/** * @file llsidepaneliteminfo.h * @brief A panel which shows an inventory item's properties. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLSIDEPANELITEMINFO_H #define LL_LLSIDEPANELITEMINFO_H #include "llinventoryobserver.h" #include "llpanel.h" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLSidepanelItemInfo // Object properties for inventory side panel. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLButton; class LLFloater; class LLViewerInventoryItem; class LLItemPropertiesObserver; class LLObjectInventoryObserver; class LLViewerObject; class LLPermissions; class LLSidepanelItemInfo : public LLPanel, public LLInventoryObserver { public: LLSidepanelItemInfo(const LLPanel::Params& p = getDefaultParams()); virtual ~LLSidepanelItemInfo(); /*virtual*/ BOOL postBuild() override; /*virtual*/ void reset(); void setObjectID(const LLUUID& object_id); void setItemID(const LLUUID& item_id); void setParentFloater(LLFloater* parent); // For simplicity const LLUUID& getObjectID() const; const LLUUID& getItemID() const; // if received update and item id (from callback) matches internal ones, update UI void onUpdateCallback(const LLUUID& item_id, S32 received_update_id); void changed(U32 mask) override; void dirty(); static void onIdle( void* user_data ); protected: void refresh() override; void save(); LLViewerInventoryItem* findItem() const; LLViewerObject* findObject() const; void refreshFromItem(LLViewerInventoryItem* item); private: static void setAssociatedExperience( LLHandle hInfo, const LLSD& experience ); void startObjectInventoryObserver(); void stopObjectInventoryObserver(); void setPropertiesFieldsEnabled(bool enabled); LLUUID mItemID; // inventory UUID for the inventory item. LLUUID mObjectID; // in-world task UUID, or null if in agent inventory. LLObjectInventoryObserver* mObjectInventoryObserver; // for syncing changes to items inside an object // We can send multiple properties updates simultaneously, make sure only last response counts and there won't be a race condition. S32 mUpdatePendingId; bool mIsDirty; // item properties need to be updated LLFloater* mParentFloater; // // UI Elements // protected: void onClickCreator(); void onClickOwner(); void onCommitName(); void onCommitDescription(); void onCommitPermissions(LLUICtrl* ctrl); void updatePermissions(); void onCommitSaleInfo(LLUICtrl* ctrl); void updateSaleInfo(); void onCommitChanges(LLPointer item); }; #endif // LL_LLSIDEPANELITEMINFO_H