/** * @file llsidepanelappearance.cpp * @brief Side Bar "Appearance" panel * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llsidepanelappearance.h" #include "llaccordionctrltab.h" #include "llagent.h" #include "llagentcamera.h" #include "llagentwearables.h" #include "llappearancemgr.h" #include "llinventorypanel.h" #include "llfiltereditor.h" #include "llfloaterreg.h" #include "llfloaterworldmap.h" #include "llfoldervieweventlistener.h" #include "lloutfitobserver.h" #include "llpaneleditwearable.h" #include "llpaneloutfitsinventory.h" #include "llsidetray.h" #include "lltextbox.h" #include "lluictrlfactory.h" #include "llviewercontrol.h" #include "llviewerregion.h" #include "llvoavatarself.h" #include "llwearable.h" static LLRegisterPanelClassWrapper t_appearance("sidepanel_appearance"); class LLCurrentlyWornFetchObserver : public LLInventoryFetchItemsObserver { public: LLCurrentlyWornFetchObserver(const uuid_vec_t &ids, LLSidepanelAppearance *panel) : LLInventoryFetchItemsObserver(ids), mPanel(panel) {} ~LLCurrentlyWornFetchObserver() {} virtual void done() { mPanel->inventoryFetched(); gInventory.removeObserver(this); delete this; } private: LLSidepanelAppearance *mPanel; }; LLSidepanelAppearance::LLSidepanelAppearance() : LLPanel(), mFilterSubString(LLStringUtil::null), mFilterEditor(NULL), mOutfitEdit(NULL), mCurrOutfitPanel(NULL), mOpened(false) { LLOutfitObserver& outfit_observer = LLOutfitObserver::instance(); outfit_observer.addBOFReplacedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, "")); outfit_observer.addBOFChangedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, "")); outfit_observer.addCOFChangedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, "")); gAgentWearables.addLoadingStartedCallback(boost::bind(&LLSidepanelAppearance::setWearablesLoading, this, true)); gAgentWearables.addLoadedCallback(boost::bind(&LLSidepanelAppearance::setWearablesLoading, this, false)); } LLSidepanelAppearance::~LLSidepanelAppearance() { } // virtual BOOL LLSidepanelAppearance::postBuild() { mOpenOutfitBtn = getChild("openoutfit_btn"); mOpenOutfitBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onOpenOutfitButtonClicked, this)); mEditAppearanceBtn = getChild("editappearance_btn"); mEditAppearanceBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onEditAppearanceButtonClicked, this)); childSetAction("edit_outfit_btn", boost::bind(&LLSidepanelAppearance::showOutfitEditPanel, this)); mNewOutfitBtn = getChild("newlook_btn"); mNewOutfitBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onNewOutfitButtonClicked, this)); mNewOutfitBtn->setEnabled(false); mFilterEditor = getChild("Filter"); if (mFilterEditor) { mFilterEditor->setCommitCallback(boost::bind(&LLSidepanelAppearance::onFilterEdit, this, _2)); } mPanelOutfitsInventory = dynamic_cast(getChild("panel_outfits_inventory")); mOutfitEdit = dynamic_cast(getChild("panel_outfit_edit")); if (mOutfitEdit) { LLButton* back_btn = mOutfitEdit->getChild("back_btn"); if (back_btn) { back_btn->setClickedCallback(boost::bind(&LLSidepanelAppearance::showOutfitsInventoryPanel, this)); } } mEditWearable = dynamic_cast(getChild("panel_edit_wearable")); if (mEditWearable) { LLButton* edit_wearable_back_btn = mEditWearable->getChild("back_btn"); if (edit_wearable_back_btn) { edit_wearable_back_btn->setClickedCallback(boost::bind(&LLSidepanelAppearance::showOutfitEditPanel, this)); } } mCurrentLookName = getChild("currentlook_name"); mOutfitStatus = getChild("currentlook_status"); mCurrOutfitPanel = getChild("panel_currentlook"); setVisibleCallback(boost::bind(&LLSidepanelAppearance::onVisibilityChange,this,_2)); return TRUE; } // virtual void LLSidepanelAppearance::onOpen(const LLSD& key) { if (!key.has("type")) { // No specific panel requested. // If we're opened for the first time then show My Outfits. // Else do nothing. if (!mOpened) { showOutfitsInventoryPanel(); } } else { // Switch to the requested panel. // *TODO: replace this crap with LLSideTrayPanelContainer std::string type = key["type"].asString(); if (type == "my_outfits") { showOutfitsInventoryPanel(); } else if (type == "edit_outfit") { showOutfitEditPanel(); } else if (type == "edit_shape") { showWearableEditPanel(); } } mOpened = true; } void LLSidepanelAppearance::onVisibilityChange(const LLSD &new_visibility) { if (new_visibility.asBoolean()) { bool is_outfit_edit_visible = mOutfitEdit && mOutfitEdit->getVisible(); bool is_wearable_edit_visible = mEditWearable && mEditWearable->getVisible(); if (is_outfit_edit_visible || is_wearable_edit_visible) { if (!gAgentCamera.cameraCustomizeAvatar() && gSavedSettings.getBOOL("AppearanceCameraMovement")) { gAgentCamera.changeCameraToCustomizeAvatar(); } if (is_wearable_edit_visible) { LLWearable *wearable_ptr = mEditWearable->getWearable(); if (gAgentWearables.getWearableIndex(wearable_ptr) == LLAgentWearables::MAX_CLOTHING_PER_TYPE) { // we're no longer wearing the wearable we were last editing, switch back to outfit editor showOutfitEditPanel(); } } if (is_outfit_edit_visible) { mOutfitEdit->resetAccordionState(); } } } else { if (gAgentCamera.cameraCustomizeAvatar() && gSavedSettings.getBOOL("AppearanceCameraMovement")) { gAgentCamera.changeCameraToDefault(); gAgentCamera.resetView(); } } } void LLSidepanelAppearance::onFilterEdit(const std::string& search_string) { if (mFilterSubString != search_string) { mFilterSubString = search_string; // Searches are case-insensitive // but we don't convert the typed string to upper-case so that it can be fed to the web search as-is. mPanelOutfitsInventory->onSearchEdit(mFilterSubString); } } void LLSidepanelAppearance::onOpenOutfitButtonClicked() { const LLViewerInventoryItem *outfit_link = LLAppearanceMgr::getInstance()->getBaseOutfitLink(); if (!outfit_link) return; if (!outfit_link->getIsLinkType()) return; LLAccordionCtrlTab* tab_outfits = mPanelOutfitsInventory->findChild("tab_outfits"); if (tab_outfits) { tab_outfits->changeOpenClose(FALSE); LLInventoryPanel *inventory_panel = tab_outfits->findChild("outfitslist_tab"); if (inventory_panel) { LLFolderView* root = inventory_panel->getRootFolder(); LLFolderViewItem *outfit_folder = root->getItemByID(outfit_link->getLinkedUUID()); if (outfit_folder) { outfit_folder->setOpen(!outfit_folder->isOpen()); root->setSelectionFromRoot(outfit_folder,TRUE); root->scrollToShowSelection(); } } } } // *TODO: obsolete? void LLSidepanelAppearance::onEditAppearanceButtonClicked() { if (gAgentWearables.areWearablesLoaded()) { gAgentCamera.changeCameraToCustomizeAvatar(); } } void LLSidepanelAppearance::onNewOutfitButtonClicked() { if (!mOutfitEdit->getVisible()) { mPanelOutfitsInventory->onSave(); } } void LLSidepanelAppearance::showOutfitsInventoryPanel() { toggleWearableEditPanel(FALSE); toggleOutfitEditPanel(FALSE); togglMyOutfitsPanel(TRUE); } void LLSidepanelAppearance::showOutfitEditPanel() { // Accordion's state must be reset in all cases except the one when user // is returning back to the mOutfitEdit panel from the mEditWearable panel. // The simplest way to control this is to check the visibility state of the mEditWearable // BEFORE it is changed by the call to the toggleWearableEditPanel(FALSE, NULL, TRUE). if (mEditWearable != NULL && !mEditWearable->getVisible() && mOutfitEdit != NULL) { mOutfitEdit->resetAccordionState(); } togglMyOutfitsPanel(FALSE); toggleWearableEditPanel(FALSE, NULL, TRUE); // don't switch out of edit appearance mode toggleOutfitEditPanel(TRUE); } void LLSidepanelAppearance::showWearableEditPanel(LLWearable *wearable /* = NULL*/) { togglMyOutfitsPanel(FALSE); toggleOutfitEditPanel(FALSE, TRUE); // don't switch out of edit appearance mode toggleWearableEditPanel(TRUE, wearable); } void LLSidepanelAppearance::togglMyOutfitsPanel(BOOL visible) { if (!mPanelOutfitsInventory || mPanelOutfitsInventory->getVisible() == visible) { // visibility isn't changing, hence nothing to do return; } mPanelOutfitsInventory->setVisible(visible); // *TODO: Move these controls to panel_outfits_inventory.xml // so that we don't need to toggle them explicitly. mFilterEditor->setVisible(visible); mNewOutfitBtn->setVisible(visible); mCurrOutfitPanel->setVisible(visible); if (visible) { mPanelOutfitsInventory->onOpen(LLSD()); } } void LLSidepanelAppearance::toggleOutfitEditPanel(BOOL visible, BOOL disable_camera_switch) { if (!mOutfitEdit || mOutfitEdit->getVisible() == visible) { // visibility isn't changing, hence nothing to do return; } mOutfitEdit->setVisible(visible); if (visible) { mOutfitEdit->onOpen(LLSD()); if (!disable_camera_switch && gSavedSettings.getBOOL("AppearanceCameraMovement") ) { gAgentCamera.changeCameraToCustomizeAvatar(); } } else if (!disable_camera_switch && gSavedSettings.getBOOL("AppearanceCameraMovement") ) { gAgentCamera.changeCameraToDefault(); gAgentCamera.resetView(); } } void LLSidepanelAppearance::toggleWearableEditPanel(BOOL visible, LLWearable *wearable, BOOL disable_camera_switch) { if (!mEditWearable || mEditWearable->getVisible() == visible) { // visibility isn't changing, hence nothing to do return; } if (!wearable) { wearable = gAgentWearables.getWearable(LLWearableType::WT_SHAPE, 0); } if (!wearable) { return; } // Toggle panel visibility. mEditWearable->setVisible(visible); if (visible) { if (!disable_camera_switch && gSavedSettings.getBOOL("AppearanceCameraMovement") ) { gAgentCamera.changeCameraToCustomizeAvatar(); } mEditWearable->setWearable(wearable); mEditWearable->onOpen(LLSD()); // currently no-op, just for consistency } else { // Save changes if closing. mEditWearable->saveChanges(); if (!disable_camera_switch && gSavedSettings.getBOOL("AppearanceCameraMovement") ) { gAgentCamera.changeCameraToDefault(); gAgentCamera.resetView(); } } } void LLSidepanelAppearance::refreshCurrentOutfitName(const std::string& name) { // Set current outfit status (wearing/unsaved). bool dirty = LLAppearanceMgr::getInstance()->isOutfitDirty(); std::string cof_status_str = getString(dirty ? "Unsaved Changes" : "Now Wearing"); mOutfitStatus->setText(cof_status_str); if (name == "") { std::string outfit_name; if (LLAppearanceMgr::getInstance()->getBaseOutfitName(outfit_name)) { mCurrentLookName->setText(outfit_name); return; } std::string string_name = gAgentWearables.isCOFChangeInProgress() ? "Changing outfits" : "No Outfit"; mCurrentLookName->setText(getString(string_name)); mOpenOutfitBtn->setEnabled(FALSE); } else { mCurrentLookName->setText(name); // Can't just call update verbs since the folder link may not have been created yet. mOpenOutfitBtn->setEnabled(TRUE); } } //static void LLSidepanelAppearance::editWearable(LLWearable *wearable, LLView *data) { LLSideTray::getInstance()->showPanel("sidepanel_appearance"); LLSidepanelAppearance *panel = dynamic_cast(data); if (panel) { panel->showWearableEditPanel(wearable); } } // Fetch currently worn items and only enable the New Look button after everything's been // fetched. Alternatively, we could stuff this logic into llagentwearables::makeNewOutfitLinks. void LLSidepanelAppearance::fetchInventory() { mNewOutfitBtn->setEnabled(false); uuid_vec_t ids; LLUUID item_id; for(S32 type = (S32)LLWearableType::WT_SHAPE; type < (S32)LLWearableType::WT_COUNT; ++type) { for (U32 index = 0; index < gAgentWearables.getWearableCount((LLWearableType::EType)type); ++index) { item_id = gAgentWearables.getWearableItemID((LLWearableType::EType)type, index); if(item_id.notNull()) { ids.push_back(item_id); } } } if (isAgentAvatarValid()) { for (LLVOAvatar::attachment_map_t::const_iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter) { LLViewerJointAttachment* attachment = iter->second; if (!attachment) continue; for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); attachment_iter != attachment->mAttachedObjects.end(); ++attachment_iter) { LLViewerObject* attached_object = (*attachment_iter); if (!attached_object) continue; const LLUUID& item_id = attached_object->getAttachmentItemID(); if (item_id.isNull()) continue; ids.push_back(item_id); } } } LLCurrentlyWornFetchObserver *fetch_worn = new LLCurrentlyWornFetchObserver(ids, this); fetch_worn->startFetch(); // If no items to be fetched, done will never be triggered. // TODO: Change LLInventoryFetchItemsObserver::fetchItems to trigger done() on this condition. if (fetch_worn->isFinished()) { fetch_worn->done(); } else { gInventory.addObserver(fetch_worn); } } void LLSidepanelAppearance::inventoryFetched() { mNewOutfitBtn->setEnabled(true); } void LLSidepanelAppearance::setWearablesLoading(bool val) { getChildView("wearables_loading_indicator")->setVisible( val); getChildView("edit_outfit_btn")->setVisible( !val); if (!val) { // refresh outfit name when COF is already changed. refreshCurrentOutfitName(); } } void LLSidepanelAppearance::showDefaultSubpart() { if (mEditWearable->getVisible()) { mEditWearable->showDefaultSubpart(); } } void LLSidepanelAppearance::updateScrollingPanelList() { if (mEditWearable->getVisible()) { mEditWearable->updateScrollingPanelList(); } }