/** * @file llsky.cpp * @brief IndraWorld sky class * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ // Ideas: // -haze should be controlled by global query from sims // -need secondary optical effects on sun (flare) // -stars should be brought down from sims // -star intensity should be driven by global ambient level from sims, // so that eclipses, etc can be easily done. // #include "llviewerprecompiledheaders.h" #include "llsky.h" // linden library includes #include "llerror.h" #include "llmath.h" #include "math.h" #include "v4color.h" #include "llviewerobjectlist.h" #include "llviewerobject.h" #include "llviewercamera.h" #include "pipeline.h" #include "lldrawpool.h" #include "llvosky.h" #include "llcubemap.h" #include "llviewercontrol.h" #include "llenvironment.h" #include "llvowlsky.h" F32 azimuth_from_vector(const LLVector3 &v); F32 elevation_from_vector(const LLVector3 &v); LLSky gSky; // ---------------- LLSky ---------------- ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// LLSky::LLSky() { // Set initial clear color to black // Set fog color mFogColor.mV[VRED] = mFogColor.mV[VGREEN] = mFogColor.mV[VBLUE] = 0.5f; mFogColor.mV[VALPHA] = 0.0f; mLightingGeneration = 0; mUpdatedThisFrame = TRUE; } LLSky::~LLSky() { } void LLSky::cleanup() { mVOSkyp = NULL; mVOWLSkyp = NULL; mVOGroundp = NULL; } void LLSky::destroyGL() { if (!mVOSkyp.isNull() && mVOSkyp->getCubeMap()) { mVOSkyp->cleanupGL(); } if (mVOWLSkyp.notNull()) { mVOWLSkyp->cleanupGL(); } } void LLSky::restoreGL() { if (mVOSkyp) { mVOSkyp->restoreGL(); } if (mVOWLSkyp) { mVOWLSkyp->restoreGL(); } } void LLSky::resetVertexBuffers() { if (gSky.mVOSkyp.notNull()) { gPipeline.resetVertexBuffers(gSky.mVOSkyp->mDrawable); gPipeline.resetVertexBuffers(gSky.mVOGroundp->mDrawable); gPipeline.markRebuild(gSky.mVOSkyp->mDrawable, LLDrawable::REBUILD_ALL, TRUE); gPipeline.markRebuild(gSky.mVOGroundp->mDrawable, LLDrawable::REBUILD_ALL, TRUE); } if (gSky.mVOWLSkyp.notNull()) { gSky.mVOWLSkyp->resetVertexBuffers(); gPipeline.resetVertexBuffers(gSky.mVOWLSkyp->mDrawable); gPipeline.markRebuild(gSky.mVOWLSkyp->mDrawable, LLDrawable::REBUILD_ALL, TRUE); } } void LLSky::setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next) { if(mVOSkyp.notNull()) { mVOSkyp->setSunTextures(sun_texture, sun_texture_next); } } void LLSky::setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next) { if(mVOSkyp.notNull()) { mVOSkyp->setMoonTextures(moon_texture, moon_texture_next); } } void LLSky::setCloudNoiseTextures(const LLUUID& cloud_noise_texture, const LLUUID& cloud_noise_texture_next) { if(mVOSkyp.notNull()) { mVOSkyp->setCloudNoiseTextures(cloud_noise_texture, cloud_noise_texture_next); } } void LLSky::setBloomTextures(const LLUUID& bloom_texture, const LLUUID& bloom_texture_next) { if(mVOSkyp.notNull()) { mVOSkyp->setBloomTextures(bloom_texture, bloom_texture_next); } } void LLSky::setSunAndMoonDirectionsCFR(const LLVector3 &sun_direction, const LLVector3 &moon_direction) { if(mVOSkyp.notNull()) { mVOSkyp->setSunAndMoonDirectionsCFR(sun_direction, moon_direction); } } void LLSky::setSunDirectionCFR(const LLVector3 &sun_direction) { if(mVOSkyp.notNull()) { mVOSkyp->setSunDirectionCFR(sun_direction); } } void LLSky::setMoonDirectionCFR(const LLVector3 &moon_direction) { if(mVOSkyp.notNull()) { mVOSkyp->setMoonDirectionCFR(moon_direction); } } ////////////////////////////////////////////////////////////////////// // Public Methods ////////////////////////////////////////////////////////////////////// void LLSky::init() { mVOWLSkyp = static_cast(gObjectList.createObjectViewer(LLViewerObject::LL_VO_WL_SKY, NULL)); mVOWLSkyp->init(); gPipeline.createObject(mVOWLSkyp.get()); mVOSkyp = (LLVOSky *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_SKY, NULL); mVOSkyp->init(); gPipeline.createObject(mVOSkyp.get()); mVOGroundp = (LLVOGround*)gObjectList.createObjectViewer(LLViewerObject::LL_VO_GROUND, NULL); gPipeline.createObject(mVOGroundp.get()); gSky.setFogRatio(gSavedSettings.getF32("RenderFogRatio")); mUpdatedThisFrame = TRUE; } void LLSky::setCloudDensityAtAgent(F32 cloud_density) { if (mVOSkyp) { mVOSkyp->setCloudDensity(cloud_density); } } void LLSky::setWind(const LLVector3& average_wind) { if (mVOSkyp) { mVOSkyp->setWind(average_wind); } } ////////////////////////////////////////////////////////////////////// // Private Methods ////////////////////////////////////////////////////////////////////// LLColor4 LLSky::getSkyFogColor() const { if (mVOSkyp) { return mVOSkyp->getSkyFogColor(); } return LLColor4(1.f, 1.f, 1.f, 1.f); } void LLSky::updateFog(const F32 distance) { if (mVOSkyp) { mVOSkyp->updateFog(distance); } } void LLSky::updateCull() { // *TODO: do culling for wl sky properly -Brad } void LLSky::updateSky() { if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)) { return; } if (mVOSkyp) { mVOSkyp->updateSky(); } } void LLSky::setFogRatio(const F32 fog_ratio) { if (mVOSkyp) { mVOSkyp->setFogRatio(fog_ratio); } } F32 LLSky::getFogRatio() const { if (mVOSkyp) { return mVOSkyp->getFogRatio(); } else { return 0.f; } } // Returns angle (DEGREES) between the horizontal plane and "v", // where the angle is negative when v.mV[VZ] < 0.0f F32 elevation_from_vector(const LLVector3 &v) { F32 elevation = 0.0f; F32 xy_component = (F32) sqrt(v.mV[VX] * v.mV[VX] + v.mV[VY] * v.mV[VY]); if (xy_component != 0.0f) { elevation = RAD_TO_DEG * (F32) atan(v.mV[VZ]/xy_component); } else { if (v.mV[VZ] > 0.f) { elevation = 90.f; } else { elevation = -90.f; } } return elevation; }