/** * @file llskinningutil.h * @brief Functions for mesh object skinning * @author vir@lindenlab.com * * $LicenseInfo:firstyear=2015&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2015, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LLSKINNINGUTIL_H #define LLSKINNINGUTIL_H #include "v2math.h" #include "v4math.h" #include "llvector4a.h" #include "llmatrix4a.h" class LLVOAvatar; class LLMeshSkinInfo; class LLVolumeFace; class LLJointRiggingInfoTab; namespace LLSkinningUtil { S32 getMaxJointCount(); S32 getMaxGLTFJointCount(); U32 getMeshJointCount(const LLMeshSkinInfo *skin); void scrubInvalidJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin); void initSkinningMatrixPalette(LLMatrix4a* mat, S32 count, const LLMeshSkinInfo* skin, LLVOAvatar *avatar); void checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin); void scrubSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin); void getPerVertexSkinMatrix(F32* weights, const LLMatrix4a* mat, bool handle_bad_scale, LLMatrix4a& final_mat, U32 max_joints); LL_FORCE_INLINE void getPerVertexSkinMatrixWithIndices( F32* weights, U8* idx, LLMatrix4a* mat, LLMatrix4a& final_mat, LLMatrix4a* src) { final_mat.clear(); src[0].setMul(mat[idx[0]], weights[0]); src[1].setMul(mat[idx[1]], weights[1]); final_mat.add(src[0]); final_mat.add(src[1]); src[2].setMul(mat[idx[2]], weights[2]); src[3].setMul(mat[idx[3]], weights[3]); final_mat.add(src[2]); final_mat.add(src[3]); } void initJointNums(LLMeshSkinInfo* skin, LLVOAvatar *avatar); void updateRiggingInfo(const LLMeshSkinInfo* skin, LLVOAvatar *avatar, LLVolumeFace& vol_face); LLQuaternion getUnscaledQuaternion(const LLMatrix4& mat4); }; #endif