/** * @file llskinningutil.cpp * @brief Functions for mesh object skinning * @author vir@lindenlab.com * * $LicenseInfo:firstyear=2015&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2015, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llskinningutil.h" #include "llvoavatar.h" #include "llviewercontrol.h" #include "llmeshrepository.h" #include "llvolume.h" #include "llrigginginfo.h" #define DEBUG_SKINNING LL_DEBUG void dump_avatar_and_skin_state(const std::string& reason, LLVOAvatar *avatar, const LLMeshSkinInfo *skin) { #if DEBUG_SKINNING static S32 dump_count = 0; const S32 max_dump = 10; if (dump_count < max_dump) { LL_WARNS("Avatar") << avatar->getFullname() << " dumping, reason " << reason << " avatar build state: isBuilt() " << avatar->isBuilt() << " mInitFlags " << avatar->mInitFlags << LL_ENDL; LL_WARNS("Avatar") << "Skin num joints " << skin->mJointNames.size() << " " << skin->mJointNums.size() << LL_ENDL; LL_WARNS("Avatar") << "Skin scrubbed " << skin->mInvalidJointsScrubbed << " nums init " << skin->mJointNumsInitialized << LL_ENDL; for (S32 j=0; jmJointNames.size(); j++) { LL_WARNS("Avatar") << "skin joint idx " << j << " name [" << skin->mJointNames[j] << "] num " << skin->mJointNums[j] << LL_ENDL; const std::string& name = skin->mJointNames[j]; S32 joint_num = skin->mJointNums[j]; LLJoint *name_joint = avatar->getJoint(name); LLJoint *num_joint = avatar->getJoint(joint_num); if (!name_joint) { LL_WARNS("Avatar") << "failed to find joint by name" << LL_ENDL; } if (!num_joint) { LL_WARNS("Avatar") << "failed to find joint by num" << LL_ENDL; } if (num_joint != name_joint) { LL_WARNS("Avatar") << "joint pointers don't match" << LL_ENDL; } if (num_joint && num_joint->getJointNum() != joint_num) { LL_WARNS("Avatar") << "joint found by num has wrong num " << joint_num << "!=" << num_joint->getJointNum() << LL_ENDL; } if (name_joint && name_joint->getJointNum() != joint_num) { LL_WARNS("Avatar") << "joint found by name has wrong num " << joint_num << "!=" << name_joint->getJointNum() << LL_ENDL; } } LL_WARNS("Avatar") << LL_ENDL; dump_count++; } #endif } S32 LLSkinningUtil::getMaxJointCount() { return (S32)LL_MAX_JOINTS_PER_MESH_OBJECT; } U32 LLSkinningUtil::getMeshJointCount(const LLMeshSkinInfo *skin) { return llmin((U32)getMaxJointCount(), (U32)skin->mJointNames.size()); } S32 LLSkinningUtil::getMaxGLTFJointCount() { // this is the maximum number of 3x4 matrices than can fit in a UBO return gGLManager.mMaxUniformBlockSize / 48; } void LLSkinningUtil::scrubInvalidJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin) { if (skin->mInvalidJointsScrubbed) { return; } for (U32 j = 0; j < skin->mJointNames.size(); ++j) { // Fix invalid names to "mPelvis". Currently meshes with // invalid names will be blocked on upload, so this is just // needed for handling of any legacy bad data. if (!avatar->getJoint(skin->mJointNames[j])) { LL_DEBUGS("Avatar") << avatar->getFullname() << " mesh rigged to invalid joint " << skin->mJointNames[j] << LL_ENDL; LL_WARNS_ONCE("Avatar") << avatar->getFullname() << " mesh rigged to invalid joint" << skin->mJointNames[j] << LL_ENDL; skin->mJointNames[j] = "mPelvis"; skin->mJointNumsInitialized = false; // force update after names change. } } skin->mInvalidJointsScrubbed = true; } void LLSkinningUtil::initSkinningMatrixPalette( LLMatrix4a* mat, S32 count, const LLMeshSkinInfo* skin, LLVOAvatar *avatar) { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; initJointNums(const_cast(skin), avatar); LLMatrix4a world[LL_CHARACTER_MAX_ANIMATED_JOINTS]; for (S32 j = 0; j < count; ++j) { S32 joint_num = skin->mJointNums[j]; LLJoint *joint = avatar->getJoint(joint_num); if (joint) { world[j] = joint->getWorldMatrix4a(); } else { mat[j] = skin->mInvBindMatrix[j]; #if DEBUG_SKINNING // This shouldn't happen - in mesh upload, skinned // rendering should be disabled unless all joints are // valid. In other cases of skinned rendering, invalid // joints should already have been removed during scrubInvalidJoints(). LL_WARNS_ONCE("Avatar") << avatar->getFullname() << " rigged to invalid joint name " << skin->mJointNames[j] << " num " << skin->mJointNums[j] << LL_ENDL; LL_WARNS_ONCE("Avatar") << avatar->getFullname() << " avatar build state: isBuilt() " << avatar->isBuilt() << " mInitFlags " << avatar->mInitFlags << LL_ENDL; #endif dump_avatar_and_skin_state("initSkinningMatrixPalette joint not found", avatar, skin); } } //NOTE: pointer striders used here as a micro-optimization over vector/array lookups const LLMatrix4a* invBind = &(skin->mInvBindMatrix[0]); const LLMatrix4a* w = world; LLMatrix4a* m = mat; LLMatrix4a* end = m + count; while (m < end) { matMulUnsafe(*(invBind++), *(w++), *(m++)); } } void LLSkinningUtil::checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin) { #if DEBUG_SKINNING const S32 max_joints = skin->mJointNames.size(); for (U32 j=0; j=0); llassert(i 0.0f); } #endif } void LLSkinningUtil::scrubSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin) { const S32 max_joints = static_cast(skin->mJointNames.size()); for (U32 j=0; j= 0.0, we can use int instead of floorf; the latter // allegedly has a lot of overhead due to ieeefp error // checking which we should not need. idx[k] = llclamp((S32) floorf(w), (S32)0, (S32)max_joints-1); wght[k] = w - floorf(w); scale += wght[k]; } if (handle_bad_scale && scale <= 0.f) { wght = LLVector4(1.0f, 0.0f, 0.0f, 0.0f); valid_weights = false; } else { // This is enforced in unpackVolumeFaces() llassert(scale>0.f); wght *= 1.f/scale; } for (U32 k = 0; k < 4; k++) { F32 w = wght[k]; LLMatrix4a src; src.setMul(mat[idx[k]], w); final_mat.add(src); } // SL-366 - with weight validation/cleanup code, it should no longer be // possible to hit the bad scale case. llassert(valid_weights); // When building for Release, the above llassert() goes away. Ward off // variable-set-but-unused error. (void)valid_weights; } void LLSkinningUtil::initJointNums(LLMeshSkinInfo* skin, LLVOAvatar *avatar) { if (!skin->mJointNumsInitialized) { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; for (U32 j = 0; j < skin->mJointNames.size(); ++j) { #if DEBUG_SKINNING LLJoint *joint = NULL; if (skin->mJointNums[j] == -1) { joint = avatar->getJoint(skin->mJointNames[j]); if (joint) { skin->mJointNums[j] = joint->getJointNum(); if (skin->mJointNums[j] < 0) { LL_WARNS_ONCE("Avatar") << avatar->getFullname() << " joint has unusual number " << skin->mJointNames[j] << ": " << skin->mJointNums[j] << LL_ENDL; LL_WARNS_ONCE("Avatar") << avatar->getFullname() << " avatar build state: isBuilt() " << avatar->isBuilt() << " mInitFlags " << avatar->mInitFlags << LL_ENDL; } } else { LL_WARNS_ONCE("Avatar") << avatar->getFullname() << " unable to find joint " << skin->mJointNames[j] << LL_ENDL; LL_WARNS_ONCE("Avatar") << avatar->getFullname() << " avatar build state: isBuilt() " << avatar->isBuilt() << " mInitFlags " << avatar->mInitFlags << LL_ENDL; dump_avatar_and_skin_state("initJointNums joint not found", avatar, skin); skin->mJointNums[j] = 0; } } #else LLJoint *joint = (skin->mJointNums[j] == -1) ? avatar->getJoint(skin->mJointNames[j]) : avatar->getJoint(skin->mJointNums[j]); skin->mJointNums[j] = joint ? joint->getJointNum() : 0; #endif // insure we have *a* valid joint to reference llassert(skin->mJointNums[j] >= 0); } skin->mJointNumsInitialized = true; } } static LLTrace::BlockTimerStatHandle FTM_FACE_RIGGING_INFO("Face Rigging Info"); void LLSkinningUtil::updateRiggingInfo(const LLMeshSkinInfo* skin, LLVOAvatar *avatar, LLVolumeFace& vol_face) { LL_RECORD_BLOCK_TIME(FTM_FACE_RIGGING_INFO); if (vol_face.mJointRiggingInfoTab.needsUpdate()) { S32 num_verts = vol_face.mNumVertices; S32 num_joints = static_cast(skin->mJointNames.size()); if (num_verts > 0 && vol_face.mWeights && num_joints > 0) { initJointNums(const_cast(skin), avatar); if (vol_face.mJointRiggingInfoTab.size()==0) { //std::set active_joints; //S32 active_verts = 0; vol_face.mJointRiggingInfoTab.resize(LL_CHARACTER_MAX_ANIMATED_JOINTS); LLJointRiggingInfoTab &rig_info_tab = vol_face.mJointRiggingInfoTab; for (S32 i=0; i 0.0f) { for (U32 k=0; k<4; ++k) { wght[k] /= scale; } } for (U32 k=0; k<4; ++k) { S32 joint_index = idx[k]; if (wght[k] > 0.0f && num_joints > joint_index) { S32 joint_num = skin->mJointNums[joint_index]; if (joint_num >= 0 && joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS) { rig_info_tab[joint_num].setIsRiggedTo(true); // FIXME could precompute these matMuls. const LLMatrix4a& bind_shape = skin->mBindShapeMatrix; const LLMatrix4a& inv_bind = skin->mInvBindMatrix[joint_index]; LLMatrix4a mat; LLVector4a pos_joint_space; matMul(bind_shape, inv_bind, mat); mat.affineTransform(pos, pos_joint_space); pos_joint_space.mul(wght[k]); LLVector4a *extents = rig_info_tab[joint_num].getRiggedExtents(); update_min_max(extents[0], extents[1], pos_joint_space); } } } } //LL_DEBUGS("RigSpammish") << "built rigging info for vf " << &vol_face // << " num_verts " << vol_face.mNumVertices // << " active joints " << active_joints.size() // << " active verts " << active_verts // << LL_ENDL; vol_face.mJointRiggingInfoTab.setNeedsUpdate(false); } } #if DEBUG_SKINNING if (vol_face.mJointRiggingInfoTab.size()!=0) { LL_DEBUGS("RigSpammish") << "we have rigging info for vf " << &vol_face << " num_verts " << vol_face.mNumVertices << LL_ENDL; } else { LL_DEBUGS("RigSpammish") << "no rigging info for vf " << &vol_face << " num_verts " << vol_face.mNumVertices << LL_ENDL; } #endif } } // This is used for extracting rotation from a bind shape matrix that // already has scales baked in LLQuaternion LLSkinningUtil::getUnscaledQuaternion(const LLMatrix4& mat4) { LLMatrix3 bind_mat = mat4.getMat3(); for (auto i = 0; i < 3; i++) { F32 len = 0.0f; for (auto j = 0; j < 3; j++) { len += bind_mat.mMatrix[i][j] * bind_mat.mMatrix[i][j]; } if (len > 0.0f) { len = sqrt(len); for (auto j = 0; j < 3; j++) { bind_mat.mMatrix[i][j] /= len; } } } bind_mat.invert(); LLQuaternion bind_rot = bind_mat.quaternion(); bind_rot.normalize(); return bind_rot; }