/** * @file llsettingsvo.cpp * @author Rider Linden * @brief Subclasses for viewer specific settings behaviors. * * $LicenseInfo:2011&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2017, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llviewercontrol.h" #include "llsettingsvo.h" #include "pipeline.h" #include #include #include "lltrace.h" #include "llfasttimer.h" #include "v3colorutil.h" #include "llglslshader.h" #include "llviewershadermgr.h" #include "llagent.h" #include "llassettype.h" #include "llfloaterperms.h" #include "llnotificationsutil.h" #include "llviewerregion.h" #include "llviewerassetupload.h" #include "llviewerinventory.h" #include "llenvironment.h" #include "llsky.h" #include "llpermissions.h" #include "llinventorymodel.h" #include "llassetstorage.h" #include "llfilesystem.h" #include "lldrawpoolwater.h" #include #include "llinventoryobserver.h" #include "llinventorydefines.h" #include "llworld.h" #include "lltrans.h" #undef VERIFY_LEGACY_CONVERSION extern bool gCubeSnapshot; //========================================================================= namespace { LLSD ensure_array_4(LLSD in, F32 fill); LLSD read_legacy_preset_data(const std::string &name, const std::string& path, LLSD &messages); //------------------------------------------------------------------------- class LLSettingsInventoryCB : public LLInventoryCallback { public: typedef std::function callback_t; LLSettingsInventoryCB(callback_t cbfn) : mCbfn(cbfn) { } void fire(const LLUUID& inv_item) override { if (mCbfn) mCbfn(inv_item); } private: callback_t mCbfn; }; //------------------------------------------------------------------------- } //========================================================================= void LLSettingsVOBase::createNewInventoryItem(LLSettingsType::type_e stype, const LLUUID& parent_id, std::function created_cb) { inventory_result_fn cb = NULL; if (created_cb != NULL) { cb = [created_cb](LLUUID asset_id, LLUUID inventory_id, LLUUID object_id, LLSD results) { created_cb(inventory_id); }; } createNewInventoryItem(stype, parent_id, cb); } void LLSettingsVOBase::createNewInventoryItem(LLSettingsType::type_e stype, const LLUUID &parent_id, inventory_result_fn callback) { LLTransactionID tid; U32 nextOwnerPerm = LLFloaterPerms::getNextOwnerPerms("Settings"); nextOwnerPerm |= PERM_COPY; if (!LLEnvironment::instance().isInventoryEnabled()) { LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL; LLNotificationsUtil::add("SettingsUnsuported"); return; } tid.generate(); LLPointer cb = new LLSettingsInventoryCB([callback](const LLUUID &inventoryId) { LLSettingsVOBase::onInventoryItemCreated(inventoryId, LLSettingsBase::ptr_t(), callback); }); create_inventory_settings(gAgent.getID(), gAgent.getSessionID(), parent_id, LLTransactionID::tnull, LLSettingsType::getDefaultName(stype), "", stype, nextOwnerPerm, cb); } void LLSettingsVOBase::createInventoryItem(const LLSettingsBase::ptr_t &settings, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback) { U32 nextOwnerPerm = LLFloaterPerms::getNextOwnerPerms("Settings"); createInventoryItem(settings, nextOwnerPerm, parent_id, settings_name, callback); } void LLSettingsVOBase::createInventoryItem(const LLSettingsBase::ptr_t &settings, U32 next_owner_perm, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback) { LLTransactionID tid; if (!LLEnvironment::instance().isInventoryEnabled()) { LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL; LLNotificationsUtil::add("SettingsUnsuported"); return; } tid.generate(); LLPointer cb = new LLSettingsInventoryCB([settings, callback](const LLUUID &inventoryId) { LLSettingsVOBase::onInventoryItemCreated(inventoryId, settings, callback); }); if (settings_name.empty()) { settings_name = settings->getName(); } create_inventory_settings(gAgent.getID(), gAgent.getSessionID(), parent_id, tid, settings_name, "", settings->getSettingsTypeValue(), next_owner_perm, cb); } void LLSettingsVOBase::onInventoryItemCreated(const LLUUID &inventoryId, LLSettingsBase::ptr_t settings, inventory_result_fn callback) { LLViewerInventoryItem *pitem = gInventory.getItem(inventoryId); if (pitem) { LLPermissions perm = pitem->getPermissions(); if (perm.getMaskEveryone() != PERM_COPY) { perm.setMaskEveryone(PERM_COPY); pitem->setPermissions(perm); pitem->updateServer(false); } } if (!settings) { // The item was created as new with no settings passed in. Simulator should have given it the default for the type... check ID, // no need to upload asset. LLUUID asset_id; if (pitem) { asset_id = pitem->getAssetUUID(); } if (callback) callback(asset_id, inventoryId, LLUUID::null, LLSD()); return; } // We need to update some inventory stuff here.... maybe. updateInventoryItem(settings, inventoryId, callback, false); } void LLSettingsVOBase::updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID inv_item_id, inventory_result_fn callback, bool update_name) { const LLViewerRegion* region = gAgent.getRegion(); if (!region) { LL_WARNS("SETTINGS") << "Not connected to a region, cannot save setting." << LL_ENDL; return; } std::string agent_url(region->getCapability("UpdateSettingsAgentInventory")); if (!LLEnvironment::instance().isInventoryEnabled()) { LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL; LLNotificationsUtil::add("SettingsUnsuported"); return; } LLViewerInventoryItem *inv_item = gInventory.getItem(inv_item_id); if (inv_item) { bool need_update(false); LLPointer new_item = new LLViewerInventoryItem(inv_item); if (settings->getFlag(LLSettingsBase::FLAG_NOTRANS) && new_item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) { LLPermissions perm(inv_item->getPermissions()); perm.setBaseBits(LLUUID::null, false, PERM_TRANSFER); perm.setOwnerBits(LLUUID::null, false, PERM_TRANSFER); new_item->setPermissions(perm); need_update |= true; } if (update_name && (settings->getName() != new_item->getName())) { new_item->rename(settings->getName()); settings->setName(new_item->getName()); // account for corrections need_update |= true; } if (need_update) { new_item->updateServer(false); gInventory.updateItem(new_item); gInventory.notifyObservers(); } } std::stringstream buffer; LLSD settingdata(settings->getSettings()); LLSDSerialize::serialize(settingdata, buffer, LLSDSerialize::LLSD_NOTATION); LLResourceUploadInfo::ptr_t uploadInfo = std::make_shared(inv_item_id, LLAssetType::AT_SETTINGS, buffer.str(), [settings, callback](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response) { LLSettingsVOBase::onAgentAssetUploadComplete(itemId, newAssetId, newItemId, response, settings, callback); }, nullptr); LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo); } void LLSettingsVOBase::updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID object_id, LLUUID inv_item_id, inventory_result_fn callback) { const LLViewerRegion* region = gAgent.getRegion(); if (!region) { LL_WARNS("SETTINGS") << "Not connected to a region, cannot save setting." << LL_ENDL; return; } std::string agent_url(region->getCapability("UpdateSettingsAgentInventory")); if (!LLEnvironment::instance().isInventoryEnabled()) { LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL; LLNotificationsUtil::add("SettingsUnsuported"); return; } std::stringstream buffer; LLSD settingdata(settings->getSettings()); LLSDSerialize::serialize(settingdata, buffer, LLSDSerialize::LLSD_NOTATION); LLResourceUploadInfo::ptr_t uploadInfo = std::make_shared(object_id, inv_item_id, LLAssetType::AT_SETTINGS, buffer.str(), [settings, callback](LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response) { LLSettingsVOBase::onTaskAssetUploadComplete(itemId, taskId, newAssetId, response, settings, callback); }, nullptr); LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo); } void LLSettingsVOBase::onAgentAssetUploadComplete(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback) { LL_INFOS("SETTINGS") << "itemId:" << itemId << " newAssetId:" << newAssetId << " newItemId:" << newItemId << " response:" << response << LL_ENDL; psettings->setAssetId(newAssetId); if (callback) callback( newAssetId, itemId, LLUUID::null, response ); } void LLSettingsVOBase::onTaskAssetUploadComplete(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback) { LL_INFOS("SETTINGS") << "Upload to task complete!" << LL_ENDL; psettings->setAssetId(newAssetId); if (callback) callback(newAssetId, itemId, taskId, response); } void LLSettingsVOBase::getSettingsAsset(const LLUUID &assetId, LLSettingsVOBase::asset_download_fn callback) { gAssetStorage->getAssetData(assetId, LLAssetType::AT_SETTINGS, [callback](const LLUUID &asset_id, LLAssetType::EType, void *, S32 status, LLExtStat ext_status) { onAssetDownloadComplete(asset_id, status, ext_status, callback); }, nullptr, true); } void LLSettingsVOBase::onAssetDownloadComplete(const LLUUID &asset_id, S32 status, LLExtStat ext_status, LLSettingsVOBase::asset_download_fn callback) { LLSettingsBase::ptr_t settings; if (!status) { LLFileSystem file(asset_id, LLAssetType::AT_SETTINGS, LLFileSystem::READ); S32 size = file.getSize(); std::string buffer(size + 1, '\0'); file.read((U8 *)buffer.data(), size); std::stringstream llsdstream(buffer); LLSD llsdsettings; if (LLSDSerialize::deserialize(llsdsettings, llsdstream, LLSDSerialize::SIZE_UNLIMITED)) { settings = createFromLLSD(llsdsettings); } if (!settings) { status = 1; LL_WARNS("SETTINGS") << "Unable to create settings object." << LL_ENDL; } else { settings->setAssetId(asset_id); } } else { LL_WARNS("SETTINGS") << "Error retrieving asset " << asset_id << ". Status code=" << status << "(" << LLAssetStorage::getErrorString(status) << ") ext_status=" << (U32)ext_status << LL_ENDL; } if (callback) callback(asset_id, settings, status, ext_status); } void LLSettingsVOBase::getSettingsInventory(const LLUUID &inventoryId, inventory_download_fn callback) { } bool LLSettingsVOBase::exportFile(const LLSettingsBase::ptr_t &settings, const std::string &filename, LLSDSerialize::ELLSD_Serialize format) { try { std::ofstream file(filename, std::ios::out | std::ios::trunc); file.exceptions(std::ios_base::failbit | std::ios_base::badbit); if (!file) { LL_WARNS("SETTINGS") << "Unable to open '" << filename << "' for writing." << LL_ENDL; return false; } LLSDSerialize::serialize(settings->getSettings(), file, format); } catch (const std::ios_base::failure &e) { LL_WARNS("SETTINGS") << "Unable to save settings to file '" << filename << "': " << e.what() << LL_ENDL; return false; } return true; } LLSettingsBase::ptr_t LLSettingsVOBase::importFile(const std::string &filename) { LLSD settings; try { std::ifstream file(filename, std::ios::in); file.exceptions(std::ios_base::failbit | std::ios_base::badbit); if (!file) { LL_WARNS("SETTINGS") << "Unable to open '" << filename << "' for reading." << LL_ENDL; return LLSettingsBase::ptr_t(); } if (!LLSDSerialize::deserialize(settings, file, LLSDSerialize::SIZE_UNLIMITED)) { LL_WARNS("SETTINGS") << "Unable to deserialize settings from '" << filename << "'" << LL_ENDL; return LLSettingsBase::ptr_t(); } } catch (const std::ios_base::failure &e) { LL_WARNS("SETTINGS") << "Unable to save settings to file '" << filename << "': " << e.what() << LL_ENDL; return LLSettingsBase::ptr_t(); } return createFromLLSD(settings); } LLSettingsBase::ptr_t LLSettingsVOBase::createFromLLSD(const LLSD &settings) { if (!settings.has(SETTING_TYPE)) { LL_WARNS("SETTINGS") << "No settings type in LLSD" << LL_ENDL; return LLSettingsBase::ptr_t(); } std::string settingtype = settings[SETTING_TYPE].asString(); LLSettingsBase::ptr_t psetting; if (settingtype == "water") { return LLSettingsVOWater::buildWater(settings); } else if (settingtype == "sky") { return LLSettingsVOSky::buildSky(settings); } else if (settingtype == "daycycle") { return LLSettingsVODay::buildDay(settings); } LL_WARNS("SETTINGS") << "Unable to determine settings type for '" << settingtype << "'." << LL_ENDL; return LLSettingsBase::ptr_t(); } //========================================================================= LLSettingsVOSky::LLSettingsVOSky(const LLSD &data, bool isAdvanced) : LLSettingsSky(data) , m_isAdvanced(isAdvanced) { } LLSettingsVOSky::LLSettingsVOSky() : LLSettingsSky() , m_isAdvanced(false) { } //------------------------------------------------------------------------- LLSettingsSky::ptr_t LLSettingsVOSky::buildSky(LLSD settings) { LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList(); LLSD results = LLSettingsBase::settingValidation(settings, validations); if (!results["success"].asBoolean()) { LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL; LLSettingsSky::ptr_t(); } return std::make_shared(settings, true); } LLSettingsSky::ptr_t LLSettingsVOSky::buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages) { LLSD newsettings = LLSettingsSky::translateLegacySettings(oldsettings); if (newsettings.isUndefined()) { messages["REASONS"] = LLTrans::getString("SettingTranslateError", LLSDMap("NAME", name)); return LLSettingsSky::ptr_t(); } newsettings[SETTING_NAME] = name; LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList(); LLSD results = LLSettingsBase::settingValidation(newsettings, validations); if (!results["success"].asBoolean()) { messages["REASONS"] = LLTrans::getString("SettingValidationError", LLSDMap("NAME", name)); LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL; LLSettingsSky::ptr_t(); } LLSettingsSky::ptr_t skyp = std::make_shared(newsettings); #ifdef VERIFY_LEGACY_CONVERSION LLSD oldsettings = LLSettingsVOSky::convertToLegacy(skyp, isAdvanced()); if (!llsd_equals(oldsettings, oldsettings)) { LL_WARNS("SKY") << "Conversion to/from legacy does not match!\n" << "Old: " << oldsettings << "new: " << oldsettings << LL_ENDL; } #endif return skyp; } LLSettingsSky::ptr_t LLSettingsVOSky::buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages) { LLSD legacy_data = read_legacy_preset_data(name, path, messages); if (!legacy_data) { // messages filled in by read_legacy_preset_data LL_WARNS("SETTINGS") << "Could not load legacy Windlight \"" << name << "\" from " << path << LL_ENDL; return ptr_t(); } return buildFromLegacyPreset(LLURI::unescape(name), legacy_data, messages); } LLSettingsSky::ptr_t LLSettingsVOSky::buildDefaultSky() { static LLSD default_settings; if (!default_settings.size()) { default_settings = LLSettingsSky::defaults(); default_settings[SETTING_NAME] = DEFAULT_SETTINGS_NAME; LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList(); LLSD results = LLSettingsBase::settingValidation(default_settings, validations); if (!results["success"].asBoolean()) { LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL; LLSettingsSky::ptr_t(); } } LLSettingsSky::ptr_t skyp = std::make_shared(default_settings); return skyp; } LLSettingsSky::ptr_t LLSettingsVOSky::buildClone() { LLSD settings = cloneSettings(); U32 flags = getFlags(); LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList(); LLSD results = LLSettingsBase::settingValidation(settings, validations); if (!results["success"].asBoolean()) { LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL; LLSettingsSky::ptr_t(); } LLSettingsSky::ptr_t skyp = std::make_shared(settings); skyp->setFlags(flags); return skyp; } void LLSettingsVOSky::convertAtmosphericsToLegacy(LLSD& legacy, LLSD& settings) { // These may need to be inferred from new settings' density profiles // if the legacy settings values are not available. if (settings.has(SETTING_LEGACY_HAZE)) { LLSD legacyhaze = settings[SETTING_LEGACY_HAZE]; // work-around for setter formerly putting ambient values in wrong loc... if (legacyhaze.has(SETTING_AMBIENT)) { legacy[SETTING_AMBIENT] = ensure_array_4(legacyhaze[SETTING_AMBIENT], 1.0f); } else if (settings.has(SETTING_AMBIENT)) { legacy[SETTING_AMBIENT] = ensure_array_4(settings[SETTING_AMBIENT], 1.0f); } legacy[SETTING_BLUE_DENSITY] = ensure_array_4(legacyhaze[SETTING_BLUE_DENSITY], 1.0); legacy[SETTING_BLUE_HORIZON] = ensure_array_4(legacyhaze[SETTING_BLUE_HORIZON], 1.0); legacy[SETTING_DENSITY_MULTIPLIER] = llsd::array(legacyhaze[SETTING_DENSITY_MULTIPLIER].asReal(), 0.0f, 0.0f, 1.0f); legacy[SETTING_DISTANCE_MULTIPLIER] = llsd::array(legacyhaze[SETTING_DISTANCE_MULTIPLIER].asReal(), 0.0f, 0.0f, 1.0f); legacy[SETTING_HAZE_DENSITY] = llsd::array(legacyhaze[SETTING_HAZE_DENSITY], 0.0f, 0.0f, 1.0f); legacy[SETTING_HAZE_HORIZON] = llsd::array(legacyhaze[SETTING_HAZE_HORIZON], 0.0f, 0.0f, 1.0f); } } LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky, bool isAdvanced) { LLSD legacy(LLSD::emptyMap()); LLSD settings = psky->getSettings(); convertAtmosphericsToLegacy(legacy, settings); legacy[SETTING_CLOUD_COLOR] = ensure_array_4(settings[SETTING_CLOUD_COLOR], 1.0); legacy[SETTING_CLOUD_POS_DENSITY1] = ensure_array_4(settings[SETTING_CLOUD_POS_DENSITY1], 1.0); legacy[SETTING_CLOUD_POS_DENSITY2] = ensure_array_4(settings[SETTING_CLOUD_POS_DENSITY2], 1.0); legacy[SETTING_CLOUD_SCALE] = llsd::array(settings[SETTING_CLOUD_SCALE], LLSD::Real(0.0), LLSD::Real(0.0), LLSD::Real(1.0)); legacy[SETTING_CLOUD_SCROLL_RATE] = settings[SETTING_CLOUD_SCROLL_RATE]; legacy[SETTING_LEGACY_ENABLE_CLOUD_SCROLL] = llsd::array(LLSD::Boolean(!is_approx_zero((F32)settings[SETTING_CLOUD_SCROLL_RATE][0].asReal())), LLSD::Boolean(!is_approx_zero((F32)settings[SETTING_CLOUD_SCROLL_RATE][1].asReal()))); legacy[SETTING_CLOUD_SHADOW] = llsd::array(settings[SETTING_CLOUD_SHADOW].asReal(), 0.0f, 0.0f, 1.0f); legacy[SETTING_GAMMA] = llsd::array(settings[SETTING_GAMMA], 0.0f, 0.0f, 1.0f); legacy[SETTING_GLOW] = ensure_array_4(settings[SETTING_GLOW], 1.0); legacy[SETTING_LIGHT_NORMAL] = ensure_array_4(psky->getLightDirection().getValue(), 0.0f); legacy[SETTING_MAX_Y] = llsd::array(settings[SETTING_MAX_Y], 0.0f, 0.0f, 1.0f); legacy[SETTING_STAR_BRIGHTNESS] = settings[SETTING_STAR_BRIGHTNESS].asReal() / 250.0f; // convert from 0-500 -> 0-2 ala pre-FS-compat changes legacy[SETTING_SUNLIGHT_COLOR] = ensure_array_4(settings[SETTING_SUNLIGHT_COLOR], 1.0f); LLVector3 dir = psky->getLightDirection(); F32 phi = asin(dir.mV[2]); F32 cos_phi = cosf(phi); F32 theta = (cos_phi != 0) ? asin(dir.mV[1] / cos_phi) : 0.0f; theta = -theta; // get angles back into valid ranges for legacy viewer... // while (theta < 0) { theta += F_PI * 2; } if (theta > 4 * F_PI) { theta = fmod(theta, 2 * F_PI); } while (phi < -F_PI) { phi += 2 * F_PI; } if (phi > 3 * F_PI) { phi = F_PI + fmod(phi - F_PI, 2 * F_PI); } legacy[SETTING_LEGACY_EAST_ANGLE] = theta; legacy[SETTING_LEGACY_SUN_ANGLE] = phi; return legacy; } //------------------------------------------------------------------------- void LLSettingsVOSky::updateSettings() { LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT; LLSettingsSky::updateSettings(); LLVector3 sun_direction = getSunDirection(); LLVector3 moon_direction = getMoonDirection(); // Want the dot prod of sun w/ high noon vector (0,0,1), which is just the z component F32 dp = llmax(sun_direction[2], 0.0f); // clamped to 0 when sun is down // Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio // between sunlight and point lights in windlight to normalize point lights. // // After some A/B comparison of relesae vs EEP, tweak to allow strength to fall below 2 // at night, for better match. (mSceneLightStrength is a divisor, so lower value means brighter // local lights) LLCachedControl sdr(gSavedSettings, "RenderSunDynamicRange", 1.f); F32 sun_dynamic_range = llmax(sdr(), 0.0001f); mSceneLightStrength = 2.0f * (0.75f + sun_dynamic_range * dp); gSky.setSunAndMoonDirectionsCFR(sun_direction, moon_direction); gSky.setSunTextures(getSunTextureId(), getNextSunTextureId()); gSky.setMoonTextures(getMoonTextureId(), getNextMoonTextureId()); gSky.setCloudNoiseTextures(getCloudNoiseTextureId(), getNextCloudNoiseTextureId()); gSky.setBloomTextures(getBloomTextureId(), getNextBloomTextureId()); gSky.setSunScale(getSunScale()); gSky.setMoonScale(getMoonScale()); } void draw_color(LLShaderUniforms* shader, const LLColor3& col, S32 shader_key) { // always identify as a radiance pass if desaturating irradiance is disabled static LLCachedControl desaturate_irradiance(gSavedSettings, "RenderDesaturateIrradiance", true); LLVector4 vect4(col.mV[0], col.mV[1], col.mV[2]); if (desaturate_irradiance && gCubeSnapshot && !gPipeline.mReflectionMapManager.isRadiancePass()) { // maximize and remove tinting if this is an irradiance map render pass and the parameter feeds into the sky background color auto max_vec = [](LLVector4 col) { LLColor3 color(col); F32 h, s, l; color.calcHSL(&h, &s, &l); col.mV[0] = col.mV[1] = col.mV[2] = l; return col; }; switch (shader_key) { case LLShaderMgr::BLUE_HORIZON: case LLShaderMgr::BLUE_DENSITY: vect4 = max_vec(vect4); break; } } //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << vect4 << LL_ENDL; shader->uniform3fv(shader_key, LLVector3(vect4.mV)); } inline void draw_real(LLShaderUniforms* shader, F32 value, S32 shader_key) { shader->uniform1f(shader_key, value); } void LLSettingsVOSky::applyToUniforms(void* ptarget) { LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_ANY]; draw_color(shader, getAmbientColor(), LLShaderMgr::AMBIENT); draw_color(shader, getBlueDensity(), LLShaderMgr::BLUE_DENSITY); draw_color(shader, getBlueHorizon(), LLShaderMgr::BLUE_HORIZON); draw_real(shader, getHazeDensity(), LLShaderMgr::HAZE_DENSITY); draw_real(shader, getHazeHorizon(), LLShaderMgr::HAZE_HORIZON); draw_real(shader, getDensityMultiplier(), LLShaderMgr::DENSITY_MULTIPLIER); draw_real(shader, getDistanceMultiplier(), LLShaderMgr::DISTANCE_MULTIPLIER); draw_color(shader, getCloudPosDensity2(), LLShaderMgr::CLOUD_POS_DENSITY2); draw_real(shader, getCloudScale(), LLShaderMgr::CLOUD_SCALE); draw_real(shader, getCloudShadow(), LLShaderMgr::CLOUD_SHADOW); draw_real(shader, getCloudVariance(), LLShaderMgr::CLOUD_VARIANCE); draw_color(shader, getGlow(), LLShaderMgr::GLOW); draw_real(shader, getMaxY(), LLShaderMgr::MAX_Y); draw_real(shader, getMoonBrightness(), LLShaderMgr::MOON_BRIGHTNESS); draw_real(shader, getSkyMoistureLevel(), LLShaderMgr::MOISTURE_LEVEL); draw_real(shader, getSkyDropletRadius(), LLShaderMgr::DROPLET_RADIUS); draw_real(shader, getSkyIceLevel(), LLShaderMgr::ICE_LEVEL); draw_real(shader, getReflectionProbeAmbiance(), LLShaderMgr::REFLECTION_PROBE_AMBIANCE); } void LLSettingsVOSky::applySpecial(void *ptarget, bool force) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; LLVector3 light_direction = LLVector3(LLEnvironment::instance().getClampedLightNorm().mV); bool irradiance_pass = gCubeSnapshot && !gPipeline.mReflectionMapManager.isRadiancePass(); LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_DEFAULT]; { shader->uniform3fv(LLViewerShaderMgr::LIGHTNORM, light_direction); shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, LLViewerCamera::getInstance()->getOrigin()); } shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_SKY]; shader->uniform3fv(LLViewerShaderMgr::LIGHTNORM, light_direction); // Legacy? SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate") LLVector4 vect_c_p_d1(mCloudPosDensity1.mV[0], mCloudPosDensity1.mV[1], mCloudPosDensity1.mV[2]); LLVector4 cloud_scroll( LLEnvironment::instance().getCloudScrollDelta() ); // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll // Keep in Sync! // * indra\newview\llsettingsvo.cpp // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl cloud_scroll[0] = -cloud_scroll[0]; vect_c_p_d1 += cloud_scroll; shader->uniform3fv(LLShaderMgr::CLOUD_POS_DENSITY1, LLVector3(vect_c_p_d1.mV)); LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); // TODO -- make these getters return vec3s LLVector3 sun_light_color = LLVector3(psky->getSunlightColor().mV); LLVector3 moon_light_color = LLVector3(psky->getMoonlightColor().mV); shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, sun_light_color); shader->uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, moon_light_color); shader->uniform3fv(LLShaderMgr::CLOUD_COLOR, LLVector3(psky->getCloudColor().mV)); shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_ANY]; shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength); LLColor3 ambient(getTotalAmbient()); F32 g = getGamma(); static LLCachedControl hdr(gSavedSettings, "RenderHDREnabled"); static LLCachedControl should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true); static LLCachedControl auto_adjust_ambient_scale(gSavedSettings, "RenderSkyAutoAdjustAmbientScale", 0.75f); static LLCachedControl auto_adjust_hdr_scale(gSavedSettings, "RenderSkyAutoAdjustHDRScale", 2.f); static LLCachedControl auto_adjust_blue_horizon_scale(gSavedSettings, "RenderSkyAutoAdjustBlueHorizonScale", 1.f); static LLCachedControl auto_adjust_blue_density_scale(gSavedSettings, "RenderSkyAutoAdjustBlueDensityScale", 1.f); static LLCachedControl auto_adjust_sun_color_scale(gSavedSettings, "RenderSkyAutoAdjustSunColorScale", 1.f); static LLCachedControl sunlight_scale(gSavedSettings, "RenderSkySunlightScale", 1.5f); static LLCachedControl sunlight_hdr_scale(gSavedSettings, "RenderHDRSkySunlightScale", 1.5f); static LLCachedControl ambient_scale(gSavedSettings, "RenderSkyAmbientScale", 1.5f); // sky is a "classic" sky following pre SL 7.0 shading bool classic_mode = psky->canAutoAdjust(); shader->uniform1f(LLShaderMgr::SKY_SUNLIGHT_SCALE, hdr ? sunlight_hdr_scale : sunlight_scale); shader->uniform1f(LLShaderMgr::SKY_AMBIENT_SCALE, ambient_scale); shader->uniform1i(LLShaderMgr::CLASSIC_MODE, classic_mode); F32 probe_ambiance = getReflectionProbeAmbiance(); if (irradiance_pass) { // during an irradiance map update, disable ambient lighting (direct lighting only) and desaturate sky color (avoid tinting the world blue) shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3::zero.mV); } else { if (psky->getReflectionProbeAmbiance() != 0.f) { shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3(ambient.mV)); shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, sqrtf(g)*2.0f); // use a modifier here so 1.0 maps to the "most desirable" default and the maximum value doesn't go off the rails } else if (psky->canAutoAdjust() && should_auto_adjust) { // auto-adjust legacy sky to take advantage of probe ambiance shader->uniform3fv(LLShaderMgr::AMBIENT, (ambient * auto_adjust_ambient_scale).mV); shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, auto_adjust_hdr_scale); LLColor3 blue_horizon = getBlueHorizon() * auto_adjust_blue_horizon_scale; LLColor3 blue_density = getBlueDensity() * auto_adjust_blue_density_scale; sun_light_color = sun_light_color * auto_adjust_sun_color_scale; shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, sun_light_color.mV); shader->uniform3fv(LLShaderMgr::BLUE_DENSITY, blue_density.mV); shader->uniform3fv(LLShaderMgr::BLUE_HORIZON, blue_horizon.mV); probe_ambiance = sAutoAdjustProbeAmbiance; } else { shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, 1.f); shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3(ambient.mV)); } } shader->uniform1f(LLShaderMgr::REFLECTION_PROBE_AMBIANCE, probe_ambiance); shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, getIsSunUp() ? 1 : 0); shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, getSunMoonGlowFactor()); shader->uniform1f(LLShaderMgr::DENSITY_MULTIPLIER, getDensityMultiplier()); shader->uniform1f(LLShaderMgr::DISTANCE_MULTIPLIER, getDistanceMultiplier()); shader->uniform1f(LLShaderMgr::GAMMA, g); } LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const { static parammapping_t param_map; if (param_map.empty()) { // LEGACY_ATMOSPHERICS // Todo: default 'legacy' values duplicate the ones from functions like getBlueDensity() find a better home for them // There is LLSettingsSky::defaults(), but it doesn't contain everything since it is geared towards creating new settings. param_map[SETTING_AMBIENT] = DefaultParam(LLShaderMgr::AMBIENT, LLColor3(0.25f, 0.25f, 0.25f).getValue()); param_map[SETTING_BLUE_DENSITY] = DefaultParam(LLShaderMgr::BLUE_DENSITY, LLColor3(0.2447f, 0.4487f, 0.7599f).getValue()); param_map[SETTING_BLUE_HORIZON] = DefaultParam(LLShaderMgr::BLUE_HORIZON, LLColor3(0.4954f, 0.4954f, 0.6399f).getValue()); param_map[SETTING_HAZE_DENSITY] = DefaultParam(LLShaderMgr::HAZE_DENSITY, LLSD(0.7f)); param_map[SETTING_HAZE_HORIZON] = DefaultParam(LLShaderMgr::HAZE_HORIZON, LLSD(0.19f)); param_map[SETTING_DENSITY_MULTIPLIER] = DefaultParam(LLShaderMgr::DENSITY_MULTIPLIER, LLSD(0.0001f)); param_map[SETTING_DISTANCE_MULTIPLIER] = DefaultParam(LLShaderMgr::DISTANCE_MULTIPLIER, LLSD(0.8f)); // Following values are always present, so we can just zero these ones, but used values from defaults() LLSD sky_defaults = LLSettingsSky::defaults(); param_map[SETTING_CLOUD_POS_DENSITY2] = DefaultParam(LLShaderMgr::CLOUD_POS_DENSITY2, sky_defaults[SETTING_CLOUD_POS_DENSITY2]); param_map[SETTING_CLOUD_SCALE] = DefaultParam(LLShaderMgr::CLOUD_SCALE, sky_defaults[SETTING_CLOUD_SCALE]); param_map[SETTING_CLOUD_SHADOW] = DefaultParam(LLShaderMgr::CLOUD_SHADOW, sky_defaults[SETTING_CLOUD_SHADOW]); param_map[SETTING_CLOUD_VARIANCE] = DefaultParam(LLShaderMgr::CLOUD_VARIANCE, sky_defaults[SETTING_CLOUD_VARIANCE]); param_map[SETTING_GLOW] = DefaultParam(LLShaderMgr::GLOW, sky_defaults[SETTING_GLOW]); param_map[SETTING_MAX_Y] = DefaultParam(LLShaderMgr::MAX_Y, sky_defaults[SETTING_MAX_Y]); //param_map[SETTING_SUNLIGHT_COLOR] = DefaultParam(LLShaderMgr::SUNLIGHT_COLOR, sky_defaults[SETTING_SUNLIGHT_COLOR]); //param_map[SETTING_CLOUD_COLOR] = DefaultParam(LLShaderMgr::CLOUD_COLOR, sky_defaults[SETTING_CLOUD_COLOR]); param_map[SETTING_MOON_BRIGHTNESS] = DefaultParam(LLShaderMgr::MOON_BRIGHTNESS, sky_defaults[SETTING_MOON_BRIGHTNESS]); param_map[SETTING_SKY_MOISTURE_LEVEL] = DefaultParam(LLShaderMgr::MOISTURE_LEVEL, sky_defaults[SETTING_SKY_MOISTURE_LEVEL]); param_map[SETTING_SKY_DROPLET_RADIUS] = DefaultParam(LLShaderMgr::DROPLET_RADIUS, sky_defaults[SETTING_SKY_DROPLET_RADIUS]); param_map[SETTING_SKY_ICE_LEVEL] = DefaultParam(LLShaderMgr::ICE_LEVEL, sky_defaults[SETTING_SKY_ICE_LEVEL]); param_map[SETTING_REFLECTION_PROBE_AMBIANCE] = DefaultParam(LLShaderMgr::REFLECTION_PROBE_AMBIANCE, sky_defaults[SETTING_REFLECTION_PROBE_AMBIANCE]); // AdvancedAtmospherics TODO // Provide mappings for new shader params here } return param_map; } //========================================================================= const F32 LLSettingsVOWater::WATER_FOG_LIGHT_CLAMP(0.3f); //------------------------------------------------------------------------- LLSettingsVOWater::LLSettingsVOWater(const LLSD &data) : LLSettingsWater(data) { } LLSettingsVOWater::LLSettingsVOWater() : LLSettingsWater() { } LLSettingsWater::ptr_t LLSettingsVOWater::buildWater(LLSD settings) { LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList(); LLSD results = LLSettingsWater::settingValidation(settings, validations); if (!results["success"].asBoolean()) { LL_WARNS("SETTINGS") << "Water setting validation failed!\n" << results << LL_ENDL; LLSettingsWater::ptr_t(); } return std::make_shared(settings); } //------------------------------------------------------------------------- LLSettingsWater::ptr_t LLSettingsVOWater::buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages) { LLSD newsettings(LLSettingsWater::translateLegacySettings(oldsettings)); if (newsettings.isUndefined()) { messages["REASONS"] = LLTrans::getString("SettingTranslateError", LLSDMap("NAME", name)); return LLSettingsWater::ptr_t(); } newsettings[SETTING_NAME] = name; LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList(); LLSD results = LLSettingsWater::settingValidation(newsettings, validations); if (!results["success"].asBoolean()) { messages["REASONS"] = LLTrans::getString("SettingValidationError", name); LL_WARNS("SETTINGS") << "Water setting validation failed!: " << results << LL_ENDL; return LLSettingsWater::ptr_t(); } LLSettingsWater::ptr_t waterp = std::make_shared(newsettings); #ifdef VERIFY_LEGACY_CONVERSION LLSD oldsettings = LLSettingsVOWater::convertToLegacy(waterp); if (!llsd_equals(oldsettings, oldsettings)) { LL_WARNS("WATER") << "Conversion to/from legacy does not match!\n" << "Old: " << oldsettings << "new: " << oldsettings << LL_ENDL; } #endif return waterp; } LLSettingsWater::ptr_t LLSettingsVOWater::buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages) { LLSD legacy_data = read_legacy_preset_data(name, path, messages); if (!legacy_data) { // messages filled in by read_legacy_preset_data LL_WARNS("SETTINGS") << "Could not load legacy Windlight \"" << name << "\" from " << path << LL_ENDL; return ptr_t(); } return buildFromLegacyPreset(LLURI::unescape(name), legacy_data, messages); } LLSettingsWater::ptr_t LLSettingsVOWater::buildDefaultWater() { static LLSD default_settings; if (!default_settings.size()) { default_settings = LLSettingsWater::defaults(); default_settings[SETTING_NAME] = DEFAULT_SETTINGS_NAME; LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList(); LLSD results = LLSettingsWater::settingValidation(default_settings, validations); if (!results["success"].asBoolean()) { LL_WARNS("SETTINGS") << "Water setting validation failed!: " << results << LL_ENDL; return LLSettingsWater::ptr_t(); } } LLSettingsWater::ptr_t waterp = std::make_shared(default_settings); return waterp; } LLSettingsWater::ptr_t LLSettingsVOWater::buildClone() { LLSD settings = cloneSettings(); U32 flags = getFlags(); LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList(); LLSD results = LLSettingsWater::settingValidation(settings, validations); if (!results["success"].asBoolean()) { LL_WARNS("SETTINGS") << "Water setting validation failed!: " << results << LL_ENDL; return LLSettingsWater::ptr_t(); } LLSettingsWater::ptr_t waterp = std::make_shared(settings); waterp->setFlags(flags); return waterp; } LLSD LLSettingsVOWater::convertToLegacy(const LLSettingsWater::ptr_t &pwater) { LLSD legacy(LLSD::emptyMap()); LLSD settings = pwater->getSettings(); legacy[SETTING_LEGACY_BLUR_MULTIPLIER] = settings[SETTING_BLUR_MULTIPLIER]; legacy[SETTING_LEGACY_FOG_COLOR] = ensure_array_4(settings[SETTING_FOG_COLOR], 1.0f); legacy[SETTING_LEGACY_FOG_DENSITY] = settings[SETTING_FOG_DENSITY]; legacy[SETTING_LEGACY_FOG_MOD] = settings[SETTING_FOG_MOD]; legacy[SETTING_LEGACY_FRESNEL_OFFSET] = settings[SETTING_FRESNEL_OFFSET]; legacy[SETTING_LEGACY_FRESNEL_SCALE] = settings[SETTING_FRESNEL_SCALE]; legacy[SETTING_LEGACY_NORMAL_MAP] = settings[SETTING_NORMAL_MAP]; legacy[SETTING_LEGACY_NORMAL_SCALE] = settings[SETTING_NORMAL_SCALE]; legacy[SETTING_LEGACY_SCALE_ABOVE] = settings[SETTING_SCALE_ABOVE]; legacy[SETTING_LEGACY_SCALE_BELOW] = settings[SETTING_SCALE_BELOW]; legacy[SETTING_LEGACY_WAVE1_DIR] = settings[SETTING_WAVE1_DIR]; legacy[SETTING_LEGACY_WAVE2_DIR] = settings[SETTING_WAVE2_DIR]; return legacy; } //------------------------------------------------------------------------- //------------------------------------------------------------------------- void LLSettingsVOWater::applyToUniforms(void*) { } void LLSettingsVOWater::applySpecial(void *ptarget, bool force) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; LLEnvironment& env = LLEnvironment::instance(); auto group = LLGLSLShader::SG_ANY; LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[group]; { F32 water_height = env.getWaterHeight(); if (LLViewerCamera::instance().cameraUnderWater()) { // when the camera is under water, use the water height at the camera position LLViewerRegion* region = LLWorld::instance().getRegionFromPosAgent(LLViewerCamera::instance().getOrigin()); if (region) { water_height = region->getWaterHeight(); } } //transform water plane to eye space glm::vec3 norm(0.f, 0.f, 1.f); glm::vec3 p(0.f, 0.f, water_height); glm::mat4 mat = get_current_modelview(); glm::mat4 invtrans = glm::transpose(glm::inverse(mat)); invtrans[0][3] = invtrans[1][3] = invtrans[2][3] = 0.f; glm::vec3 enorm; glm::vec3 ep; enorm = mul_mat4_vec3(invtrans, norm); enorm = glm::normalize(enorm); ep = mul_mat4_vec3(mat, p); LLVector4 waterPlane(enorm.x, enorm.y, enorm.z, -glm::dot(ep, enorm)); norm = glm::make_vec3(gPipeline.mHeroProbeManager.mMirrorNormal.mV); p = glm::make_vec3(gPipeline.mHeroProbeManager.mMirrorPosition.mV); enorm = mul_mat4_vec3(invtrans, norm); enorm = glm::normalize(enorm); ep = mul_mat4_vec3(mat, p); glm::vec4 mirrorPlane(enorm, -glm::dot(ep, enorm)); LLDrawPoolAlpha::sWaterPlane = waterPlane; shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, waterPlane.mV); shader->uniform4fv(LLShaderMgr::CLIP_PLANE, glm::value_ptr(mirrorPlane)); LLVector4 light_direction = env.getClampedLightNorm(); if (gPipeline.mHeroProbeManager.isMirrorPass()) { shader->uniform1f(LLShaderMgr::MIRROR_FLAG, 1); } else { shader->uniform1f(LLShaderMgr::MIRROR_FLAG, 0); } F32 waterFogKS = 1.f / llmax(light_direction.mV[2], WATER_FOG_LIGHT_CLAMP); shader->uniform1f(LLShaderMgr::WATER_FOGKS, waterFogKS); F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - water_height; bool underwater = (eyedepth <= 0.0f); F32 waterFogDensity = env.getCurrentWater()->getModifiedWaterFogDensity(underwater); shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, waterFogDensity); LLColor4 fog_color(env.getCurrentWater()->getWaterFogColor()); shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, fog_color.mV); shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR_LINEAR, linearColor3(fog_color).mV); F32 blend_factor = (F32)env.getCurrentWater()->getBlendFactor(); shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); // update to normal lightnorm, water shader itself will use rotated lightnorm as necessary shader->uniform3fv(LLShaderMgr::LIGHTNORM, light_direction.mV); } } void LLSettingsVOWater::updateSettings() { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; // base class clears dirty flag so as to not trigger recursive update LLSettingsBase::updateSettings(); LLDrawPoolWater* pwaterpool = (LLDrawPoolWater*)gPipeline.getPool(LLDrawPool::POOL_WATER); if (pwaterpool) { pwaterpool->setTransparentTextures(getTransparentTextureID(), getNextTransparentTextureID()); pwaterpool->setOpaqueTexture(GetDefaultOpaqueTextureAssetId()); pwaterpool->setNormalMaps(getNormalMapID(), getNextNormalMapID()); } } LLSettingsWater::parammapping_t LLSettingsVOWater::getParameterMap() const { static parammapping_t param_map; return param_map; } //========================================================================= LLSettingsVODay::LLSettingsVODay(const LLSD &data): LLSettingsDay(data) {} LLSettingsVODay::LLSettingsVODay(): LLSettingsDay() {} LLSettingsDay::ptr_t LLSettingsVODay::buildDay(LLSD settings) { LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList(); LLSD results = LLSettingsDay::settingValidation(settings, validations); if (!results["success"].asBoolean()) { LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL; LLSettingsDay::ptr_t(); } LLSettingsDay::ptr_t pday = std::make_shared(settings); if (pday) pday->initialize(); return pday; } //------------------------------------------------------------------------- LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyPreset(const std::string &name, const std::string &path, const LLSD &oldsettings, LLSD &messages) { LLSD newsettings(defaults()); std::set framenames; std::set notfound; // expected and correct folder sctructure is to have // three folders in widnlight's root: days, water, skies std::string base_path(gDirUtilp->getDirName(path)); std::string water_path(base_path); std::string sky_path(base_path); std::string day_path(base_path); gDirUtilp->append(water_path, "water"); gDirUtilp->append(sky_path, "skies"); gDirUtilp->append(day_path, "days"); if (!gDirUtilp->fileExists(day_path)) { LL_WARNS("SETTINGS") << "File " << name << ".xml is not in \"days\" folder." << LL_ENDL; } if (!gDirUtilp->fileExists(water_path)) { LL_WARNS("SETTINGS") << "Failed to find accompaniying water folder for file " << name << ".xml. Falling back to using default folder" << LL_ENDL; water_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight"); gDirUtilp->append(water_path, "water"); } if (!gDirUtilp->fileExists(sky_path)) { LL_WARNS("SETTINGS") << "Failed to find accompaniying skies folder for file " << name << ".xml. Falling back to using default folder" << LL_ENDL; sky_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight"); gDirUtilp->append(sky_path, "skies"); } newsettings[SETTING_NAME] = name; LLSD watertrack = llsd::array( LLSDMap(SETTING_KEYKFRAME, LLSD::Real(0.0f)) (SETTING_KEYNAME, "water:Default")); LLSD skytrack = LLSD::emptyArray(); for (LLSD::array_const_iterator it = oldsettings.beginArray(); it != oldsettings.endArray(); ++it) { std::string framename = (*it)[1].asString(); LLSD entry = LLSDMap(SETTING_KEYKFRAME, (*it)[0].asReal()) (SETTING_KEYNAME, "sky:" + framename); framenames.insert(framename); skytrack.append(entry); } newsettings[SETTING_TRACKS] = llsd::array(watertrack, skytrack); LLSD frames(LLSD::emptyMap()); { LLSettingsWater::ptr_t pwater = LLSettingsVOWater::buildFromLegacyPresetFile("Default", water_path, messages); if (!pwater) { // messages filled in by buildFromLegacyPresetFile return LLSettingsDay::ptr_t(); } frames["water:Default"] = pwater->getSettings(); } for (std::set::iterator itn = framenames.begin(); itn != framenames.end(); ++itn) { LLSettingsSky::ptr_t psky = LLSettingsVOSky::buildFromLegacyPresetFile((*itn), sky_path, messages); if (!psky) { // messages filled in by buildFromLegacyPresetFile return LLSettingsDay::ptr_t(); } frames["sky:" + (*itn)] = psky->getSettings(); } newsettings[SETTING_FRAMES] = frames; LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList(); LLSD results = LLSettingsDay::settingValidation(newsettings, validations); if (!results["success"].asBoolean()) { messages["REASONS"] = LLTrans::getString("SettingValidationError", LLSDMap("NAME", name)); LL_WARNS("SETTINGS") << "Day setting validation failed!: " << results << LL_ENDL; return LLSettingsDay::ptr_t(); } LLSettingsDay::ptr_t dayp = std::make_shared(newsettings); #ifdef VERIFY_LEGACY_CONVERSION LLSD testsettings = LLSettingsVODay::convertToLegacy(dayp); if (!llsd_equals(oldsettings, testsettings)) { LL_WARNS("DAYCYCLE") << "Conversion to/from legacy does not match!\n" << "Old: " << oldsettings << "new: " << testsettings << LL_ENDL; } #endif dayp->initialize(); return dayp; } LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages) { LLSD legacy_data = read_legacy_preset_data(name, path, messages); if (!legacy_data) { // messages filled in by read_legacy_preset_data LL_WARNS("SETTINGS") << "Could not load legacy Windlight \"" << name << "\" from " << path << LL_ENDL; return ptr_t(); } // Name for LLSettingsDay only, path to get related files from filesystem return buildFromLegacyPreset(LLURI::unescape(name), path, legacy_data, messages); } LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyMessage(const LLUUID ®ionId, LLSD daycycle, LLSD skydefs, LLSD waterdef) { LLSD frames(LLSD::emptyMap()); for (LLSD::map_iterator itm = skydefs.beginMap(); itm != skydefs.endMap(); ++itm) { std::string newname = "sky:" + (*itm).first; LLSD newsettings = LLSettingsSky::translateLegacySettings((*itm).second); newsettings[SETTING_NAME] = newname; frames[newname] = newsettings; LL_WARNS("SETTINGS") << "created region sky '" << newname << "'" << LL_ENDL; } LLSD watersettings = LLSettingsWater::translateLegacySettings(waterdef); std::string watername = "water:"+ watersettings[SETTING_NAME].asString(); watersettings[SETTING_NAME] = watername; frames[watername] = watersettings; LLSD watertrack = llsd::array( LLSDMap(SETTING_KEYKFRAME, LLSD::Real(0.0f)) (SETTING_KEYNAME, watername)); LLSD skytrack(LLSD::emptyArray()); for (LLSD::array_const_iterator it = daycycle.beginArray(); it != daycycle.endArray(); ++it) { LLSD entry = LLSDMap(SETTING_KEYKFRAME, (*it)[0].asReal()) (SETTING_KEYNAME, "sky:" + (*it)[1].asString()); skytrack.append(entry); } LLSD newsettings = LLSDMap ( SETTING_NAME, "Region (legacy)" ) ( SETTING_TRACKS, llsd::array(watertrack, skytrack)) ( SETTING_FRAMES, frames ) ( SETTING_TYPE, "daycycle" ); LLSettingsSky::validation_list_t validations = LLSettingsDay::validationList(); LLSD results = LLSettingsDay::settingValidation(newsettings, validations); if (!results["success"].asBoolean()) { LL_WARNS("SETTINGS") << "Day setting validation failed!:" << results << LL_ENDL; return LLSettingsDay::ptr_t(); } LLSettingsDay::ptr_t dayp = std::make_shared(newsettings); if (dayp) { // true for validation - either validate here, or when cloning for floater. dayp->initialize(true); } return dayp; } LLSettingsDay::ptr_t LLSettingsVODay::buildDefaultDayCycle() { static LLSD default_settings; if (!default_settings.size()) { default_settings = LLSettingsDay::defaults(); default_settings[SETTING_NAME] = DEFAULT_SETTINGS_NAME; LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList(); LLSD results = LLSettingsDay::settingValidation(default_settings, validations); if (!results["success"].asBoolean()) { LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL; LLSettingsDay::ptr_t(); } } LLSettingsDay::ptr_t dayp = std::make_shared(default_settings); dayp->initialize(); return dayp; } LLSettingsDay::ptr_t LLSettingsVODay::buildFromEnvironmentMessage(LLSD settings) { LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList(); LLSD results = LLSettingsDay::settingValidation(settings, validations); if (!results["success"].asBoolean()) { LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL; LLSettingsDay::ptr_t(); } LLSettingsDay::ptr_t dayp = std::make_shared(settings); dayp->initialize(); return dayp; } void LLSettingsVODay::buildFromOtherSetting(LLSettingsBase::ptr_t settings, LLSettingsVODay::asset_built_fn cb) { if (settings->getSettingsType() == "daycycle") { if (cb) cb(std::static_pointer_cast(settings)); } else { LLSettingsVOBase::getSettingsAsset(LLSettingsDay::GetDefaultAssetId(), [settings, cb](LLUUID, LLSettingsBase::ptr_t pday, S32, LLExtStat){ combineIntoDayCycle(std::static_pointer_cast(pday), settings, cb); }); } } void LLSettingsVODay::combineIntoDayCycle(LLSettingsDay::ptr_t pday, LLSettingsBase::ptr_t settings, asset_built_fn cb) { if (settings->getSettingsType() == "sky") { pday->setName("sky: " + settings->getName()); pday->clearCycleTrack(1); pday->setSettingsAtKeyframe(settings, 0.0, 1); } else if (settings->getSettingsType() == "water") { pday->setName("water: " + settings->getName()); pday->clearCycleTrack(0); pday->setSettingsAtKeyframe(settings, 0.0, 0); } else { pday.reset(); } if (cb) cb(pday); } LLSettingsDay::ptr_t LLSettingsVODay::buildClone() { LLSD settings = cloneSettings(); LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList(); LLSD results = LLSettingsDay::settingValidation(settings, validations); if (!results["success"].asBoolean()) { LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL; LLSettingsDay::ptr_t(); } LLSettingsDay::ptr_t dayp = std::make_shared(settings); dayp->setName(getName()); if (U32 flags = getFlags()) { dayp->setFlags(flags); } dayp->initialize(); return dayp; } LLSettingsDay::ptr_t LLSettingsVODay::buildDeepCloneAndUncompress() { // no need for SETTING_TRACKS or SETTING_FRAMES, so take base LLSD LLSD settings = llsd_clone(getSettings()); U32 flags = getFlags(); LLSettingsDay::ptr_t day_clone = std::make_shared(settings); for (U32 i = 0; i < LLSettingsDay::TRACK_MAX; ++i) { const LLSettingsDay::CycleTrack_t& track = getCycleTrackConst(i); LLSettingsDay::CycleTrack_t::const_iterator iter = track.begin(); while (iter != track.end()) { // 'Unpack', usually for editing // - frames 'share' settings multiple times // - settings can reuse LLSDs they were initialized from // We do not want for edited frame to change multiple frames in same track, so do a clone day_clone->setSettingsAtKeyframe(iter->second->buildDerivedClone(), iter->first, i); iter++; } } day_clone->setFlags(flags); return day_clone; } LLSD LLSettingsVODay::convertToLegacy(const LLSettingsVODay::ptr_t &pday) { CycleTrack_t &trackwater = pday->getCycleTrack(TRACK_WATER); LLSettingsWater::ptr_t pwater; if (!trackwater.empty()) { pwater = std::static_pointer_cast((*trackwater.begin()).second); } if (!pwater) pwater = LLSettingsVOWater::buildDefaultWater(); LLSD llsdwater = LLSettingsVOWater::convertToLegacy(pwater); CycleTrack_t &tracksky = pday->getCycleTrack(1); // first sky track std::map skys; LLSD llsdcycle(LLSD::emptyArray()); for(CycleTrack_t::iterator it = tracksky.begin(); it != tracksky.end(); ++it) { size_t hash = (*it).second->getHash(); std::stringstream name; name << hash; skys[name.str()] = std::static_pointer_cast((*it).second); F32 frame = ((tracksky.size() == 1) && (it == tracksky.begin())) ? -1.0f : (*it).first; llsdcycle.append( llsd::array(LLSD::Real(frame), name.str()) ); } LLSD llsdskylist(LLSD::emptyMap()); for (std::map::iterator its = skys.begin(); its != skys.end(); ++its) { LLSD llsdsky = LLSettingsVOSky::convertToLegacy((*its).second, false); llsdsky[SETTING_NAME] = (*its).first; llsdskylist[(*its).first] = llsdsky; } return llsd::array(LLSD::emptyMap(), llsdcycle, llsdskylist, llsdwater); } LLSettingsSkyPtr_t LLSettingsVODay::getDefaultSky() const { return LLSettingsVOSky::buildDefaultSky(); } LLSettingsWaterPtr_t LLSettingsVODay::getDefaultWater() const { return LLSettingsVOWater::buildDefaultWater(); } LLSettingsSkyPtr_t LLSettingsVODay::buildSky(LLSD settings) const { LLSettingsSky::ptr_t skyp = std::make_shared(settings); if (skyp->validate()) return skyp; return LLSettingsSky::ptr_t(); } LLSettingsWaterPtr_t LLSettingsVODay::buildWater(LLSD settings) const { LLSettingsWater::ptr_t waterp = std::make_shared(settings); if (waterp->validate()) return waterp; return LLSettingsWater::ptr_t(); } //========================================================================= namespace { LLSD ensure_array_4(LLSD in, F32 fill) { if (in.size() >= 4) return in; LLSD out(LLSD::emptyArray()); for (S32 idx = 0; idx < in.size(); ++idx) { out.append(in[idx]); } while (out.size() < 4) { out.append(LLSD::Real(fill)); } return out; } // This is a disturbing hack std::string legacy_name_to_filename(const std::string &name, bool convertdash = false) { std::string fixedname(LLURI::escape(name)); if (convertdash) boost::algorithm::replace_all(fixedname, "-", "%2D"); return fixedname; } //--------------------------------------------------------------------- LLSD read_legacy_preset_data(const std::string &name, const std::string& path, LLSD &messages) { llifstream xml_file; std::string full_path(path); std::string full_name(name); full_name += ".xml"; gDirUtilp->append(full_path, full_name); xml_file.open(full_path.c_str()); if (!xml_file) { std::string bad_path(full_path); full_path = path; full_name = legacy_name_to_filename(name); full_name += ".xml"; gDirUtilp->append(full_path, full_name); LL_INFOS("LEGACYSETTING") << "Could not open \"" << bad_path << "\" trying escaped \"" << full_path << "\"" << LL_ENDL; xml_file.open(full_path.c_str()); if (!xml_file) { LL_WARNS("LEGACYSETTING") << "Unable to open legacy windlight \"" << name << "\" from " << path << LL_ENDL; full_path = path; full_name = legacy_name_to_filename(name, true); full_name += ".xml"; gDirUtilp->append(full_path, full_name); xml_file.open(full_path.c_str()); if (!xml_file) { messages["REASONS"] = LLTrans::getString("SettingImportFileError", LLSDMap("FILE", bad_path)); LL_WARNS("LEGACYSETTING") << "Unable to open legacy windlight \"" << name << "\" from " << path << LL_ENDL; return LLSD(); } } } LLSD params_data; LLPointer parser = new LLSDXMLParser(); if (parser->parse(xml_file, params_data, LLSDSerialize::SIZE_UNLIMITED) == LLSDParser::PARSE_FAILURE) { xml_file.close(); messages["REASONS"] = LLTrans::getString("SettingParseFileError", LLSDMap("FILE", full_path)); return LLSD(); } xml_file.close(); return params_data; } }