/** * @file llsidepanelinventorysubpanel.h * @brief A panel which shows an inventory item's properties. * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLSIDEPANELINVENTORYSUBPANEL_H #define LL_LLSIDEPANELINVENTORYSUBPANEL_H #include "llpanel.h" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLSidepanelInventorySubpanel // Base class for inventory sidepanel panels (e.g. item info, task info). //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLButton; class LLInventoryItem; class LLSidepanelInventorySubpanel : public LLPanel { public: LLSidepanelInventorySubpanel(); virtual ~LLSidepanelInventorySubpanel(); /*virtual*/ void setVisible(BOOL visible); virtual BOOL postBuild(); virtual void draw(); virtual void reset(); void dirty(); void setIsEditing(BOOL edit); protected: virtual void refresh() = 0; virtual void save() = 0; virtual void updateVerbs(); BOOL getIsEditing() const; // // UI Elements // protected: void onEditButtonClicked(); void onSaveButtonClicked(); void onCancelButtonClicked(); LLButton* mSaveBtn; LLButton* mCancelBtn; private: BOOL mIsDirty; // item properties need to be updated BOOL mIsEditing; // if we're in edit mode }; #endif // LL_LLSIDEPANELINVENTORYSUBPANEL_H