/** * @file llsettingsvo.h * @author Rider Linden * @brief Subclasses for viewer specific settings behaviors. * * $LicenseInfo:2011&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2017, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_SETTINGS_VO_H #define LL_SETTINGS_VO_H #include "llsettingsbase.h" #include "llsettingssky.h" #include "llsettingswater.h" #include "llsettingsdaycycle.h" #include "llsdserialize.h" #include "llextendedstatus.h" #include class LLVFS; class LLInventoryItem; class LLGLSLShader; //========================================================================= class LLSettingsVOBase : public LLSettingsBase { public: typedef std::function asset_download_fn; typedef std::function inventory_download_fn; typedef std::function inventory_result_fn; static void createNewInventoryItem(LLSettingsType::type_e stype, const LLUUID &parent_id, inventory_result_fn callback = inventory_result_fn()); static void createInventoryItem(const LLSettingsBase::ptr_t &settings, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback = inventory_result_fn()); static void createInventoryItem(const LLSettingsBase::ptr_t &settings, U32 next_owner_perm, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback = inventory_result_fn()); static void updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID inv_item_id, inventory_result_fn callback = inventory_result_fn(), bool update_name = true); static void updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID object_id, LLUUID inv_item_id, inventory_result_fn callback = inventory_result_fn()); static void getSettingsAsset(const LLUUID &assetId, asset_download_fn callback); static void getSettingsInventory(const LLUUID &inventoryId, inventory_download_fn callback = inventory_download_fn()); static bool exportFile(const LLSettingsBase::ptr_t &settings, const std::string &filename, LLSDSerialize::ELLSD_Serialize format = LLSDSerialize::LLSD_NOTATION); static LLSettingsBase::ptr_t importFile(const std::string &filename); static LLSettingsBase::ptr_t createFromLLSD(const LLSD &settings); private: struct SettingsSaveData { typedef std::shared_ptr ptr_t; std::string mType; std::string mTempFile; LLSettingsBase::ptr_t mSettings; LLTransactionID mTransId; }; LLSettingsVOBase() {} static void onInventoryItemCreated(const LLUUID &inventoryId, LLSettingsBase::ptr_t settings, inventory_result_fn callback); static void onAgentAssetUploadComplete(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback); static void onTaskAssetUploadComplete(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback); static void onAssetDownloadComplete(LLVFS *vfs, const LLUUID &asset_id, S32 status, LLExtStat ext_status, asset_download_fn callback); }; //========================================================================= class LLSettingsVOSky : public LLSettingsSky { public: LLSettingsVOSky(const LLSD &data, bool advanced = false); static ptr_t buildSky(LLSD settings); static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages); static ptr_t buildDefaultSky(); virtual ptr_t buildClone() const SETTINGS_OVERRIDE; static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages); static LLSD convertToLegacy(const ptr_t &, bool isAdvanced); bool isAdvanced() const { return m_isAdvanced; } virtual void updateShader(LLGLSLShader* shader) { applySpecial(shader); } protected: LLSettingsVOSky(); // Interpret new settings in terms of old atmospherics params static void convertAtmosphericsToLegacy(LLSD& legacy, LLSD& settings); virtual void updateSettings() override; virtual void applySpecial(void *) override; virtual parammapping_t getParameterMap() const override; bool m_isAdvanced = false; F32 mSceneLightStrength = 3.0f; }; //========================================================================= class LLSettingsVOWater : public LLSettingsWater { public: LLSettingsVOWater(const LLSD &data); static ptr_t buildWater(LLSD settings); static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages); static ptr_t buildDefaultWater(); virtual ptr_t buildClone() const SETTINGS_OVERRIDE; static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages); static LLSD convertToLegacy(const ptr_t &); virtual void updateShader(LLGLSLShader* shader) { applySpecial(shader); } protected: LLSettingsVOWater(); virtual void updateSettings() override; virtual void applySpecial(void *) override; virtual parammapping_t getParameterMap() const override; private: static const F32 WATER_FOG_LIGHT_CLAMP; }; //========================================================================= class LLSettingsVODay : public LLSettingsDay { public: typedef std::function asset_built_fn; LLSettingsVODay(const LLSD &data); static ptr_t buildDay(LLSD settings); static ptr_t buildFromLegacyPreset(const std::string &name, const std::string &path, const LLSD &oldsettings, LLSD &messages); static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages); static ptr_t buildFromLegacyMessage(const LLUUID ®ionId, LLSD daycycle, LLSD skys, LLSD water); static ptr_t buildDefaultDayCycle(); static ptr_t buildFromEnvironmentMessage(LLSD settings); static void buildFromOtherSetting(LLSettingsBase::ptr_t settings, asset_built_fn cb); virtual ptr_t buildClone() const SETTINGS_OVERRIDE; virtual ptr_t buildDeepCloneAndUncompress() const SETTINGS_OVERRIDE; static LLSD convertToLegacy(const ptr_t &); virtual LLSettingsSkyPtr_t getDefaultSky() const override; virtual LLSettingsWaterPtr_t getDefaultWater() const override; virtual LLSettingsSkyPtr_t buildSky(LLSD) const override; virtual LLSettingsWaterPtr_t buildWater(LLSD) const override; protected: LLSettingsVODay(); private: static void combineIntoDayCycle(LLSettingsDay::ptr_t, LLSettingsBase::ptr_t, asset_built_fn); }; #endif