depth_clamp = gGLManager.mHasDepthClamp && (mSpatialPartition->mDrawableType == LLDrawPool::POOL_WATER || mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER); LLGLEnable clamp(use_depth_clamp ? GL_DEPTH_CLAMP : 0); #if !LL_DARWIN U32 mode = gGLManager.mHasOcclusionQuery2 ? GL_ANY_SAMPLES_PASSED : GL_SAMPLES_PASSED_ARB; #else U32 mode = GL_SAMPLES_PASSED_ARB; #endif #if LL_TRACK_PENDING_OCCLUSION_QUERIES sPendingQueries.insert(mOcclusionQuery[LLViewerCamera::sCurCameraID]); #endif { LLFastTimer t(FTM_PUSH_OCCLUSION_VERTS); //store which frame this query was issued on mOcclusionIssued[LLViewerCamera::sCurCameraID] = gFrameCount; { LLFastTimer t(FTM_OCCLUSION_BEGIN_QUERY); glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]); } LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; llassert(shader); shader->uniform3fv(LLShaderMgr::BOX_CENTER, 1, mBounds[0].getF32ptr()); shader->uniform3f(LLShaderMgr::BOX_SIZE, mBounds[1][0]+SG_OCCLUSION_FUDGE, mBounds[1][1]+SG_OCCLUSION_FUDGE, mBounds[1][2]+SG_OCCLUSION_FUDGE); if (!use_depth_clamp && mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER) { LLFastTimer t(FTM_OCCLUSION_DRAW_WATER); LLGLSquashToFarClip squash(glh_get_current_projection(), 1); if (camera->getOrigin().isExactlyZero()) { //origin is invalid, draw entire box gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0); gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8); } else { gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0])); } } else { LLFastTimer t(FTM_OCCLUSION_DRAW); if (camera->getOrigin().isExactlyZero()) { //origin is invalid, draw entire box gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0); gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8); } else { gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0])); } } { LLFastTimer t(FTM_OCCLUSION_END_QUERY); glEndQueryARB(mode); } } } { LLFastTimer t(FTM_SET_OCCLUSION_STATE); setOcclusionState(LLSpatialGroup::QUERY_PENDING); clearOcclusionState(LLSpatialGroup::DISCARD_QUERY); } } } } } //============================================== LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 buffer_usage) : mRenderByGroup(render_by_group), mBridge(NULL) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); mOcclusionEnabled = TRUE; mDrawableType = 0; mPartitionType = LLViewerRegion::PARTITION_NONE; mLODSeed = 0; mLODPeriod = 1; mVertexDataMask = data_mask; mBufferUsage = buffer_usage; mDepthMask = FALSE; mSlopRatio = 0.25f; mInfiniteFarClip = FALSE; LLVector4a center, size; center.splat(0.f); size.splat(1.f); mOctree = new LLSpatialGroup::OctreeRoot(center,size, NULL); new LLSpatialGroup(mOctree, this); } LLSpatialPartition::~LLSpatialPartition() { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); delete mOctree; mOctree = NULL; } LLSpatialGroup *LLSpatialPartition::put(LLDrawable *drawablep, BOOL was_visible) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); drawablep->updateSpatialExtents(); //keep drawable from being garbage collected LLPointer ptr = drawablep; assert_octree_valid(mOctree); mOctree->insert(drawablep); assert_octree_valid(mOctree); LLSpatialGroup* group = drawablep->getSpatialGroup(); if (group && was_visible && group->isOcclusionState(LLSpatialGroup::QUERY_PENDING)) { group->setOcclusionState(LLSpatialGroup::DISCARD_QUERY, LLSpatialGroup::STATE_MODE_ALL_CAMERAS); } return group; } BOOL LLSpatialPartition::remove(LLDrawable *drawablep, LLSpatialGroup *curp) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); drawablep->setSpatialGroup(NULL); if (!curp->removeObject(drawablep)) { OCT_ERRS << "Failed to remove drawable from octree!" << llendl; } assert_octree_valid(mOctree); return TRUE; } void LLSpatialPartition::move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); // sanity check submitted by open source user bushing Spatula // who was seeing crashing here. (See VWR-424 reported by Bunny Mayne) if (!drawablep) { OCT_ERRS << "LLSpatialPartition::move was passed a bad drawable." << llendl; return; } BOOL was_visible = curp ? curp->isVisible() : FALSE; if (curp && curp->mSpatialPartition != this) { //keep drawable from being garbage collected LLPointer ptr = drawablep; if (curp->mSpatialPartition->remove(drawablep, curp)) { put(drawablep, was_visible); return; } else { OCT_ERRS << "Drawable lost between spatial partitions on outbound transition." << llendl; } } if (curp && curp->updateInGroup(drawablep, immediate)) { // Already updated, don't need to do anything assert_octree_valid(mOctree); return; } //keep drawable from being garbage collected LLPointer ptr = drawablep; if (curp && !remove(drawablep, curp)) { OCT_ERRS << "Move couldn't find existing spatial group!" << llendl; } put(drawablep, was_visible); } class LLSpatialShift : public LLSpatialGroup::OctreeTraveler { public: const LLVector4a& mOffset; LLSpatialShift(const LLVector4a& offset) : mOffset(offset) { } virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->shift(mOffset); } }; void LLSpatialPartition::shift(const LLVector4a &offset) { //shift octree node bounding boxes by offset LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); LLSpatialShift shifter(offset); shifter.traverse(mOctree); } class LLOctreeCull : public LLSpatialGroup::OctreeTraveler { public: LLOctreeCull(LLCamera* camera) : mCamera(camera), mRes(0) { } virtual bool earlyFail(LLSpatialGroup* group) { group->checkOcclusion(); if (group->mOctreeNode->getParent() && //never occlusion cull the root node LLPipeline::sUseOcclusion && //ignore occlusion if disabled group->isOcclusionState(LLSpatialGroup::OCCLUDED)) { gPipeline.markOccluder(group); return true; } return false; } virtual void traverse(const LLSpatialGroup::OctreeNode* n) { LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0); if (earlyFail(group)) { return; } if (mRes == 2 || (mRes && group->isState(LLSpatialGroup::SKIP_FRUSTUM_CHECK))) { //fully in, just add everything LLSpatialGroup::OctreeTraveler::traverse(n); } else { mRes = frustumCheck(group); if (mRes) { //at least partially in, run on down LLSpatialGroup::OctreeTraveler::traverse(n); } mRes = 0; } } virtual S32 frustumCheck(const LLSpatialGroup* group) { S32 res = mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]); if (res != 0) { res = llmin(res, AABBSphereIntersect(group->mExtents[0], group->mExtents[1], mCamera->getOrigin(), mCamera->mFrustumCornerDist)); } return res; } virtual S32 frustumCheckObjects(const LLSpatialGroup* group) { S32 res = mCamera->AABBInFrustumNoFarClip(group->mObjectBounds[0], group->mObjectBounds[1]); if (res != 0) { res = llmin(res, AABBSphereIntersect(group->mObjectExtents[0], group->mObjectExtents[1], mCamera->getOrigin(), mCamera->mFrustumCornerDist)); } return res; } virtual bool checkObjects(const LLSpatialGroup::OctreeNode* branch, const LLSpatialGroup* group) { if (branch->getElementCount() == 0) //no elements { return false; } else if (branch->getChildCount() == 0) //leaf state, already checked tightest bounding box { return true; } else if (mRes == 1 && !frustumCheckObjects(group)) //no objects in frustum { return false; } return true; } virtual void preprocess(LLSpatialGroup* group) { } virtual void processGroup(LLSpatialGroup* group) { if (group->needsUpdate() || group->mVisible[LLViewerCamera::sCurCameraID] < LLDrawable::getCurrentFrame() - 1) { group->doOcclusion(mCamera); } gPipeline.markNotCulled(group, *mCamera); } virtual void visit(const LLSpatialGroup::OctreeNode* branch) { LLSpatialGroup* group = (LLSpatialGroup*) branch->getListener(0); preprocess(group); if (checkObjects(branch, group)) { processGroup(group); } } LLCamera *mCamera; S32 mRes; }; class LLOctreeCullNoFarClip : public LLOctreeCull { public: LLOctreeCullNoFarClip(LLCamera* camera) : LLOctreeCull(camera) { } virtual S32 frustumCheck(const LLSpatialGroup* group) { return mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]); } virtual S32 frustumCheckObjects(const LLSpatialGroup* group) { S32 res = mCamera->AABBInFrustumNoFarClip(group->mObjectBounds[0], group->mObjectBounds[1]); return res; } }; class LLOctreeCullShadow : public LLOctreeCull { public: LLOctreeCullShadow(LLCamera* camera) : LLOctreeCull(camera) { } virtual S32 frustumCheck(const LLSpatialGroup* group) { return mCamera->AABBInFrustum(group->mBounds[0], group->mBounds[1]); } virtual S32 frustumCheckObjects(const LLSpatialGroup* group) { return mCamera->AABBInFrustum(group->mObjectBounds[0], group->mObjectBounds[1]); } }; class LLOctreeCullVisExtents: public LLOctreeCullShadow { public: LLOctreeCullVisExtents(LLCamera* camera, LLVector4a& min, LLVector4a& max) : LLOctreeCullShadow(camera), mMin(min), mMax(max), mEmpty(TRUE) { } virtual bool earlyFail(LLSpatialGroup* group) { if (group->mOctreeNode->getParent() && //never occlusion cull the root node LLPipeline::sUseOcclusion && //ignore occlusion if disabled group->isOcclusionState(LLSpatialGroup::OCCLUDED)) { return true; } return false; } virtual void traverse(const LLSpatialGroup::OctreeNode* n) { LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0); if (earlyFail(group)) { return; } if ((mRes && group->isState(LLSpatialGroup::SKIP_FRUSTUM_CHECK)) || mRes == 2) { //don't need to do frustum check LLSpatialGroup::OctreeTraveler::traverse(n); } else { mRes = frustumCheck(group); if (mRes) { //at least partially in, run on down LLSpatialGroup::OctreeTraveler::traverse(n); } mRes = 0; } } virtual void processGroup(LLSpatialGroup* group) { llassert(!group->isState(LLSpatialGroup::DIRTY) && !group->isEmpty()) if (mRes < 2) { if (mCamera->AABBInFrustum(group->mObjectBounds[0], group->mObjectBounds[1]) > 0) { mEmpty = FALSE; update_min_max(mMin, mMax, group->mObjectExtents[0]); update_min_max(mMin, mMax, group->mObjectExtents[1]); } } else { mEmpty = FALSE; update_min_max(mMin, mMax, group->mExtents[0]); update_min_max(mMin, mMax, group->mExtents[1]); } } BOOL mEmpty; LLVector4a& mMin; LLVector4a& mMax; }; class LLOctreeCullDetectVisible: public LLOctreeCullShadow { public: LLOctreeCullDetectVisible(LLCamera* camera) : LLOctreeCullShadow(camera), mResult(FALSE) { } virtual bool earlyFail(LLSpatialGroup* group) { if (mResult || //already found a node, don't check any more (group->mOctreeNode->getParent() && //never occlusion cull the root node LLPipeline::sUseOcclusion && //ignore occlusion if disabled group->isOcclusionState(LLSpatialGroup::OCCLUDED))) { return true; } return false; } virtual void processGroup(LLSpatialGroup* group) { if (group->isVisible()) { mResult = TRUE; } } BOOL mResult; }; class LLOctreeSelect : public LLOctreeCull { public: LLOctreeSelect(LLCamera* camera, std::vector* results) : LLOctreeCull(camera), mResults(results) { } virtual bool earlyFail(LLSpatialGroup* group) { return false; } virtual void preprocess(LLSpatialGroup* group) { } virtual void processGroup(LLSpatialGroup* group) { LLSpatialGroup::OctreeNode* branch = group->mOctreeNode; for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getDataBegin(); i != branch->getDataEnd(); ++i) { LLDrawable* drawable = *i; if (!drawable->isDead()) { if (drawable->isSpatialBridge()) { drawable->setVisible(*mCamera, mResults, TRUE); } else { mResults->push_back(drawable); } } } } std::vector* mResults; }; void drawBox(const LLVector3& c, const LLVector3& r) { LLVertexBuffer::unbind(); gGL.begin(LLRender::TRIANGLE_STRIP); //left front gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV); //right front gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,-1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,1))).mV); //right back gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,-1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,1))).mV); //left back gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,-1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,1))).mV); //left front gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV); gGL.end(); //bottom gGL.begin(LLRender::TRIANGLE_STRIP); gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,-1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,-1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,-1))).mV); gGL.end(); //top gGL.begin(LLRender::TRIANGLE_STRIP); gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,1))).mV); gGL.end(); } void drawBox(const LLVector4a& c, const LLVector4a& r) { drawBox(reinterpret_cast(c), reinterpret_cast(r)); } void drawBoxOutline(const LLVector3& pos, const LLVector3& size) { LLVector3 v1 = size.scaledVec(LLVector3( 1, 1,1)); LLVector3 v2 = size.scaledVec(LLVector3(-1, 1,1)); LLVector3 v3 = size.scaledVec(LLVector3(-1,-1,1)); LLVector3 v4 = size.scaledVec(LLVector3( 1,-1,1)); gGL.begin(LLRender::LINES); //top gGL.vertex3fv((pos+v1).mV); gGL.vertex3fv((pos+v2).mV); gGL.vertex3fv((pos+v2).mV); gGL.vertex3fv((pos+v3).mV); gGL.vertex3fv((pos+v3).mV); gGL.vertex3fv((pos+v4).mV); gGL.vertex3fv((pos+v4).mV); gGL.vertex3fv((pos+v1).mV); //bottom gGL.vertex3fv((pos-v1).mV); gGL.vertex3fv((pos-v2).mV); gGL.vertex3fv((pos-v2).mV); gGL.vertex3fv((pos-v3).mV); gGL.vertex3fv((pos-v3).mV); gGL.vertex3fv((pos-v4).mV); gGL.vertex3fv((pos-v4).mV); gGL.vertex3fv((pos-v1).mV); //right gGL.vertex3fv((pos+v1).mV); gGL.vertex3fv((pos-v3).mV); gGL.vertex3fv((pos+v4).mV); gGL.vertex3fv((pos-v2).mV); //left gGL.vertex3fv((pos+v2).mV); gGL.vertex3fv((pos-v4).mV); gGL.vertex3fv((pos+v3).mV); gGL.vertex3fv((pos-v1).mV); gGL.end(); } void drawBoxOutline(const LLVector4a& pos, const LLVector4a& size) { drawBoxOutline(reinterpret_cast(pos), reinterpret_cast(size)); } class LLOctreeDirty : public LLOctreeTraveler { public: virtual void visit(const LLOctreeNode* state) { LLSpatialGroup* group = (LLSpatialGroup*) state->getListener(0); group->destroyGL(); for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) { LLDrawable* drawable = *i; if (drawable->getVObj().notNull() && !group->mSpatialPartition->mRenderByGroup) { gPipeline.markRebuild(drawable, LLDrawable::REBUILD_ALL, TRUE); } } for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i) { LLSpatialBridge* bridge = *i; traverse(bridge->mOctree); } } }; void LLSpatialPartition::restoreGL() { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); } void LLSpatialPartition::resetVertexBuffers() { LLOctreeDirty dirty; dirty.traverse(mOctree); } BOOL LLSpatialPartition::isOcclusionEnabled() { return mOcclusionEnabled || LLPipeline::sUseOcclusion > 2; } BOOL LLSpatialPartition::getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax) { LLVector4a visMina, visMaxa; visMina.load3(visMin.mV); visMaxa.load3(visMax.mV); { LLFastTimer ftm(FTM_CULL_REBOUND); LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0); group->rebound(); } LLOctreeCullVisExtents vis(&camera, visMina, visMaxa); vis.traverse(mOctree); visMin.set(visMina.getF32ptr()); visMax.set(visMaxa.getF32ptr()); return vis.mEmpty; } BOOL LLSpatialPartition::visibleObjectsInFrustum(LLCamera& camera) { LLOctreeCullDetectVisible vis(&camera); vis.traverse(mOctree); return vis.mResult; } S32 LLSpatialPartition::cull(LLCamera &camera, std::vector* results, BOOL for_select) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); #if LL_OCTREE_PARANOIA_CHECK ((LLSpatialGroup*)mOctree->getListener(0))->checkStates(); #endif { LLFastTimer ftm(FTM_CULL_REBOUND); LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0); group->rebound(); } #if LL_OCTREE_PARANOIA_CHECK ((LLSpatialGroup*)mOctree->getListener(0))->validate(); #endif if (for_select) { LLOctreeSelect selecter(&camera, results); selecter.traverse(mOctree); } else if (LLPipeline::sShadowRender) { LLFastTimer ftm(FTM_FRUSTUM_CULL); LLOctreeCullShadow culler(&camera); culler.traverse(mOctree); } else if (mInfiniteFarClip || !LLPipeline::sUseFarClip) { LLFastTimer ftm(FTM_FRUSTUM_CULL); LLOctreeCullNoFarClip culler(&camera); culler.traverse(mOctree); } else { LLFastTimer ftm(FTM_FRUSTUM_CULL); LLOctreeCull culler(&camera); culler.traverse(mOctree); } return 0; } BOOL earlyFail(LLCamera* camera, LLSpatialGroup* group) { if (camera->getOrigin().isExactlyZero()) { return FALSE; } const F32 vel = SG_OCCLUSION_FUDGE*2.f; LLVector4a fudge; fudge.splat(vel); const LLVector4a& c = group->mBounds[0]; LLVector4a r; r.setAdd(group->mBounds[1], fudge); /*if (r.magVecSquared() > 1024.0*1024.0) { return TRUE; }*/ LLVector4a e; e.load3(camera->getOrigin().mV); LLVector4a min; min.setSub(c,r); LLVector4a max; max.setAdd(c,r); S32 lt = e.lessThan(min).getGatheredBits() & 0x7; if (lt) { return FALSE; } S32 gt = e.greaterThan(max).getGatheredBits() & 0x7; if (gt) { return FALSE; } return TRUE; } void pushVerts(LLDrawInfo* params, U32 mask) { LLRenderPass::applyModelMatrix(*params); params->mVertexBuffer->setBuffer(mask); params->mVertexBuffer->drawRange(params->mParticle ? LLRender::POINTS : LLRender::TRIANGLES, params->mStart, params->mEnd, params->mCount, params->mOffset); } void pushVerts(LLSpatialGroup* group, U32 mask) { LLDrawInfo* params = NULL; for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) { for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j) { params = *j; pushVerts(params, mask); } } } void pushVerts(LLFace* face, U32 mask) { if (face) { llassert(face->verify()); LLVertexBuffer* buffer = face->getVertexBuffer(); if (buffer && (face->getGeomCount() >= 3)) { buffer->setBuffer(mask); U16 start = face->getGeomStart(); U16 end = start + face->getGeomCount()-1; U32 count = face->getIndicesCount(); U16 offset = face->getIndicesStart(); buffer->drawRange(LLRender::TRIANGLES, start, end, count, offset); } } } void pushVerts(LLDrawable* drawable, U32 mask) { for (S32 i = 0; i < drawable->getNumFaces(); ++i) { pushVerts(drawable->getFace(i), mask); } } void pushVerts(LLVolume* volume) { LLVertexBuffer::unbind(); for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) { const LLVolumeFace& face = volume->getVolumeFace(i); LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, NULL, face.mNumIndices, face.mIndices); } } void pushBufferVerts(LLVertexBuffer* buffer, U32 mask) { if (buffer) { buffer->setBuffer(mask); buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); } } void pushBufferVerts(LLSpatialGroup* group, U32 mask) { if (group->mSpatialPartition->mRenderByGroup) { if (!group->mDrawMap.empty()) { LLDrawInfo* params = *(group->mDrawMap.begin()->second.begin()); LLRenderPass::applyModelMatrix(*params); pushBufferVerts(group->mVertexBuffer, mask); for (LLSpatialGroup::buffer_map_t::iterator i = group->mBufferMap.begin(); i != group->mBufferMap.end(); ++i) { for (LLSpatialGroup::buffer_texture_map_t::iterator j = i->second.begin(); j != i->second.end(); ++j) { for (LLSpatialGroup::buffer_list_t::iterator k = j->second.begin(); k != j->second.end(); ++k) { pushBufferVerts(*k, mask); } } } } } else { drawBox(group->mBounds[0], group->mBounds[1]); } } void pushVertsColorCoded(LLSpatialGroup* group, U32 mask) { LLDrawInfo* params = NULL; LLColor4 colors[] = { LLColor4::green, LLColor4::green1, LLColor4::green2, LLColor4::green3, LLColor4::green4, LLColor4::green5, LLColor4::green6 }; static const U32 col_count = LL_ARRAY_SIZE(colors); U32 col = 0; for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) { for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j) { params = *j; LLRenderPass::applyModelMatrix(*params); gGL.diffuseColor4f(colors[col].mV[0], colors[col].mV[1], colors[col].mV[2], 0.5f); params->mVertexBuffer->setBuffer(mask); params->mVertexBuffer->drawRange(params->mParticle ? LLRender::POINTS : LLRender::TRIANGLES, params->mStart, params->mEnd, params->mCount, params->mOffset); col = (col+1)%col_count; } } } void renderOctree(LLSpatialGroup* group) { //render solid object bounding box, color //coded by buffer usage and activity gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); LLVector4 col; if (group->mBuilt > 0.f) { group->mBuilt -= 2.f * gFrameIntervalSeconds; if (group->mBufferUsage == GL_STATIC_DRAW_ARB) { col.setVec(1.0f, 0, 0, group->mBuilt*0.5f); } else { col.setVec(0.1f,0.1f,1,0.1f); //col.setVec(1.0f, 1.0f, 0, sinf(group->mBuilt*3.14159f)*0.5f); } if (group->mBufferUsage != GL_STATIC_DRAW_ARB) { LLGLDepthTest gl_depth(FALSE, FALSE); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); gGL.diffuseColor4f(1,0,0,group->mBuilt); gGL.flush(); glLineWidth(5.f); drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]); gGL.flush(); glLineWidth(1.f); gGL.flush(); for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) { LLDrawable* drawable = *i; if (!group->mSpatialPartition->isBridge()) { gGL.pushMatrix(); LLVector3 trans = drawable->getRegion()->getOriginAgent(); gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); } for (S32 j = 0; j < drawable->getNumFaces(); j++) { LLFace* face = drawable->getFace(j); if (face && face->getVertexBuffer()) { if (gFrameTimeSeconds - face->mLastUpdateTime < 0.5f) { gGL.diffuseColor4f(0, 1, 0, group->mBuilt); } else if (gFrameTimeSeconds - face->mLastMoveTime < 0.5f) { gGL.diffuseColor4f(1, 0, 0, group->mBuilt); } else { continue; } face->getVertexBuffer()->setBuffer(LLVertexBuffer::MAP_VERTEX); //drawBox((face->mExtents[0] + face->mExtents[1])*0.5f, // (face->mExtents[1]-face->mExtents[0])*0.5f); face->getVertexBuffer()->draw(LLRender::TRIANGLES, face->getIndicesCount(), face->getIndicesStart()); } } if (!group->mSpatialPartition->isBridge()) { gGL.popMatrix(); } } glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); gGL.diffuseColor4f(1,1,1,1); } } else { if (group->mBufferUsage == GL_STATIC_DRAW_ARB && !group->isEmpty() && group->mSpatialPartition->mRenderByGroup) { col.setVec(0.8f, 0.4f, 0.1f, 0.1f); } else { col.setVec(0.1f, 0.1f, 1.f, 0.1f); } } gGL.diffuseColor4fv(col.mV); LLVector4a fudge; fudge.splat(0.001f); LLVector4a size = group->mObjectBounds[1]; size.mul(1.01f); size.add(fudge); //{ // LLGLDepthTest depth(GL_TRUE, GL_FALSE); // drawBox(group->mObjectBounds[0], fudge); //} gGL.setSceneBlendType(LLRender::BT_ALPHA); //if (group->mBuilt <= 0.f) { //draw opaque outline //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], 1.f); //drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]); gGL.diffuseColor4f(0,1,1,1); drawBoxOutline(group->mBounds[0],group->mBounds[1]); //draw bounding box for draw info /*if (group->mSpatialPartition->mRenderByGroup) { gGL.diffuseColor4f(1.0f, 0.75f, 0.25f, 0.6f); for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) { for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j) { LLDrawInfo* draw_info = *j; LLVector4a center; center.setAdd(draw_info->mExtents[1], draw_info->mExtents[0]); center.mul(0.5f); LLVector4a size; size.setSub(draw_info->mExtents[1], draw_info->mExtents[0]); size.mul(0.5f); drawBoxOutline(center, size); } } }*/ } // LLSpatialGroup::OctreeNode* node = group->mOctreeNode; // gGL.diffuseColor4f(0,1,0,1); // drawBoxOutline(LLVector3(node->getCenter()), LLVector3(node->getSize())); } void renderVisibility(LLSpatialGroup* group, LLCamera* camera) { LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_ALPHA); LLGLEnable cull(GL_CULL_FACE); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() && !group->isEmpty(); if (render_objects) { LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER); gGL.diffuseColor4f(0, 0.5f, 0, 0.5f); gGL.diffuseColor4f(0, 0.5f, 0, 0.5f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } { LLGLDepthTest depth_over(GL_TRUE, GL_FALSE, GL_LEQUAL); if (render_objects) { gGL.diffuseColor4f(0.f, 0.5f, 0.f,1.f); gGL.diffuseColor4f(0.f, 0.5f, 0.f, 1.f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); if (render_objects) { gGL.diffuseColor4f(0.f, 0.75f, 0.f,0.5f); gGL.diffuseColor4f(0.f, 0.75f, 0.f, 0.5f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } } } void renderCrossHairs(LLVector3 position, F32 size, LLColor4 color) { gGL.diffuseColor4fv(color.mV); gGL.begin(LLRender::LINES); { gGL.vertex3fv((position - LLVector3(size, 0.f, 0.f)).mV); gGL.vertex3fv((position + LLVector3(size, 0.f, 0.f)).mV); gGL.vertex3fv((position - LLVector3(0.f, size, 0.f)).mV); gGL.vertex3fv((position + LLVector3(0.f, size, 0.f)).mV); gGL.vertex3fv((position - LLVector3(0.f, 0.f, size)).mV); gGL.vertex3fv((position + LLVector3(0.f, 0.f, size)).mV); } gGL.end(); } void renderUpdateType(LLDrawable* drawablep) { LLViewerObject* vobj = drawablep->getVObj(); if (!vobj || OUT_UNKNOWN == vobj->getLastUpdateType()) { return; } LLGLEnable blend(GL_BLEND); switch (vobj->getLastUpdateType()) { case OUT_FULL: gGL.diffuseColor4f(0,1,0,0.5f); break; case OUT_TERSE_IMPROVED: gGL.diffuseColor4f(0,1,1,0.5f); break; case OUT_FULL_COMPRESSED: if (vobj->getLastUpdateCached()) { gGL.diffuseColor4f(1,0,0,0.5f); } else { gGL.diffuseColor4f(1,1,0,0.5f); } break; case OUT_FULL_CACHED: gGL.diffuseColor4f(0,0,1,0.5f); break; default: llwarns << "Unknown update_type " << vobj->getLastUpdateType() << llendl; break; }; S32 num_faces = drawablep->getNumFaces(); if (num_faces) { for (S32 i = 0; i < num_faces; ++i) { pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX); } } } void renderComplexityDisplay(LLDrawable* drawablep) { LLViewerObject* vobj = drawablep->getVObj(); if (!vobj) { return; } LLVOVolume *voVol = dynamic_cast(vobj); if (!voVol) { return; } if (!voVol->isRoot()) { return; } LLVOVolume::texture_cost_t textures; F32 cost = (F32) voVol->getRenderCost(textures); // add any child volumes LLViewerObject::const_child_list_t children = voVol->getChildren(); for (LLViewerObject::const_child_list_t::const_iterator iter = children.begin(); iter != children.end(); ++iter) { const LLViewerObject *child = *iter; const LLVOVolume *child_volume = dynamic_cast(child); if (child_volume) { cost += child_volume->getRenderCost(textures); } } // add texture cost for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter) { // add the cost of each individual texture in the linkset cost += iter->second; } F32 cost_max = (F32) LLVOVolume::getRenderComplexityMax(); // allow user to set a static color scale if (gSavedSettings.getS32("RenderComplexityStaticMax") > 0) { cost_max = gSavedSettings.getS32("RenderComplexityStaticMax"); } F32 cost_ratio = cost / cost_max; // cap cost ratio at 1.0f in case cost_max is at a low threshold cost_ratio = cost_ratio > 1.0f ? 1.0f : cost_ratio; LLGLEnable blend(GL_BLEND); LLColor4 color; const LLColor4 color_min = gSavedSettings.getColor4("RenderComplexityColorMin"); const LLColor4 color_mid = gSavedSettings.getColor4("RenderComplexityColorMid"); const LLColor4 color_max = gSavedSettings.getColor4("RenderComplexityColorMax"); if (cost_ratio < 0.5f) { color = color_min * (1 - cost_ratio * 2) + color_mid * (cost_ratio * 2); } else { color = color_mid * (1 - (cost_ratio - 0.5) * 2) + color_max * ((cost_ratio - 0.5) * 2); } LLSD color_val = color.getValue(); // don't highlight objects below the threshold if (cost > gSavedSettings.getS32("RenderComplexityThreshold")) { glColor4f(color[0],color[1],color[2],0.5f); S32 num_faces = drawablep->getNumFaces(); if (num_faces) { for (S32 i = 0; i < num_faces; ++i) { pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX); } } LLViewerObject::const_child_list_t children = voVol->getChildren(); for (LLViewerObject::const_child_list_t::const_iterator iter = children.begin(); iter != children.end(); ++iter) { const LLViewerObject *child = *iter; if (child) { num_faces = child->getNumFaces(); if (num_faces) { for (S32 i = 0; i < num_faces; ++i) { pushVerts(child->mDrawable->getFace(i), LLVertexBuffer::MAP_VERTEX); } } } } } voVol->setDebugText(llformat("%4.0f", cost)); } void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) { if (set_color) { if (drawable->isSpatialBridge()) { gGL.diffuseColor4f(1,0.5f,0,1); } else if (drawable->getVOVolume()) { if (drawable->isRoot()) { gGL.diffuseColor4f(1,1,0,1); } else { gGL.diffuseColor4f(0,1,0,1); } } else if (drawable->getVObj()) { switch (drawable->getVObj()->getPCode()) { case LLViewerObject::LL_VO_SURFACE_PATCH: gGL.diffuseColor4f(0,1,1,1); break; case LLViewerObject::LL_VO_CLOUDS: // no longer used break; case LLViewerObject::LL_VO_PART_GROUP: case LLViewerObject::LL_VO_HUD_PART_GROUP: gGL.diffuseColor4f(0,0,1,1); break; case LLViewerObject::LL_VO_VOID_WATER: case LLViewerObject::LL_VO_WATER: gGL.diffuseColor4f(0,0.5f,1,1); break; case LL_PCODE_LEGACY_TREE: gGL.diffuseColor4f(0,0.5f,0,1); break; default: gGL.diffuseColor4f(1,0,1,1); break; } } else { gGL.diffuseColor4f(1,0,0,1); } } const LLVector4a* ext; LLVector4a pos, size; //render face bounding boxes for (S32 i = 0; i < drawable->getNumFaces(); i++) { LLFace* facep = drawable->getFace(i); if (facep) { ext = facep->mExtents; pos.setAdd(ext[0], ext[1]); pos.mul(0.5f); size.setSub(ext[1], ext[0]); size.mul(0.5f); drawBoxOutline(pos,size); } } //render drawable bounding box ext = drawable->getSpatialExtents(); pos.setAdd(ext[0], ext[1]); pos.mul(0.5f); size.setSub(ext[1], ext[0]); size.mul(0.5f); LLViewerObject* vobj = drawable->getVObj(); if (vobj && vobj->onActiveList()) { gGL.flush(); glLineWidth(llmax(4.f*sinf(gFrameTimeSeconds*2.f)+1.f, 1.f)); //glLineWidth(4.f*(sinf(gFrameTimeSeconds*2.f)*0.25f+0.75f)); stop_glerror(); drawBoxOutline(pos,size); gGL.flush(); glLineWidth(1.f); } else { drawBoxOutline(pos,size); } } void renderNormals(LLDrawable* drawablep) { LLVertexBuffer::unbind(); LLVOVolume* vol = drawablep->getVOVolume(); if (vol) { LLVolume* volume = vol->getVolume(); gGL.pushMatrix(); gGL.multMatrix((F32*) vol->getRelativeXform().mMatrix); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLVector4a scale(gSavedSettings.getF32("RenderDebugNormalScale")); for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) { const LLVolumeFace& face = volume->getVolumeFace(i); for (S32 j = 0; j < face.mNumVertices; ++j) { gGL.begin(LLRender::LINES); LLVector4a n,p; n.setMul(face.mNormals[j], scale); p.setAdd(face.mPositions[j], n); gGL.diffuseColor4f(1,1,1,1); gGL.vertex3fv(face.mPositions[j].getF32ptr()); gGL.vertex3fv(p.getF32ptr()); if (face.mBinormals) { n.setMul(face.mBinormals[j], scale); p.setAdd(face.mPositions[j], n); gGL.diffuseColor4f(0,1,1,1); gGL.vertex3fv(face.mPositions[j].getF32ptr()); gGL.vertex3fv(p.getF32ptr()); } gGL.end(); } } gGL.popMatrix(); } } S32 get_physics_detail(const LLVolumeParams& volume_params, const LLVector3& scale) { const S32 DEFAULT_DETAIL = 1; const F32 LARGE_THRESHOLD = 5.f; const F32 MEGA_THRESHOLD = 25.f; S32 detail = DEFAULT_DETAIL; F32 avg_scale = (scale[0]+scale[1]+scale[2])/3.f; if (avg_scale > LARGE_THRESHOLD) { detail += 1; if (avg_scale > MEGA_THRESHOLD) { detail += 1; } } return detail; } void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLColor4& line_color) { LLUUID mesh_id = volume->getVolume()->getParams().getSculptID(); LLModel::Decomposition* decomp = gMeshRepo.getDecomposition(mesh_id); const LLVector3 center(0,0,0); const LLVector3 size(0.25f,0.25f,0.25f); if (decomp) { if (!decomp->mBaseHullMesh.empty()) { gGL.diffuseColor4fv(color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions, decomp->mBaseHullMesh.mNormals); } else { gMeshRepo.buildPhysicsMesh(*decomp); gGL.diffuseColor4f(0,1,1,1); drawBoxOutline(center, size); } } else { gGL.diffuseColor3f(1,0,1); drawBoxOutline(center, size); } } void render_hull(LLModel::PhysicsMesh& mesh, const LLColor4& color, const LLColor4& line_color) { gGL.diffuseColor4fv(color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals); LLGLEnable offset(GL_POLYGON_OFFSET_LINE); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glPolygonOffset(3.f, 3.f); glLineWidth(3.f); gGL.diffuseColor4fv(line_color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals); glLineWidth(1.f); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) { U8 physics_type = volume->getPhysicsShapeType(); if (physics_type == LLViewerObject::PHYSICS_SHAPE_NONE || volume->isFlexible()) { return; } //not allowed to return at this point without rendering *something* F32 threshold = gSavedSettings.getF32("ObjectCostHighThreshold"); F32 cost = volume->getObjectCost(); LLColor4 low = gSavedSettings.getColor4("ObjectCostLowColor"); LLColor4 mid = gSavedSettings.getColor4("ObjectCostMidColor"); LLColor4 high = gSavedSettings.getColor4("ObjectCostHighColor"); F32 normalizedCost = 1.f - exp( -(cost / threshold) ); LLColor4 color; if ( normalizedCost <= 0.5f ) { color = lerp( low, mid, 2.f * normalizedCost ); } else { color = lerp( mid, high, 2.f * ( normalizedCost - 0.5f ) ); } LLColor4 line_color = color*0.5f; U32 data_mask = LLVertexBuffer::MAP_VERTEX; LLVolumeParams volume_params = volume->getVolume()->getParams(); LLPhysicsVolumeParams physics_params(volume_params, physics_type == LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification physics_spec; LLPhysicsShapeBuilderUtil::determinePhysicsShape(physics_params, volume->getScale(), physics_spec); U32 type = physics_spec.getType(); LLVector3 center(0,0,0); LLVector3 size(0.25f,0.25f,0.25f); gGL.pushMatrix(); gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix); if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_MESH) { LLUUID mesh_id = volume->getVolume()->getParams().getSculptID(); LLModel::Decomposition* decomp = gMeshRepo.getDecomposition(mesh_id); if (decomp) { //render a physics based mesh gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); if (!decomp->mHull.empty()) { //decomposition exists, use that if (decomp->mMesh.empty()) { gMeshRepo.buildPhysicsMesh(*decomp); } for (U32 i = 0; i < decomp->mMesh.size(); ++i) { render_hull(decomp->mMesh[i], color, line_color); } } else if (!decomp->mPhysicsShapeMesh.empty()) { //decomp has physics mesh, render that mesh gGL.diffuseColor4fv(color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); gGL.diffuseColor4fv(line_color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } else { //no mesh or decomposition, render base hull renderMeshBaseHull(volume, data_mask, color, line_color); if (decomp->mPhysicsShapeMesh.empty()) { //attempt to fetch physics shape mesh if available gMeshRepo.fetchPhysicsShape(mesh_id); } } } else { gGL.diffuseColor3f(1,1,0); drawBoxOutline(center, size); } } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_CONVEX || type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_CONVEX) { if (volume->isMesh()) { renderMeshBaseHull(volume, data_mask, color, line_color); } else { LLVolumeParams volume_params = volume->getVolume()->getParams(); S32 detail = get_physics_detail(volume_params, volume->getScale()); LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail); if (!phys_volume->mHullPoints) { //build convex hull std::vector pos; std::vector index; S32 index_offset = 0; for (S32 i = 0; i < phys_volume->getNumVolumeFaces(); ++i) { const LLVolumeFace& face = phys_volume->getVolumeFace(i); if (index_offset + face.mNumVertices > 65535) { continue; } for (S32 j = 0; j < face.mNumVertices; ++j) { pos.push_back(LLVector3(face.mPositions[j].getF32ptr())); } for (S32 j = 0; j < face.mNumIndices; ++j) { index.push_back(face.mIndices[j]+index_offset); } index_offset += face.mNumVertices; } if (!pos.empty() && !index.empty()) { LLCDMeshData mesh; mesh.mIndexBase = &index[0]; mesh.mVertexBase = pos[0].mV; mesh.mNumVertices = pos.size(); mesh.mVertexStrideBytes = 12; mesh.mIndexStrideBytes = 6; mesh.mIndexType = LLCDMeshData::INT_16; mesh.mNumTriangles = index.size()/3; LLCDMeshData res; LLConvexDecomposition::getInstance()->generateSingleHullMeshFromMesh( &mesh, &res ); //copy res into phys_volume phys_volume->mHullPoints = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*res.mNumVertices); phys_volume->mNumHullPoints = res.mNumVertices; S32 idx_size = (res.mNumTriangles*3*2+0xF) & ~0xF; phys_volume->mHullIndices = (U16*) ll_aligned_malloc_16(idx_size); phys_volume->mNumHullIndices = res.mNumTriangles*3; const F32* v = res.mVertexBase; for (S32 i = 0; i < res.mNumVertices; ++i) { F32* p = (F32*) ((U8*)v+i*res.mVertexStrideBytes); phys_volume->mHullPoints[i].load3(p); } if (res.mIndexType == LLCDMeshData::INT_16) { for (S32 i = 0; i < res.mNumTriangles; ++i) { U16* idx = (U16*) (((U8*)res.mIndexBase)+i*res.mIndexStrideBytes); phys_volume->mHullIndices[i*3+0] = idx[0]; phys_volume->mHullIndices[i*3+1] = idx[1]; phys_volume->mHullIndices[i*3+2] = idx[2]; } } else { for (S32 i = 0; i < res.mNumTriangles; ++i) { U32* idx = (U32*) (((U8*)res.mIndexBase)+i*res.mIndexStrideBytes); phys_volume->mHullIndices[i*3+0] = (U16) idx[0]; phys_volume->mHullIndices[i*3+1] = (U16) idx[1]; phys_volume->mHullIndices[i*3+2] = (U16) idx[2]; } } } } if (phys_volume->mHullPoints) { //render hull glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); gGL.diffuseColor4fv(line_color.mV); LLVertexBuffer::unbind(); llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0); LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices); gGL.diffuseColor4fv(color.mV); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices); } else { gGL.diffuseColor4f(1,0,1,1); drawBoxOutline(center, size); } LLPrimitive::sVolumeManager->unrefVolume(phys_volume); } } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::BOX) { LLVector3 center = physics_spec.getCenter(); LLVector3 scale = physics_spec.getScale(); LLVector3 vscale = volume->getScale()*2.f; scale.set(scale[0]/vscale[0], scale[1]/vscale[1], scale[2]/vscale[2]); gGL.diffuseColor4fv(color.mV); drawBox(center, scale); } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SPHERE) { /*LLVolumeParams volume_params; volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE ); volume_params.setBeginAndEndS( 0.f, 1.f ); volume_params.setBeginAndEndT( 0.f, 1.f ); volume_params.setRatio ( 1, 1 ); volume_params.setShear ( 0, 0 ); LLVolume* sphere = LLPrimitive::sVolumeManager->refVolume(volume_params, 3); gGL.diffuseColor4fv(color.mV); pushVerts(sphere); LLPrimitive::sVolumeManager->unrefVolume(sphere);*/ } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::CYLINDER) { LLVolumeParams volume_params; volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE ); volume_params.setBeginAndEndS( 0.f, 1.f ); volume_params.setBeginAndEndT( 0.f, 1.f ); volume_params.setRatio ( 1, 1 ); volume_params.setShear ( 0, 0 ); LLVolume* cylinder = LLPrimitive::sVolumeManager->refVolume(volume_params, 3); gGL.diffuseColor4fv(color.mV); pushVerts(cylinder); LLPrimitive::sVolumeManager->unrefVolume(cylinder); } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_MESH) { LLVolumeParams volume_params = volume->getVolume()->getParams(); S32 detail = get_physics_detail(volume_params, volume->getScale()); LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); gGL.diffuseColor4fv(line_color.mV); pushVerts(phys_volume); gGL.diffuseColor4fv(color.mV); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); pushVerts(phys_volume); LLPrimitive::sVolumeManager->unrefVolume(phys_volume); } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_CONVEX) { LLVolumeParams volume_params = volume->getVolume()->getParams(); S32 detail = get_physics_detail(volume_params, volume->getScale()); LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail); if (phys_volume->mHullPoints && phys_volume->mHullIndices) { glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0); LLVertexBuffer::unbind(); glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); gGL.diffuseColor4fv(line_color.mV); gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); gGL.diffuseColor4fv(color.mV); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); } else { gGL.diffuseColor3f(1,0,1); drawBoxOutline(center, size); gMeshRepo.buildHull(volume_params, detail); } LLPrimitive::sVolumeManager->unrefVolume(phys_volume); } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SCULPT) { //TODO: implement sculpted prim physics display } else { llerrs << "Unhandled type" << llendl; } gGL.popMatrix(); } void renderPhysicsShapes(LLSpatialGroup* group) { for (LLSpatialGroup::OctreeNode::const_element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) { LLDrawable* drawable = *i; LLVOVolume* volume = drawable->getVOVolume(); if (volume && !volume->isAttachment() && volume->getPhysicsShapeType() != LLViewerObject::PHYSICS_SHAPE_NONE ) { if (!group->mSpatialPartition->isBridge()) { gGL.pushMatrix(); LLVector3 trans = drawable->getRegion()->getOriginAgent(); gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); renderPhysicsShape(drawable, volume); gGL.popMatrix(); } else { renderPhysicsShape(drawable, volume); } } else { LLViewerObject* object = drawable->getVObj(); if (object && object->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH) { //push face vertices for terrain for (S32 i = 0; i < drawable->getNumFaces(); ++i) { LLFace* face = drawable->getFace(i); if (face) { LLVertexBuffer* buff = face->getVertexBuffer(); if (buff) { glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); buff->setBuffer(LLVertexBuffer::MAP_VERTEX); gGL.diffuseColor3f(0.2f, 0.5f, 0.3f); buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0); gGL.diffuseColor3f(0.2f, 1.f, 0.3f); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0); } } } } } } } void renderTexturePriority(LLDrawable* drawable) { for (int face=0; facegetNumFaces(); ++face) { LLFace *facep = drawable->getFace(face); LLVector4 cold(0,0,0.25f); LLVector4 hot(1,0.25f,0.25f); LLVector4 boost_cold(0,0,0,0); LLVector4 boost_hot(0,1,0,1); LLGLDisable blend(GL_BLEND); //LLViewerTexture* imagep = facep->getTexture(); //if (imagep) if (facep) { //F32 vsize = imagep->mMaxVirtualSize; F32 vsize = facep->getPixelArea(); if (vsize > sCurMaxTexPriority) { sCurMaxTexPriority = vsize; } F32 t = vsize/sLastMaxTexPriority; LLVector4 col = lerp(cold, hot, t); gGL.diffuseColor4fv(col.mV); } //else //{ // gGL.diffuseColor4f(1,0,1,1); //} LLVector4a center; center.setAdd(facep->mExtents[1],facep->mExtents[0]); center.mul(0.5f); LLVector4a size; size.setSub(facep->mExtents[1],facep->mExtents[0]); size.mul(0.5f); size.add(LLVector4a(0.01f)); drawBox(center, size); /*S32 boost = imagep->getBoostLevel(); if (boost>LLViewerTexture::BOOST_NONE) { F32 t = (F32) boost / (F32) (LLViewerTexture::BOOST_MAX_LEVEL-1); LLVector4 col = lerp(boost_cold, boost_hot, t); LLGLEnable blend_on(GL_BLEND); gGL.blendFunc(GL_SRC_ALPHA, GL_ONE); gGL.diffuseColor4fv(col.mV); drawBox(center, size); gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); }*/ } } void renderPoints(LLDrawable* drawablep) { LLGLDepthTest depth(GL_FALSE, GL_FALSE); if (drawablep->getNumFaces()) { gGL.begin(LLRender::POINTS); gGL.diffuseColor3f(1,1,1); for (S32 i = 0; i < drawablep->getNumFaces(); i++) { LLFace * face = drawablep->getFace(i); if (face) { gGL.vertex3fv(face->mCenterLocal.mV); } } gGL.end(); } } void renderTextureAnim(LLDrawInfo* params) { if (!params->mTextureMatrix) { return; } LLGLEnable blend(GL_BLEND); gGL.diffuseColor4f(1,1,0,0.5f); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } void renderBatchSize(LLDrawInfo* params) { LLGLEnable offset(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.f, 1.f); gGL.diffuseColor4ubv((GLubyte*) &(params->mDebugColor)); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } void renderShadowFrusta(LLDrawInfo* params) { LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_ADD); LLVector4a center; center.setAdd(params->mExtents[1], params->mExtents[0]); center.mul(0.5f); LLVector4a size; size.setSub(params->mExtents[1],params->mExtents[0]); size.mul(0.5f); if (gPipeline.mShadowCamera[4].AABBInFrustum(center, size)) { gGL.diffuseColor3f(1,0,0); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } if (gPipeline.mShadowCamera[5].AABBInFrustum(center, size)) { gGL.diffuseColor3f(0,1,0); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } if (gPipeline.mShadowCamera[6].AABBInFrustum(center, size)) { gGL.diffuseColor3f(0,0,1); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } if (gPipeline.mShadowCamera[7].AABBInFrustum(center, size)) { gGL.diffuseColor3f(1,0,1); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } gGL.setSceneBlendType(LLRender::BT_ALPHA); } void renderLights(LLDrawable* drawablep) { if (!drawablep->isLight()) { return; } if (drawablep->getNumFaces()) { LLGLEnable blend(GL_BLEND); gGL.diffuseColor4f(0,1,1,0.5f); for (S32 i = 0; i < drawablep->getNumFaces(); i++) { LLFace * face = drawablep->getFace(i); if (face) { pushVerts(face, LLVertexBuffer::MAP_VERTEX); } } const LLVector4a* ext = drawablep->getSpatialExtents(); LLVector4a pos; pos.setAdd(ext[0], ext[1]); pos.mul(0.5f); LLVector4a size; size.setSub(ext[1], ext[0]); size.mul(0.5f); { LLGLDepthTest depth(GL_FALSE, GL_TRUE); gGL.diffuseColor4f(1,1,1,1); drawBoxOutline(pos, size); } gGL.diffuseColor4f(1,1,0,1); F32 rad = drawablep->getVOVolume()->getLightRadius(); drawBoxOutline(pos, LLVector4a(rad)); } } class LLRenderOctreeRaycast : public LLOctreeTriangleRayIntersect { public: LLRenderOctreeRaycast(const LLVector4a& start, const LLVector4a& dir, F32* closest_t) : LLOctreeTriangleRayIntersect(start, dir, NULL, closest_t, NULL, NULL, NULL, NULL) { } void visit(const LLOctreeNode* branch) { LLVolumeOctreeListener* vl = (LLVolumeOctreeListener*) branch->getListener(0); LLVector3 center, size; if (branch->isEmpty()) { gGL.diffuseColor3f(1.f,0.2f,0.f); center.set(branch->getCenter().getF32ptr()); size.set(branch->getSize().getF32ptr()); } else { gGL.diffuseColor3f(0.75f, 1.f, 0.f); center.set(vl->mBounds[0].getF32ptr()); size.set(vl->mBounds[1].getF32ptr()); } drawBoxOutline(center, size); for (U32 i = 0; i < 2; i++) { LLGLDepthTest depth(GL_TRUE, GL_FALSE, i == 1 ? GL_LEQUAL : GL_GREATER); if (i == 1) { gGL.diffuseColor4f(0,1,1,0.5f); } else { gGL.diffuseColor4f(0,0.5f,0.5f, 0.25f); drawBoxOutline(center, size); } if (i == 1) { gGL.flush(); glLineWidth(3.f); } gGL.begin(LLRender::TRIANGLES); for (LLOctreeNode::const_element_iter iter = branch->getDataBegin(); iter != branch->getDataEnd(); ++iter) { const LLVolumeTriangle* tri = *iter; gGL.vertex3fv(tri->mV[0]->getF32ptr()); gGL.vertex3fv(tri->mV[1]->getF32ptr()); gGL.vertex3fv(tri->mV[2]->getF32ptr()); } gGL.end(); if (i == 1) { gGL.flush(); glLineWidth(1.f); } } } }; void renderRaycast(LLDrawable* drawablep) { if (drawablep->getNumFaces()) { LLGLEnable blend(GL_BLEND); gGL.diffuseColor4f(0,1,1,0.5f); if (drawablep->getVOVolume()) { //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); //pushVerts(drawablep->getFace(gDebugRaycastFaceHit), LLVertexBuffer::MAP_VERTEX); //glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); LLVOVolume* vobj = drawablep->getVOVolume(); LLVolume* volume = vobj->getVolume(); bool transform = true; if (drawablep->isState(LLDrawable::RIGGED)) { volume = vobj->getRiggedVolume(); transform = false; } if (volume) { LLVector3 trans = drawablep->getRegion()->getOriginAgent(); for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) { const LLVolumeFace& face = volume->getVolumeFace(i); gGL.pushMatrix(); gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix); LLVector3 start, end; if (transform) { start = vobj->agentPositionToVolume(gDebugRaycastStart); end = vobj->agentPositionToVolume(gDebugRaycastEnd); } else { start = gDebugRaycastStart; end = gDebugRaycastEnd; } LLVector4a starta, enda; starta.load3(start.mV); enda.load3(end.mV); LLVector4a dir; dir.setSub(enda, starta); gGL.flush(); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); { //render face positions LLVertexBuffer::unbind(); gGL.diffuseColor4f(0,1,1,0.5f); glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions); gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); } if (!volume->isUnique()) { F32 t = 1.f; if (!face.mOctree) { ((LLVolumeFace*) &face)->createOctree(); } LLRenderOctreeRaycast render(starta, dir, &t); render.traverse(face.mOctree); } gGL.popMatrix(); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } } } else if (drawablep->isAvatar()) { if (drawablep->getVObj() == gDebugRaycastObject) { LLGLDepthTest depth(GL_FALSE); LLVOAvatar* av = (LLVOAvatar*) drawablep->getVObj().get(); av->renderCollisionVolumes(); } } if (drawablep->getVObj() == gDebugRaycastObject) { // draw intersection point gGL.pushMatrix(); gGL.loadMatrix(gGLModelView); LLVector3 translate = gDebugRaycastIntersection; gGL.translatef(translate.mV[0], translate.mV[1], translate.mV[2]); LLCoordFrame orient; orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal); LLMatrix4 rotation; orient.getRotMatrixToParent(rotation); gGL.multMatrix((float*)rotation.mMatrix); gGL.diffuseColor4f(1,0,0,0.5f); drawBox(LLVector3(0, 0, 0), LLVector3(0.1f, 0.022f, 0.022f)); gGL.diffuseColor4f(0,1,0,0.5f); drawBox(LLVector3(0, 0, 0), LLVector3(0.021f, 0.1f, 0.021f)); gGL.diffuseColor4f(0,0,1,0.5f); drawBox(LLVector3(0, 0, 0), LLVector3(0.02f, 0.02f, 0.1f)); gGL.popMatrix(); // draw bounding box of prim const LLVector4a* ext = drawablep->getSpatialExtents(); LLVector4a pos; pos.setAdd(ext[0], ext[1]); pos.mul(0.5f); LLVector4a size; size.setSub(ext[1], ext[0]); size.mul(0.5f); LLGLDepthTest depth(GL_FALSE, GL_TRUE); gGL.diffuseColor4f(0,0.5f,0.5f,1); drawBoxOutline(pos, size); } } } void renderAvatarCollisionVolumes(LLVOAvatar* avatar) { avatar->renderCollisionVolumes(); } void renderAgentTarget(LLVOAvatar* avatar) { // render these for self only (why, i don't know) if (avatar->isSelf()) { renderCrossHairs(avatar->getPositionAgent(), 0.2f, LLColor4(1, 0, 0, 0.8f)); renderCrossHairs(avatar->mDrawable->getPositionAgent(), 0.2f, LLColor4(1, 0, 0, 0.8f)); renderCrossHairs(avatar->mRoot.getWorldPosition(), 0.2f, LLColor4(1, 1, 1, 0.8f)); renderCrossHairs(avatar->mPelvisp->getWorldPosition(), 0.2f, LLColor4(0, 0, 1, 0.8f)); } } class LLOctreeRenderNonOccluded : public LLOctreeTraveler { public: LLCamera* mCamera; LLOctreeRenderNonOccluded(LLCamera* camera): mCamera(camera) {} virtual void traverse(const LLSpatialGroup::OctreeNode* node) { LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); if (!mCamera || mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1])) { node->accept(this); stop_glerror(); for (U32 i = 0; i < node->getChildCount(); i++) { traverse(node->getChild(i)); stop_glerror(); } //draw tight fit bounding boxes for spatial group if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE)) { group->rebuildGeom(); group->rebuildMesh(); renderOctree(group); stop_glerror(); } //render visibility wireframe if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) { group->rebuildGeom(); group->rebuildMesh(); gGL.flush(); gGL.pushMatrix(); gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); renderVisibility(group, mCamera); stop_glerror(); gGLLastMatrix = NULL; gGL.popMatrix(); gGL.diffuseColor4f(1,1,1,1); } } } virtual void visit(const LLSpatialGroup::OctreeNode* branch) { LLSpatialGroup* group = (LLSpatialGroup*) branch->getListener(0); if (group->isState(LLSpatialGroup::GEOM_DIRTY) || (mCamera && !mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]))) { return; } LLVector4a nodeCenter = group->mBounds[0]; LLVector4a octCenter = group->mOctreeNode->getCenter(); group->rebuildGeom(); group->rebuildMesh(); if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BBOXES)) { if (!group->isEmpty()) { gGL.diffuseColor3f(0,0,1); drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]); } } for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getDataBegin(); i != branch->getDataEnd(); ++i) { LLDrawable* drawable = *i; if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BBOXES)) { renderBoundingBox(drawable); } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_NORMALS)) { renderNormals(drawable); } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BUILD_QUEUE)) { if (drawable->isState(LLDrawable::IN_REBUILD_Q2)) { gGL.diffuseColor4f(0.6f, 0.6f, 0.1f, 1.f); const LLVector4a* ext = drawable->getSpatialExtents(); LLVector4a center; center.setAdd(ext[0], ext[1]); center.mul(0.5f); LLVector4a size; size.setSub(ext[1], ext[0]); size.mul(0.5f); drawBoxOutline(center, size); } } if (drawable->getVOVolume() && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) { renderTexturePriority(drawable); } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_POINTS)) { renderPoints(drawable); } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_LIGHTS)) { renderLights(drawable); } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST)) { renderRaycast(drawable); } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_UPDATE_TYPE)) { renderUpdateType(drawable); } if(gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY)) { renderComplexityDisplay(drawable); } LLVOAvatar* avatar = dynamic_cast(drawable->getVObj().get()); if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AVATAR_VOLUME)) { renderAvatarCollisionVolumes(avatar); } if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AGENT_TARGET)) { renderAgentTarget(avatar); } if (gDebugGL) { for (U32 i = 0; i < drawable->getNumFaces(); ++i) { LLFace* facep = drawable->getFace(i); if (facep) { U8 index = facep->getTextureIndex(); if (facep->mDrawInfo) { if (index < 255) { if (facep->mDrawInfo->mTextureList.size()<= index) { llerrs << "Face texture index out of bounds." << llendl; } else if (facep->mDrawInfo->mTextureList[index] != facep->getTexture()) { llerrs << "Face texture index incorrect." << llendl; } } } } } } } for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) { LLSpatialGroup::drawmap_elem_t& draw_vec = i->second; for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j) { LLDrawInfo* draw_info = *j; if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_ANIM)) { renderTextureAnim(draw_info); } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BATCH_SIZE)) { renderBatchSize(draw_info); } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) { renderShadowFrusta(draw_info); } } } } }; class LLOctreeRenderPhysicsShapes : public LLOctreeTraveler { public: LLCamera* mCamera; LLOctreeRenderPhysicsShapes(LLCamera* camera): mCamera(camera) {} virtual void traverse(const LLSpatialGroup::OctreeNode* node) { LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); if (!mCamera || mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1])) { node->accept(this); stop_glerror(); for (U32 i = 0; i < node->getChildCount(); i++) { traverse(node->getChild(i)); stop_glerror(); } group->rebuildGeom(); group->rebuildMesh(); renderPhysicsShapes(group); } } virtual void visit(const LLSpatialGroup::OctreeNode* branch) { } }; class LLOctreePushBBoxVerts : public LLOctreeTraveler { public: LLCamera* mCamera; LLOctreePushBBoxVerts(LLCamera* camera): mCamera(camera) {} virtual void traverse(const LLSpatialGroup::OctreeNode* node) { LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); if (!mCamera || mCamera->AABBInFrustum(group->mBounds[0], group->mBounds[1])) { node->accept(this); for (U32 i = 0; i < node->getChildCount(); i++) { traverse(node->getChild(i)); } } } virtual void visit(const LLSpatialGroup::OctreeNode* branch) { LLSpatialGroup* group = (LLSpatialGroup*) branch->getListener(0); if (group->isState(LLSpatialGroup::GEOM_DIRTY) || (mCamera && !mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]))) { return; } for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getDataBegin(); i != branch->getDataEnd(); ++i) { LLDrawable* drawable = *i; renderBoundingBox(drawable, FALSE); } } }; void LLSpatialPartition::renderIntersectingBBoxes(LLCamera* camera) { LLOctreePushBBoxVerts pusher(camera); pusher.traverse(mOctree); } class LLOctreeStateCheck : public LLOctreeTraveler { public: U32 mInheritedMask[LLViewerCamera::NUM_CAMERAS]; LLOctreeStateCheck() { for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) { mInheritedMask[i] = 0; } } virtual void traverse(const LLSpatialGroup::OctreeNode* node) { LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); node->accept(this); U32 temp[LLViewerCamera::NUM_CAMERAS]; for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) { temp[i] = mInheritedMask[i]; mInheritedMask[i] |= group->mOcclusionState[i] & LLSpatialGroup::OCCLUDED; } for (U32 i = 0; i < node->getChildCount(); i++) { traverse(node->getChild(i)); } for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) { mInheritedMask[i] = temp[i]; } } virtual void visit(const LLOctreeNode* state) { LLSpatialGroup* group = (LLSpatialGroup*) state->getListener(0); for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) { if (mInheritedMask[i] && !(group->mOcclusionState[i] & mInheritedMask[i])) { llerrs << "Spatial group failed inherited mask test." << llendl; } } if (group->isState(LLSpatialGroup::DIRTY)) { assert_parent_state(group, LLSpatialGroup::DIRTY); } } void assert_parent_state(LLSpatialGroup* group, U32 state) { LLSpatialGroup* parent = group->getParent(); while (parent) { if (!parent->isState(state)) { llerrs << "Spatial group failed parent state check." << llendl; } parent = parent->getParent(); } } }; void LLSpatialPartition::renderPhysicsShapes() { LLSpatialBridge* bridge = asBridge(); LLCamera* camera = LLViewerCamera::getInstance(); if (bridge) { camera = NULL; } gGL.flush(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glLineWidth(3.f); LLOctreeRenderPhysicsShapes render_physics(camera); render_physics.traverse(mOctree); gGL.flush(); glLineWidth(1.f); } void LLSpatialPartition::renderDebug() { if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE | LLPipeline::RENDER_DEBUG_OCCLUSION | LLPipeline::RENDER_DEBUG_LIGHTS | LLPipeline::RENDER_DEBUG_BATCH_SIZE | LLPipeline::RENDER_DEBUG_UPDATE_TYPE | LLPipeline::RENDER_DEBUG_BBOXES | LLPipeline::RENDER_DEBUG_NORMALS | LLPipeline::RENDER_DEBUG_POINTS | LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY | LLPipeline::RENDER_DEBUG_TEXTURE_ANIM | LLPipeline::RENDER_DEBUG_RAYCAST | LLPipeline::RENDER_DEBUG_AVATAR_VOLUME | LLPipeline::RENDER_DEBUG_AGENT_TARGET | //LLPipeline::RENDER_DEBUG_BUILD_QUEUE | LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA | LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY)) { return; } if (LLGLSLShader::sNoFixedFunction) { gDebugProgram.bind(); } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) { //sLastMaxTexPriority = lerp(sLastMaxTexPriority, sCurMaxTexPriority, gFrameIntervalSeconds); sLastMaxTexPriority = (F32) LLViewerCamera::getInstance()->getScreenPixelArea(); sCurMaxTexPriority = 0.f; } LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); LLGLDisable cullface(GL_CULL_FACE); LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_ALPHA); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gPipeline.disableLights(); LLSpatialBridge* bridge = asBridge(); LLCamera* camera = LLViewerCamera::getInstance(); if (bridge) { camera = NULL; } LLOctreeStateCheck checker; checker.traverse(mOctree); LLOctreeRenderNonOccluded render_debug(camera); render_debug.traverse(mOctree); if (LLGLSLShader::sNoFixedFunction) { gDebugProgram.unbind(); } } void LLSpatialGroup::drawObjectBox(LLColor4 col) { gGL.diffuseColor4fv(col.mV); LLVector4a size; size = mObjectBounds[1]; size.mul(1.01f); size.add(LLVector4a(0.001f)); drawBox(mObjectBounds[0], size); } bool LLSpatialPartition::isHUDPartition() { return mPartitionType == LLViewerRegion::PARTITION_HUD ; } BOOL LLSpatialPartition::isVisible(const LLVector3& v) { if (!LLViewerCamera::getInstance()->sphereInFrustum(v, 4.0f)) { return FALSE; } return TRUE; } class LLOctreeIntersect : public LLSpatialGroup::OctreeTraveler { public: LLVector3 mStart; LLVector3 mEnd; S32 *mFaceHit; LLVector3 *mIntersection; LLVector2 *mTexCoord; LLVector3 *mNormal; LLVector3 *mBinormal; LLDrawable* mHit; BOOL mPickTransparent; LLOctreeIntersect(LLVector3 start, LLVector3 end, BOOL pick_transparent, S32* face_hit, LLVector3* intersection, LLVector2* tex_coord, LLVector3* normal, LLVector3* binormal) : mStart(start), mEnd(end), mFaceHit(face_hit), mIntersection(intersection), mTexCoord(tex_coord), mNormal(normal), mBinormal(binormal), mHit(NULL), mPickTransparent(pick_transparent) { } virtual void visit(const LLSpatialGroup::OctreeNode* branch) { for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getDataBegin(); i != branch->getDataEnd(); ++i) { check(*i); } } virtual LLDrawable* check(const LLSpatialGroup::OctreeNode* node) { node->accept(this); for (U32 i = 0; i < node->getChildCount(); i++) { const LLSpatialGroup::OctreeNode* child = node->getChild(i); LLVector3 res; LLSpatialGroup* group = (LLSpatialGroup*) child->getListener(0); LLVector4a size; LLVector4a center; size = group->mBounds[1]; center = group->mBounds[0]; LLVector3 local_start = mStart; LLVector3 local_end = mEnd; if (group->mSpatialPartition->isBridge()) { LLMatrix4 local_matrix = group->mSpatialPartition->asBridge()->mDrawable->getRenderMatrix(); local_matrix.invert(); local_start = mStart * local_matrix; local_end = mEnd * local_matrix; } LLVector4a start, end; start.load3(local_start.mV); end.load3(local_end.mV); if (LLLineSegmentBoxIntersect(start, end, center, size)) { check(child); } } return mHit; } virtual bool check(LLDrawable* drawable) { LLVector3 local_start = mStart; LLVector3 local_end = mEnd; if (!drawable || !gPipeline.hasRenderType(drawable->getRenderType()) || !drawable->isVisible()) { return false; } if (drawable->isSpatialBridge()) { LLSpatialPartition *part = drawable->asPartition(); LLSpatialBridge* bridge = part->asBridge(); if (bridge && gPipeline.hasRenderType(bridge->mDrawableType)) { check(part->mOctree); } } else { LLViewerObject* vobj = drawable->getVObj(); if (vobj) { LLVector3 intersection; bool skip_check = false; if (vobj->isAvatar()) { LLVOAvatar* avatar = (LLVOAvatar*) vobj; if (avatar->isSelf() && LLFloater::isVisible(gFloaterTools)) { LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal); if (hit) { mEnd = intersection; if (mIntersection) { *mIntersection = intersection; } mHit = hit->mDrawable; skip_check = true; } } } if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal)) { mEnd = intersection; // shorten ray so we only find CLOSER hits if (mIntersection) { *mIntersection = intersection; } mHit = vobj->mDrawable; } } } return false; } }; LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, BOOL pick_transparent, S32* face_hit, // return the face hit LLVector3* intersection, // return the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point LLVector3* normal, // return the surface normal at the intersection point LLVector3* bi_normal // return the surface bi-normal at the intersection point ) { LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal); LLDrawable* drawable = intersect.check(mOctree); return drawable; } LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, LLViewerTexture* texture, LLVertexBuffer* buffer, BOOL fullbright, U8 bump, BOOL particle, F32 part_size) : mVertexBuffer(buffer), mTexture(texture), mTextureMatrix(NULL), mModelMatrix(NULL), mStart(start), mEnd(end), mCount(count), mOffset(offset), mFullbright(fullbright), mBump(bump), mParticle(particle), mPartSize(part_size), mVSize(0.f), mGroup(NULL), mFace(NULL), mDistance(0.f), mDrawMode(LLRender::TRIANGLES) { mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); mDebugColor = (rand() << 16) + rand(); } LLDrawInfo::~LLDrawInfo() { /*if (LLSpatialGroup::sNoDelete) { llerrs << "LLDrawInfo deleted illegally!" << llendl; }*/ if (mFace) { mFace->setDrawInfo(NULL); } if (gDebugGL) { gPipeline.checkReferences(this); } } void LLDrawInfo::validate() { mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); } LLVertexBuffer* LLGeometryManager::createVertexBuffer(U32 type_mask, U32 usage) { return new LLVertexBuffer(type_mask, usage); } LLCullResult::LLCullResult() { mVisibleGroupsAllocated = 0; mAlphaGroupsAllocated = 0; mOcclusionGroupsAllocated = 0; mDrawableGroupsAllocated = 0; mVisibleListAllocated = 0; mVisibleBridgeAllocated = 0; mVisibleGroups = NULL; mVisibleGroupsEnd = NULL; mAlphaGroups = NULL; mAlphaGroupsEnd = NULL; mOcclusionGroups = NULL; mOcclusionGroupsEnd = NULL; mDrawableGroups = NULL; mDrawableGroupsEnd = NULL; mVisibleList = NULL; mVisibleListEnd = NULL; mVisibleBridge = NULL; mVisibleBridgeEnd = NULL; for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++) { mRenderMap[i] = NULL; mRenderMapEnd[i] = NULL; mRenderMapAllocated[i] = 0; } clear(); } void LLCullResult::pushBack(void**& head, U32& count, void* val) { count++; head = (void**) realloc((void*) head, sizeof(void*) * count); head[count-1] = val; } void LLCullResult::clear() { mVisibleGroupsSize = 0; mVisibleGroupsEnd = mVisibleGroups; mAlphaGroupsSize = 0; mAlphaGroupsEnd = mAlphaGroups; mOcclusionGroupsSize = 0; mOcclusionGroupsEnd = mOcclusionGroups; mDrawableGroupsSize = 0; mDrawableGroupsEnd = mDrawableGroups; mVisibleListSize = 0; mVisibleListEnd = mVisibleList; mVisibleBridgeSize = 0; mVisibleBridgeEnd = mVisibleBridge; for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++) { for (U32 j = 0; j < mRenderMapSize[i]; j++) { mRenderMap[i][j] = 0; } mRenderMapSize[i] = 0; mRenderMapEnd[i] = mRenderMap[i]; } } LLCullResult::sg_iterator LLCullResult::beginVisibleGroups() { return mVisibleGroups; } LLCullResult::sg_iterator LLCullResult::endVisibleGroups() { return mVisibleGroupsEnd; } LLCullResult::sg_iterator LLCullResult::beginAlphaGroups() { return mAlphaGroups; } LLCullResult::sg_iterator LLCullResult::endAlphaGroups() { return mAlphaGroupsEnd; } LLCullResult::sg_iterator LLCullResult::beginOcclusionGroups() { return mOcclusionGroups; } LLCullResult::sg_iterator LLCullResult::endOcclusionGroups() { return mOcclusionGroupsEnd; } LLCullResult::sg_iterator LLCullResult::beginDrawableGroups() { return mDrawableGroups; } LLCullResult::sg_iterator LLCullResult::endDrawableGroups() { return mDrawableGroupsEnd; } LLCullResult::drawable_iterator LLCullResult::beginVisibleList() { return mVisibleList; } LLCullResult::drawable_iterator LLCullResult::endVisibleList() { return mVisibleListEnd; } LLCullResult::bridge_iterator LLCullResult::beginVisibleBridge() { return mVisibleBridge; } LLCullResult::bridge_iterator LLCullResult::endVisibleBridge() { return mVisibleBridgeEnd; } LLCullResult::drawinfo_iterator LLCullResult::beginRenderMap(U32 type) { return mRenderMap[type]; } LLCullResult::drawinfo_iterator LLCullResult::endRenderMap(U32 type) { return mRenderMapEnd[type]; } void LLCullResult::pushVisibleGroup(LLSpatialGroup* group) { if (mVisibleGroupsSize < mVisibleGroupsAllocated) { mVisibleGroups[mVisibleGroupsSize] = group; } else { pushBack((void**&) mVisibleGroups, mVisibleGroupsAllocated, (void*) group); } ++mVisibleGroupsSize; mVisibleGroupsEnd = mVisibleGroups+mVisibleGroupsSize; } void LLCullResult::pushAlphaGroup(LLSpatialGroup* group) { if (mAlphaGroupsSize < mAlphaGroupsAllocated) { mAlphaGroups[mAlphaGroupsSize] = group; } else { pushBack((void**&) mAlphaGroups, mAlphaGroupsAllocated, (void*) group); } ++mAlphaGroupsSize; mAlphaGroupsEnd = mAlphaGroups+mAlphaGroupsSize; } void LLCullResult::pushOcclusionGroup(LLSpatialGroup* group) { if (mOcclusionGroupsSize < mOcclusionGroupsAllocated) { mOcclusionGroups[mOcclusionGroupsSize] = group; } else { pushBack((void**&) mOcclusionGroups, mOcclusionGroupsAllocated, (void*) group); } ++mOcclusionGroupsSize; mOcclusionGroupsEnd = mOcclusionGroups+mOcclusionGroupsSize; } void LLCullResult::pushDrawableGroup(LLSpatialGroup* group) { if (mDrawableGroupsSize < mDrawableGroupsAllocated) { mDrawableGroups[mDrawableGroupsSize] = group; } else { pushBack((void**&) mDrawableGroups, mDrawableGroupsAllocated, (void*) group); } ++mDrawableGroupsSize; mDrawableGroupsEnd = mDrawableGroups+mDrawableGroupsSize; } void LLCullResult::pushDrawable(LLDrawable* drawable) { if (mVisibleListSize < mVisibleListAllocated) { mVisibleList[mVisibleListSize] = drawable; } else { pushBack((void**&) mVisibleList, mVisibleListAllocated, (void*) drawable); } ++mVisibleListSize; mVisibleListEnd = mVisibleList+mVisibleListSize; } void LLCullResult::pushBridge(LLSpatialBridge* bridge) { if (mVisibleBridgeSize < mVisibleBridgeAllocated) { mVisibleBridge[mVisibleBridgeSize] = bridge; } else { pushBack((void**&) mVisibleBridge, mVisibleBridgeAllocated, (void*) bridge); } ++mVisibleBridgeSize; mVisibleBridgeEnd = mVisibleBridge+mVisibleBridgeSize; } void LLCullResult::pushDrawInfo(U32 type, LLDrawInfo* draw_info) { if (mRenderMapSize[type] < mRenderMapAllocated[type]) { mRenderMap[type][mRenderMapSize[type]] = draw_info; } else { pushBack((void**&) mRenderMap[type], mRenderMapAllocated[type], (void*) draw_info); } ++mRenderMapSize[type]; mRenderMapEnd[type] = mRenderMap[type] + mRenderMapSize[type]; } void LLCullResult::assertDrawMapsEmpty() { for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++) { if (mRenderMapSize[i] != 0) { llerrs << "Stale LLDrawInfo's in LLCullResult!" << llendl; } } }