/** * @file llskinningutil.cpp * @brief Functions for mesh object skinning * @author vir@lindenlab.com * * $LicenseInfo:firstyear=2015&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2015, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llskinningutil.h" #include "llvoavatar.h" #include "llviewercontrol.h" #include "llmeshrepository.h" #include "llvolume.h" #include "llrigginginfo.h" void LLSkinningUtil::initClass() { } U32 LLSkinningUtil::getMaxJointCount() { U32 result = LL_MAX_JOINTS_PER_MESH_OBJECT; return result; } U32 LLSkinningUtil::getMeshJointCount(const LLMeshSkinInfo *skin) { return llmin((U32)getMaxJointCount(), (U32)skin->mJointNames.size()); } void LLSkinningUtil::scrubInvalidJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin) { if (skin->mInvalidJointsScrubbed) { return; } for (U32 j = 0; j < skin->mJointNames.size(); ++j) { // Fix invalid names to "mPelvis". Currently meshes with // invalid names will be blocked on upload, so this is just // needed for handling of any legacy bad data. if (!avatar->getJoint(skin->mJointNames[j])) { LL_DEBUGS("Avatar") << "Mesh rigged to invalid joint" << skin->mJointNames[j] << LL_ENDL; skin->mJointNames[j] = "mPelvis"; } } skin->mInvalidJointsScrubbed = true; } void LLSkinningUtil::initSkinningMatrixPalette( LLMatrix4* mat, S32 count, const LLMeshSkinInfo* skin, LLVOAvatar *avatar) { for (U32 j = 0; j < count; ++j) { LLJoint *joint = NULL; if (skin->mJointNums[j] == -1) { joint = avatar->getJoint(skin->mJointNames[j]); if (joint) { skin->mJointNums[j] = joint->getJointNum(); } } else { joint = avatar->getJoint(skin->mJointNums[j]); } if (joint) { #define MAT_USE_SSE #ifdef MAT_USE_SSE LLMatrix4a bind, world, res; bind.loadu(skin->mInvBindMatrix[j]); world.loadu(joint->getWorldMatrix()); matMul(bind,world,res); memcpy(mat[j].mMatrix,res.mMatrix,16*sizeof(float)); #else mat[j] = skin->mInvBindMatrix[j]; mat[j] *= joint->getWorldMatrix(); #endif } else { mat[j] = skin->mInvBindMatrix[j]; // This shouldn't happen - in mesh upload, skinned // rendering should be disabled unless all joints are // valid. In other cases of skinned rendering, invalid // joints should already have been removed during scrubInvalidJoints(). LL_WARNS_ONCE("Avatar") << "Rigged to invalid joint name " << skin->mJointNames[j] << LL_ENDL; } } } void LLSkinningUtil::checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin) { #ifdef SHOW_ASSERT // same condition that controls llassert() const S32 max_joints = skin->mJointNames.size(); for (U32 j=0; j=0); llassert(i 0.0f); } #endif } void LLSkinningUtil::scrubSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin) { const S32 max_joints = skin->mJointNames.size(); for (U32 j=0; j= 0.0, we can use int instead of floorf; the latter // allegedly has a lot of overhead due to ieeefp error // checking which we should not need. idx[k] = llclamp((S32) floorf(w), (S32)0, (S32)max_joints-1); wght[k] = w - floorf(w); scale += wght[k]; } if (handle_bad_scale && scale <= 0.f) { wght = LLVector4(1.0f, 0.0f, 0.0f, 0.0f); valid_weights = false; } else { // This is enforced in unpackVolumeFaces() llassert(scale>0.f); wght *= 1.f/scale; } for (U32 k = 0; k < 4; k++) { F32 w = wght[k]; LLMatrix4a src; src.setMul(mat[idx[k]], w); final_mat.add(src); } // SL-366 - with weight validation/cleanup code, it should no longer be // possible to hit the bad scale case. llassert(valid_weights); } void LLSkinningUtil::updateRiggingInfo(const LLMeshSkinInfo* skin, LLVOAvatar *avatar, LLVolumeFace& vol_face) { S32 num_verts = vol_face.mNumVertices; if (num_verts>0 && vol_face.mWeights && (skin->mJointNames.size()>0)) { if (!vol_face.mJointRiggingInfoTabPtr) { vol_face.mJointRiggingInfoTabPtr = new joint_rig_info_tab(LL_CHARACTER_MAX_ANIMATED_JOINTS); joint_rig_info_tab& rig_info_tab = *vol_face.mJointRiggingInfoTabPtr; for (S32 i=0; imJointNums[joint_index]; if (joint_num != -1) { rig_info_tab[joint_num].setIsRiggedTo(true); // AXON can precompute that matMuls. LLMatrix4a bind_shape; bind_shape.loadu(skin->mBindShapeMatrix); LLMatrix4a inv_bind; inv_bind.loadu(skin->mInvBindMatrix[joint_index]); LLMatrix4a mat; matMul(bind_shape, inv_bind, mat); LLVector4a pos_joint_space; mat.affineTransform(pos, pos_joint_space); LLVector4a *extents = rig_info_tab[joint_num].getRiggedExtents(); update_min_max(extents[0], extents[1], pos_joint_space); } } } LL_DEBUGS("RigSpammish") << "updated rigging info for vf " << &vol_face << " num_verts " << vol_face.mNumVertices << LL_ENDL; } } }