/** * @file llsettingswater.h * @author optional * @brief A base class for asset based settings groups. * * $LicenseInfo:2011&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2017, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llviewercontrol.h" #include "llsettingswater.h" #include #include #include "lltrace.h" #include "llfasttimer.h" #include "v3colorutil.h" #include "llglslshader.h" #include "llviewershadermgr.h" #include "llenvironment.h" #include "llagent.h" #include "pipeline.h" //========================================================================= namespace { LLTrace::BlockTimerStatHandle FTM_BLEND_WATERVALUES("Blending Water Environment"); LLTrace::BlockTimerStatHandle FTM_UPDATE_WATERVALUES("Update Water Environment"); } //========================================================================= const std::string LLSettingsWater::SETTING_BLUR_MULTIPILER("blur_multiplier"); const std::string LLSettingsWater::SETTING_FOG_COLOR("water_fog_color"); const std::string LLSettingsWater::SETTING_FOG_DENSITY("water_fog_density"); const std::string LLSettingsWater::SETTING_FOG_MOD("underwater_fog_mod"); const std::string LLSettingsWater::SETTING_FRESNEL_OFFSET("fresnel_offset"); const std::string LLSettingsWater::SETTING_FRESNEL_SCALE("fresnel_scale"); const std::string LLSettingsWater::SETTING_NAME("name"); const std::string LLSettingsWater::SETTING_NORMAL_MAP("normal_map"); const std::string LLSettingsWater::SETTING_NORMAL_SCALE("normal_scale"); const std::string LLSettingsWater::SETTING_SCALE_ABOVE("scale_above"); const std::string LLSettingsWater::SETTING_SCALE_BELOW("scale_below"); const std::string LLSettingsWater::SETTING_WAVE1_DIR("wave1_direction"); const std::string LLSettingsWater::SETTING_WAVE2_DIR("wave2_direction"); const std::string LLSettingsWater::SETTING_LEGACY_BLUR_MULTIPILER("blurMultiplier"); const std::string LLSettingsWater::SETTING_LEGACY_FOG_COLOR("waterFogColor"); const std::string LLSettingsWater::SETTING_LEGACY_FOG_DENSITY("waterFogDensity"); const std::string LLSettingsWater::SETTING_LEGACY_FOG_MOD("underWaterFogMod"); const std::string LLSettingsWater::SETTING_LEGACY_FRESNEL_OFFSET("fresnelOffset"); const std::string LLSettingsWater::SETTING_LEGACY_FRESNEL_SCALE("fresnelScale"); const std::string LLSettingsWater::SETTING_LEGACY_NORMAL_MAP("normalMap"); const std::string LLSettingsWater::SETTING_LEGACY_NORMAL_SCALE("normScale"); const std::string LLSettingsWater::SETTING_LEGACY_SCALE_ABOVE("scaleAbove"); const std::string LLSettingsWater::SETTING_LEGACY_SCALE_BELOW("scaleBelow"); const std::string LLSettingsWater::SETTING_LEGACY_WAVE1_DIR("wave1Dir"); const std::string LLSettingsWater::SETTING_LEGACY_WAVE2_DIR("wave2Dir"); const F32 LLSettingsWater::WATER_FOG_LIGHT_CLAMP(0.3f); const LLUUID LLSettingsWater::DEFAULT_WATER_NORMAL_ID(DEFAULT_WATER_NORMAL); //========================================================================= LLSettingsWater::LLSettingsWater(const LLSD &data) : LLSettingsBase(data) { } LLSettingsWater::LLSettingsWater() : LLSettingsBase() { } //========================================================================= LLSD LLSettingsWater::defaults() { LLSD dfltsetting; // Magic constants copied form defaults.xml dfltsetting[SETTING_BLUR_MULTIPILER] = LLSD::Real(0.04000f); dfltsetting[SETTING_FOG_COLOR] = LLColor3(0.0156f, 0.1490f, 0.2509f).getValue(); dfltsetting[SETTING_FOG_DENSITY] = LLSD::Real(2.0f); dfltsetting[SETTING_FOG_MOD] = LLSD::Real(0.25f); dfltsetting[SETTING_FRESNEL_OFFSET] = LLSD::Real(0.5f); dfltsetting[SETTING_FRESNEL_SCALE] = LLSD::Real(0.3999); dfltsetting[SETTING_NORMAL_MAP] = LLSD::UUID(DEFAULT_WATER_NORMAL_ID); dfltsetting[SETTING_NORMAL_SCALE] = LLVector3(2.0f, 2.0f, 2.0f).getValue(); dfltsetting[SETTING_SCALE_ABOVE] = LLSD::Real(0.0299f); dfltsetting[SETTING_SCALE_BELOW] = LLSD::Real(0.2000f); dfltsetting[SETTING_WAVE1_DIR] = LLVector2(1.04999f, -0.42000f).getValue(); dfltsetting[SETTING_WAVE2_DIR] = LLVector2(1.10999f, -1.16000f).getValue(); return dfltsetting; } LLSettingsWater::ptr_t LLSettingsWater::buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings) { LLSD newsettings(defaults()); newsettings[SETTING_NAME] = name; if (oldsettings.has(SETTING_LEGACY_BLUR_MULTIPILER)) { newsettings[SETTING_BLUR_MULTIPILER] = LLSD::Real(oldsettings[SETTING_LEGACY_BLUR_MULTIPILER].asReal()); } if (oldsettings.has(SETTING_LEGACY_FOG_COLOR)) { newsettings[SETTING_FOG_COLOR] = LLColor3(oldsettings[SETTING_LEGACY_FOG_COLOR]).getValue(); } if (oldsettings.has(SETTING_LEGACY_FOG_DENSITY)) { newsettings[SETTING_FOG_DENSITY] = LLSD::Real(oldsettings[SETTING_LEGACY_FOG_DENSITY]); } if (oldsettings.has(SETTING_LEGACY_FOG_MOD)) { newsettings[SETTING_FOG_MOD] = LLSD::Real(oldsettings[SETTING_LEGACY_FOG_MOD].asReal()); } if (oldsettings.has(SETTING_LEGACY_FRESNEL_OFFSET)) { newsettings[SETTING_FRESNEL_OFFSET] = LLSD::Real(oldsettings[SETTING_LEGACY_FRESNEL_OFFSET].asReal()); } if (oldsettings.has(SETTING_LEGACY_FRESNEL_SCALE)) { newsettings[SETTING_FRESNEL_SCALE] = LLSD::Real(oldsettings[SETTING_LEGACY_FRESNEL_SCALE].asReal()); } if (oldsettings.has(SETTING_LEGACY_NORMAL_MAP)) { newsettings[SETTING_NORMAL_MAP] = LLSD::UUID(oldsettings[SETTING_LEGACY_NORMAL_MAP].asUUID()); } if (oldsettings.has(SETTING_LEGACY_NORMAL_SCALE)) { newsettings[SETTING_NORMAL_SCALE] = LLVector3(oldsettings[SETTING_LEGACY_NORMAL_SCALE]).getValue(); } if (oldsettings.has(SETTING_LEGACY_SCALE_ABOVE)) { newsettings[SETTING_SCALE_ABOVE] = LLSD::Real(oldsettings[SETTING_LEGACY_SCALE_ABOVE].asReal()); } if (oldsettings.has(SETTING_LEGACY_SCALE_BELOW)) { newsettings[SETTING_SCALE_BELOW] = LLSD::Real(oldsettings[SETTING_LEGACY_SCALE_BELOW].asReal()); } if (oldsettings.has(SETTING_LEGACY_WAVE1_DIR)) { newsettings[SETTING_WAVE1_DIR] = LLVector2(oldsettings[SETTING_LEGACY_WAVE1_DIR]).getValue(); } if (oldsettings.has(SETTING_LEGACY_WAVE2_DIR)) { newsettings[SETTING_WAVE2_DIR] = LLVector2(oldsettings[SETTING_LEGACY_WAVE2_DIR]).getValue(); } LLSettingsWater::ptr_t waterp = boost::make_shared(newsettings); return waterp; } LLSettingsWater::ptr_t LLSettingsWater::buildDefaultWater() { LLSD settings = LLSettingsWater::defaults(); LLSettingsWater::ptr_t skyp = boost::make_shared(settings); return skyp; } LLSettingsWater::ptr_t LLSettingsWater::buildClone() { LLSD settings = cloneSettings(); LLSettingsWater::ptr_t skyp = boost::make_shared(settings); return skyp; } LLSettingsBase::ptr_t LLSettingsWater::blend(const LLSettingsBase::ptr_t &end, F32 blendf) const { LLSettingsWater::ptr_t other = boost::static_pointer_cast(end); LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, blendf); LLSettingsWater::ptr_t waterp = boost::make_shared(blenddata); return waterp; } //========================================================================= LLSettingsWater::parammapping_t LLSettingsWater::getParameterMap() const { static parammapping_t param_map; if (param_map.empty()) { param_map[SETTING_FOG_COLOR] = LLShaderMgr::WATER_FOGCOLOR; param_map[SETTING_FOG_DENSITY] = LLShaderMgr::WATER_FOGDENSITY; } return param_map; } void LLSettingsWater::applySpecial(void *ptarget) { LLGLSLShader *shader = (LLGLSLShader *)ptarget; shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, getWaterPlane().mV); shader->uniform1f(LLShaderMgr::WATER_FOGKS, getWaterFogKS()); shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLEnvironment::instance().getRotatedLight().mV); shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0); } //========================================================================= void LLSettingsWater::updateSettings() { // LL_RECORD_BLOCK_TIME(FTM_UPDATE_WATERVALUES); LL_INFOS("WINDLIGHT", "WATER", "EEP") << "Water Parameters are dirty. Reticulating Splines..." << LL_ENDL; // base class clears dirty flag so as to not trigger recursive update LLSettingsBase::updateSettings(); // only do this if we're dealing with shaders if (gPipeline.canUseVertexShaders()) { //transform water plane to eye space glh::vec3f norm(0.f, 0.f, 1.f); glh::vec3f p(0.f, 0.f, LLEnvironment::instance().getWaterHeight() + 0.1f); F32 modelView[16]; for (U32 i = 0; i < 16; i++) { modelView[i] = (F32)gGLModelView[i]; } glh::matrix4f mat(modelView); glh::matrix4f invtrans = mat.inverse().transpose(); glh::vec3f enorm; glh::vec3f ep; invtrans.mult_matrix_vec(norm, enorm); enorm.normalize(); mat.mult_matrix_vec(p, ep); mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm)); LLVector4 light_direction = LLEnvironment::instance().getLightDirection(); mWaterFogKS = 1.f / llmax(light_direction.mV[2], WATER_FOG_LIGHT_CLAMP); } }