/** * @file LLSidepanelInventory.h * @brief Side Bar "Inventory" panel * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLSIDEPANELINVENTORY_H #define LL_LLSIDEPANELINVENTORY_H #include "llpanel.h" class LLFolderViewItem; class LLInboxOutboxInventoryAddedObserver; class LLInventoryCategoriesObserver; class LLInventoryItem; class LLInventoryPanel; class LLPanelMainInventory; class LLSidepanelItemInfo; class LLSidepanelTaskInfo; class LLSidepanelInventory : public LLPanel { public: LLSidepanelInventory(); virtual ~LLSidepanelInventory(); /*virtual*/ BOOL postBuild(); /*virtual*/ void onOpen(const LLSD& key); LLInventoryPanel* getActivePanel(); // Returns an active inventory panel, if any. LLPanelMainInventory* getMainInventoryPanel() const { return mPanelMainInventory; } BOOL isMainInventoryPanelActive() const; void showItemInfoPanel(); void showTaskInfoPanel(); void showInventoryPanel(); // checks can share selected item(s) bool canShare(); void onToggleInboxBtn(); void onToggleOutboxBtn(); void updateInboxOutboxPanels(); void enableInbox(bool enabled); void enableOutbox(bool enabled); virtual void draw(); protected: // Tracks highlighted (selected) item in inventory panel. LLInventoryItem *getSelectedItem(); U32 getSelectedCount(); void onSelectionChange(const std::deque &items, BOOL user_action); // "wear", "teleport", etc. void performActionOnSelection(const std::string &action); void updateVerbs(); bool canWearSelected(); // check whether selected items can be worn void onInboxChanged(const LLUUID& inbox_id); void onOutboxChanged(const LLUUID& outbox_id); // // UI Elements // private: LLPanel* mInventoryPanel; // Main inventory view LLSidepanelItemInfo* mItemPanel; // Individual item view LLSidepanelTaskInfo* mTaskPanel; // Individual in-world object view LLPanelMainInventory* mPanelMainInventory; protected: void onInfoButtonClicked(); void onShareButtonClicked(); void onShopButtonClicked(); void onWearButtonClicked(); void onPlayButtonClicked(); void onTeleportButtonClicked(); void onOverflowButtonClicked(); void onBackButtonClicked(); private: LLButton* mInfoBtn; LLButton* mShareBtn; LLButton* mWearBtn; LLButton* mPlayBtn; LLButton* mTeleportBtn; LLButton* mOverflowBtn; LLButton* mShopBtn; bool mInventoryFetched; LLInventoryCategoriesObserver* mCategoriesObserver; LLInboxOutboxInventoryAddedObserver* mInboxOutboxAddedObserver; }; #endif //LL_LLSIDEPANELINVENTORY_H