/** * @file LLSidepanelInventory.h * @brief Side Bar "Inventory" panel * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLSIDEPANELINVENTORY_H #define LL_LLSIDEPANELINVENTORY_H #include "llpanel.h" class LLFolderViewItem; class LLInventoryItem; class LLInventoryPanel; class LLPanelMainInventory; class LLSidepanelItemInfo; class LLSidepanelTaskInfo; class LLSidepanelInventory : public LLPanel { public: LLSidepanelInventory(); virtual ~LLSidepanelInventory(); /*virtual*/ BOOL postBuild(); /*virtual*/ void onOpen(const LLSD& key); LLInventoryPanel* getActivePanel(); // Returns an active inventory panel, if any. BOOL isMainInventoryPanelActive() const; protected: // Tracks highlighted (selected) item in inventory panel. LLInventoryItem *getSelectedItem(); U32 getSelectedCount(); void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action); // "wear", "teleport", etc. void performActionOnSelection(const std::string &action); void showItemInfoPanel(); void showTaskInfoPanel(); void showInventoryPanel(); void updateVerbs(); // // UI Elements // private: LLPanel* mInventoryPanel; // Main inventory view LLSidepanelItemInfo* mItemPanel; // Individual item view LLSidepanelTaskInfo* mTaskPanel; // Individual in-world object view LLPanelMainInventory* mPanelMainInventory; protected: void onInfoButtonClicked(); void onShareButtonClicked(); void onWearButtonClicked(); void onPlayButtonClicked(); void onTeleportButtonClicked(); void onOverflowButtonClicked(); void onBackButtonClicked(); private: LLButton* mInfoBtn; LLButton* mShareBtn; LLButton* mWearBtn; LLButton* mPlayBtn; LLButton* mTeleportBtn; LLButton* mOverflowBtn; }; #endif //LL_LLSIDEPANELINVENTORY_H