/** * @file llsettingssky.h * @author optional * @brief A base class for asset based settings groups. * * $LicenseInfo:2011&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2017, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_SETTINGS_WATER_H #define LL_SETTINGS_WATER_H #include "llsettingsbase.h" class LLSettingsWater : public LLSettingsBase { public: static const std::string SETTING_BLUR_MULTIPILER; static const std::string SETTING_FOG_COLOR; static const std::string SETTING_FOG_DENSITY; static const std::string SETTING_FOG_MOD; static const std::string SETTING_FRESNEL_OFFSET; static const std::string SETTING_FRESNEL_SCALE; static const std::string SETTING_NAME; static const std::string SETTING_NORMAL_MAP; static const std::string SETTING_NORMAL_SCALE; static const std::string SETTING_SCALE_ABOVE; static const std::string SETTING_SCALE_BELOW; static const std::string SETTING_WAVE1_DIR; static const std::string SETTING_WAVE2_DIR; static const LLUUID DEFAULT_WATER_NORMAL_ID; typedef boost::shared_ptr ptr_t; //--------------------------------------------------------------------- LLSettingsWater(const LLSD &data); virtual ~LLSettingsWater() { }; static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings); static ptr_t buildDefaultWater(); ptr_t buildClone(); //--------------------------------------------------------------------- virtual std::string getSettingType() const { return std::string("water"); } // Settings status ptr_t blend(const ptr_t &other, F32 mix) const; static LLSD defaults(); //--------------------------------------------------------------------- F32 getBlurMultiplier() const { return mSettings[SETTING_BLUR_MULTIPILER].asReal(); } void setBlurMultiplier(F32 val) { setValue(SETTING_BLUR_MULTIPILER, val); } LLColor3 getFogColor() const { return LLColor3(mSettings[SETTING_FOG_COLOR]); } void setFogColor(LLColor3 val) { setValue(SETTING_FOG_COLOR, val); } F32 getFogDensity() const { return mSettings[SETTING_FOG_DENSITY].asReal(); } void setFogDensity(F32 val) { setValue(SETTING_FOG_DENSITY, val); } F32 getFogMod() const { return mSettings[SETTING_FOG_MOD].asReal(); } void setFogMod(F32 val) { setValue(SETTING_FOG_MOD, val); } F32 getFresnelOffset() const { return mSettings[SETTING_FRESNEL_OFFSET].asReal(); } void setFresnelOffset(F32 val) { setValue(SETTING_FRESNEL_OFFSET, val); } F32 getFresnelScale() const { return mSettings[SETTING_FRESNEL_SCALE].asReal(); } void setFresnelScale(F32 val) { setValue(SETTING_FRESNEL_SCALE, val); } LLUUID getNormalMapID() const { return mSettings[SETTING_NORMAL_MAP].asUUID(); } void setNormalMapID(LLUUID val) { setValue(SETTING_NORMAL_MAP, val); } LLVector3 getNormalScale() const { return LLVector3(mSettings[SETTING_NORMAL_SCALE]); } void setNormalScale(LLVector3 val) { setValue(SETTING_NORMAL_SCALE, val); } F32 getScaleAbove() const { return mSettings[SETTING_SCALE_ABOVE].asReal(); } void setScaleAbove(F32 val) { setValue(SETTING_SCALE_ABOVE, val); } F32 getScaleBelow() const { return mSettings[SETTING_SCALE_BELOW].asReal(); } void setScaleBelow(F32 val) { setValue(SETTING_SCALE_BELOW, val); } LLVector2 getWave1Dir() const { return LLVector2(mSettings[SETTING_WAVE1_DIR]); } void setWave1Dir(LLVector2 val) { setValue(SETTING_WAVE1_DIR, val); } LLVector2 getWave2Dir() const { return LLVector2(mSettings[SETTING_WAVE2_DIR]); } void setWave2Dir(LLVector2 val) { setValue(SETTING_WAVE2_DIR, val); } //------------------------------------------- LLVector4 getWaterPlane() const { update(); return mWaterPlane; } F32 getWaterFogKS() const { update(); return mWaterFogKS; } protected: LLSettingsWater(); virtual void updateSettings(); virtual parammapping_t getParameterMap() const; virtual void applySpecial(void *); private: static const std::string SETTING_LEGACY_BLUR_MULTIPILER; static const std::string SETTING_LEGACY_FOG_COLOR; static const std::string SETTING_LEGACY_FOG_DENSITY; static const std::string SETTING_LEGACY_FOG_MOD; static const std::string SETTING_LEGACY_FRESNEL_OFFSET; static const std::string SETTING_LEGACY_FRESNEL_SCALE; static const std::string SETTING_LEGACY_NORMAL_MAP; static const std::string SETTING_LEGACY_NORMAL_SCALE; static const std::string SETTING_LEGACY_SCALE_ABOVE; static const std::string SETTING_LEGACY_SCALE_BELOW; static const std::string SETTING_LEGACY_WAVE1_DIR; static const std::string SETTING_LEGACY_WAVE2_DIR; static const F32 WATER_FOG_LIGHT_CLAMP; LLVector4 mWaterPlane; F32 mWaterFogKS; }; #endif