/** * @file llselectmgr.cpp * @brief A manager for selected objects and faces. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" // file include #define LLSELECTMGR_CPP #include "llselectmgr.h" #include "llmaterialmgr.h" // library includes #include "llcachename.h" #include "llavatarnamecache.h" #include "lldbstrings.h" #include "llgl.h" #include "llmediaentry.h" #include "llrender.h" #include "llnotifications.h" #include "llpermissions.h" #include "llpermissionsflags.h" #include "lltrans.h" #include "llundo.h" #include "lluuid.h" #include "llvolume.h" #include "llcontrolavatar.h" #include "message.h" #include "object_flags.h" #include "llquaternion.h" // viewer includes #include "llagent.h" #include "llagentcamera.h" #include "llattachmentsmgr.h" #include "llviewerwindow.h" #include "lldrawable.h" #include "llfloaterinspect.h" #include "llfloaterreporter.h" #include "llfloaterreg.h" #include "llfloatertools.h" #include "llframetimer.h" #include "llfocusmgr.h" #include "llgltfmateriallist.h" #include "llhudeffecttrail.h" #include "llhudmanager.h" #include "llinventorymodel.h" #include "llmenugl.h" #include "llmeshrepository.h" #include "llmutelist.h" #include "llnotificationsutil.h" #include "llsidepaneltaskinfo.h" #include "llslurl.h" #include "llstatusbar.h" #include "llsurface.h" #include "lltool.h" #include "lltooldraganddrop.h" #include "lltoolmgr.h" #include "lltoolpie.h" #include "llui.h" #include "llviewercamera.h" #include "llviewercontrol.h" #include "llviewertexturelist.h" #include "llviewermedia.h" #include "llviewermediafocus.h" #include "llviewermenu.h" #include "llviewerobject.h" #include "llviewerobjectlist.h" #include "llviewerregion.h" #include "llviewerstats.h" #include "llvoavatarself.h" #include "llvovolume.h" #include "pipeline.h" #include "llviewershadermgr.h" #include "llpanelface.h" #include "llglheaders.h" #include "llinventoryobserver.h" LLViewerObject* getSelectedParentObject(LLViewerObject *object) ; // // Consts // const F32 SILHOUETTE_UPDATE_THRESHOLD_SQUARED = 0.02f; const S32 MAX_SILS_PER_FRAME = 50; const S32 MAX_OBJECTS_PER_PACKET = 254; // For linked sets const S32 MAX_CHILDREN_PER_TASK = 255; // // Globals // //bool gDebugSelectMgr = false; //bool gHideSelectedObjects = false; //bool gAllowSelectAvatar = false; bool LLSelectMgr::sRectSelectInclusive = true; bool LLSelectMgr::sRenderHiddenSelections = true; bool LLSelectMgr::sRenderLightRadius = false; F32 LLSelectMgr::sHighlightThickness = 0.f; F32 LLSelectMgr::sHighlightUScale = 0.f; F32 LLSelectMgr::sHighlightVScale = 0.f; F32 LLSelectMgr::sHighlightAlpha = 0.f; F32 LLSelectMgr::sHighlightAlphaTest = 0.f; F32 LLSelectMgr::sHighlightUAnim = 0.f; F32 LLSelectMgr::sHighlightVAnim = 0.f; LLColor4 LLSelectMgr::sSilhouetteParentColor; LLColor4 LLSelectMgr::sSilhouetteChildColor; LLColor4 LLSelectMgr::sHighlightInspectColor; LLColor4 LLSelectMgr::sHighlightParentColor; LLColor4 LLSelectMgr::sHighlightChildColor; LLColor4 LLSelectMgr::sContextSilhouetteColor; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // struct LLDeRezInfo // // Used to keep track of important derez info. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ struct LLDeRezInfo { EDeRezDestination mDestination; LLUUID mDestinationID; LLDeRezInfo(EDeRezDestination dest, const LLUUID& dest_id) : mDestination(dest), mDestinationID(dest_id) {} }; // // Imports // //----------------------------------------------------------------------------- // ~LLSelectionCallbackData() //----------------------------------------------------------------------------- LLSelectionCallbackData::LLSelectionCallbackData() { LLSelectMgr *instance = LLSelectMgr::getInstance(); LLObjectSelectionHandle selection = instance->getSelection(); if (!selection->getNumNodes()) { return; } mSelectedObjects = new LLObjectSelection(); for (LLObjectSelection::iterator iter = selection->begin(); iter != selection->end();) { LLObjectSelection::iterator curiter = iter++; LLSelectNode *nodep = *curiter; LLViewerObject* objectp = nodep->getObject(); if (!objectp) { mSelectedObjects->mSelectType = SELECT_TYPE_WORLD; } else { LLSelectNode* new_nodep = new LLSelectNode(*nodep); mSelectedObjects->addNode(new_nodep); if (objectp->isHUDAttachment()) { mSelectedObjects->mSelectType = SELECT_TYPE_HUD; } else if (objectp->isAttachment()) { mSelectedObjects->mSelectType = SELECT_TYPE_ATTACHMENT; } else { mSelectedObjects->mSelectType = SELECT_TYPE_WORLD; } } } } // // Functions // void LLSelectMgr::cleanupGlobals() { LLSelectMgr::getInstance()->clearSelections(); } //----------------------------------------------------------------------------- // LLSelectMgr() //----------------------------------------------------------------------------- LLSelectMgr::LLSelectMgr() : mHideSelectedObjects(LLCachedControl(gSavedSettings, "HideSelectedObjects", false)), mRenderHighlightSelections(LLCachedControl(gSavedSettings, "RenderHighlightSelections", true)), mAllowSelectAvatar( LLCachedControl(gSavedSettings, "AllowSelectAvatar", false)), mDebugSelectMgr(LLCachedControl(gSavedSettings, "DebugSelectMgr", false)) { mTEMode = false; mTextureChannel = LLRender::DIFFUSE_MAP; mLastCameraPos.clearVec(); sHighlightThickness = gSavedSettings.getF32("SelectionHighlightThickness"); sHighlightUScale = gSavedSettings.getF32("SelectionHighlightUScale"); sHighlightVScale = gSavedSettings.getF32("SelectionHighlightVScale"); sHighlightAlpha = gSavedSettings.getF32("SelectionHighlightAlpha") * 2; sHighlightAlphaTest = gSavedSettings.getF32("SelectionHighlightAlphaTest"); sHighlightUAnim = gSavedSettings.getF32("SelectionHighlightUAnim"); sHighlightVAnim = gSavedSettings.getF32("SelectionHighlightVAnim"); sSilhouetteParentColor =LLUIColorTable::instance().getColor("SilhouetteParentColor"); sSilhouetteChildColor = LLUIColorTable::instance().getColor("SilhouetteChildColor"); sHighlightParentColor = LLUIColorTable::instance().getColor("HighlightParentColor"); sHighlightChildColor = LLUIColorTable::instance().getColor("HighlightChildColor"); sHighlightInspectColor = LLUIColorTable::instance().getColor("HighlightInspectColor"); sContextSilhouetteColor = LLUIColorTable::instance().getColor("ContextSilhouetteColor")*0.5f; sRenderLightRadius = gSavedSettings.getBOOL("RenderLightRadius"); mRenderSilhouettes = true; mGridMode = GRID_MODE_WORLD; gSavedSettings.setS32("GridMode", (S32)GRID_MODE_WORLD); mSelectedObjects = new LLObjectSelection(); mHoverObjects = new LLObjectSelection(); mHighlightedObjects = new LLObjectSelection(); mForceSelection = false; mShowSelection = false; } //----------------------------------------------------------------------------- // ~LLSelectMgr() //----------------------------------------------------------------------------- LLSelectMgr::~LLSelectMgr() { clearSelections(); } void LLSelectMgr::clearSelections() { mHoverObjects->deleteAllNodes(); mSelectedObjects->deleteAllNodes(); mHighlightedObjects->deleteAllNodes(); mRectSelectedObjects.clear(); mGridObjects.deleteAllNodes(); LLPipeline::setRenderHighlightTextureChannel(LLRender::DIFFUSE_MAP); } void LLSelectMgr::update() { mSelectedObjects->cleanupNodes(); } void LLSelectMgr::updateEffects() { //keep reference grid objects active struct f : public LLSelectedObjectFunctor { virtual bool apply(LLViewerObject* object) { LLDrawable* drawable = object->mDrawable; if (drawable) { gPipeline.markMoved(drawable); } return true; } } func; mGridObjects.applyToObjects(&func); if (mEffectsTimer.getElapsedTimeF32() > 1.f) { mSelectedObjects->updateEffects(); mEffectsTimer.reset(); } } void LLSelectMgr::resetObjectOverrides() { resetObjectOverrides(getSelection()); } void LLSelectMgr::resetObjectOverrides(LLObjectSelectionHandle selected_handle) { struct f : public LLSelectedNodeFunctor { f(bool a, LLSelectMgr* p) : mAvatarOverridesPersist(a), mManager(p) {} bool mAvatarOverridesPersist; LLSelectMgr* mManager; virtual bool apply(LLSelectNode* node) { if (mAvatarOverridesPersist) { LLViewerObject* object = node->getObject(); if (object && !object->getParent()) { LLVOAvatar* avatar = object->asAvatar(); if (avatar) { mManager->mAvatarOverridesMap.emplace(avatar->getID(), AvatarPositionOverride(node->mLastPositionLocal, node->mLastRotation, object)); } } } node->mLastPositionLocal.setVec(0, 0, 0); node->mLastRotation = LLQuaternion(); node->mLastScale.setVec(0, 0, 0); return true; } } func(mAllowSelectAvatar, this); selected_handle->applyToNodes(&func); } void LLSelectMgr::overrideObjectUpdates() { //override any position updates from simulator on objects being edited struct f : public LLSelectedNodeFunctor { virtual bool apply(LLSelectNode* selectNode) { LLViewerObject* object = selectNode->getObject(); if (object && object->permMove() && !object->isPermanentEnforced()) { if (!selectNode->mLastPositionLocal.isExactlyZero()) { object->setPosition(selectNode->mLastPositionLocal); } if (selectNode->mLastRotation != LLQuaternion()) { object->setRotation(selectNode->mLastRotation); } if (!selectNode->mLastScale.isExactlyZero()) { object->setScale(selectNode->mLastScale); } } return true; } } func; getSelection()->applyToNodes(&func); } void LLSelectMgr::resetAvatarOverrides() { mAvatarOverridesMap.clear(); } void LLSelectMgr::overrideAvatarUpdates() { if (mAvatarOverridesMap.size() == 0) { return; } if (!mAllowSelectAvatar || !gFloaterTools) { resetAvatarOverrides(); return; } if (!gFloaterTools->getVisible() && getSelection()->isEmpty()) { // when user switches selection, floater is invisible and selection is empty LLToolset *toolset = LLToolMgr::getInstance()->getCurrentToolset(); if (toolset->isShowFloaterTools() && toolset->isToolSelected(0)) // Pie tool { resetAvatarOverrides(); return; } } // remove selected avatars from this list, // but set object overrides to make sure avatar won't snap back struct f : public LLSelectedNodeFunctor { f(LLSelectMgr* p) : mManager(p) {} LLSelectMgr* mManager; virtual bool apply(LLSelectNode* selectNode) { LLViewerObject* object = selectNode->getObject(); if (object && !object->getParent()) { LLVOAvatar* avatar = object->asAvatar(); if (avatar) { uuid_av_override_map_t::iterator iter = mManager->mAvatarOverridesMap.find(avatar->getID()); if (iter != mManager->mAvatarOverridesMap.end()) { if (selectNode->mLastPositionLocal.isExactlyZero()) { selectNode->mLastPositionLocal = iter->second.mLastPositionLocal; } if (selectNode->mLastRotation == LLQuaternion()) { selectNode->mLastRotation = iter->second.mLastRotation; } mManager->mAvatarOverridesMap.erase(iter); } } } return true; } } func(this); getSelection()->applyToNodes(&func); // Override avatar positions uuid_av_override_map_t::iterator it = mAvatarOverridesMap.begin(); while (it != mAvatarOverridesMap.end()) { if (it->second.mObject->isDead()) { it = mAvatarOverridesMap.erase(it); } else { if (!it->second.mLastPositionLocal.isExactlyZero()) { it->second.mObject->setPosition(it->second.mLastPositionLocal); } if (it->second.mLastRotation != LLQuaternion()) { it->second.mObject->setRotation(it->second.mLastRotation); } it++; } } } //----------------------------------------------------------------------------- // Select just the object, not any other group members. //----------------------------------------------------------------------------- LLObjectSelectionHandle LLSelectMgr::selectObjectOnly(LLViewerObject* object, S32 face, S32 gltf_node, S32 gltf_primitive) { llassert( object ); //remember primary object mSelectedObjects->mPrimaryObject = object; // Don't add an object that is already in the list if (object->isSelected() ) { // make sure point at position is updated updatePointAt(); gEditMenuHandler = this; return NULL; } if (!canSelectObject(object)) { //make_ui_sound("UISndInvalidOp"); return NULL; } // LL_INFOS() << "Adding object to selected object list" << LL_ENDL; // Place it in the list and tag it. // This will refresh dialogs. addAsIndividual(object, face, TRUE, gltf_node, gltf_primitive); // Stop the object from moving (this anticipates changes on the // simulator in LLTask::userSelect) // *FIX: shouldn't zero out these either object->setVelocity(LLVector3::zero); object->setAcceleration(LLVector3::zero); //object->setAngularVelocity(LLVector3::zero); object->resetRot(); // Always send to simulator, so you get a copy of the // permissions structure back. gMessageSystem->newMessageFast(_PREHASH_ObjectSelect); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, object->getLocalID() ); LLViewerRegion* regionp = object->getRegion(); gMessageSystem->sendReliable( regionp->getHost()); updatePointAt(); updateSelectionCenter(); saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); // have selection manager handle edit menu immediately after // user selects an object if (mSelectedObjects->getObjectCount()) { gEditMenuHandler = this; } return mSelectedObjects; } //----------------------------------------------------------------------------- // Select the object, parents and children. //----------------------------------------------------------------------------- LLObjectSelectionHandle LLSelectMgr::selectObjectAndFamily(LLViewerObject* obj, bool add_to_end, bool ignore_select_owned) { llassert( obj ); //remember primary object mSelectedObjects->mPrimaryObject = obj; // This may be incorrect if things weren't family selected before... - djs 07/08/02 // Don't add an object that is already in the list if (obj->isSelected() ) { // make sure pointat position is updated updatePointAt(); gEditMenuHandler = this; return NULL; } if (!canSelectObject(obj,ignore_select_owned)) { //make_ui_sound("UISndInvalidOp"); return NULL; } // Since we're selecting a family, start at the root, but // don't include an avatar. LLViewerObject* root = obj; while(!root->isAvatar() && root->getParent()) { LLViewerObject* parent = (LLViewerObject*)root->getParent(); if (parent->isAvatar()) { break; } root = parent; } // Collect all of the objects std::vector objects; root->addThisAndNonJointChildren(objects); addAsFamily(objects, add_to_end); updateSelectionCenter(); saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); updatePointAt(); dialog_refresh_all(); // Always send to simulator, so you get a copy of the permissions // structure back. sendSelect(); // Stop the object from moving (this anticipates changes on the // simulator in LLTask::userSelect) root->setVelocity(LLVector3::zero); root->setAcceleration(LLVector3::zero); //root->setAngularVelocity(LLVector3::zero); root->resetRot(); // leave component mode if (gSavedSettings.getBOOL("EditLinkedParts")) { gSavedSettings.setBOOL("EditLinkedParts", false); promoteSelectionToRoot(); } // have selection manager handle edit menu immediately after // user selects an object if (mSelectedObjects->getObjectCount()) { gEditMenuHandler = this; } return mSelectedObjects; } //----------------------------------------------------------------------------- // Select the object, parents and children. //----------------------------------------------------------------------------- LLObjectSelectionHandle LLSelectMgr::selectObjectAndFamily(const std::vector& object_list, bool send_to_sim) { // Collect all of the objects, children included std::vector objects; //clear primary object (no primary object) mSelectedObjects->mPrimaryObject = NULL; if (object_list.size() < 1) { return NULL; } // NOTE -- we add the objects in REVERSE ORDER // to preserve the order in the mSelectedObjects list for (std::vector::const_reverse_iterator riter = object_list.rbegin(); riter != object_list.rend(); ++riter) { LLViewerObject *object = *riter; llassert( object ); if (!canSelectObject(object)) continue; object->addThisAndNonJointChildren(objects); addAsFamily(objects); // Stop the object from moving (this anticipates changes on the // simulator in LLTask::userSelect) object->setVelocity(LLVector3::zero); object->setAcceleration(LLVector3::zero); //object->setAngularVelocity(LLVector3::zero); object->resetRot(); } updateSelectionCenter(); saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); updatePointAt(); dialog_refresh_all(); // Almost always send to simulator, so you get a copy of the permissions // structure back. // JC: The one case where you don't want to do this is if you're selecting // all the objects on a sim. if (send_to_sim) { sendSelect(); } // leave component mode if (gSavedSettings.getBOOL("EditLinkedParts")) { gSavedSettings.setBOOL("EditLinkedParts", false); promoteSelectionToRoot(); } // have selection manager handle edit menu immediately after // user selects an object if (mSelectedObjects->getObjectCount()) { gEditMenuHandler = this; } return mSelectedObjects; } // Use for when the simulator kills an object. This version also // handles informing the current tool of the object's deletion. // // Caller needs to call dialog_refresh_all if necessary. bool LLSelectMgr::removeObjectFromSelections(const LLUUID &id) { bool object_found = false; LLTool *tool = NULL; tool = LLToolMgr::getInstance()->getCurrentTool(); // It's possible that the tool is editing an object that is not selected LLViewerObject* tool_editing_object = tool->getEditingObject(); if( tool_editing_object && tool_editing_object->mID == id) { tool->stopEditing(); object_found = true; } // Iterate through selected objects list and kill the object if( !object_found ) { for (LLObjectSelection::iterator iter = getSelection()->begin(); iter != getSelection()->end(); ) { LLObjectSelection::iterator curiter = iter++; LLViewerObject* object = (*curiter)->getObject(); if (object->mID == id) { if (tool) { tool->stopEditing(); } // lose the selection, don't tell simulator, it knows deselectObjectAndFamily(object, false); object_found = true; break; // must break here, may have removed multiple objects from list } else if (object->isAvatar() && object->getParent() && ((LLViewerObject*)object->getParent())->mID == id) { // It's possible the item being removed has an avatar sitting on it // So remove the avatar that is sitting on the object. deselectObjectAndFamily(object, false); break; // must break here, may have removed multiple objects from list } } } return object_found; } bool LLSelectMgr::linkObjects() { if (!LLSelectMgr::getInstance()->selectGetAllRootsValid()) { LLNotificationsUtil::add("UnableToLinkWhileDownloading"); return true; } S32 object_count = LLSelectMgr::getInstance()->getSelection()->getObjectCount(); if (object_count > MAX_CHILDREN_PER_TASK + 1) { LLSD args; args["COUNT"] = llformat("%d", object_count); int max = MAX_CHILDREN_PER_TASK+1; args["MAX"] = llformat("%d", max); LLNotificationsUtil::add("UnableToLinkObjects", args); return true; } if (LLSelectMgr::getInstance()->getSelection()->getRootObjectCount() < 2) { LLNotificationsUtil::add("CannotLinkIncompleteSet"); return true; } if (!LLSelectMgr::getInstance()->selectGetRootsModify()) { LLNotificationsUtil::add("CannotLinkModify"); return true; } if (!LLSelectMgr::getInstance()->selectGetRootsNonPermanentEnforced()) { LLNotificationsUtil::add("CannotLinkPermanent"); return true; } LLUUID owner_id; std::string owner_name; if (!LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name)) { // we don't actually care if you're the owner, but novices are // the most likely to be stumped by this one, so offer the // easiest and most likely solution. LLNotificationsUtil::add("CannotLinkDifferentOwners"); return true; } if (!LLSelectMgr::getInstance()->selectGetSameRegion()) { LLNotificationsUtil::add("CannotLinkAcrossRegions"); return true; } LLSelectMgr::getInstance()->sendLink(); return true; } bool LLSelectMgr::unlinkObjects() { S32 min_objects_for_confirm = gSavedSettings.getS32("MinObjectsForUnlinkConfirm"); S32 unlink_object_count = mSelectedObjects->getObjectCount(); // clears out nodes with NULL objects if (unlink_object_count >= min_objects_for_confirm && unlink_object_count > mSelectedObjects->getRootObjectCount()) { // total count > root count means that there are childer inside and that there are linksets that will be unlinked LLNotificationsUtil::add("ConfirmUnlink", LLSD(), LLSD(), boost::bind(&LLSelectMgr::confirmUnlinkObjects, this, _1, _2)); return true; } LLSelectMgr::getInstance()->sendDelink(); return true; } void LLSelectMgr::confirmUnlinkObjects(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); // if Cancel pressed if (option == 1) { return; } LLSelectMgr::getInstance()->sendDelink(); return; } // in order to link, all objects must have the same owner, and the // agent must have the ability to modify all of the objects. However, // we're not answering that question with this method. The question // we're answering is: does the user have a reasonable expectation // that a link operation should work? If so, return true, false // otherwise. this allows the handle_link method to more finely check // the selection and give an error message when the uer has a // reasonable expectation for the link to work, but it will fail. // // For animated objects, there's additional check that if the // selection includes at least one animated object, the total mesh // triangle count cannot exceed the designated limit. bool LLSelectMgr::enableLinkObjects() { bool new_value = false; // check if there are at least 2 objects selected, and that the // user can modify at least one of the selected objects. // in component mode, can't link if (!gSavedSettings.getBOOL("EditLinkedParts")) { if(LLSelectMgr::getInstance()->selectGetAllRootsValid() && LLSelectMgr::getInstance()->getSelection()->getRootObjectCount() >= 2) { struct f : public LLSelectedObjectFunctor { virtual bool apply(LLViewerObject* object) { LLViewerObject *root_object = (object == NULL) ? NULL : object->getRootEdit(); return object->permModify() && !object->isPermanentEnforced() && ((root_object == NULL) || !root_object->isPermanentEnforced()); } } func; const bool firstonly = true; new_value = LLSelectMgr::getInstance()->getSelection()->applyToRootObjects(&func, firstonly); } } if (!LLSelectMgr::getInstance()->getSelection()->checkAnimatedObjectLinkable()) { new_value = false; } return new_value; } bool LLSelectMgr::enableUnlinkObjects() { LLViewerObject* first_editable_object = LLSelectMgr::getInstance()->getSelection()->getFirstEditableObject(); LLViewerObject *root_object = (first_editable_object == NULL) ? NULL : first_editable_object->getRootEdit(); bool new_value = LLSelectMgr::getInstance()->selectGetAllRootsValid() && first_editable_object && !first_editable_object->isAttachment() && !first_editable_object->isPermanentEnforced() && ((root_object == NULL) || !root_object->isPermanentEnforced()); return new_value; } void LLSelectMgr::deselectObjectAndFamily(LLViewerObject* object, bool send_to_sim, bool include_entire_object) { // bail if nothing selected or if object wasn't selected in the first place if(!object) return; if(!object->isSelected()) return; // Collect all of the objects, and remove them std::vector objects; if (include_entire_object) { // Since we're selecting a family, start at the root, but // don't include an avatar. LLViewerObject* root = object; while(!root->isAvatar() && root->getParent()) { LLViewerObject* parent = (LLViewerObject*)root->getParent(); if (parent->isAvatar()) { break; } root = parent; } object = root; } else { object = (LLViewerObject*)object->getRoot(); } object->addThisAndAllChildren(objects); remove(objects); if (!send_to_sim) return; //----------------------------------------------------------- // Inform simulator of deselection //----------------------------------------------------------- LLViewerRegion* regionp = object->getRegion(); bool start_new_message = true; S32 select_count = 0; LLMessageSystem* msg = gMessageSystem; for (U32 i = 0; i < objects.size(); i++) { if (start_new_message) { msg->newMessageFast(_PREHASH_ObjectDeselect); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); select_count++; start_new_message = false; } msg->nextBlockFast(_PREHASH_ObjectData); msg->addU32Fast(_PREHASH_ObjectLocalID, (objects[i])->getLocalID()); select_count++; // Zap the angular velocity, as the sim will set it to zero objects[i]->setAngularVelocity( 0,0,0 ); objects[i]->setVelocity( 0,0,0 ); if(msg->isSendFull(NULL) || select_count >= MAX_OBJECTS_PER_PACKET) { msg->sendReliable(regionp->getHost() ); select_count = 0; start_new_message = true; } } if (!start_new_message) { msg->sendReliable(regionp->getHost() ); } updatePointAt(); updateSelectionCenter(); } void LLSelectMgr::deselectObjectOnly(LLViewerObject* object, bool send_to_sim) { // bail if nothing selected or if object wasn't selected in the first place if (!object) return; if (!object->isSelected() ) return; // Zap the angular velocity, as the sim will set it to zero object->setAngularVelocity( 0,0,0 ); object->setVelocity( 0,0,0 ); if (send_to_sim) { LLViewerRegion* region = object->getRegion(); gMessageSystem->newMessageFast(_PREHASH_ObjectDeselect); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, object->getLocalID() ); gMessageSystem->sendReliable(region->getHost()); } // This will refresh dialogs. remove( object ); updatePointAt(); updateSelectionCenter(); } //----------------------------------------------------------------------------- // addAsFamily //----------------------------------------------------------------------------- void LLSelectMgr::addAsFamily(std::vector& objects, bool add_to_end) { for (std::vector::iterator iter = objects.begin(); iter != objects.end(); ++iter) { LLViewerObject* objectp = *iter; // Can't select yourself if (objectp->mID == gAgentID && !mAllowSelectAvatar) { continue; } if (!objectp->isSelected()) { LLSelectNode *nodep = new LLSelectNode(objectp, true); if (add_to_end) { mSelectedObjects->addNodeAtEnd(nodep); } else { mSelectedObjects->addNode(nodep); } objectp->setSelected(true); if (objectp->getNumTEs() > 0) { nodep->selectAllTEs(true); objectp->setAllTESelected(true); } else { // object has no faces, so don't mess with faces } } else { // we want this object to be selected for real // so clear transient flag LLSelectNode* select_node = mSelectedObjects->findNode(objectp); if (select_node) { select_node->setTransient(false); } } } saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); } //----------------------------------------------------------------------------- // addAsIndividual() - a single object, face, etc //----------------------------------------------------------------------------- void LLSelectMgr::addAsIndividual(LLViewerObject *objectp, S32 face, bool undoable, S32 gltf_node, S32 gltf_primitive) { // check to see if object is already in list LLSelectNode *nodep = mSelectedObjects->findNode(objectp); // if not in list, add it if (!nodep) { nodep = new LLSelectNode(objectp, true); mSelectedObjects->addNode(nodep); llassert_always(nodep->getObject()); } else { // make this a full-fledged selection nodep->setTransient(false); // Move it to the front of the list mSelectedObjects->moveNodeToFront(nodep); } // Make sure the object is tagged as selected objectp->setSelected( true ); // And make sure we don't consider it as part of a family nodep->mIndividualSelection = true; // Handle face selection if (objectp->getNumTEs() <= 0) { // object has no faces, so don't do anything } else if (face == SELECT_ALL_TES) { nodep->selectAllTEs(true); objectp->setAllTESelected(true); } else if (0 <= face && face < SELECT_MAX_TES) { nodep->selectTE(face, true); objectp->setTESelected(face, true); } else { LL_ERRS() << "LLSelectMgr::add face " << face << " out-of-range" << LL_ENDL; return; } // Handle glTF node selection if (gltf_node >= 0) { nodep->selectGLTFNode(gltf_node, gltf_primitive, TRUE); } saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); updateSelectionCenter(); dialog_refresh_all(); } LLObjectSelectionHandle LLSelectMgr::setHoverObject(LLViewerObject *objectp, S32 face) { if (!objectp) { mHoverObjects->deleteAllNodes(); return NULL; } // Can't select yourself if (objectp->mID == gAgentID) { mHoverObjects->deleteAllNodes(); return NULL; } // Can't select land if (objectp->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH) { mHoverObjects->deleteAllNodes(); return NULL; } mHoverObjects->mPrimaryObject = objectp; objectp = objectp->getRootEdit(); // is the requested object the same as the existing hover object root? // NOTE: there is only ever one linked set in mHoverObjects if (mHoverObjects->getFirstRootObject() != objectp) { // Collect all of the objects std::vector objects; objectp = objectp->getRootEdit(); objectp->addThisAndNonJointChildren(objects); mHoverObjects->deleteAllNodes(); for (std::vector::iterator iter = objects.begin(); iter != objects.end(); ++iter) { LLViewerObject* cur_objectp = *iter; if(!cur_objectp || cur_objectp->isDead()) { continue; } LLSelectNode* nodep = new LLSelectNode(cur_objectp, false); nodep->selectTE(face, true); mHoverObjects->addNodeAtEnd(nodep); } requestObjectPropertiesFamily(objectp); } return mHoverObjects; } LLSelectNode *LLSelectMgr::getHoverNode() { return mHoverObjects->getFirstRootNode(); } LLSelectNode *LLSelectMgr::getPrimaryHoverNode() { return mHoverObjects->mSelectNodeMap[mHoverObjects->mPrimaryObject]; } void LLSelectMgr::highlightObjectOnly(LLViewerObject* objectp) { if (!objectp) { return; } if (objectp->getPCode() != LL_PCODE_VOLUME) { return; } if ((gSavedSettings.getBOOL("SelectOwnedOnly") && !objectp->permYouOwner()) || (gSavedSettings.getBOOL("SelectMovableOnly") && (!objectp->permMove() || objectp->isPermanentEnforced()))) { // only select my own objects return; } mRectSelectedObjects.insert(objectp); } void LLSelectMgr::highlightObjectAndFamily(LLViewerObject* objectp) { if (!objectp) { return; } LLViewerObject* root_obj = (LLViewerObject*)objectp->getRoot(); highlightObjectOnly(root_obj); LLViewerObject::const_child_list_t& child_list = root_obj->getChildren(); for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); iter != child_list.end(); iter++) { LLViewerObject* child = *iter; highlightObjectOnly(child); } } // Note that this ignores the "select owned only" flag // It's also more efficient than calling the single-object version over and over. void LLSelectMgr::highlightObjectAndFamily(const std::vector& objects) { for (std::vector::const_iterator iter1 = objects.begin(); iter1 != objects.end(); ++iter1) { LLViewerObject* object = *iter1; if (!object) { continue; } if (object->getPCode() != LL_PCODE_VOLUME) { continue; } LLViewerObject* root = (LLViewerObject*)object->getRoot(); mRectSelectedObjects.insert(root); LLViewerObject::const_child_list_t& child_list = root->getChildren(); for (LLViewerObject::child_list_t::const_iterator iter2 = child_list.begin(); iter2 != child_list.end(); iter2++) { LLViewerObject* child = *iter2; mRectSelectedObjects.insert(child); } } } void LLSelectMgr::unhighlightObjectOnly(LLViewerObject* objectp) { if (!objectp || (objectp->getPCode() != LL_PCODE_VOLUME)) { return; } mRectSelectedObjects.erase(objectp); } void LLSelectMgr::unhighlightObjectAndFamily(LLViewerObject* objectp) { if (!objectp) { return; } LLViewerObject* root_obj = (LLViewerObject*)objectp->getRoot(); unhighlightObjectOnly(root_obj); LLViewerObject::const_child_list_t& child_list = root_obj->getChildren(); for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); iter != child_list.end(); iter++) { LLViewerObject* child = *iter; unhighlightObjectOnly(child); } } void LLSelectMgr::unhighlightAll() { mRectSelectedObjects.clear(); mHighlightedObjects->deleteAllNodes(); } LLObjectSelectionHandle LLSelectMgr::selectHighlightedObjects() { if (!mHighlightedObjects->getNumNodes()) { return NULL; } //clear primary object mSelectedObjects->mPrimaryObject = NULL; for (LLObjectSelection::iterator iter = getHighlightedObjects()->begin(); iter != getHighlightedObjects()->end(); ) { LLObjectSelection::iterator curiter = iter++; LLSelectNode *nodep = *curiter; LLViewerObject* objectp = nodep->getObject(); if (!canSelectObject(objectp)) { continue; } // already selected if (objectp->isSelected()) { continue; } LLSelectNode* new_nodep = new LLSelectNode(*nodep); mSelectedObjects->addNode(new_nodep); // flag this object as selected objectp->setSelected(true); objectp->setAllTESelected(true); mSelectedObjects->mSelectType = getSelectTypeForObject(objectp); // request properties on root objects if (objectp->isRootEdit()) { requestObjectPropertiesFamily(objectp); } } // pack up messages to let sim know these objects are selected sendSelect(); unhighlightAll(); updateSelectionCenter(); saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); updatePointAt(); if (mSelectedObjects->getObjectCount()) { gEditMenuHandler = this; } return mSelectedObjects; } void LLSelectMgr::deselectHighlightedObjects() { bool select_linked_set = !gSavedSettings.getBOOL("EditLinkedParts"); for (std::set >::iterator iter = mRectSelectedObjects.begin(); iter != mRectSelectedObjects.end(); iter++) { LLViewerObject *objectp = *iter; if (!select_linked_set) { deselectObjectOnly(objectp); } else { LLViewerObject* root_object = (LLViewerObject*)objectp->getRoot(); if (root_object->isSelected()) { deselectObjectAndFamily(root_object); } } } unhighlightAll(); } void LLSelectMgr::addGridObject(LLViewerObject* objectp) { LLSelectNode* nodep = new LLSelectNode(objectp, false); mGridObjects.addNodeAtEnd(nodep); LLViewerObject::const_child_list_t& child_list = objectp->getChildren(); for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); iter != child_list.end(); iter++) { LLViewerObject* child = *iter; nodep = new LLSelectNode(child, false); mGridObjects.addNodeAtEnd(nodep); } } void LLSelectMgr::clearGridObjects() { mGridObjects.deleteAllNodes(); } void LLSelectMgr::setGridMode(EGridMode mode) { mGridMode = mode; gSavedSettings.setS32("GridMode", mode); updateSelectionCenter(); } void LLSelectMgr::getGrid(LLVector3& origin, LLQuaternion &rotation, LLVector3 &scale, bool for_snap_guides) { mGridObjects.cleanupNodes(); LLViewerObject* first_grid_object = mGridObjects.getFirstObject(); if (mGridMode == GRID_MODE_LOCAL && mSelectedObjects->getObjectCount()) { //LLViewerObject* root = getSelectedParentObject(mSelectedObjects->getFirstObject()); mGridOrigin = mSavedSelectionBBox.getCenterAgent(); mGridScale = mSavedSelectionBBox.getExtentLocal() * 0.5f; // DEV-12570 Just taking the saved selection box rotation prevents // wild rotations of linked sets while in local grid mode //if(mSelectedObjects->getObjectCount() < 2 || !root || root->mDrawable.isNull()) { mGridRotation = mSavedSelectionBBox.getRotation(); } /*else //set to the root object { mGridRotation = root->getRenderRotation(); }*/ } else if (mGridMode == GRID_MODE_REF_OBJECT && first_grid_object && first_grid_object->mDrawable.notNull()) { LLSelectNode *node = mSelectedObjects->findNode(first_grid_object); if (!for_snap_guides && node) { mGridRotation = node->mSavedRotation; } else { mGridRotation = first_grid_object->getRenderRotation(); } LLVector4a min_extents(F32_MAX); LLVector4a max_extents(-F32_MAX); bool grid_changed = false; for (LLObjectSelection::iterator iter = mGridObjects.begin(); iter != mGridObjects.end(); ++iter) { LLViewerObject* object = (*iter)->getObject(); LLDrawable* drawable = object->mDrawable; if (drawable) { const LLVector4a* ext = drawable->getSpatialExtents(); update_min_max(min_extents, max_extents, ext[0]); update_min_max(min_extents, max_extents, ext[1]); grid_changed = true; } } if (grid_changed) { LLVector4a center, size; center.setAdd(min_extents, max_extents); center.mul(0.5f); size.setSub(max_extents, min_extents); size.mul(0.5f); mGridOrigin.set(center.getF32ptr()); LLDrawable* drawable = first_grid_object->mDrawable; if (drawable && drawable->isActive()) { mGridOrigin = mGridOrigin * first_grid_object->getRenderMatrix(); } mGridScale.set(size.getF32ptr()); } } else // GRID_MODE_WORLD or just plain default { const bool non_root_ok = true; LLViewerObject* first_object = mSelectedObjects->getFirstRootObject(non_root_ok); mGridOrigin.clearVec(); mGridRotation.loadIdentity(); mSelectedObjects->mSelectType = getSelectTypeForObject( first_object ); switch (mSelectedObjects->mSelectType) { case SELECT_TYPE_ATTACHMENT: if (first_object && first_object->getRootEdit()->mDrawable.notNull()) { // this means this object *has* to be an attachment LLXform* attachment_point_xform = first_object->getRootEdit()->mDrawable->mXform.getParent(); mGridOrigin = attachment_point_xform->getWorldPosition(); mGridRotation = attachment_point_xform->getWorldRotation(); mGridScale = LLVector3(1.f, 1.f, 1.f) * gSavedSettings.getF32("GridResolution"); } break; case SELECT_TYPE_HUD: mGridScale = LLVector3(1.f, 1.f, 1.f) * llmin(gSavedSettings.getF32("GridResolution"), 0.5f); break; case SELECT_TYPE_WORLD: mGridScale = LLVector3(1.f, 1.f, 1.f) * gSavedSettings.getF32("GridResolution"); break; } } llassert(mGridOrigin.isFinite()); origin = mGridOrigin; rotation = mGridRotation; scale = mGridScale; } //----------------------------------------------------------------------------- // remove() - an array of objects //----------------------------------------------------------------------------- void LLSelectMgr::remove(std::vector& objects) { for (std::vector::iterator iter = objects.begin(); iter != objects.end(); ++iter) { LLViewerObject* objectp = *iter; LLSelectNode* nodep = mSelectedObjects->findNode(objectp); if (nodep) { objectp->setSelected(false); mSelectedObjects->removeNode(nodep); nodep = NULL; } } updateSelectionCenter(); dialog_refresh_all(); } //----------------------------------------------------------------------------- // remove() - a single object //----------------------------------------------------------------------------- void LLSelectMgr::remove(LLViewerObject *objectp, S32 te, bool undoable) { // get object node (and verify it is in the selected list) LLSelectNode *nodep = mSelectedObjects->findNode(objectp); if (!nodep) { return; } // if face = all, remove object from list if ((objectp->getNumTEs() <= 0) || (te == SELECT_ALL_TES)) { // Remove all faces (or the object doesn't have faces) so remove the node mSelectedObjects->removeNode(nodep); nodep = NULL; objectp->setSelected( false ); } else if (0 <= te && te < SELECT_MAX_TES) { // ...valid face, check to see if it was on if (nodep->isTESelected(te)) { nodep->selectTE(te, false); objectp->setTESelected(te, false); } else { LL_ERRS() << "LLSelectMgr::remove - tried to remove TE " << te << " that wasn't selected" << LL_ENDL; return; } // ...check to see if this operation turned off all faces bool found = false; for (S32 i = 0; i < nodep->getObject()->getNumTEs(); i++) { found = found || nodep->isTESelected(i); } // ...all faces now turned off, so remove if (!found) { mSelectedObjects->removeNode(nodep); nodep = NULL; objectp->setSelected( false ); // *FIXME: Doesn't update simulator that object is no longer selected } } else { // ...out of range face LL_ERRS() << "LLSelectMgr::remove - TE " << te << " out of range" << LL_ENDL; } updateSelectionCenter(); dialog_refresh_all(); } //----------------------------------------------------------------------------- // removeAll() //----------------------------------------------------------------------------- void LLSelectMgr::removeAll() { for (LLObjectSelection::iterator iter = mSelectedObjects->begin(); iter != mSelectedObjects->end(); iter++ ) { LLViewerObject *objectp = (*iter)->getObject(); objectp->setSelected( false ); } mSelectedObjects->deleteAllNodes(); updateSelectionCenter(); dialog_refresh_all(); } //----------------------------------------------------------------------------- // promoteSelectionToRoot() //----------------------------------------------------------------------------- void LLSelectMgr::promoteSelectionToRoot() { std::set selection_set; bool selection_changed = false; for (LLObjectSelection::iterator iter = getSelection()->begin(); iter != getSelection()->end(); ) { LLObjectSelection::iterator curiter = iter++; LLSelectNode* nodep = *curiter; LLViewerObject* object = nodep->getObject(); if (nodep->mIndividualSelection) { selection_changed = true; } LLViewerObject* parentp = object; while(parentp->getParent() && !(parentp->isRootEdit())) { parentp = (LLViewerObject*)parentp->getParent(); } selection_set.insert(parentp); } if (selection_changed) { deselectAll(); std::set::iterator set_iter; for (set_iter = selection_set.begin(); set_iter != selection_set.end(); ++set_iter) { selectObjectAndFamily(*set_iter); } } } //----------------------------------------------------------------------------- // demoteSelectionToIndividuals() //----------------------------------------------------------------------------- void LLSelectMgr::demoteSelectionToIndividuals() { std::vector objects; for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); iter++) { LLViewerObject* object = (*iter)->getObject(); object->addThisAndNonJointChildren(objects); } if (!objects.empty()) { deselectAll(); for (std::vector::iterator iter = objects.begin(); iter != objects.end(); ++iter) { LLViewerObject* objectp = *iter; selectObjectOnly(objectp); } } } //----------------------------------------------------------------------------- // dump() //----------------------------------------------------------------------------- void LLSelectMgr::dump() { LL_INFOS() << "Selection Manager: " << mSelectedObjects->getNumNodes() << " items" << LL_ENDL; LL_INFOS() << "TE mode " << mTEMode << LL_ENDL; S32 count = 0; for (LLObjectSelection::iterator iter = getSelection()->begin(); iter != getSelection()->end(); iter++ ) { LLViewerObject* objectp = (*iter)->getObject(); LL_INFOS() << "Object " << count << " type " << LLPrimitive::pCodeToString(objectp->getPCode()) << LL_ENDL; LL_INFOS() << " hasLSL " << objectp->flagScripted() << LL_ENDL; LL_INFOS() << " hasTouch " << objectp->flagHandleTouch() << LL_ENDL; LL_INFOS() << " hasMoney " << objectp->flagTakesMoney() << LL_ENDL; LL_INFOS() << " getposition " << objectp->getPosition() << LL_ENDL; LL_INFOS() << " getpositionAgent " << objectp->getPositionAgent() << LL_ENDL; LL_INFOS() << " getpositionRegion " << objectp->getPositionRegion() << LL_ENDL; LL_INFOS() << " getpositionGlobal " << objectp->getPositionGlobal() << LL_ENDL; LLDrawable* drawablep = objectp->mDrawable; LL_INFOS() << " " << (drawablep&& drawablep->isVisible() ? "visible" : "invisible") << LL_ENDL; LL_INFOS() << " " << (drawablep&& drawablep->isState(LLDrawable::FORCE_INVISIBLE) ? "force_invisible" : "") << LL_ENDL; count++; } // Face iterator for (LLObjectSelection::iterator iter = getSelection()->begin(); iter != getSelection()->end(); iter++ ) { LLSelectNode* node = *iter; LLViewerObject* objectp = node->getObject(); if (!objectp) continue; for (S32 te = 0; te < objectp->getNumTEs(); ++te ) { if (node->isTESelected(te)) { LL_INFOS() << "Object " << objectp << " te " << te << LL_ENDL; } } } LL_INFOS() << mHighlightedObjects->getNumNodes() << " objects currently highlighted." << LL_ENDL; LL_INFOS() << "Center global " << mSelectionCenterGlobal << LL_ENDL; } //----------------------------------------------------------------------------- // cleanup() //----------------------------------------------------------------------------- void LLSelectMgr::cleanup() { mSilhouetteImagep = NULL; } //--------------------------------------------------------------------------- // Manipulate properties of selected objects //--------------------------------------------------------------------------- struct LLSelectMgrSendFunctor : public LLSelectedObjectFunctor { virtual bool apply(LLViewerObject* object) { if (object->permModify()) { object->sendTEUpdate(); } return true; } }; void LLObjectSelection::applyNoCopyTextureToTEs(LLViewerInventoryItem* item) { if (!item) { return; } LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(item->getAssetUUID()); for (iterator iter = begin(); iter != end(); ++iter) { LLSelectNode* node = *iter; LLViewerObject* object = (*iter)->getObject(); if (!object) { continue; } S32 num_tes = llmin((S32)object->getNumTEs(), (S32)object->getNumFaces()); bool texture_copied = false; bool updated = false; for (S32 te = 0; te < num_tes; ++te) { if (node->isTESelected(te)) { //(no-copy) textures must be moved to the object's inventory only once // without making any copies if (!texture_copied) { LLToolDragAndDrop::handleDropMaterialProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null); texture_copied = true; } // apply texture for the selected faces add(LLStatViewer::EDIT_TEXTURE, 1); object->setTEImage(te, image); updated = true; } } if (updated) // not nessesary? sendTEUpdate update supposed to be done by sendfunc { dialog_refresh_all(); // send the update to the simulator object->sendTEUpdate(); } } } bool LLObjectSelection::applyRestrictedPbrMaterialToTEs(LLViewerInventoryItem* item) { if (!item) { return false; } LLUUID asset_id = item->getAssetUUID(); if (asset_id.isNull()) { asset_id = BLANK_MATERIAL_ASSET_ID; } bool material_copied_all_faces = true; for (iterator iter = begin(); iter != end(); ++iter) { LLSelectNode* node = *iter; LLViewerObject* object = (*iter)->getObject(); if (!object) { continue; } S32 num_tes = llmin((S32)object->getNumTEs(), (S32)object->getNumFaces()); bool material_copied = false; for (S32 te = 0; te < num_tes; ++te) { if (node->isTESelected(te)) { //(no-copy), (no-modify), and (no-transfer) materials must be moved to the object's inventory only once // without making any copies if (!material_copied && asset_id.notNull()) { material_copied = (bool)LLToolDragAndDrop::handleDropMaterialProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null); } if (!material_copied) { // Applying the material is not possible for this object given the current inventory material_copied_all_faces = false; break; } // apply texture for the selected faces // blank out most override data on the server //add(LLStatViewer::EDIT_TEXTURE, 1); object->setRenderMaterialID(te, asset_id); } } } LLGLTFMaterialList::flushUpdates(); return material_copied_all_faces; } //----------------------------------------------------------------------------- // selectionSetImage() //----------------------------------------------------------------------------- // *TODO: re-arch texture applying out of lltooldraganddrop bool LLSelectMgr::selectionSetImage(const LLUUID& imageid) { // First for (no copy) textures and multiple object selection LLViewerInventoryItem* item = gInventory.getItem(imageid); if(item && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()) && (mSelectedObjects->getNumNodes() > 1) ) { LL_DEBUGS() << "Attempted to apply no-copy texture " << imageid << " to multiple objects" << LL_ENDL; LLNotificationsUtil::add("FailedToApplyTextureNoCopyToMultiple"); return false; } struct f : public LLSelectedTEFunctor { LLViewerInventoryItem* mItem; LLUUID mImageID; f(LLViewerInventoryItem* item, const LLUUID& id) : mItem(item), mImageID(id) {} bool apply(LLViewerObject* objectp, S32 te) { if(!objectp || !objectp->permModify()) { return false; } // Might be better to run willObjectAcceptInventory if (mItem && objectp->isAttachment()) { const LLPermissions& perm = mItem->getPermissions(); bool unrestricted = ((perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED) ? true : false; if (!unrestricted) { // Attachments are in world and in inventory simultaneously, // at the moment server doesn't support such a situation. return false; } } if (mItem) { LLToolDragAndDrop::dropTextureOneFace(objectp, te, mItem, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null, false); } else // not an inventory item { // Texture picker defaults aren't inventory items // * Don't need to worry about permissions for them // * Can just apply the texture and be done with it. objectp->setTEImage(te, LLViewerTextureManager::getFetchedTexture(mImageID, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)); } return true; } }; if (item && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID())) { getSelection()->applyNoCopyTextureToTEs(item); } else { f setfunc(item, imageid); getSelection()->applyToTEs(&setfunc); } struct g : public LLSelectedObjectFunctor { LLViewerInventoryItem* mItem; g(LLViewerInventoryItem* item) : mItem(item) {} virtual bool apply(LLViewerObject* object) { if (!mItem) { object->sendTEUpdate(); // 1 particle effect per object LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, true); effectp->setSourceObject(gAgentAvatarp); effectp->setTargetObject(object); effectp->setDuration(LL_HUD_DUR_SHORT); effectp->setColor(LLColor4U(gAgent.getEffectColor())); } return true; } } sendfunc(item); getSelection()->applyToObjects(&sendfunc); return true; } //----------------------------------------------------------------------------- // selectionSetGLTFMaterial() //----------------------------------------------------------------------------- bool LLSelectMgr::selectionSetGLTFMaterial(const LLUUID& mat_id) { // First for (no copy) textures and multiple object selection LLViewerInventoryItem* item = gInventory.getItem(mat_id); if (item && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()) && (mSelectedObjects->getNumNodes() > 1)) { LL_DEBUGS() << "Attempted to apply no-copy material " << mat_id << "to multiple objects" << LL_ENDL; LLNotificationsUtil::add("FailedToApplyGLTFNoCopyToMultiple"); return false; } struct f : public LLSelectedTEFunctor { LLViewerInventoryItem* mItem; LLUUID mMatId; bool material_copied_any_face = false; bool material_copied_all_faces = true; f(LLViewerInventoryItem* item, const LLUUID& id) : mItem(item), mMatId(id) {} bool apply(LLViewerObject* objectp, S32 te) { if (!objectp || !objectp->permModify()) { return false; } LLUUID asset_id = mMatId; if (mItem) { const LLPermissions& perm = mItem->getPermissions(); bool from_library = perm.getOwner() == ALEXANDRIA_LINDEN_ID; if (objectp->isAttachment()) { bool unrestricted = (perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED; if (!unrestricted && !from_library) { // Attachments are in world and in inventory simultaneously, // at the moment server doesn't support such a situation. return false; } } if (!from_library // Check if item may be copied into the object's inventory && !LLToolDragAndDrop::handleDropMaterialProtections(objectp, mItem, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null)) { return false; } asset_id = mItem->getAssetUUID(); if (asset_id.isNull()) { asset_id = BLANK_MATERIAL_ASSET_ID; } } // Blank out most override data on the object and send to server objectp->setRenderMaterialID(te, asset_id); return true; } }; bool success = true; if (item && (!item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()) || !item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()) || !item->getPermissions().allowOperationBy(PERM_MODIFY, gAgent.getID()) ) && item->getPermissions().getOwner() != ALEXANDRIA_LINDEN_ID ) { success = success && getSelection()->applyRestrictedPbrMaterialToTEs(item); } else { f setfunc(item, mat_id); success = success && getSelection()->applyToTEs(&setfunc); } struct g : public LLSelectedObjectFunctor { LLViewerInventoryItem* mItem; g(LLViewerInventoryItem* item) : mItem(item) {} virtual bool apply(LLViewerObject* object) { if (object && !object->permModify()) { return false; } if (!mItem) { // 1 particle effect per object LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM, true); effectp->setSourceObject(gAgentAvatarp); effectp->setTargetObject(object); effectp->setDuration(LL_HUD_DUR_SHORT); effectp->setColor(LLColor4U(gAgent.getEffectColor())); } dialog_refresh_all(); object->sendTEUpdate(); return true; } } sendfunc(item); success = success && getSelection()->applyToObjects(&sendfunc); LLGLTFMaterialList::flushUpdates(); return success; } //----------------------------------------------------------------------------- // selectionSetColor() //----------------------------------------------------------------------------- void LLSelectMgr::selectionSetColor(const LLColor4 &color) { struct f : public LLSelectedTEFunctor { LLColor4 mColor; f(const LLColor4& c) : mColor(c) {} bool apply(LLViewerObject* object, S32 te) { if (object->permModify()) { object->setTEColor(te, mColor); } return true; } } setfunc(color); getSelection()->applyToTEs(&setfunc); LLSelectMgrSendFunctor sendfunc; getSelection()->applyToObjects(&sendfunc); } //----------------------------------------------------------------------------- // selectionSetColorOnly() //----------------------------------------------------------------------------- void LLSelectMgr::selectionSetColorOnly(const LLColor4 &color) { struct f : public LLSelectedTEFunctor { LLColor4 mColor; f(const LLColor4& c) : mColor(c) {} bool apply(LLViewerObject* object, S32 te) { if (object->permModify()) { LLColor4 prev_color = object->getTE(te)->getColor(); mColor.mV[VALPHA] = prev_color.mV[VALPHA]; // update viewer side color in anticipation of update from simulator object->setTEColor(te, mColor); } return true; } } setfunc(color); getSelection()->applyToTEs(&setfunc); LLSelectMgrSendFunctor sendfunc; getSelection()->applyToObjects(&sendfunc); } //----------------------------------------------------------------------------- // selectionSetAlphaOnly() //----------------------------------------------------------------------------- void LLSelectMgr::selectionSetAlphaOnly(const F32 alpha) { struct f : public LLSelectedTEFunctor { F32 mAlpha; f(const F32& a) : mAlpha(a) {} bool apply(LLViewerObject* object, S32 te) { if (object->permModify()) { LLColor4 prev_color = object->getTE(te)->getColor(); prev_color.mV[VALPHA] = mAlpha; // update viewer side color in anticipation of update from simulator object->setTEColor(te, prev_color); } return true; } } setfunc(alpha); getSelection()->applyToTEs(&setfunc); LLSelectMgrSendFunctor sendfunc; getSelection()->applyToObjects(&sendfunc); } void LLSelectMgr::selectionRevertColors() { struct f : public LLSelectedTEFunctor { LLObjectSelectionHandle mSelectedObjects; f(LLObjectSelectionHandle sel) : mSelectedObjects(sel) {} bool apply(LLViewerObject* object, S32 te) { if (object->permModify()) { LLSelectNode* nodep = mSelectedObjects->findNode(object); if (nodep && te < (S32)nodep->mSavedColors.size()) { LLColor4 color = nodep->mSavedColors[te]; // update viewer side color in anticipation of update from simulator object->setTEColor(te, color); } } return true; } } setfunc(mSelectedObjects); getSelection()->applyToTEs(&setfunc); LLSelectMgrSendFunctor sendfunc; getSelection()->applyToObjects(&sendfunc); } void LLSelectMgr::selectionRevertShinyColors() { struct f : public LLSelectedTEFunctor { LLObjectSelectionHandle mSelectedObjects; f(LLObjectSelectionHandle sel) : mSelectedObjects(sel) {} bool apply(LLViewerObject* object, S32 te) { if (object->permModify()) { LLSelectNode* nodep = mSelectedObjects->findNode(object); if (nodep && te < (S32)nodep->mSavedShinyColors.size()) { LLColor4 color = nodep->mSavedShinyColors[te]; // update viewer side color in anticipation of update from simulator LLMaterialPtr old_mat = object->getTE(te)->getMaterialParams(); if (!old_mat.isNull()) { LLMaterialPtr new_mat = gFloaterTools->getPanelFace()->createDefaultMaterial(old_mat); new_mat->setSpecularLightColor(color); object->getTE(te)->setMaterialParams(new_mat); LLMaterialMgr::getInstance()->put(object->getID(), te, *new_mat); } } } return true; } } setfunc(mSelectedObjects); getSelection()->applyToTEs(&setfunc); LLSelectMgrSendFunctor sendfunc; getSelection()->applyToObjects(&sendfunc); } bool LLSelectMgr::selectionRevertTextures() { struct f : public LLSelectedTEFunctor { LLObjectSelectionHandle mSelectedObjects; f(LLObjectSelectionHandle sel) : mSelectedObjects(sel) {} bool apply(LLViewerObject* object, S32 te) { if (object->permModify()) { LLSelectNode* nodep = mSelectedObjects->findNode(object); if (nodep && te < (S32)nodep->mSavedTextures.size()) { LLUUID id = nodep->mSavedTextures[te]; // update textures on viewer side if (id.isNull()) { // this was probably a no-copy texture, leave image as-is return false; } else { object->setTEImage(te, LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)); } } } return true; } } setfunc(mSelectedObjects); bool revert_successful = getSelection()->applyToTEs(&setfunc); LLSelectMgrSendFunctor sendfunc; getSelection()->applyToObjects(&sendfunc); return revert_successful; } void LLSelectMgr::selectionRevertGLTFMaterials() { struct f : public LLSelectedTEFunctor { LLObjectSelectionHandle mSelectedObjects; f(LLObjectSelectionHandle sel) : mSelectedObjects(sel) {} bool apply(LLViewerObject* objectp, S32 te) { if (objectp && !objectp->permModify()) { return false; } LLSelectNode* nodep = mSelectedObjects->findNode(objectp); if (nodep && te < (S32)nodep->mSavedGLTFMaterialIds.size()) { // Restore base material LLUUID asset_id = nodep->mSavedGLTFMaterialIds[te]; // Update material locally objectp->setRenderMaterialID(te, asset_id, false /*wait for LLGLTFMaterialList update*/); objectp->setTEGLTFMaterialOverride(te, nodep->mSavedGLTFOverrideMaterials[te]); // Enqueue update to server if (asset_id.notNull()) { // Restore overrides and base material LLGLTFMaterialList::queueApply(objectp, te, asset_id, nodep->mSavedGLTFOverrideMaterials[te]); } else { //blank override out LLGLTFMaterialList::queueApply(objectp, te, asset_id); } } return true; } } setfunc(mSelectedObjects); getSelection()->applyToTEs(&setfunc); } void LLSelectMgr::selectionSetBumpmap(U8 bumpmap, const LLUUID &image_id) { struct f : public LLSelectedTEFunctor { U8 mBump; f(const U8& b) : mBump(b) {} bool apply(LLViewerObject* object, S32 te) { if (object->permModify()) { // update viewer side color in anticipation of update from simulator object->setTEBumpmap(te, mBump); } return true; } } setfunc(bumpmap); LLViewerInventoryItem* item = gInventory.getItem(image_id); if(item && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()) && (mSelectedObjects->getNumNodes() > 1) ) { LL_WARNS() << "Attempted to apply no-copy texture to multiple objects" << LL_ENDL; return; } if (item && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID())) { LLViewerObject *object = mSelectedObjects->getFirstRootObject(); if (!object) { return; } const LLPermissions& perm = item->getPermissions(); bool unrestricted = ((perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED) ? true : false; bool attached = object->isAttachment(); if (attached && !unrestricted) { // Attachments are in world and in inventory simultaneously, // at the moment server doesn't support such a situation. return; } LLToolDragAndDrop::handleDropMaterialProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null); } getSelection()->applyToTEs(&setfunc); LLSelectMgrSendFunctor sendfunc; getSelection()->applyToObjects(&sendfunc); } void LLSelectMgr::selectionSetTexGen(U8 texgen) { struct f : public LLSelectedTEFunctor { U8 mTexgen; f(const U8& t) : mTexgen(t) {} bool apply(LLViewerObject* object, S32 te) { if (object->permModify()) { // update viewer side color in anticipation of update from simulator object->setTETexGen(te, mTexgen); } return true; } } setfunc(texgen); getSelection()->applyToTEs(&setfunc); LLSelectMgrSendFunctor sendfunc; getSelection()->applyToObjects(&sendfunc); } void LLSelectMgr::selectionSetShiny(U8 shiny, const LLUUID &image_id) { struct f : public LLSelectedTEFunctor { U8 mShiny; f(const U8& t) : mShiny(t) {} bool apply(LLViewerObject* object, S32 te) { if (object->permModify()) { // update viewer side color in anticipation of update from simulator object->setTEShiny(te, mShiny); } return true; } } setfunc(shiny); LLViewerInventoryItem* item = gInventory.getItem(image_id); if(item && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()) && (mSelectedObjects->getNumNodes() > 1) ) { LL_WARNS() << "Attempted to apply no-copy texture to multiple objects" << LL_ENDL; return; } if (item && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID())) { LLViewerObject *object = mSelectedObjects->getFirstRootObject(); if (!object) { return; } const LLPermissions& perm = item->getPermissions(); bool unrestricted = ((perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED) ? true : false; bool attached = object->isAttachment(); if (attached && !unrestricted) { // Attachments are in world and in inventory simultaneously, // at the moment server doesn't support such a situation. return; } LLToolDragAndDrop::handleDropMaterialProtections(object, item, LLToolDragAndDrop::SOURCE_AGENT, LLUUID::null); } getSelection()->applyToTEs(&setfunc); LLSelectMgrSendFunctor sendfunc; getSelection()->applyToObjects(&sendfunc); } void LLSelectMgr::selectionSetFullbright(U8 fullbright) { struct f : public LLSelectedTEFunctor { U8 mFullbright; f(const U8& t) : mFullbright(t) {} bool apply(LLViewerObject* object, S32 te) { if (object->permModify()) { // update viewer side color in anticipation of update from simulator object->setTEFullbright(te, mFullbright); } return true; } } setfunc(fullbright); getSelection()->applyToTEs(&setfunc); struct g : public LLSelectedObjectFunctor { U8 mFullbright; g(const U8& t) : mFullbright(t) {} virtual bool apply(LLViewerObject* object) { if (object->permModify()) { object->sendTEUpdate(); if (mFullbright) { U8 material = object->getMaterial(); U8 mcode = material & LL_MCODE_MASK; if (mcode == LL_MCODE_LIGHT) { mcode = LL_MCODE_GLASS; material = (material & ~LL_MCODE_MASK) | mcode; object->setMaterial(material); object->sendMaterialUpdate(); } } } return true; } } sendfunc(fullbright); getSelection()->applyToObjects(&sendfunc); } // This function expects media_data to be a map containing relevant // media data name/value pairs (e.g. home_url, etc.) void LLSelectMgr::selectionSetMedia(U8 media_type, const LLSD &media_data) { struct f : public LLSelectedTEFunctor { U8 mMediaFlags; const LLSD &mMediaData; f(const U8& t, const LLSD& d) : mMediaFlags(t), mMediaData(d) {} bool apply(LLViewerObject* object, S32 te) { if (object->permModify()) { // If we are adding media, then check the current state of the // media data on this face. // - If it does not have media, AND we are NOT setting the HOME URL, then do NOT add media to this // face. // - If it does not have media, and we ARE setting the HOME URL, add media to this face. // - If it does already have media, add/update media to/on this face // If we are removing media, just do it (ignore the passed-in LLSD). if (mMediaFlags & LLTextureEntry::MF_HAS_MEDIA) { llassert(mMediaData.isMap()); const LLTextureEntry *texture_entry = object->getTE(te); if (!mMediaData.isMap() || ((NULL != texture_entry) && !texture_entry->hasMedia() && !mMediaData.has(LLMediaEntry::HOME_URL_KEY))) { // skip adding/updating media } else { // Add/update media object->setTEMediaFlags(te, mMediaFlags); LLVOVolume *vo = dynamic_cast(object); llassert(NULL != vo); if (NULL != vo) { vo->syncMediaData(te, mMediaData, true/*merge*/, true/*ignore_agent*/); } } } else { // delete media (or just set the flags) object->setTEMediaFlags(te, mMediaFlags); } } return true; } } setfunc(media_type, media_data); getSelection()->applyToTEs(&setfunc); struct f2 : public LLSelectedObjectFunctor { virtual bool apply(LLViewerObject* object) { if (object->permModify()) { object->sendTEUpdate(); LLVOVolume *vo = dynamic_cast(object); llassert(NULL != vo); // It's okay to skip this object if hasMedia() is false... // the sendTEUpdate() above would remove all media data if it were // there. if (NULL != vo && vo->hasMedia()) { // Send updated media data FOR THE ENTIRE OBJECT vo->sendMediaDataUpdate(); } } return true; } } func2; mSelectedObjects->applyToObjects( &func2 ); } void LLSelectMgr::selectionSetGlow(F32 glow) { struct f1 : public LLSelectedTEFunctor { F32 mGlow; f1(F32 glow) : mGlow(glow) {}; bool apply(LLViewerObject* object, S32 face) { if (object->permModify()) { // update viewer side color in anticipation of update from simulator object->setTEGlow(face, mGlow); } return true; } } func1(glow); mSelectedObjects->applyToTEs( &func1 ); struct f2 : public LLSelectedObjectFunctor { virtual bool apply(LLViewerObject* object) { if (object->permModify()) { object->sendTEUpdate(); } return true; } } func2; mSelectedObjects->applyToObjects( &func2 ); } void LLSelectMgr::selectionSetMaterialParams(LLSelectedTEMaterialFunctor* material_func, int te) { struct f1 : public LLSelectedTEFunctor { LLMaterialPtr mMaterial; f1(LLSelectedTEMaterialFunctor* material_func, int te) : _material_func(material_func), _specific_te(te) {} bool apply(LLViewerObject* object, S32 te) { if (_specific_te == -1 || (te == _specific_te)) { if (object && object->permModify() && _material_func) { LLTextureEntry* tep = object->getTE(te); if (tep) { LLMaterialPtr current_material = tep->getMaterialParams(); _material_func->apply(object, te, tep, current_material); } } } return true; } LLSelectedTEMaterialFunctor* _material_func; int _specific_te; } func1(material_func, te); mSelectedObjects->applyToTEs( &func1 ); struct f2 : public LLSelectedObjectFunctor { virtual bool apply(LLViewerObject* object) { if (object->permModify()) { object->sendTEUpdate(); } return true; } } func2; mSelectedObjects->applyToObjects( &func2 ); } void LLSelectMgr::selectionRemoveMaterial() { struct f1 : public LLSelectedTEFunctor { bool apply(LLViewerObject* object, S32 face) { if (object->permModify()) { LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL; LLMaterialMgr::getInstance()->remove(object->getID(),face); object->setTEMaterialParams(face, NULL); } return true; } } func1; mSelectedObjects->applyToTEs( &func1 ); struct f2 : public LLSelectedObjectFunctor { virtual bool apply(LLViewerObject* object) { if (object->permModify()) { object->sendTEUpdate(); } return true; } } func2; mSelectedObjects->applyToObjects( &func2 ); } //----------------------------------------------------------------------------- // findObjectPermissions() //----------------------------------------------------------------------------- LLPermissions* LLSelectMgr::findObjectPermissions(const LLViewerObject* object) { for (LLObjectSelection::valid_iterator iter = getSelection()->valid_begin(); iter != getSelection()->valid_end(); iter++ ) { LLSelectNode* nodep = *iter; if (nodep->getObject() == object) { return nodep->mPermissions; } } return NULL; } //----------------------------------------------------------------------------- // selectionGetGlow() //----------------------------------------------------------------------------- bool LLSelectMgr::selectionGetGlow(F32 *glow) { bool identical; F32 lglow = 0.f; struct f1 : public LLSelectedTEGetFunctor { F32 get(LLViewerObject* object, S32 face) { return object->getTE(face)->getGlow(); } } func; identical = mSelectedObjects->getSelectedTEValue( &func, lglow ); *glow = lglow; return identical; } void LLSelectMgr::selectionSetPhysicsType(U8 type) { struct f : public LLSelectedObjectFunctor { U8 mType; f(const U8& t) : mType(t) {} virtual bool apply(LLViewerObject* object) { if (object->permModify()) { object->setPhysicsShapeType(mType); object->updateFlags(true); } return true; } } sendfunc(type); getSelection()->applyToObjects(&sendfunc); } void LLSelectMgr::selectionSetFriction(F32 friction) { struct f : public LLSelectedObjectFunctor { F32 mFriction; f(const F32& friction) : mFriction(friction) {} virtual bool apply(LLViewerObject* object) { if (object->permModify()) { object->setPhysicsFriction(mFriction); object->updateFlags(true); } return true; } } sendfunc(friction); getSelection()->applyToObjects(&sendfunc); } void LLSelectMgr::selectionSetGravity(F32 gravity ) { struct f : public LLSelectedObjectFunctor { F32 mGravity; f(const F32& gravity) : mGravity(gravity) {} virtual bool apply(LLViewerObject* object) { if (object->permModify()) { object->setPhysicsGravity(mGravity); object->updateFlags(true); } return true; } } sendfunc(gravity); getSelection()->applyToObjects(&sendfunc); } void LLSelectMgr::selectionSetDensity(F32 density ) { struct f : public LLSelectedObjectFunctor { F32 mDensity; f(const F32& density ) : mDensity(density) {} virtual bool apply(LLViewerObject* object) { if (object->permModify()) { object->setPhysicsDensity(mDensity); object->updateFlags(true); } return true; } } sendfunc(density); getSelection()->applyToObjects(&sendfunc); } void LLSelectMgr::selectionSetRestitution(F32 restitution) { struct f : public LLSelectedObjectFunctor { F32 mRestitution; f(const F32& restitution ) : mRestitution(restitution) {} virtual bool apply(LLViewerObject* object) { if (object->permModify()) { object->setPhysicsRestitution(mRestitution); object->updateFlags(true); } return true; } } sendfunc(restitution); getSelection()->applyToObjects(&sendfunc); } //----------------------------------------------------------------------------- // selectionSetMaterial() //----------------------------------------------------------------------------- void LLSelectMgr::selectionSetMaterial(U8 material) { struct f : public LLSelectedObjectFunctor { U8 mMaterial; f(const U8& t) : mMaterial(t) {} virtual bool apply(LLViewerObject* object) { if (object->permModify()) { U8 cur_material = object->getMaterial(); U8 material = mMaterial | (cur_material & ~LL_MCODE_MASK); object->setMaterial(material); object->sendMaterialUpdate(); } return true; } } sendfunc(material); getSelection()->applyToObjects(&sendfunc); } // true if all selected objects have this PCode bool LLSelectMgr::selectionAllPCode(LLPCode code) { struct f : public LLSelectedObjectFunctor { LLPCode mCode; f(const LLPCode& t) : mCode(t) {} virtual bool apply(LLViewerObject* object) { if (object->getPCode() != mCode) { return false; } return true; } } func(code); bool res = getSelection()->applyToObjects(&func); return res; } bool LLSelectMgr::selectionGetIncludeInSearch(bool* include_in_search_out) { LLViewerObject *object = mSelectedObjects->getFirstRootObject(); if (!object) return false; bool include_in_search = object->getIncludeInSearch(); bool identical = true; for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); iter++) { LLViewerObject* object = (*iter)->getObject(); if ( include_in_search != object->getIncludeInSearch()) { identical = false; break; } } *include_in_search_out = include_in_search; return identical; } void LLSelectMgr::selectionSetIncludeInSearch(bool include_in_search) { LLViewerObject* object = NULL; for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); iter++) { object = (*iter)->getObject(); object->setIncludeInSearch(include_in_search); } sendListToRegions( "ObjectIncludeInSearch", packAgentAndSessionID, packObjectIncludeInSearch, logNoOp, &include_in_search, SEND_ONLY_ROOTS); } bool LLSelectMgr::selectionGetClickAction(U8 *out_action) { LLViewerObject *object = mSelectedObjects->getFirstObject(); if (!object) { return false; } U8 action = object->getClickAction(); *out_action = action; struct f : public LLSelectedObjectFunctor { U8 mAction; f(const U8& t) : mAction(t) {} virtual bool apply(LLViewerObject* object) { if ( mAction != object->getClickAction()) { return false; } return true; } } func(action); bool res = getSelection()->applyToObjects(&func); return res; } void LLSelectMgr::selectionSetClickAction(U8 action) { struct f : public LLSelectedObjectFunctor { U8 mAction; f(const U8& t) : mAction(t) {} virtual bool apply(LLViewerObject* object) { object->setClickAction(mAction); return true; } } func(action); getSelection()->applyToObjects(&func); sendListToRegions("ObjectClickAction", packAgentAndSessionID, packObjectClickAction, logNoOp, &action, SEND_INDIVIDUALS); } //----------------------------------------------------------------------------- // godlike requests //----------------------------------------------------------------------------- typedef std::pair godlike_request_t; void LLSelectMgr::sendGodlikeRequest(const std::string& request, const std::string& param) { // If the agent is neither godlike nor an estate owner, the server // will reject the request. std::string message_type; if (gAgent.isGodlike()) { message_type = "GodlikeMessage"; } else { message_type = "EstateOwnerMessage"; } godlike_request_t data(request, param); if(!mSelectedObjects->getRootObjectCount()) { LLMessageSystem* msg = gMessageSystem; msg->newMessage(message_type.c_str()); LLSelectMgr::packGodlikeHead(&data); gAgent.sendReliableMessage(); } else { sendListToRegions(message_type, packGodlikeHead, packObjectIDAsParam, logNoOp, &data, SEND_ONLY_ROOTS); } } void LLSelectMgr::packGodlikeHead(void* user_data) { LLMessageSystem* msg = gMessageSystem; msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addUUID("TransactionID", LLUUID::null); godlike_request_t* data = (godlike_request_t*)user_data; msg->nextBlock("MethodData"); msg->addString("Method", data->first); msg->addUUID("Invoice", LLUUID::null); // The parameters used to be restricted to either string or // integer. This mimics that behavior under the new 'string-only' // parameter list by not packing a string if there wasn't one // specified. The object ids will be packed in the // packObjectIDAsParam() method. if(data->second.size() > 0) { msg->nextBlock("ParamList"); msg->addString("Parameter", data->second); } } // static void LLSelectMgr::logNoOp(LLSelectNode* node, void *) { } // static void LLSelectMgr::logAttachmentRequest(LLSelectNode* node, void *) { LLAttachmentsMgr::instance().onAttachmentRequested(node->mItemID); } // static void LLSelectMgr::logDetachRequest(LLSelectNode* node, void *) { LLAttachmentsMgr::instance().onDetachRequested(node->mItemID); } // static void LLSelectMgr::packObjectIDAsParam(LLSelectNode* node, void *) { std::string buf = llformat("%u", node->getObject()->getLocalID()); gMessageSystem->nextBlock("ParamList"); gMessageSystem->addString("Parameter", buf); } //----------------------------------------------------------------------------- // selectionTexScaleAutofit() //----------------------------------------------------------------------------- void LLSelectMgr::selectionTexScaleAutofit(F32 repeats_per_meter) { struct f : public LLSelectedTEFunctor { F32 mRepeatsPerMeter; f(const F32& t) : mRepeatsPerMeter(t) {} bool apply(LLViewerObject* object, S32 te) { if (object->permModify()) { // Compute S,T to axis mapping U32 s_axis, t_axis; if (!LLPrimitive::getTESTAxes(te, &s_axis, &t_axis)) { return true; } F32 new_s = object->getScale().mV[s_axis] * mRepeatsPerMeter; F32 new_t = object->getScale().mV[t_axis] * mRepeatsPerMeter; object->setTEScale(te, new_s, new_t); } return true; } } setfunc(repeats_per_meter); getSelection()->applyToTEs(&setfunc); LLSelectMgrSendFunctor sendfunc; getSelection()->applyToObjects(&sendfunc); } // Called at the end of a scale operation, this adjusts the textures to attempt to // maintain a constant repeats per meter. // BUG: Only works for flex boxes. //----------------------------------------------------------------------------- // adjustTexturesByScale() //----------------------------------------------------------------------------- void LLSelectMgr::adjustTexturesByScale(bool send_to_sim, bool stretch) { for (LLObjectSelection::iterator iter = getSelection()->begin(); iter != getSelection()->end(); iter++) { LLSelectNode* selectNode = *iter; LLViewerObject* object = selectNode->getObject(); if (!object) { continue; } if (!object->permModify()) { continue; } if (object->getNumTEs() == 0) { continue; } bool send = false; for (U8 te_num = 0; te_num < object->getNumTEs(); te_num++) { const LLTextureEntry* tep = object->getTE(te_num); bool planar = tep->getTexGen() == LLTextureEntry::TEX_GEN_PLANAR; if (planar == stretch) { // Figure out how S,T changed with scale operation U32 s_axis, t_axis; if (!LLPrimitive::getTESTAxes(te_num, &s_axis, &t_axis)) { continue; } LLVector3 object_scale = object->getScale(); LLVector3 diffuse_scale_ratio = selectNode->mTextureScaleRatios[te_num]; // We like these to track together. NORSPEC-96 // LLVector3 normal_scale_ratio = diffuse_scale_ratio; LLVector3 specular_scale_ratio = diffuse_scale_ratio; // Apply new scale to face if (planar) { F32 diffuse_scale_s = diffuse_scale_ratio.mV[s_axis]/object_scale.mV[s_axis]; F32 diffuse_scale_t = diffuse_scale_ratio.mV[t_axis]/object_scale.mV[t_axis]; F32 normal_scale_s = normal_scale_ratio.mV[s_axis]/object_scale.mV[s_axis]; F32 normal_scale_t = normal_scale_ratio.mV[t_axis]/object_scale.mV[t_axis]; F32 specular_scale_s = specular_scale_ratio.mV[s_axis]/object_scale.mV[s_axis]; F32 specular_scale_t = specular_scale_ratio.mV[t_axis]/object_scale.mV[t_axis]; object->setTEScale(te_num, diffuse_scale_s, diffuse_scale_t); LLTextureEntry* tep = object->getTE(te_num); if (tep && !tep->getMaterialParams().isNull()) { LLMaterialPtr orig = tep->getMaterialParams(); LLMaterialPtr p = gFloaterTools->getPanelFace()->createDefaultMaterial(orig); p->setNormalRepeat(normal_scale_s, normal_scale_t); p->setSpecularRepeat(specular_scale_s, specular_scale_t); LLMaterialMgr::getInstance()->put(object->getID(), te_num, *p); } } else { F32 diffuse_scale_s = diffuse_scale_ratio.mV[s_axis]*object_scale.mV[s_axis]; F32 diffuse_scale_t = diffuse_scale_ratio.mV[t_axis]*object_scale.mV[t_axis]; F32 normal_scale_s = normal_scale_ratio.mV[s_axis]*object_scale.mV[s_axis]; F32 normal_scale_t = normal_scale_ratio.mV[t_axis]*object_scale.mV[t_axis]; F32 specular_scale_s = specular_scale_ratio.mV[s_axis]*object_scale.mV[s_axis]; F32 specular_scale_t = specular_scale_ratio.mV[t_axis]*object_scale.mV[t_axis]; object->setTEScale(te_num, diffuse_scale_s,diffuse_scale_t); LLTextureEntry* tep = object->getTE(te_num); if (tep && !tep->getMaterialParams().isNull()) { LLMaterialPtr orig = tep->getMaterialParams(); LLMaterialPtr p = gFloaterTools->getPanelFace()->createDefaultMaterial(orig); p->setNormalRepeat(normal_scale_s, normal_scale_t); p->setSpecularRepeat(specular_scale_s, specular_scale_t); LLMaterialMgr::getInstance()->put(object->getID(), te_num, *p); } } send = send_to_sim; } } if (send) { object->sendTEUpdate(); } } } //----------------------------------------------------------------------------- // selectGetAllRootsValid() // Returns true if the viewer has information on all selected objects //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetAllRootsValid() { for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); ++iter ) { LLSelectNode* node = *iter; if( !node->mValid ) { return false; } } return true; } //----------------------------------------------------------------------------- // selectGetAllValid() // Returns true if the viewer has information on all selected objects //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetAllValid() { for (LLObjectSelection::iterator iter = getSelection()->begin(); iter != getSelection()->end(); ++iter ) { LLSelectNode* node = *iter; if( !node->mValid ) { return false; } } return true; } //----------------------------------------------------------------------------- // selectGetAllValidAndObjectsFound() - return true if selections are // valid and objects are found. // // For EXT-3114 - same as selectGetModify() without the modify check. //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetAllValidAndObjectsFound() { for (LLObjectSelection::iterator iter = getSelection()->begin(); iter != getSelection()->end(); iter++ ) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if( !object || !node->mValid ) { return false; } } return true; } //----------------------------------------------------------------------------- // selectGetModify() - return true if current agent can modify all // selected objects. //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetModify() { for (LLObjectSelection::iterator iter = getSelection()->begin(); iter != getSelection()->end(); iter++ ) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if( !object || !node->mValid ) { return false; } if( !object->permModify() ) { return false; } } return true; } //----------------------------------------------------------------------------- // selectGetRootsModify() - return true if current agent can modify all // selected root objects. //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetRootsModify() { for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); iter++ ) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if( !node->mValid ) { return false; } if( !object->permModify() ) { return false; } } return true; } //----------------------------------------------------------------------------- // selectGetSameRegion() - return true if all objects are in same region //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetSameRegion() { if (getSelection()->isEmpty()) { return true; } LLViewerObject* object = getSelection()->getFirstObject(); if (!object) { return false; } LLViewerRegion* current_region = object->getRegion(); for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); iter++) { LLSelectNode* node = *iter; object = node->getObject(); if (!node->mValid || !object || current_region != object->getRegion()) { return false; } } return true; } //----------------------------------------------------------------------------- // selectGetNonPermanentEnforced() - return true if all objects are not // permanent enforced //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetNonPermanentEnforced() { for (LLObjectSelection::iterator iter = getSelection()->begin(); iter != getSelection()->end(); iter++ ) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if( !object || !node->mValid ) { return false; } if( object->isPermanentEnforced()) { return false; } } return true; } //----------------------------------------------------------------------------- // selectGetRootsNonPermanentEnforced() - return true if all root objects are // not permanent enforced //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetRootsNonPermanentEnforced() { for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); iter++ ) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if( !node->mValid ) { return false; } if( object->isPermanentEnforced()) { return false; } } return true; } //----------------------------------------------------------------------------- // selectGetPermanent() - return true if all objects are permanent //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetPermanent() { for (LLObjectSelection::iterator iter = getSelection()->begin(); iter != getSelection()->end(); iter++ ) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if( !object || !node->mValid ) { return false; } if( !object->flagObjectPermanent()) { return false; } } return true; } //----------------------------------------------------------------------------- // selectGetRootsPermanent() - return true if all root objects are // permanent //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetRootsPermanent() { for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); iter++ ) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if( !node->mValid ) { return false; } if( !object->flagObjectPermanent()) { return false; } } return true; } //----------------------------------------------------------------------------- // selectGetCharacter() - return true if all objects are character //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetCharacter() { for (LLObjectSelection::iterator iter = getSelection()->begin(); iter != getSelection()->end(); iter++ ) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if( !object || !node->mValid ) { return false; } if( !object->flagCharacter()) { return false; } } return true; } //----------------------------------------------------------------------------- // selectGetRootsCharacter() - return true if all root objects are // character //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetRootsCharacter() { for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); iter++ ) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if( !node->mValid ) { return false; } if( !object->flagCharacter()) { return false; } } return true; } //----------------------------------------------------------------------------- // selectGetNonPathfinding() - return true if all objects are not pathfinding //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetNonPathfinding() { for (LLObjectSelection::iterator iter = getSelection()->begin(); iter != getSelection()->end(); iter++ ) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if( !object || !node->mValid ) { return false; } if( object->flagObjectPermanent() || object->flagCharacter()) { return false; } } return true; } //----------------------------------------------------------------------------- // selectGetRootsNonPathfinding() - return true if all root objects are not // pathfinding //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetRootsNonPathfinding() { for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); iter++ ) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if( !node->mValid ) { return false; } if( object->flagObjectPermanent() || object->flagCharacter()) { return false; } } return true; } //----------------------------------------------------------------------------- // selectGetNonPermanent() - return true if all objects are not permanent //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetNonPermanent() { for (LLObjectSelection::iterator iter = getSelection()->begin(); iter != getSelection()->end(); iter++ ) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if( !object || !node->mValid ) { return false; } if( object->flagObjectPermanent()) { return false; } } return true; } //----------------------------------------------------------------------------- // selectGetRootsNonPermanent() - return true if all root objects are not // permanent //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetRootsNonPermanent() { for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); iter++ ) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if( !node->mValid ) { return false; } if( object->flagObjectPermanent()) { return false; } } return true; } //----------------------------------------------------------------------------- // selectGetNonCharacter() - return true if all objects are not character //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetNonCharacter() { for (LLObjectSelection::iterator iter = getSelection()->begin(); iter != getSelection()->end(); iter++ ) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if( !object || !node->mValid ) { return false; } if( object->flagCharacter()) { return false; } } return true; } //----------------------------------------------------------------------------- // selectGetRootsNonCharacter() - return true if all root objects are not // character //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetRootsNonCharacter() { for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); iter++ ) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if( !node->mValid ) { return false; } if( object->flagCharacter()) { return false; } } return true; } //----------------------------------------------------------------------------- // selectGetEditableLinksets() - return true if all objects are editable // pathfinding linksets //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetEditableLinksets() { for (LLObjectSelection::iterator iter = getSelection()->begin(); iter != getSelection()->end(); iter++ ) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if( !object || !node->mValid ) { return false; } if (object->flagUsePhysics() || object->flagTemporaryOnRez() || object->flagCharacter() || object->flagVolumeDetect() || object->flagAnimSource() || (object->getRegion() != gAgent.getRegion()) || (!gAgent.isGodlike() && !gAgent.canManageEstate() && !object->permYouOwner() && !object->permMove())) { return false; } } return true; } //----------------------------------------------------------------------------- // selectGetViewableCharacters() - return true if all objects are characters // viewable within the pathfinding characters floater //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetViewableCharacters() { for (LLObjectSelection::iterator iter = getSelection()->begin(); iter != getSelection()->end(); iter++ ) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if( !object || !node->mValid ) { return false; } if( !object->flagCharacter() || (object->getRegion() != gAgent.getRegion())) { return false; } } return true; } //----------------------------------------------------------------------------- // selectGetRootsTransfer() - return true if current agent can transfer all // selected root objects. //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetRootsTransfer() { for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); iter++ ) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if( !node->mValid ) { return false; } if(!object->permTransfer()) { return false; } } return true; } //----------------------------------------------------------------------------- // selectGetRootsCopy() - return true if current agent can copy all // selected root objects. //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetRootsCopy() { for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); iter++ ) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if( !node->mValid ) { return false; } if(!object->permCopy()) { return false; } } return true; } struct LLSelectGetFirstTest { LLSelectGetFirstTest() : mIdentical(true), mFirst(true) { } virtual ~LLSelectGetFirstTest() { } // returns false to break out of the iteration. bool checkMatchingNode(LLSelectNode* node) { if (!node || !node->mValid) { return false; } if (mFirst) { mFirstValue = getValueFromNode(node); mFirst = false; } else { if ( mFirstValue != getValueFromNode(node) ) { mIdentical = false; // stop testing once we know not all selected are identical. return false; } } // continue testing. return true; } bool mIdentical; LLUUID mFirstValue; protected: virtual const LLUUID& getValueFromNode(LLSelectNode* node) = 0; private: bool mFirst; }; void LLSelectMgr::getFirst(LLSelectGetFirstTest* test) { if (gSavedSettings.getBOOL("EditLinkedParts")) { for (LLObjectSelection::valid_iterator iter = getSelection()->valid_begin(); iter != getSelection()->valid_end(); ++iter ) { if (!test->checkMatchingNode(*iter)) { break; } } } else { for (LLObjectSelection::root_object_iterator iter = getSelection()->root_object_begin(); iter != getSelection()->root_object_end(); ++iter ) { if (!test->checkMatchingNode(*iter)) { break; } } } } //----------------------------------------------------------------------------- // selectGetCreator() // Creator information only applies to roots unless editing linked parts. //----------------------------------------------------------------------------- struct LLSelectGetFirstCreator : public LLSelectGetFirstTest { protected: virtual const LLUUID& getValueFromNode(LLSelectNode* node) { return node->mPermissions->getCreator(); } }; bool LLSelectMgr::selectGetCreator(LLUUID& result_id, std::string& name) { LLSelectGetFirstCreator test; getFirst(&test); if (test.mFirstValue.isNull()) { name = LLTrans::getString("AvatarNameNobody"); return false; } result_id = test.mFirstValue; if (test.mIdentical) { name = LLSLURL("agent", test.mFirstValue, "inspect").getSLURLString(); } else { name = LLTrans::getString("AvatarNameMultiple"); } return test.mIdentical; } //----------------------------------------------------------------------------- // selectGetOwner() // Owner information only applies to roots unless editing linked parts. //----------------------------------------------------------------------------- struct LLSelectGetFirstOwner : public LLSelectGetFirstTest { protected: virtual const LLUUID& getValueFromNode(LLSelectNode* node) { // Don't use 'getOwnership' since we return a reference, not a copy. // Will return LLUUID::null if unowned (which is not allowed and should never happen.) return node->mPermissions->isGroupOwned() ? node->mPermissions->getGroup() : node->mPermissions->getOwner(); } }; bool LLSelectMgr::selectGetOwner(LLUUID& result_id, std::string& name) { LLSelectGetFirstOwner test; getFirst(&test); if (test.mFirstValue.isNull()) { return false; } result_id = test.mFirstValue; if (test.mIdentical) { bool group_owned = selectIsGroupOwned(); if (group_owned) { name = LLSLURL("group", test.mFirstValue, "inspect").getSLURLString(); } else { name = LLSLURL("agent", test.mFirstValue, "inspect").getSLURLString(); } } else { name = LLTrans::getString("AvatarNameMultiple"); } return test.mIdentical; } //----------------------------------------------------------------------------- // selectGetLastOwner() // Owner information only applies to roots unless editing linked parts. //----------------------------------------------------------------------------- struct LLSelectGetFirstLastOwner : public LLSelectGetFirstTest { protected: virtual const LLUUID& getValueFromNode(LLSelectNode* node) { return node->mPermissions->getLastOwner(); } }; bool LLSelectMgr::selectGetLastOwner(LLUUID& result_id, std::string& name) { LLSelectGetFirstLastOwner test; getFirst(&test); if (test.mFirstValue.isNull()) { return false; } result_id = test.mFirstValue; if (test.mIdentical) { name = LLSLURL("agent", test.mFirstValue, "inspect").getSLURLString(); } else { name.assign( "" ); } return test.mIdentical; } //----------------------------------------------------------------------------- // selectGetGroup() // Group information only applies to roots unless editing linked parts. //----------------------------------------------------------------------------- struct LLSelectGetFirstGroup : public LLSelectGetFirstTest { protected: virtual const LLUUID& getValueFromNode(LLSelectNode* node) { return node->mPermissions->getGroup(); } }; bool LLSelectMgr::selectGetGroup(LLUUID& result_id) { LLSelectGetFirstGroup test; getFirst(&test); result_id = test.mFirstValue; return test.mIdentical; } //----------------------------------------------------------------------------- // selectIsGroupOwned() // Only operates on root nodes unless editing linked parts. // Returns true if the first selected is group owned. //----------------------------------------------------------------------------- struct LLSelectGetFirstGroupOwner : public LLSelectGetFirstTest { protected: virtual const LLUUID& getValueFromNode(LLSelectNode* node) { if (node->mPermissions->isGroupOwned()) { return node->mPermissions->getGroup(); } return LLUUID::null; } }; bool LLSelectMgr::selectIsGroupOwned() { LLSelectGetFirstGroupOwner test; getFirst(&test); return test.mFirstValue.notNull() ? true : false; } //----------------------------------------------------------------------------- // selectGetPerm() // Only operates on root nodes. // Returns true if all have valid data. // mask_on has bits set to true where all permissions are true // mask_off has bits set to true where all permissions are false // if a bit is off both in mask_on and mask_off, the values differ within // the selection. //----------------------------------------------------------------------------- bool LLSelectMgr::selectGetPerm(U8 which_perm, U32* mask_on, U32* mask_off) { U32 mask; U32 mask_and = 0xffffffff; U32 mask_or = 0x00000000; bool all_valid = false; for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); iter++) { LLSelectNode* node = *iter; if (!node->mValid) { all_valid = false; break; } all_valid = true; switch( which_perm ) { case PERM_BASE: mask = node->mPermissions->getMaskBase(); break; case PERM_OWNER: mask = node->mPermissions->getMaskOwner(); break; case PERM_GROUP: mask = node->mPermissions->getMaskGroup(); break; case PERM_EVERYONE: mask = node->mPermissions->getMaskEveryone(); break; case PERM_NEXT_OWNER: mask = node->mPermissions->getMaskNextOwner(); break; default: mask = 0x0; break; } mask_and &= mask; mask_or |= mask; } if (all_valid) { // ...true through all ANDs means all true *mask_on = mask_and; // ...false through all ORs means all false *mask_off = ~mask_or; return true; } else { *mask_on = 0; *mask_off = 0; return false; } } bool LLSelectMgr::selectGetPermissions(LLPermissions& result_perm) { bool first = true; LLPermissions perm; for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); iter++ ) { LLSelectNode* node = *iter; if (!node->mValid) { return false; } if (first) { perm = *(node->mPermissions); first = false; } else { perm.accumulate(*(node->mPermissions)); } } result_perm = perm; return true; } void LLSelectMgr::selectDelete() { S32 deleteable_count = 0; bool locked_but_deleteable_object = false; bool no_copy_but_deleteable_object = false; bool all_owned_by_you = true; for (LLObjectSelection::iterator iter = getSelection()->begin(); iter != getSelection()->end(); iter++) { LLViewerObject* obj = (*iter)->getObject(); if( obj->isAttachment() ) { continue; } deleteable_count++; // Check to see if you can delete objects which are locked. if(!obj->permMove()) { locked_but_deleteable_object = true; } if(!obj->permCopy()) { no_copy_but_deleteable_object = true; } if(!obj->permYouOwner()) { all_owned_by_you = false; } } if( 0 == deleteable_count ) { make_ui_sound("UISndInvalidOp"); return; } LLNotification::Params params("ConfirmObjectDeleteLock"); params.functor.function(boost::bind(&LLSelectMgr::confirmDelete, _1, _2, getSelection())); if(locked_but_deleteable_object || no_copy_but_deleteable_object || !all_owned_by_you) { // convert any transient pie-menu selections to full selection so this operation // has some context // NOTE: if user cancels delete operation, this will potentially leave objects selected outside of build mode // but this is ok, if not ideal convertTransient(); //This is messy, but needed to get all english our of the UI. if(locked_but_deleteable_object && !no_copy_but_deleteable_object && all_owned_by_you) { //Locked only params.name("ConfirmObjectDeleteLock"); } else if(!locked_but_deleteable_object && no_copy_but_deleteable_object && all_owned_by_you) { //No Copy only params.name("ConfirmObjectDeleteNoCopy"); } else if(!locked_but_deleteable_object && !no_copy_but_deleteable_object && !all_owned_by_you) { //not owned only params.name("ConfirmObjectDeleteNoOwn"); } else if(locked_but_deleteable_object && no_copy_but_deleteable_object && all_owned_by_you) { //locked and no copy params.name("ConfirmObjectDeleteLockNoCopy"); } else if(locked_but_deleteable_object && !no_copy_but_deleteable_object && !all_owned_by_you) { //locked and not owned params.name("ConfirmObjectDeleteLockNoOwn"); } else if(!locked_but_deleteable_object && no_copy_but_deleteable_object && !all_owned_by_you) { //no copy and not owned params.name("ConfirmObjectDeleteNoCopyNoOwn"); } else { //locked, no copy and not owned params.name("ConfirmObjectDeleteLockNoCopyNoOwn"); } LLNotifications::instance().add(params); } else { LLNotifications::instance().forceResponse(params, 0); } } // static bool LLSelectMgr::confirmDelete(const LLSD& notification, const LLSD& response, LLObjectSelectionHandle handle) { S32 option = LLNotification::getSelectedOption(notification, response); if (!handle->getObjectCount()) { LL_WARNS() << "Nothing to delete!" << LL_ENDL; return false; } switch(option) { case 0: { // TODO: Make sure you have delete permissions on all of them. const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); // attempt to derez into the trash. LLDeRezInfo info(DRD_TRASH, trash_id); LLSelectMgr::getInstance()->sendListToRegions("DeRezObject", packDeRezHeader, packObjectLocalID, logNoOp, (void*) &info, SEND_ONLY_ROOTS); // VEFFECT: Delete Object - one effect for all deletes if (LLSelectMgr::getInstance()->mSelectedObjects->mSelectType != SELECT_TYPE_HUD) { LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, true); effectp->setPositionGlobal( LLSelectMgr::getInstance()->getSelectionCenterGlobal() ); effectp->setColor(LLColor4U(gAgent.getEffectColor())); F32 duration = 0.5f; duration += LLSelectMgr::getInstance()->mSelectedObjects->getObjectCount() / 64.f; effectp->setDuration(duration); } gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR); // Keep track of how many objects have been deleted. add(LLStatViewer::DELETE_OBJECT, LLSelectMgr::getInstance()->mSelectedObjects->getObjectCount()); } break; case 1: default: break; } return false; } void LLSelectMgr::selectForceDelete() { sendListToRegions( "ObjectDelete", packDeleteHeader, packObjectLocalID, logNoOp, (void*)true, SEND_ONLY_ROOTS); } bool LLSelectMgr::selectGetEditMoveLinksetPermissions(bool &move, bool &modify) { move = true; modify = true; bool selecting_linked_set = !gSavedSettings.getBOOL("EditLinkedParts"); for (LLObjectSelection::iterator iter = getSelection()->begin(); iter != getSelection()->end(); iter++) { LLSelectNode* nodep = *iter; LLViewerObject* object = nodep->getObject(); if (!object || !nodep->mValid) { move = false; modify = false; return false; } LLViewerObject *root_object = object->getRootEdit(); bool this_object_movable = false; if (object->permMove() && !object->isPermanentEnforced() && ((root_object == NULL) || !root_object->isPermanentEnforced()) && (object->permModify() || selecting_linked_set)) { this_object_movable = true; } move = move && this_object_movable; modify = modify && object->permModify(); } return true; } void LLSelectMgr::selectGetAggregateSaleInfo(U32 &num_for_sale, bool &is_for_sale_mixed, bool &is_sale_price_mixed, S32 &total_sale_price, S32 &individual_sale_price) { num_for_sale = 0; is_for_sale_mixed = false; is_sale_price_mixed = false; total_sale_price = 0; individual_sale_price = 0; // Empty set. if (getSelection()->root_begin() == getSelection()->root_end()) return; LLSelectNode *node = *(getSelection()->root_begin()); const bool first_node_for_sale = node->mSaleInfo.isForSale(); const S32 first_node_sale_price = node->mSaleInfo.getSalePrice(); for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); iter++) { LLSelectNode* node = *iter; const bool node_for_sale = node->mSaleInfo.isForSale(); const S32 node_sale_price = node->mSaleInfo.getSalePrice(); // Set mixed if the fields don't match the first node's fields. if (node_for_sale != first_node_for_sale) is_for_sale_mixed = true; if (node_sale_price != first_node_sale_price) is_sale_price_mixed = true; if (node_for_sale) { total_sale_price += node_sale_price; num_for_sale ++; } } individual_sale_price = first_node_sale_price; if (is_for_sale_mixed) { is_sale_price_mixed = true; individual_sale_price = 0; } } // returns true if all nodes are valid. method also stores an // accumulated sale info. bool LLSelectMgr::selectGetSaleInfo(LLSaleInfo& result_sale_info) { bool first = true; LLSaleInfo sale_info; for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); iter++ ) { LLSelectNode* node = *iter; if (!node->mValid) { return false; } if (first) { sale_info = node->mSaleInfo; first = false; } else { sale_info.accumulate(node->mSaleInfo); } } result_sale_info = sale_info; return true; } bool LLSelectMgr::selectGetAggregatePermissions(LLAggregatePermissions& result_perm) { bool first = true; LLAggregatePermissions perm; for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); iter++ ) { LLSelectNode* node = *iter; if (!node->mValid) { return false; } if (first) { perm = node->mAggregatePerm; first = false; } else { perm.aggregate(node->mAggregatePerm); } } result_perm = perm; return true; } bool LLSelectMgr::selectGetAggregateTexturePermissions(LLAggregatePermissions& result_perm) { bool first = true; LLAggregatePermissions perm; for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); iter++ ) { LLSelectNode* node = *iter; if (!node->mValid) { return false; } LLAggregatePermissions t_perm = node->getObject()->permYouOwner() ? node->mAggregateTexturePermOwner : node->mAggregateTexturePerm; if (first) { perm = t_perm; first = false; } else { perm.aggregate(t_perm); } } result_perm = perm; return true; } bool LLSelectMgr::isMovableAvatarSelected() { if (mAllowSelectAvatar && getSelection()->getObjectCount() == 1) { // nothing but avatar should be selected, so check that // there is only one selected object and it is a root LLViewerObject* obj = getSelection()->getFirstRootObject(); return obj && obj->isAvatar() && getSelection()->getFirstMoveableNode(true); } return false; } //-------------------------------------------------------------------- // Duplicate objects //-------------------------------------------------------------------- // JC - If this doesn't work right, duplicate the selection list // before doing anything, do a deselect, then send the duplicate // messages. struct LLDuplicateData { LLVector3 offset; U32 flags; }; void LLSelectMgr::selectDuplicate(const LLVector3& offset, bool select_copy) { if (mSelectedObjects->isAttachment()) { //RN: do not duplicate attachments make_ui_sound("UISndInvalidOp"); return; } if (!canDuplicate()) { LLSelectNode* node = getSelection()->getFirstRootNode(NULL, true); if (node) { LLSD args; args["OBJ_NAME"] = node->mName; LLNotificationsUtil::add("NoCopyPermsNoObject", args); return; } } LLDuplicateData data; data.offset = offset; data.flags = (select_copy ? FLAGS_CREATE_SELECTED : 0x0); sendListToRegions("ObjectDuplicate", packDuplicateHeader, packDuplicate, logNoOp, &data, SEND_ONLY_ROOTS); if (select_copy) { // the new copy will be coming in selected deselectAll(); } else { for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); iter++ ) { LLSelectNode* node = *iter; node->mDuplicated = true; node->mDuplicatePos = node->getObject()->getPositionGlobal(); node->mDuplicateRot = node->getObject()->getRotation(); } } } void LLSelectMgr::repeatDuplicate() { if (mSelectedObjects->isAttachment()) { //RN: do not duplicate attachments make_ui_sound("UISndInvalidOp"); return; } std::vector non_duplicated_objects; for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); iter++ ) { LLSelectNode* node = *iter; if (!node->mDuplicated) { non_duplicated_objects.push_back(node->getObject()); } } // make sure only previously duplicated objects are selected for (std::vector::iterator iter = non_duplicated_objects.begin(); iter != non_duplicated_objects.end(); ++iter) { LLViewerObject* objectp = *iter; deselectObjectAndFamily(objectp); } // duplicate objects in place LLDuplicateData data; data.offset = LLVector3::zero; data.flags = 0x0; sendListToRegions("ObjectDuplicate", packDuplicateHeader, packDuplicate, logNoOp, &data, SEND_ONLY_ROOTS); // move current selection based on delta from duplication position and update duplication position for (LLObjectSelection::root_iterator iter = getSelection()->root_begin(); iter != getSelection()->root_end(); iter++ ) { LLSelectNode* node = *iter; if (node->mDuplicated) { LLQuaternion cur_rot = node->getObject()->getRotation(); LLQuaternion rot_delta = (~node->mDuplicateRot * cur_rot); LLQuaternion new_rot = cur_rot * rot_delta; LLVector3d cur_pos = node->getObject()->getPositionGlobal(); LLVector3d new_pos = cur_pos + ((cur_pos - node->mDuplicatePos) * rot_delta); node->mDuplicatePos = node->getObject()->getPositionGlobal(); node->mDuplicateRot = node->getObject()->getRotation(); node->getObject()->setPositionGlobal(new_pos); node->getObject()->setRotation(new_rot); } } sendMultipleUpdate(UPD_ROTATION | UPD_POSITION); } // static void LLSelectMgr::packDuplicate( LLSelectNode* node, void *duplicate_data ) { gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, node->getObject()->getLocalID()); } //-------------------------------------------------------------------- // Duplicate On Ray //-------------------------------------------------------------------- // Duplicates the selected objects, but places the copy along a cast // ray. struct LLDuplicateOnRayData { LLVector3 mRayStartRegion; LLVector3 mRayEndRegion; bool mBypassRaycast; bool mRayEndIsIntersection; LLUUID mRayTargetID; bool mCopyCenters; bool mCopyRotates; U32 mFlags; }; void LLSelectMgr::selectDuplicateOnRay(const LLVector3 &ray_start_region, const LLVector3 &ray_end_region, bool bypass_raycast, bool ray_end_is_intersection, const LLUUID &ray_target_id, bool copy_centers, bool copy_rotates, bool select_copy) { if (mSelectedObjects->isAttachment()) { // do not duplicate attachments make_ui_sound("UISndInvalidOp"); return; } LLDuplicateOnRayData data; data.mRayStartRegion = ray_start_region; data.mRayEndRegion = ray_end_region; data.mBypassRaycast = bypass_raycast; data.mRayEndIsIntersection = ray_end_is_intersection; data.mRayTargetID = ray_target_id; data.mCopyCenters = copy_centers; data.mCopyRotates = copy_rotates; data.mFlags = (select_copy ? FLAGS_CREATE_SELECTED : 0x0); sendListToRegions("ObjectDuplicateOnRay", packDuplicateOnRayHead, packObjectLocalID, logNoOp, &data, SEND_ONLY_ROOTS); if (select_copy) { // the new copy will be coming in selected deselectAll(); } } // static void LLSelectMgr::packDuplicateOnRayHead(void *user_data) { LLMessageSystem *msg = gMessageSystem; LLDuplicateOnRayData *data = (LLDuplicateOnRayData *)user_data; msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID() ); msg->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID() ); msg->addVector3Fast(_PREHASH_RayStart, data->mRayStartRegion ); msg->addVector3Fast(_PREHASH_RayEnd, data->mRayEndRegion ); msg->addBOOLFast(_PREHASH_BypassRaycast, data->mBypassRaycast ); msg->addBOOLFast(_PREHASH_RayEndIsIntersection, data->mRayEndIsIntersection ); msg->addBOOLFast(_PREHASH_CopyCenters, data->mCopyCenters ); msg->addBOOLFast(_PREHASH_CopyRotates, data->mCopyRotates ); msg->addUUIDFast(_PREHASH_RayTargetID, data->mRayTargetID ); msg->addU32Fast(_PREHASH_DuplicateFlags, data->mFlags ); } //------------------------------------------------------------------------ // Object position, scale, rotation update, all-in-one //------------------------------------------------------------------------ void LLSelectMgr::sendMultipleUpdate(U32 type) { if (type == UPD_NONE) return; // send individual updates when selecting textures or individual objects ESendType send_type = (!gSavedSettings.getBOOL("EditLinkedParts") && !getTEMode()) ? SEND_ONLY_ROOTS : SEND_ROOTS_FIRST; if (send_type == SEND_ONLY_ROOTS) { // tell simulator to apply to whole linked sets type |= UPD_LINKED_SETS; } sendListToRegions( "MultipleObjectUpdate", packAgentAndSessionID, packMultipleUpdate, logNoOp, &type, send_type); } // static void LLSelectMgr::packMultipleUpdate(LLSelectNode* node, void *user_data) { LLViewerObject* object = node->getObject(); U32 *type32 = (U32 *)user_data; U8 type = (U8)*type32; U8 data[256]; gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, object->getLocalID() ); gMessageSystem->addU8Fast(_PREHASH_Type, type ); S32 offset = 0; // JC: You MUST pack the data in this order. The receiving // routine process_multiple_update_message on simulator will // extract them in this order. if (type & UPD_POSITION) { htolememcpy(&data[offset], &(object->getPosition().mV), MVT_LLVector3, 12); offset += 12; } if (type & UPD_ROTATION) { LLQuaternion quat = object->getRotation(); LLVector3 vec = quat.packToVector3(); htolememcpy(&data[offset], &(vec.mV), MVT_LLQuaternion, 12); offset += 12; } if (type & UPD_SCALE) { //LL_INFOS() << "Sending object scale " << object->getScale() << LL_ENDL; htolememcpy(&data[offset], &(object->getScale().mV), MVT_LLVector3, 12); offset += 12; } gMessageSystem->addBinaryDataFast(_PREHASH_Data, data, offset); } //------------------------------------------------------------------------ // Ownership //------------------------------------------------------------------------ struct LLOwnerData { LLUUID owner_id; LLUUID group_id; bool override; }; void LLSelectMgr::sendOwner(const LLUUID& owner_id, const LLUUID& group_id, bool override) { LLOwnerData data; data.owner_id = owner_id; data.group_id = group_id; data.override = override; sendListToRegions("ObjectOwner", packOwnerHead, packObjectLocalID, logNoOp, &data, SEND_ONLY_ROOTS); } // static void LLSelectMgr::packOwnerHead(void *user_data) { LLOwnerData *data = (LLOwnerData *)user_data; gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID() ); gMessageSystem->nextBlockFast(_PREHASH_HeaderData); gMessageSystem->addBOOLFast(_PREHASH_Override, data->override); gMessageSystem->addUUIDFast(_PREHASH_OwnerID, data->owner_id); gMessageSystem->addUUIDFast(_PREHASH_GroupID, data->group_id); } //------------------------------------------------------------------------ // Group //------------------------------------------------------------------------ void LLSelectMgr::sendGroup(const LLUUID& group_id) { LLUUID local_group_id(group_id); sendListToRegions("ObjectGroup", packAgentAndSessionAndGroupID, packObjectLocalID, logNoOp, &local_group_id, SEND_ONLY_ROOTS); } //------------------------------------------------------------------------ // Buy //------------------------------------------------------------------------ struct LLBuyData { std::vector mObjectsSent; LLUUID mCategoryID; LLSaleInfo mSaleInfo; }; // *NOTE: does not work for multiple object buy, which UI does not // currently support sale info is used for verification only, if it // doesn't match region info then sale is canceled Need to get sale // info -as displayed in the UI- for every item. void LLSelectMgr::sendBuy(const LLUUID& buyer_id, const LLUUID& category_id, const LLSaleInfo sale_info) { LLBuyData buy; buy.mCategoryID = category_id; buy.mSaleInfo = sale_info; sendListToRegions("ObjectBuy", packAgentGroupAndCatID, packBuyObjectIDs, logNoOp, &buy, SEND_ONLY_ROOTS); } // static void LLSelectMgr::packBuyObjectIDs(LLSelectNode* node, void* data) { LLBuyData* buy = (LLBuyData*)data; LLViewerObject* object = node->getObject(); if (std::find(buy->mObjectsSent.begin(), buy->mObjectsSent.end(), object) == buy->mObjectsSent.end()) { buy->mObjectsSent.push_back(object); gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, object->getLocalID() ); gMessageSystem->addU8Fast(_PREHASH_SaleType, buy->mSaleInfo.getSaleType()); gMessageSystem->addS32Fast(_PREHASH_SalePrice, buy->mSaleInfo.getSalePrice()); } } //------------------------------------------------------------------------ // Permissions //------------------------------------------------------------------------ struct LLPermData { U8 mField; bool mSet; U32 mMask; bool mOverride; }; // TODO: Make this able to fail elegantly. void LLSelectMgr::selectionSetObjectPermissions(U8 field, bool set, U32 mask, bool override) { LLPermData data; data.mField = field; data.mSet = set; data.mMask = mask; data.mOverride = override; sendListToRegions("ObjectPermissions", packPermissionsHead, packPermissions, logNoOp, &data, SEND_ONLY_ROOTS); } void LLSelectMgr::packPermissionsHead(void* user_data) { LLPermData* data = (LLPermData*)user_data; gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gMessageSystem->nextBlockFast(_PREHASH_HeaderData); gMessageSystem->addBOOLFast(_PREHASH_Override, data->mOverride); } // Now that you've added a bunch of objects, send a select message // on the entire list for efficiency. /* void LLSelectMgr::sendSelect() { LL_ERRS() << "Not implemented" << LL_ENDL; } */ void LLSelectMgr::deselectAll() { if (!mSelectedObjects->getNumNodes()) { return; } // Zap the angular velocity, as the sim will set it to zero for (LLObjectSelection::iterator iter = mSelectedObjects->begin(); iter != mSelectedObjects->end(); iter++ ) { LLViewerObject *objectp = (*iter)->getObject(); objectp->setAngularVelocity( 0,0,0 ); objectp->setVelocity( 0,0,0 ); } sendListToRegions( "ObjectDeselect", packAgentAndSessionID, packObjectLocalID, logNoOp, NULL, SEND_INDIVIDUALS); removeAll(); mLastSentSelectionCenterGlobal.clearVec(); updatePointAt(); } void LLSelectMgr::deselectAllForStandingUp() { /* This function is similar deselectAll() except for the first if statement which was removed. This is needed as a workaround for DEV-2854 */ // Zap the angular velocity, as the sim will set it to zero for (LLObjectSelection::iterator iter = mSelectedObjects->begin(); iter != mSelectedObjects->end(); iter++ ) { LLViewerObject *objectp = (*iter)->getObject(); objectp->setAngularVelocity( 0,0,0 ); objectp->setVelocity( 0,0,0 ); } sendListToRegions( "ObjectDeselect", packAgentAndSessionID, packObjectLocalID, logNoOp, NULL, SEND_INDIVIDUALS); removeAll(); mLastSentSelectionCenterGlobal.clearVec(); updatePointAt(); } void LLSelectMgr::deselectUnused() { // no more outstanding references to this selection if (mSelectedObjects->getNumRefs() == 1) { deselectAll(); } } void LLSelectMgr::convertTransient() { LLObjectSelection::iterator node_it; for (node_it = mSelectedObjects->begin(); node_it != mSelectedObjects->end(); ++node_it) { LLSelectNode *nodep = *node_it; nodep->setTransient(false); } } void LLSelectMgr::deselectAllIfTooFar() { if (mSelectedObjects->isEmpty() || mSelectedObjects->mSelectType == SELECT_TYPE_HUD) { return; } // HACK: Don't deselect when we're navigating to rate an object's // owner or creator. JC if (gMenuObject->getVisible()) { return; } LLVector3d selectionCenter = getSelectionCenterGlobal(); if (gSavedSettings.getBOOL("LimitSelectDistance") && (!mSelectedObjects->getPrimaryObject() || !mSelectedObjects->getPrimaryObject()->isAvatar()) && (mSelectedObjects->getPrimaryObject() != LLViewerMediaFocus::getInstance()->getFocusedObject()) && !mSelectedObjects->isAttachment() && !selectionCenter.isExactlyZero()) { F32 deselect_dist = gSavedSettings.getF32("MaxSelectDistance"); F32 deselect_dist_sq = deselect_dist * deselect_dist; LLVector3d select_delta = gAgent.getPositionGlobal() - selectionCenter; F32 select_dist_sq = (F32) select_delta.magVecSquared(); if (select_dist_sq > deselect_dist_sq) { if (mDebugSelectMgr) { LL_INFOS() << "Selection manager: auto-deselecting, select_dist = " << (F32) sqrt(select_dist_sq) << LL_ENDL; LL_INFOS() << "agent pos global = " << gAgent.getPositionGlobal() << LL_ENDL; LL_INFOS() << "selection pos global = " << selectionCenter << LL_ENDL; } deselectAll(); } } } void LLSelectMgr::selectionSetObjectName(const std::string& name) { std::string name_copy(name); // we only work correctly if 1 object is selected. if(mSelectedObjects->getRootObjectCount() == 1) { sendListToRegions("ObjectName", packAgentAndSessionID, packObjectName, logNoOp, (void*)(&name_copy), SEND_ONLY_ROOTS); } else if(mSelectedObjects->getObjectCount() == 1) { sendListToRegions("ObjectName", packAgentAndSessionID, packObjectName, logNoOp, (void*)(&name_copy), SEND_INDIVIDUALS); } } void LLSelectMgr::selectionSetObjectDescription(const std::string& desc) { std::string desc_copy(desc); // we only work correctly if 1 object is selected. if(mSelectedObjects->getRootObjectCount() == 1) { sendListToRegions("ObjectDescription", packAgentAndSessionID, packObjectDescription, logNoOp, (void*)(&desc_copy), SEND_ONLY_ROOTS); } else if(mSelectedObjects->getObjectCount() == 1) { sendListToRegions("ObjectDescription", packAgentAndSessionID, packObjectDescription, logNoOp, (void*)(&desc_copy), SEND_INDIVIDUALS); } } void LLSelectMgr::selectionSetObjectCategory(const LLCategory& category) { // for now, we only want to be able to set one root category at // a time. if(mSelectedObjects->getRootObjectCount() != 1) return; sendListToRegions("ObjectCategory", packAgentAndSessionID, packObjectCategory, logNoOp, (void*)(&category), SEND_ONLY_ROOTS); } void LLSelectMgr::selectionSetObjectSaleInfo(const LLSaleInfo& sale_info) { sendListToRegions("ObjectSaleInfo", packAgentAndSessionID, packObjectSaleInfo, logNoOp, (void*)(&sale_info), SEND_ONLY_ROOTS); } //---------------------------------------------------------------------- // Attachments //---------------------------------------------------------------------- void LLSelectMgr::sendAttach(U8 attachment_point, bool replace) { sendAttach(mSelectedObjects, attachment_point, replace); } void LLSelectMgr::sendAttach(LLObjectSelectionHandle selection_handle, U8 attachment_point, bool replace) { if (selection_handle.isNull()) { return; } LLViewerObject* attach_object = selection_handle->getFirstRootObject(); if (!attach_object || !isAgentAvatarValid() || selection_handle->mSelectType != SELECT_TYPE_WORLD) { return; } bool build_mode = LLToolMgr::getInstance()->inEdit(); // Special case: Attach to default location for this object. if (0 == attachment_point || get_if_there(gAgentAvatarp->mAttachmentPoints, (S32)attachment_point, (LLViewerJointAttachment*)NULL)) { if (!replace || attachment_point != 0) { // If we know the attachment point then we got here by clicking an // "Attach to..." context menu item, so we should add, not replace. attachment_point |= ATTACHMENT_ADD; } sendListToRegions( selection_handle, "ObjectAttach", packAgentIDAndSessionAndAttachment, packObjectIDAndRotation, logAttachmentRequest, &attachment_point, SEND_ONLY_ROOTS ); if (!build_mode) { // After "ObjectAttach" server will unsubscribe us from properties updates // so either deselect objects or resend selection after attach packet reaches server // In case of build_mode LLPanelObjectInventory::refresh() will deal with selection // Still unsubscribe even in case selection_handle is not current selection deselectAll(); } } } void LLSelectMgr::sendDetach() { if (!mSelectedObjects->getNumNodes() || mSelectedObjects->mSelectType == SELECT_TYPE_WORLD) { return; } sendListToRegions( "ObjectDetach", packAgentAndSessionID, packObjectLocalID, logDetachRequest, NULL, SEND_ONLY_ROOTS ); } void LLSelectMgr::sendDropAttachment() { if (!mSelectedObjects->getNumNodes() || mSelectedObjects->mSelectType == SELECT_TYPE_WORLD) { return; } sendListToRegions( "ObjectDrop", packAgentAndSessionID, packObjectLocalID, logDetachRequest, NULL, SEND_ONLY_ROOTS); } //---------------------------------------------------------------------- // Links //---------------------------------------------------------------------- void LLSelectMgr::sendLink() { if (!mSelectedObjects->getNumNodes()) { return; } sendListToRegions( "ObjectLink", packAgentAndSessionID, packObjectLocalID, logNoOp, NULL, SEND_ONLY_ROOTS); } void LLSelectMgr::sendDelink() { if (!mSelectedObjects->getNumNodes()) { return; } struct f : public LLSelectedObjectFunctor { //on delink, any modifyable object should f() {} virtual bool apply(LLViewerObject* object) { if (object->permModify()) { if (object->getPhysicsShapeType() == LLViewerObject::PHYSICS_SHAPE_NONE) { object->setPhysicsShapeType(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); object->updateFlags(); } } return true; } } sendfunc; getSelection()->applyToObjects(&sendfunc); // Delink needs to send individuals so you can unlink a single object from // a linked set. sendListToRegions( "ObjectDelink", packAgentAndSessionID, packObjectLocalID, logNoOp, NULL, SEND_INDIVIDUALS); } //---------------------------------------------------------------------- // Hinges //---------------------------------------------------------------------- /* void LLSelectMgr::sendHinge(U8 type) { if (!mSelectedObjects->getNumNodes()) { return; } sendListToRegions( "ObjectHinge", packHingeHead, packObjectLocalID, &type, SEND_ONLY_ROOTS); } void LLSelectMgr::sendDehinge() { if (!mSelectedObjects->getNumNodes()) { return; } sendListToRegions( "ObjectDehinge", packAgentAndSessionID, packObjectLocalID, NULL, SEND_ONLY_ROOTS); }*/ void LLSelectMgr::sendSelect() { if (!mSelectedObjects->getNumNodes()) { return; } sendListToRegions( "ObjectSelect", packAgentAndSessionID, packObjectLocalID, logNoOp, NULL, SEND_INDIVIDUALS); } // static void LLSelectMgr::packHingeHead(void *user_data) { U8 *type = (U8 *)user_data; gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID() ); gMessageSystem->nextBlockFast(_PREHASH_JointType); gMessageSystem->addU8Fast(_PREHASH_Type, *type ); } void LLSelectMgr::selectionDump() { struct f : public LLSelectedObjectFunctor { virtual bool apply(LLViewerObject* object) { object->dump(); return true; } } func; getSelection()->applyToObjects(&func); } void LLSelectMgr::saveSelectedObjectColors() { struct f : public LLSelectedNodeFunctor { virtual bool apply(LLSelectNode* node) { node->saveColors(); return true; } } func; getSelection()->applyToNodes(&func); } void LLSelectMgr::saveSelectedShinyColors() { struct f : public LLSelectedNodeFunctor { virtual bool apply(LLSelectNode* node) { node->saveShinyColors(); return true; } } func; getSelection()->applyToNodes(&func); } void LLSelectMgr::saveSelectedObjectTextures() { // invalidate current selection so we update saved textures struct f : public LLSelectedNodeFunctor { virtual bool apply(LLSelectNode* node) { node->mValid = false; return true; } } func; getSelection()->applyToNodes(&func); // request object properties message to get updated permissions data sendSelect(); } // This routine should be called whenever a drag is initiated. // also need to know to which simulator to send update message void LLSelectMgr::saveSelectedObjectTransform(EActionType action_type) { if (mSelectedObjects->isEmpty()) { // nothing selected, so nothing to save return; } struct f : public LLSelectedNodeFunctor { EActionType mActionType; LLSelectMgr* mManager; f(EActionType a, LLSelectMgr* p) : mActionType(a), mManager(p) {} virtual bool apply(LLSelectNode* selectNode) { LLViewerObject* object = selectNode->getObject(); if (!object) { return true; // skip } if (selectNode->mSelectedGLTFNode != -1) { // save GLTF node state object->getGLTFNodeTransformAgent(selectNode->mSelectedGLTFNode, &selectNode->mSavedPositionLocal, &selectNode->mSavedRotation, &selectNode->mSavedScale); selectNode->mSavedPositionGlobal = gAgent.getPosGlobalFromAgent(selectNode->mSavedPositionLocal); selectNode->mLastMoveLocal.setZero(); } else { selectNode->mSavedPositionLocal = object->getPosition(); if (object->isAttachment()) { if (object->isRootEdit()) { LLXform* parent_xform = object->mDrawable->getXform()->getParent(); if (parent_xform) { selectNode->mSavedPositionGlobal = gAgent.getPosGlobalFromAgent((object->getPosition() * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition()); } else { selectNode->mSavedPositionGlobal = object->getPositionGlobal(); } } else { LLViewerObject* attachment_root = (LLViewerObject*)object->getParent(); LLXform* parent_xform = attachment_root ? attachment_root->mDrawable->getXform()->getParent() : NULL; if (parent_xform) { LLVector3 root_pos = (attachment_root->getPosition() * parent_xform->getWorldRotation()) + parent_xform->getWorldPosition(); LLQuaternion root_rot = (attachment_root->getRotation() * parent_xform->getWorldRotation()); selectNode->mSavedPositionGlobal = gAgent.getPosGlobalFromAgent((object->getPosition() * root_rot) + root_pos); } else { selectNode->mSavedPositionGlobal = object->getPositionGlobal(); } } selectNode->mSavedRotation = object->getRenderRotation(); } else { selectNode->mSavedPositionGlobal = object->getPositionGlobal(); selectNode->mSavedRotation = object->getRotationRegion(); } selectNode->mSavedScale = object->getScale(); selectNode->saveTextureScaleRatios(mManager->mTextureChannel); } return true; } } func(action_type, this); getSelection()->applyToNodes(&func); mSavedSelectionBBox = getBBoxOfSelection(); } struct LLSelectMgrApplyFlags : public LLSelectedObjectFunctor { LLSelectMgrApplyFlags(U32 flags, bool state) : mFlags(flags), mState(state) {} U32 mFlags; bool mState; virtual bool apply(LLViewerObject* object) { if ( object->permModify()) { if (object->isRoot()) // don't send for child objects { object->setFlags( mFlags, mState); } else if (FLAGS_WORLD & mFlags && ((LLViewerObject*)object->getRoot())->isSelected()) { // FLAGS_WORLD are shared by all items in linkset object->setFlagsWithoutUpdate(FLAGS_WORLD & mFlags, mState); } }; return true; } }; void LLSelectMgr::selectionUpdatePhysics(bool physics) { LLSelectMgrApplyFlags func( FLAGS_USE_PHYSICS, physics); getSelection()->applyToObjects(&func); } void LLSelectMgr::selectionUpdateTemporary(bool is_temporary) { LLSelectMgrApplyFlags func( FLAGS_TEMPORARY_ON_REZ, is_temporary); getSelection()->applyToObjects(&func); } void LLSelectMgr::selectionUpdatePhantom(bool is_phantom) { LLSelectMgrApplyFlags func( FLAGS_PHANTOM, is_phantom); getSelection()->applyToObjects(&func); } //---------------------------------------------------------------------- // Helpful packing functions for sendObjectMessage() //---------------------------------------------------------------------- // static void LLSelectMgr::packAgentIDAndSessionAndAttachment( void *user_data) { U8 *attachment_point = (U8*)user_data; gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gMessageSystem->addU8Fast(_PREHASH_AttachmentPoint, *attachment_point); } // static void LLSelectMgr::packAgentID( void *user_data) { gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); } // static void LLSelectMgr::packAgentAndSessionID(void* user_data) { gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); } // static void LLSelectMgr::packAgentAndGroupID(void* user_data) { LLOwnerData *data = (LLOwnerData *)user_data; gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, data->owner_id ); gMessageSystem->addUUIDFast(_PREHASH_GroupID, data->group_id ); } // static void LLSelectMgr::packAgentAndSessionAndGroupID(void* user_data) { LLUUID* group_idp = (LLUUID*) user_data; gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gMessageSystem->addUUIDFast(_PREHASH_GroupID, *group_idp); } // static void LLSelectMgr::packDuplicateHeader(void* data) { LLUUID group_id(gAgent.getGroupID()); packAgentAndSessionAndGroupID(&group_id); LLDuplicateData* dup_data = (LLDuplicateData*) data; gMessageSystem->nextBlockFast(_PREHASH_SharedData); gMessageSystem->addVector3Fast(_PREHASH_Offset, dup_data->offset); gMessageSystem->addU32Fast(_PREHASH_DuplicateFlags, dup_data->flags); } // static void LLSelectMgr::packDeleteHeader(void* userdata) { bool force = (bool)(intptr_t)userdata; gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gMessageSystem->addBOOLFast(_PREHASH_Force, force); } // static void LLSelectMgr::packAgentGroupAndCatID(void* user_data) { LLBuyData* buy = (LLBuyData*)user_data; gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gMessageSystem->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID()); gMessageSystem->addUUIDFast(_PREHASH_CategoryID, buy->mCategoryID); } //static void LLSelectMgr::packDeRezHeader(void* user_data) { LLDeRezInfo* info = (LLDeRezInfo*)user_data; gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); gMessageSystem->nextBlockFast(_PREHASH_AgentBlock); gMessageSystem->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID()); gMessageSystem->addU8Fast(_PREHASH_Destination, (U8)info->mDestination); gMessageSystem->addUUIDFast(_PREHASH_DestinationID, info->mDestinationID); LLUUID tid; tid.generate(); gMessageSystem->addUUIDFast(_PREHASH_TransactionID, tid); const U8 PACKET = 1; gMessageSystem->addU8Fast(_PREHASH_PacketCount, PACKET); gMessageSystem->addU8Fast(_PREHASH_PacketNumber, PACKET); } // static void LLSelectMgr::packObjectID(LLSelectNode* node, void *user_data) { gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addUUIDFast(_PREHASH_ObjectID, node->getObject()->mID ); } void LLSelectMgr::packObjectIDAndRotation(LLSelectNode* node, void *user_data) { gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, node->getObject()->getLocalID() ); gMessageSystem->addQuatFast(_PREHASH_Rotation, node->getObject()->getRotation()); } void LLSelectMgr::packObjectClickAction(LLSelectNode* node, void *user_data) { gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, node->getObject()->getLocalID() ); gMessageSystem->addU8("ClickAction", node->getObject()->getClickAction()); } void LLSelectMgr::packObjectIncludeInSearch(LLSelectNode* node, void *user_data) { gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, node->getObject()->getLocalID() ); gMessageSystem->addBOOL("IncludeInSearch", node->getObject()->getIncludeInSearch()); } // static void LLSelectMgr::packObjectLocalID(LLSelectNode* node, void *) { gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, node->getObject()->getLocalID()); } // static void LLSelectMgr::packObjectName(LLSelectNode* node, void* user_data) { const std::string* name = (const std::string*)user_data; if(!name->empty()) { gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_LocalID, node->getObject()->getLocalID()); gMessageSystem->addStringFast(_PREHASH_Name, *name); } } // static void LLSelectMgr::packObjectDescription(LLSelectNode* node, void* user_data) { const std::string* desc = (const std::string*)user_data; if(desc) { // Empty (non-null, but zero length) descriptions are OK gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_LocalID, node->getObject()->getLocalID()); gMessageSystem->addStringFast(_PREHASH_Description, *desc); } } // static void LLSelectMgr::packObjectCategory(LLSelectNode* node, void* user_data) { LLCategory* category = (LLCategory*)user_data; if(!category) return; gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_LocalID, node->getObject()->getLocalID()); category->packMessage(gMessageSystem); } // static void LLSelectMgr::packObjectSaleInfo(LLSelectNode* node, void* user_data) { LLSaleInfo* sale_info = (LLSaleInfo*)user_data; if(!sale_info) return; gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_LocalID, node->getObject()->getLocalID()); sale_info->packMessage(gMessageSystem); } // static void LLSelectMgr::packPhysics(LLSelectNode* node, void *user_data) { } // static void LLSelectMgr::packShape(LLSelectNode* node, void *user_data) { } // static void LLSelectMgr::packPermissions(LLSelectNode* node, void *user_data) { LLPermData *data = (LLPermData *)user_data; gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, node->getObject()->getLocalID()); gMessageSystem->addU8Fast(_PREHASH_Field, data->mField); gMessageSystem->addBOOLFast(_PREHASH_Set, data->mSet); gMessageSystem->addU32Fast(_PREHASH_Mask, data->mMask); } // Utility function to send some information to every region containing // an object on the selection list. We want to do this to reduce the total // number of packets sent by the viewer. void LLSelectMgr::sendListToRegions(const std::string& message_name, void (*pack_header)(void *user_data), void (*pack_body)(LLSelectNode* node, void *user_data), void (*log_func)(LLSelectNode* node, void *user_data), void *user_data, ESendType send_type) { sendListToRegions(mSelectedObjects, message_name, pack_header, pack_body, log_func, user_data, send_type); } void LLSelectMgr::sendListToRegions(LLObjectSelectionHandle selected_handle, const std::string& message_name, void (*pack_header)(void *user_data), void (*pack_body)(LLSelectNode* node, void *user_data), void (*log_func)(LLSelectNode* node, void *user_data), void *user_data, ESendType send_type) { LLSelectNode* node; LLSelectNode* linkset_root = NULL; LLViewerRegion* last_region; LLViewerRegion* current_region; S32 objects_in_this_packet = 0; bool link_operation = message_name == "ObjectLink"; if (mAllowSelectAvatar) { if (selected_handle->getObjectCount() == 1 && selected_handle->getFirstObject() != NULL && selected_handle->getFirstObject()->isAvatar()) { // Server doesn't move avatars at the moment, it is a local debug feature, // but server does update position regularly, so do not drop mLastPositionLocal // Position override for avatar gets reset in LLAgentCamera::resetView(). } else { // drop mLastPositionLocal (allow next update through) resetObjectOverrides(selected_handle); } } else { //clear update override data (allow next update through) resetObjectOverrides(selected_handle); } std::queue nodes_to_send; struct push_all : public LLSelectedNodeFunctor { std::queue& nodes_to_send; push_all(std::queue& n) : nodes_to_send(n) {} virtual bool apply(LLSelectNode* node) { if (node->getObject()) { nodes_to_send.push(node); } return true; } }; struct push_some : public LLSelectedNodeFunctor { std::queue& nodes_to_send; bool mRoots; push_some(std::queue& n, bool roots) : nodes_to_send(n), mRoots(roots) {} virtual bool apply(LLSelectNode* node) { if (node->getObject()) { bool is_root = node->getObject()->isRootEdit(); if ((mRoots && is_root) || (!mRoots && !is_root)) { nodes_to_send.push(node); } } return true; } }; struct push_all pushall(nodes_to_send); struct push_some pushroots(nodes_to_send, true); struct push_some pushnonroots(nodes_to_send, false); switch(send_type) { case SEND_ONLY_ROOTS: if(message_name == "ObjectBuy") selected_handle->applyToRootNodes(&pushroots); else selected_handle->applyToRootNodes(&pushall); break; case SEND_INDIVIDUALS: selected_handle->applyToNodes(&pushall); break; case SEND_ROOTS_FIRST: // first roots... selected_handle->applyToNodes(&pushroots); // then children... selected_handle->applyToNodes(&pushnonroots); break; case SEND_CHILDREN_FIRST: // first children... selected_handle->applyToNodes(&pushnonroots); // then roots... selected_handle->applyToNodes(&pushroots); break; default: LL_ERRS() << "Bad send type " << send_type << " passed to SendListToRegions()" << LL_ENDL; } // bail if nothing selected if (nodes_to_send.empty()) { return; } node = nodes_to_send.front(); nodes_to_send.pop(); // cache last region information current_region = node->getObject()->getRegion(); // Start duplicate message // CRO: this isn't gMessageSystem->newMessage(message_name.c_str()); (*pack_header)(user_data); // For each object while (node != NULL) { // remember the last region, look up the current one last_region = current_region; current_region = node->getObject()->getRegion(); // if to same simulator and message not too big if ((current_region == last_region) && (! gMessageSystem->isSendFull(NULL)) && (objects_in_this_packet < MAX_OBJECTS_PER_PACKET)) { if (link_operation && linkset_root == NULL) { // linksets over 254 will be split into multiple messages, // but we need to provide same root for all messages or we will get separate linksets linkset_root = node; } // add another instance of the body of the data (*pack_body)(node, user_data); // do any related logging (*log_func)(node, user_data); ++objects_in_this_packet; // and on to the next object if(nodes_to_send.empty()) { node = NULL; } else { node = nodes_to_send.front(); nodes_to_send.pop(); } } else { // otherwise send current message and start new one gMessageSystem->sendReliable( last_region->getHost()); objects_in_this_packet = 0; gMessageSystem->newMessage(message_name.c_str()); (*pack_header)(user_data); if (linkset_root != NULL) { if (current_region != last_region) { // root should be in one region with the child, reset it linkset_root = NULL; } else { // add root instance into new message (*pack_body)(linkset_root, user_data); ++objects_in_this_packet; } } // don't move to the next object, we still need to add the // body data. } } // flush messages if (gMessageSystem->getCurrentSendTotal() > 0) { gMessageSystem->sendReliable( current_region->getHost()); } else { gMessageSystem->clearMessage(); } // LL_INFOS() << "sendListToRegions " << message_name << " obj " << objects_sent << " pkt " << packets_sent << LL_ENDL; } // // Network communications // void LLSelectMgr::requestObjectPropertiesFamily(LLViewerObject* object) { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_RequestObjectPropertiesFamily); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_ObjectData); msg->addU32Fast(_PREHASH_RequestFlags, 0x0 ); msg->addUUIDFast(_PREHASH_ObjectID, object->mID ); LLViewerRegion* regionp = object->getRegion(); msg->sendReliable( regionp->getHost() ); } // static void LLSelectMgr::processObjectProperties(LLMessageSystem* msg, void** user_data) { S32 i; S32 count = msg->getNumberOfBlocksFast(_PREHASH_ObjectData); for (i = 0; i < count; i++) { LLUUID id; msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_ObjectID, id, i); LLUUID creator_id; LLUUID owner_id; LLUUID group_id; LLUUID last_owner_id; U64 creation_date; LLUUID extra_id; U32 base_mask, owner_mask, group_mask, everyone_mask, next_owner_mask; LLSaleInfo sale_info; LLCategory category; LLAggregatePermissions ag_perms; LLAggregatePermissions ag_texture_perms; LLAggregatePermissions ag_texture_perms_owner; msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_CreatorID, creator_id, i); msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_OwnerID, owner_id, i); msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_GroupID, group_id, i); msg->getU64Fast(_PREHASH_ObjectData, _PREHASH_CreationDate, creation_date, i); msg->getU32Fast(_PREHASH_ObjectData, _PREHASH_BaseMask, base_mask, i); msg->getU32Fast(_PREHASH_ObjectData, _PREHASH_OwnerMask, owner_mask, i); msg->getU32Fast(_PREHASH_ObjectData, _PREHASH_GroupMask, group_mask, i); msg->getU32Fast(_PREHASH_ObjectData, _PREHASH_EveryoneMask, everyone_mask, i); msg->getU32Fast(_PREHASH_ObjectData, _PREHASH_NextOwnerMask, next_owner_mask, i); sale_info.unpackMultiMessage(msg, _PREHASH_ObjectData, i); ag_perms.unpackMessage(msg, _PREHASH_ObjectData, _PREHASH_AggregatePerms, i); ag_texture_perms.unpackMessage(msg, _PREHASH_ObjectData, _PREHASH_AggregatePermTextures, i); ag_texture_perms_owner.unpackMessage(msg, _PREHASH_ObjectData, _PREHASH_AggregatePermTexturesOwner, i); category.unpackMultiMessage(msg, _PREHASH_ObjectData, i); S16 inv_serial = 0; msg->getS16Fast(_PREHASH_ObjectData, _PREHASH_InventorySerial, inv_serial, i); LLUUID item_id; msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_ItemID, item_id, i); LLUUID folder_id; msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_FolderID, folder_id, i); LLUUID from_task_id; msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_FromTaskID, from_task_id, i); msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_LastOwnerID, last_owner_id, i); std::string name; msg->getStringFast(_PREHASH_ObjectData, _PREHASH_Name, name, i); std::string desc; msg->getStringFast(_PREHASH_ObjectData, _PREHASH_Description, desc, i); std::string touch_name; msg->getStringFast(_PREHASH_ObjectData, _PREHASH_TouchName, touch_name, i); std::string sit_name; msg->getStringFast(_PREHASH_ObjectData, _PREHASH_SitName, sit_name, i); //unpack TE IDs uuid_vec_t texture_ids; S32 size = msg->getSizeFast(_PREHASH_ObjectData, i, _PREHASH_TextureID); if (size > 0) { S8 packed_buffer[SELECT_MAX_TES * UUID_BYTES]; msg->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_TextureID, packed_buffer, 0, i, SELECT_MAX_TES * UUID_BYTES); for (S32 buf_offset = 0; buf_offset < size; buf_offset += UUID_BYTES) { LLUUID tid; memcpy(tid.mData, packed_buffer + buf_offset, UUID_BYTES); /* Flawfinder: ignore */ texture_ids.push_back(tid); } } // Iterate through nodes at end, since it can be on both the regular AND hover list struct f : public LLSelectedNodeFunctor { LLUUID mID; f(const LLUUID& id) : mID(id) {} virtual bool apply(LLSelectNode* node) { return (node->getObject() && node->getObject()->mID == mID); } } func(id); LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstNode(&func); if (!node) { LL_WARNS() << "Couldn't find object " << id << " selected." << LL_ENDL; } else { // save texture data as soon as we get texture perms first time bool save_textures = !node->mValid; if (node->mInventorySerial != inv_serial && node->getObject()) { node->getObject()->dirtyInventory(); // Even if this isn't object's first udpate, inventory changed // and some of the applied textures might have been in inventory // so update texture list. save_textures = true; } if (save_textures) { bool can_copy = false; bool can_transfer = false; LLAggregatePermissions::EValue value = LLAggregatePermissions::AP_NONE; if(node->getObject()->permYouOwner()) { value = ag_texture_perms_owner.getValue(PERM_COPY); if (value == LLAggregatePermissions::AP_EMPTY || value == LLAggregatePermissions::AP_ALL) { can_copy = true; } value = ag_texture_perms_owner.getValue(PERM_TRANSFER); if (value == LLAggregatePermissions::AP_EMPTY || value == LLAggregatePermissions::AP_ALL) { can_transfer = true; } } else { value = ag_texture_perms.getValue(PERM_COPY); if (value == LLAggregatePermissions::AP_EMPTY || value == LLAggregatePermissions::AP_ALL) { can_copy = true; } value = ag_texture_perms.getValue(PERM_TRANSFER); if (value == LLAggregatePermissions::AP_EMPTY || value == LLAggregatePermissions::AP_ALL) { can_transfer = true; } } if (can_copy && can_transfer) { node->saveTextures(texture_ids); } if (can_copy && can_transfer && node->getObject()->getVolume()) { uuid_vec_t material_ids; gltf_materials_vec_t override_materials; LLVOVolume* vobjp = (LLVOVolume*)node->getObject(); for (int i = 0; i < vobjp->getNumTEs(); ++i) { material_ids.push_back(vobjp->getRenderMaterialID(i)); // Make a copy to ensure we won't affect live material // with any potential changes nor live changes will be // reflected in a saved copy. // Like changes from local material (reuses pointer) or // from live editor (revert mechanics might modify this) LLGLTFMaterial* old_override = node->getObject()->getTE(i)->getGLTFMaterialOverride(); if (old_override) { LLPointer mat = new LLGLTFMaterial(*old_override); override_materials.push_back(mat); } else { override_materials.push_back(nullptr); } } // processObjectProperties does not include overrides so this // might need to be moved to LLGLTFMaterialOverrideDispatchHandler node->saveGLTFMaterials(material_ids, override_materials); } } node->mValid = true; node->mPermissions->init(creator_id, owner_id, last_owner_id, group_id); node->mPermissions->initMasks(base_mask, owner_mask, everyone_mask, group_mask, next_owner_mask); node->mCreationDate = creation_date; node->mItemID = item_id; node->mFolderID = folder_id; node->mFromTaskID = from_task_id; node->mName.assign(name); node->mDescription.assign(desc); node->mSaleInfo = sale_info; node->mAggregatePerm = ag_perms; node->mAggregateTexturePerm = ag_texture_perms; node->mAggregateTexturePermOwner = ag_texture_perms_owner; node->mCategory = category; node->mInventorySerial = inv_serial; node->mSitName.assign(sit_name); node->mTouchName.assign(touch_name); } } dialog_refresh_all(); // hack for left-click buy object LLToolPie::selectionPropertiesReceived(); } // static void LLSelectMgr::processObjectPropertiesFamily(LLMessageSystem* msg, void** user_data) { LLUUID id; U32 request_flags; LLUUID creator_id; LLUUID owner_id; LLUUID group_id; LLUUID extra_id; U32 base_mask, owner_mask, group_mask, everyone_mask, next_owner_mask; LLSaleInfo sale_info; LLCategory category; msg->getU32Fast(_PREHASH_ObjectData, _PREHASH_RequestFlags, request_flags ); msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_ObjectID, id ); msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_OwnerID, owner_id ); msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_GroupID, group_id ); msg->getU32Fast(_PREHASH_ObjectData, _PREHASH_BaseMask, base_mask ); msg->getU32Fast(_PREHASH_ObjectData, _PREHASH_OwnerMask, owner_mask ); msg->getU32Fast(_PREHASH_ObjectData,_PREHASH_GroupMask, group_mask ); msg->getU32Fast(_PREHASH_ObjectData, _PREHASH_EveryoneMask, everyone_mask ); msg->getU32Fast(_PREHASH_ObjectData, _PREHASH_NextOwnerMask, next_owner_mask); sale_info.unpackMessage(msg, _PREHASH_ObjectData); category.unpackMessage(msg, _PREHASH_ObjectData); LLUUID last_owner_id; msg->getUUIDFast(_PREHASH_ObjectData, _PREHASH_LastOwnerID, last_owner_id ); // unpack name & desc std::string name; msg->getStringFast(_PREHASH_ObjectData, _PREHASH_Name, name); std::string desc; msg->getStringFast(_PREHASH_ObjectData, _PREHASH_Description, desc); // the reporter widget askes the server for info about picked objects if (request_flags & COMPLAINT_REPORT_REQUEST ) { LLFloaterReporter *reporterp = LLFloaterReg::findTypedInstance("reporter"); if (reporterp) { LLAvatarName av_name; LLAvatarNameCache::get(owner_id, &av_name); reporterp->setPickedObjectProperties(name, av_name.getUserName(), owner_id); } } else if (request_flags & OBJECT_PAY_REQUEST) { // check if the owner of the paid object is muted LLMuteList::getInstance()->autoRemove(owner_id, LLMuteList::AR_MONEY); } // Now look through all of the hovered nodes struct f : public LLSelectedNodeFunctor { LLUUID mID; f(const LLUUID& id) : mID(id) {} virtual bool apply(LLSelectNode* node) { return (node->getObject() && node->getObject()->mID == mID); } } func(id); LLSelectNode* node = LLSelectMgr::getInstance()->mHoverObjects->getFirstNode(&func); if (node) { node->mValid = true; node->mPermissions->init(LLUUID::null, owner_id, last_owner_id, group_id); node->mPermissions->initMasks(base_mask, owner_mask, everyone_mask, group_mask, next_owner_mask); node->mSaleInfo = sale_info; node->mCategory = category; node->mName.assign(name); node->mDescription.assign(desc); } dialog_refresh_all(); } // static void LLSelectMgr::processForceObjectSelect(LLMessageSystem* msg, void**) { bool reset_list; msg->getBOOL("Header", "ResetList", reset_list); if (reset_list) { LLSelectMgr::getInstance()->deselectAll(); } LLUUID full_id; S32 local_id; LLViewerObject* object; std::vector objects; S32 i; S32 block_count = msg->getNumberOfBlocks("Data"); for (i = 0; i < block_count; i++) { msg->getS32("Data", "LocalID", local_id, i); gObjectList.getUUIDFromLocal(full_id, local_id, msg->getSenderIP(), msg->getSenderPort()); object = gObjectList.findObject(full_id); if (object) { objects.push_back(object); } } // Don't select, just highlight LLSelectMgr::getInstance()->highlightObjectAndFamily(objects); } extern F32 gGLModelView[16]; void LLSelectMgr::updateSilhouettes() { S32 num_sils_genned = 0; LLVector3d cameraPos = gAgentCamera.getCameraPositionGlobal(); F32 currentCameraZoom = gAgentCamera.getCurrentCameraBuildOffset(); if (!mSilhouetteImagep) { mSilhouetteImagep = LLViewerTextureManager::getFetchedTextureFromFile("silhouette.j2c", FTT_LOCAL_FILE, true, LLGLTexture::BOOST_UI); } mHighlightedObjects->cleanupNodes(); if((cameraPos - mLastCameraPos).magVecSquared() > SILHOUETTE_UPDATE_THRESHOLD_SQUARED * currentCameraZoom * currentCameraZoom) { struct f : public LLSelectedObjectFunctor { virtual bool apply(LLViewerObject* object) { object->setChanged(LLXform::SILHOUETTE); return true; } } func; getSelection()->applyToObjects(&func); mLastCameraPos = gAgentCamera.getCameraPositionGlobal(); } std::vector changed_objects; updateSelectionSilhouette(mSelectedObjects, num_sils_genned, changed_objects); if (mRectSelectedObjects.size() > 0) { //gGLSPipelineSelection.set(); //mSilhouetteImagep->bindTexture(); //glAlphaFunc(GL_GREATER, sHighlightAlphaTest); std::set roots; // sync mHighlightedObjects with mRectSelectedObjects since the latter is rebuilt every frame and former // persists from frame to frame to avoid regenerating object silhouettes // mHighlightedObjects includes all siblings of rect selected objects bool select_linked_set = !gSavedSettings.getBOOL("EditLinkedParts"); // generate list of roots from current object selection for (std::set >::iterator iter = mRectSelectedObjects.begin(); iter != mRectSelectedObjects.end(); iter++) { LLViewerObject *objectp = *iter; if (select_linked_set) { LLViewerObject *rootp = (LLViewerObject*)objectp->getRoot(); roots.insert(rootp); } else { roots.insert(objectp); } } // remove highlight nodes not in roots list std::vector remove_these_nodes; std::vector remove_these_roots; for (LLObjectSelection::iterator iter = mHighlightedObjects->begin(); iter != mHighlightedObjects->end(); iter++) { LLSelectNode* node = *iter; LLViewerObject* objectp = node->getObject(); if (!objectp) continue; if (objectp->isRoot() || !select_linked_set) { if (roots.count(objectp) == 0) { remove_these_nodes.push_back(node); } else { remove_these_roots.push_back(objectp); } } else { LLViewerObject* rootp = (LLViewerObject*)objectp->getRoot(); if (roots.count(rootp) == 0) { remove_these_nodes.push_back(node); } } } // remove all highlight nodes no longer in rectangle selection for (std::vector::iterator iter = remove_these_nodes.begin(); iter != remove_these_nodes.end(); ++iter) { LLSelectNode* nodep = *iter; mHighlightedObjects->removeNode(nodep); } // remove all root objects already being highlighted for (std::vector::iterator iter = remove_these_roots.begin(); iter != remove_these_roots.end(); ++iter) { LLViewerObject* objectp = *iter; roots.erase(objectp); } // add all new objects in rectangle selection for (std::set::iterator iter = roots.begin(); iter != roots.end(); iter++) { LLViewerObject* objectp = *iter; if (!canSelectObject(objectp)) { continue; } LLSelectNode* rect_select_root_node = new LLSelectNode(objectp, true); rect_select_root_node->selectAllTEs(true); if (!select_linked_set) { rect_select_root_node->mIndividualSelection = true; } else { LLViewerObject::const_child_list_t& child_list = objectp->getChildren(); for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); iter != child_list.end(); iter++) { LLViewerObject* child_objectp = *iter; if (!canSelectObject(child_objectp)) { continue; } LLSelectNode* rect_select_node = new LLSelectNode(child_objectp, true); rect_select_node->selectAllTEs(true); mHighlightedObjects->addNodeAtEnd(rect_select_node); } } // Add the root last, to preserve order for link operations. mHighlightedObjects->addNodeAtEnd(rect_select_root_node); } num_sils_genned = 0; // render silhouettes for highlighted objects //bool subtracting_from_selection = (gKeyboard->currentMask(true) == MASK_CONTROL); for (S32 pass = 0; pass < 2; pass++) { for (LLObjectSelection::iterator iter = mHighlightedObjects->begin(); iter != mHighlightedObjects->end(); iter++) { LLSelectNode* node = *iter; LLViewerObject* objectp = node->getObject(); if (!objectp) continue; // do roots first, then children so that root flags are cleared ASAP bool roots_only = (pass == 0); bool is_root = objectp->isRootEdit(); if (roots_only != is_root) { continue; } if (!node->mSilhouetteExists || objectp->isChanged(LLXform::SILHOUETTE) || (objectp->getParent() && objectp->getParent()->isChanged(LLXform::SILHOUETTE))) { if (num_sils_genned++ < MAX_SILS_PER_FRAME) { generateSilhouette(node, LLViewerCamera::getInstance()->getOrigin()); changed_objects.push_back(objectp); } else if (objectp->isAttachment() && objectp->getRootEdit()->mDrawable.notNull()) { //RN: hack for orthogonal projection of HUD attachments LLViewerJointAttachment* attachment_pt = (LLViewerJointAttachment*)objectp->getRootEdit()->mDrawable->getParent(); if (attachment_pt && attachment_pt->getIsHUDAttachment()) { LLVector3 camera_pos = LLVector3(-10000.f, 0.f, 0.f); generateSilhouette(node, camera_pos); } } } //LLColor4 highlight_color; // //if (subtracting_from_selection) //{ // node->renderOneSilhouette(LLColor4::red); //} //else if (!objectp->isSelected()) //{ // highlight_color = objectp->isRoot() ? sHighlightParentColor : sHighlightChildColor; // node->renderOneSilhouette(highlight_color); //} } } //mSilhouetteImagep->unbindTexture(0, GL_TEXTURE_2D); } else { mHighlightedObjects->deleteAllNodes(); } for (std::vector::iterator iter = changed_objects.begin(); iter != changed_objects.end(); ++iter) { // clear flags after traversing node list (as child objects need to refer to parent flags, etc) LLViewerObject* objectp = *iter; objectp->clearChanged(LLXform::MOVED | LLXform::SILHOUETTE); } } void LLSelectMgr::updateSelectionSilhouette(LLObjectSelectionHandle object_handle, S32& num_sils_genned, std::vector& changed_objects) { if (object_handle->getNumNodes()) { //gGLSPipelineSelection.set(); //mSilhouetteImagep->bindTexture(); //glAlphaFunc(GL_GREATER, sHighlightAlphaTest); for (S32 pass = 0; pass < 2; pass++) { for (LLObjectSelection::iterator iter = object_handle->begin(); iter != object_handle->end(); iter++) { LLSelectNode* node = *iter; LLViewerObject* objectp = node->getObject(); if (!objectp) continue; // do roots first, then children so that root flags are cleared ASAP bool roots_only = (pass == 0); bool is_root = (objectp->isRootEdit()); if (roots_only != is_root || objectp->mDrawable.isNull()) { continue; } if (!node->mSilhouetteExists || objectp->isChanged(LLXform::SILHOUETTE) || (objectp->getParent() && objectp->getParent()->isChanged(LLXform::SILHOUETTE))) { if (num_sils_genned++ < MAX_SILS_PER_FRAME)// && objectp->mDrawable->isVisible()) { generateSilhouette(node, LLViewerCamera::getInstance()->getOrigin()); changed_objects.push_back(objectp); } else if (objectp->isAttachment()) { //RN: hack for orthogonal projection of HUD attachments LLViewerJointAttachment* attachment_pt = (LLViewerJointAttachment*)objectp->getRootEdit()->mDrawable->getParent(); if (attachment_pt && attachment_pt->getIsHUDAttachment()) { LLVector3 camera_pos = LLVector3(-10000.f, 0.f, 0.f); generateSilhouette(node, camera_pos); } } } } } } } void LLSelectMgr::renderSilhouettes(bool for_hud) { if (!mRenderSilhouettes || !mRenderHighlightSelections) { return; } gGL.getTexUnit(0)->bind(mSilhouetteImagep); LLGLSPipelineSelection gls_select; LLGLEnable blend(GL_BLEND); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); if (isAgentAvatarValid() && for_hud) { LLBBox hud_bbox = gAgentAvatarp->getHUDBBox(); F32 cur_zoom = gAgentCamera.mHUDCurZoom; // set up transform to encompass bounding box of HUD gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); gGL.loadIdentity(); F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); gGL.ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.pushUIMatrix(); gGL.loadUIIdentity(); gGL.loadIdentity(); gGL.loadMatrix(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame gGL.translatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); gGL.scalef(cur_zoom, cur_zoom, cur_zoom); } bool wireframe_selection = (gFloaterTools && gFloaterTools->getVisible()) || LLSelectMgr::sRenderHiddenSelections; F32 fogCfx = (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal() - gAgentCamera.getCameraPositionGlobal()).magVec() / (LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec() * 4), 0.0, 1.0); static LLColor4 sParentColor = LLColor4(sSilhouetteParentColor[VRED], sSilhouetteParentColor[VGREEN], sSilhouetteParentColor[VBLUE], LLSelectMgr::sHighlightAlpha); static LLColor4 sChildColor = LLColor4(sSilhouetteChildColor[VRED], sSilhouetteChildColor[VGREEN], sSilhouetteChildColor[VBLUE], LLSelectMgr::sHighlightAlpha); auto renderMeshSelection_f = [fogCfx, wireframe_selection](LLSelectNode* node, LLViewerObject* objectp, LLColor4 hlColor) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; if (shader) { gDebugProgram.bind(); } gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); bool is_hud_object = objectp->isHUDAttachment(); if (!is_hud_object) { gGL.loadIdentity(); gGL.multMatrix(gGLModelView); } if (objectp->mDrawable->isActive()) { gGL.multMatrix((F32*)objectp->getRenderMatrix().mMatrix); } else if (!is_hud_object) { LLVector3 trans = objectp->getRegion()->getOriginAgent(); gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); } bool bRenderHidenSelection = node->isTransient() ? false : LLSelectMgr::sRenderHiddenSelections; LLVOVolume* vobj = objectp->mDrawable->getVOVolume(); if (vobj) { LLVertexBuffer::unbind(); gGL.pushMatrix(); gGL.multMatrix((F32*)vobj->getRelativeXform().mMatrix); if (objectp->mDrawable->isState(LLDrawable::RIGGED)) { vobj->updateRiggedVolume(true); } } glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); // avatars have TEs but no faces for (S32 te = 0; te < num_tes; ++te) { if (node->isTESelected(te)) { objectp->mDrawable->getFace(te)->renderOneWireframe(hlColor, fogCfx, wireframe_selection, bRenderHidenSelection, nullptr != shader); } } gGL.popMatrix(); gGL.popMatrix(); glLineWidth(1.f); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); if (shader) { shader->bind(); } }; if (mSelectedObjects->getNumNodes()) { LLUUID inspect_item_id= LLUUID::null; LLFloaterInspect* inspect_instance = LLFloaterReg::getTypedInstance("inspect"); if(inspect_instance && inspect_instance->getVisible()) { inspect_item_id = inspect_instance->getSelectedUUID(); } else { LLSidepanelTaskInfo *panel_task_info = LLSidepanelTaskInfo::getActivePanel(); if (panel_task_info) { inspect_item_id = panel_task_info->getSelectedUUID(); } } LLUUID focus_item_id = LLViewerMediaFocus::getInstance()->getFocusedObjectID(); for (S32 pass = 0; pass < 2; pass++) { for (LLObjectSelection::iterator iter = mSelectedObjects->begin(); iter != mSelectedObjects->end(); iter++) { LLSelectNode* node = *iter; if (getTEMode() && !node->hasSelectedTE()) continue; LLViewerObject* objectp = node->getObject(); if (!objectp) continue; if (objectp->mDrawable && objectp->mDrawable->getVOVolume() && objectp->mDrawable->getVOVolume()->isMesh()) { LLColor4 hlColor = objectp->isRootEdit() ? sParentColor : sChildColor; if (objectp->getID() == inspect_item_id) { hlColor = sHighlightInspectColor; } else if (node->isTransient()) { hlColor = sContextSilhouetteColor; } renderMeshSelection_f(node, objectp, hlColor); } else { if (objectp->isHUDAttachment() != for_hud) { continue; } if (objectp->getID() == focus_item_id) { node->renderOneSilhouette(gFocusMgr.getFocusColor()); } else if (objectp->getID() == inspect_item_id) { node->renderOneSilhouette(sHighlightInspectColor); } else if (node->isTransient()) { bool oldHidden = LLSelectMgr::sRenderHiddenSelections; LLSelectMgr::sRenderHiddenSelections = false; node->renderOneSilhouette(sContextSilhouetteColor); LLSelectMgr::sRenderHiddenSelections = oldHidden; } else if (objectp->isRootEdit()) { node->renderOneSilhouette(sSilhouetteParentColor); } else { node->renderOneSilhouette(sSilhouetteChildColor); } } } //for all selected node's } //for pass } if (mHighlightedObjects->getNumNodes()) { // render silhouettes for highlighted objects bool subtracting_from_selection = (gKeyboard->currentMask(true) == MASK_CONTROL); for (S32 pass = 0; pass < 2; pass++) { for (LLObjectSelection::iterator iter = mHighlightedObjects->begin(); iter != mHighlightedObjects->end(); iter++) { LLSelectNode* node = *iter; LLViewerObject* objectp = node->getObject(); if (!objectp) continue; if (objectp->isHUDAttachment() != for_hud) { continue; } LLColor4 highlight_color = objectp->isRoot() ? sHighlightParentColor : sHighlightChildColor; if (objectp->mDrawable && objectp->mDrawable->getVOVolume() && objectp->mDrawable->getVOVolume()->isMesh()) { renderMeshSelection_f(node, objectp, subtracting_from_selection ? LLColor4::red : highlight_color); } else if (subtracting_from_selection) { node->renderOneSilhouette(LLColor4::red); } else if (!objectp->isSelected()) { node->renderOneSilhouette(highlight_color); } } } } if (isAgentAvatarValid() && for_hud) { gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); gGL.popUIMatrix(); stop_glerror(); } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } void LLSelectMgr::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point) { LLViewerObject* objectp = nodep->getObject(); if (objectp && objectp->getPCode() == LL_PCODE_VOLUME) { ((LLVOVolume*)objectp)->generateSilhouette(nodep, view_point); } } // // Utility classes // LLSelectNode::LLSelectNode(LLViewerObject* object, bool glow) : mObject(object), mIndividualSelection(false), mTransient(false), mValid(false), mPermissions(new LLPermissions()), mInventorySerial(0), mSilhouetteExists(false), mDuplicated(false), mTESelectMask(0), mLastTESelected(0), mName(LLStringUtil::null), mDescription(LLStringUtil::null), mTouchName(LLStringUtil::null), mSitName(LLStringUtil::null), mCreationDate(0) { saveColors(); saveShinyColors(); } LLSelectNode::LLSelectNode(const LLSelectNode& nodep) { mTESelectMask = nodep.mTESelectMask; mLastTESelected = nodep.mLastTESelected; mIndividualSelection = nodep.mIndividualSelection; mValid = nodep.mValid; mTransient = nodep.mTransient; mPermissions = new LLPermissions(*nodep.mPermissions); mSaleInfo = nodep.mSaleInfo;; mAggregatePerm = nodep.mAggregatePerm; mAggregateTexturePerm = nodep.mAggregateTexturePerm; mAggregateTexturePermOwner = nodep.mAggregateTexturePermOwner; mName = nodep.mName; mDescription = nodep.mDescription; mCategory = nodep.mCategory; mInventorySerial = 0; mSavedPositionLocal = nodep.mSavedPositionLocal; mSavedPositionGlobal = nodep.mSavedPositionGlobal; mSavedScale = nodep.mSavedScale; mSavedRotation = nodep.mSavedRotation; mDuplicated = nodep.mDuplicated; mDuplicatePos = nodep.mDuplicatePos; mDuplicateRot = nodep.mDuplicateRot; mItemID = nodep.mItemID; mFolderID = nodep.mFolderID; mFromTaskID = nodep.mFromTaskID; mTouchName = nodep.mTouchName; mSitName = nodep.mSitName; mCreationDate = nodep.mCreationDate; mSilhouetteVertices = nodep.mSilhouetteVertices; mSilhouetteNormals = nodep.mSilhouetteNormals; mSilhouetteExists = nodep.mSilhouetteExists; mObject = nodep.mObject; std::vector::const_iterator color_iter; mSavedColors.clear(); for (color_iter = nodep.mSavedColors.begin(); color_iter != nodep.mSavedColors.end(); ++color_iter) { mSavedColors.push_back(*color_iter); } mSavedShinyColors.clear(); for (color_iter = nodep.mSavedShinyColors.begin(); color_iter != nodep.mSavedShinyColors.end(); ++color_iter) { mSavedShinyColors.push_back(*color_iter); } saveTextures(nodep.mSavedTextures); saveGLTFMaterials(nodep.mSavedGLTFMaterialIds, nodep.mSavedGLTFOverrideMaterials); } LLSelectNode::~LLSelectNode() { LLSelectMgr *manager = LLSelectMgr::getInstance(); if (manager->mAllowSelectAvatar && (!mLastPositionLocal.isExactlyZero() || mLastRotation != LLQuaternion())) { LLViewerObject* object = getObject(); //isDead() check if (object && !object->getParent()) { LLVOAvatar* avatar = object->asAvatar(); if (avatar) { // Avatar was moved and needs to stay that way manager->mAvatarOverridesMap.emplace(avatar->getID(), LLSelectMgr::AvatarPositionOverride(mLastPositionLocal, mLastRotation, object)); } } } delete mPermissions; mPermissions = NULL; } void LLSelectNode::selectAllTEs(bool b) { mTESelectMask = b ? TE_SELECT_MASK_ALL : 0x0; mLastTESelected = 0; } void LLSelectNode::selectTE(S32 te_index, bool selected) { if (te_index < 0 || te_index >= SELECT_MAX_TES) { return; } S32 mask = 0x1 << te_index; if(selected) { mTESelectMask |= mask; } else { mTESelectMask &= ~mask; } mLastTESelected = te_index; } void LLSelectNode::selectGLTFNode(S32 node_index, S32 primitive_index, bool selected) { if (node_index < 0) { return; } mSelectedGLTFNode = node_index; mSelectedGLTFPrimitive = primitive_index; } bool LLSelectNode::isTESelected(S32 te_index) const { if (te_index < 0 || te_index >= mObject->getNumTEs()) { return false; } return (mTESelectMask & (0x1 << te_index)) != 0; } S32 LLSelectNode::getLastSelectedTE() const { if (!isTESelected(mLastTESelected)) { return -1; } return mLastTESelected; } LLViewerObject* LLSelectNode::getObject() { if (!mObject) { return NULL; } else if (mObject->isDead()) { mObject = NULL; } return mObject; } void LLSelectNode::setObject(LLViewerObject* object) { mObject = object; } void LLSelectNode::saveColors() { if (mObject.notNull()) { mSavedColors.clear(); for (S32 i = 0; i < mObject->getNumTEs(); i++) { const LLTextureEntry* tep = mObject->getTE(i); mSavedColors.push_back(tep->getColor()); } } } void LLSelectNode::saveShinyColors() { if (mObject.notNull()) { mSavedShinyColors.clear(); for (S32 i = 0; i < mObject->getNumTEs(); i++) { const LLMaterialPtr mat = mObject->getTE(i)->getMaterialParams(); if (!mat.isNull()) { mSavedShinyColors.push_back(mat->getSpecularLightColor()); } else { mSavedShinyColors.push_back(LLColor4::white); } } } } void LLSelectNode::saveTextures(const uuid_vec_t& textures) { if (mObject.notNull()) { mSavedTextures.clear(); for (uuid_vec_t::const_iterator texture_it = textures.begin(); texture_it != textures.end(); ++texture_it) { mSavedTextures.push_back(*texture_it); } } } void LLSelectNode::saveGLTFMaterials(const uuid_vec_t& materials, const gltf_materials_vec_t& override_materials) { if (mObject.notNull()) { mSavedGLTFMaterialIds.clear(); mSavedGLTFOverrideMaterials.clear(); for (uuid_vec_t::const_iterator materials_it = materials.begin(); materials_it != materials.end(); ++materials_it) { mSavedGLTFMaterialIds.push_back(*materials_it); } for (gltf_materials_vec_t::const_iterator mat_it = override_materials.begin(); mat_it != override_materials.end(); ++mat_it) { mSavedGLTFOverrideMaterials.push_back(*mat_it); } } } void LLSelectNode::saveTextureScaleRatios(LLRender::eTexIndex index_to_query) { mTextureScaleRatios.clear(); if (mObject.notNull()) { LLVector3 scale = mObject->getScale(); for (U8 i = 0; i < mObject->getNumTEs(); i++) { F32 diffuse_s = 1.0f; F32 diffuse_t = 1.0f; LLVector3 v; const LLTextureEntry* tep = mObject->getTE(i); if (!tep) continue; U32 s_axis = VX; U32 t_axis = VY; LLPrimitive::getTESTAxes(i, &s_axis, &t_axis); tep->getScale(&diffuse_s,&diffuse_t); if (tep->getTexGen() == LLTextureEntry::TEX_GEN_PLANAR) { v.mV[s_axis] = diffuse_s*scale.mV[s_axis]; v.mV[t_axis] = diffuse_t*scale.mV[t_axis]; mTextureScaleRatios.push_back(v); } else { v.mV[s_axis] = diffuse_s/scale.mV[s_axis]; v.mV[t_axis] = diffuse_t/scale.mV[t_axis]; mTextureScaleRatios.push_back(v); } } } } // This implementation should be similar to LLTask::allowOperationOnTask bool LLSelectNode::allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const { // Extract ownership. bool object_is_group_owned = false; LLUUID object_owner_id; mPermissions->getOwnership(object_owner_id, object_is_group_owned); // Operations on invalid or public objects is not allowed. if (!mObject || (mObject->isDead()) || !mPermissions->isOwned()) { return false; } // The transfer permissions can never be given through proxy. if (PERM_TRANSFER == op) { // The owner of an agent-owned object can transfer to themselves. if ( !object_is_group_owned && (gAgent.getID() == object_owner_id) ) { return true; } else { // Otherwise check aggregate permissions. return mObject->permTransfer(); } } if (PERM_MOVE == op || PERM_MODIFY == op) { // only owners can move or modify their attachments // no proxy allowed. if (mObject->isAttachment() && object_owner_id != gAgent.getID()) { return false; } } // Calculate proxy_agent_id and group_id to use for permissions checks. // proxy_agent_id may be set to the object owner through group powers. // group_id can only be set to the object's group, if the agent is in that group. LLUUID group_id = LLUUID::null; LLUUID proxy_agent_id = gAgent.getID(); // Gods can always operate. if (gAgent.isGodlike()) { return true; } // Check if the agent is in the same group as the object. LLUUID object_group_id = mPermissions->getGroup(); if (object_group_id.notNull() && gAgent.isInGroup(object_group_id)) { // Assume the object's group during this operation. group_id = object_group_id; } // Only allow proxy powers for PERM_COPY if the actual agent can // receive the item (ie has PERM_TRANSFER permissions). // NOTE: op == PERM_TRANSFER has already been handled, but if // that ever changes we need to BLOCK proxy powers for PERM_TRANSFER. DK 03/28/06 if (PERM_COPY != op || mPermissions->allowTransferTo(gAgent.getID())) { // Check if the agent can assume ownership through group proxy or agent-granted proxy. if ( ( object_is_group_owned && gAgent.hasPowerInGroup(object_owner_id, group_proxy_power)) // Only allow proxy for move, modify, and copy. || ( (PERM_MOVE == op || PERM_MODIFY == op || PERM_COPY == op) && (!object_is_group_owned && gAgent.isGrantedProxy(*mPermissions)))) { // This agent is able to assume the ownership role for this operation. proxy_agent_id = object_owner_id; } } // We now have max ownership information. if (PERM_OWNER == op) { // This this was just a check for ownership, we can now return the answer. return (proxy_agent_id == object_owner_id ? true : false); } // check permissions to see if the agent can operate return (mPermissions->allowOperationBy(op, proxy_agent_id, group_id)); } //----------------------------------------------------------------------------- // renderOneSilhouette() //----------------------------------------------------------------------------- void LLSelectNode::renderOneSilhouette(const LLColor4 &color) { LLViewerObject* objectp = getObject(); if (!objectp) { return; } LLDrawable* drawable = objectp->mDrawable; if(!drawable) { return; } LLVOVolume* vobj = drawable->getVOVolume(); if (vobj && vobj->isMesh()) { //This check (if(...)) with assert here just for ensure that this situation will not happens, and can be removed later. For example on the next release. llassert(!"renderOneWireframe() was removed SL-10194"); return; } if (!mSilhouetteExists) { return; } bool is_hud_object = objectp->isHUDAttachment(); if (mSilhouetteVertices.size() == 0 || mSilhouetteNormals.size() != mSilhouetteVertices.size()) { return; } LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; if (shader) { //use UI program for selection highlights (texture color modulated by vertex color) gUIProgram.bind(); } gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.pushUIMatrix(); gGL.loadUIIdentity(); if (!is_hud_object) { gGL.loadIdentity(); gGL.multMatrix(gGLModelView); } if (drawable->isActive()) { gGL.multMatrix((F32*) objectp->getRenderMatrix().mMatrix); } LLVolume *volume = objectp->getVolume(); if (volume) { F32 silhouette_thickness; if (isAgentAvatarValid() && is_hud_object) { silhouette_thickness = LLSelectMgr::sHighlightThickness / gAgentCamera.mHUDCurZoom; } else { LLVector3 view_vector = LLViewerCamera::getInstance()->getOrigin() - objectp->getRenderPosition(); silhouette_thickness = view_vector.magVec() * LLSelectMgr::sHighlightThickness * (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV()); } F32 animationTime = (F32)LLFrameTimer::getElapsedSeconds(); F32 u_coord = fmod(animationTime * LLSelectMgr::sHighlightUAnim, 1.f); F32 v_coord = 1.f - fmod(animationTime * LLSelectMgr::sHighlightVAnim, 1.f); F32 u_divisor = 1.f / ((F32)(mSilhouetteVertices.size() - 1)); if (LLSelectMgr::sRenderHiddenSelections) // && gFloaterTools && gFloaterTools->getVisible()) { gGL.flush(); gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL); gGL.flush(); gGL.begin(LLRender::LINES); { gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); for(S32 i = 0; i < mSilhouetteVertices.size(); i += 2) { u_coord += u_divisor * LLSelectMgr::sHighlightUScale; gGL.texCoord2f( u_coord, v_coord ); gGL.vertex3fv( mSilhouetteVertices[i].mV); u_coord += u_divisor * LLSelectMgr::sHighlightUScale; gGL.texCoord2f( u_coord, v_coord ); gGL.vertex3fv(mSilhouetteVertices[i+1].mV); } } gGL.end(); u_coord = fmod(animationTime * LLSelectMgr::sHighlightUAnim, 1.f); } gGL.flush(); gGL.setSceneBlendType(LLRender::BT_ALPHA); gGL.begin(LLRender::TRIANGLES); { for(S32 i = 0; i < mSilhouetteVertices.size(); i+=2) { if (!mSilhouetteNormals[i].isFinite() || !mSilhouetteNormals[i+1].isFinite()) { //skip skewed segments continue; } LLVector3 v[4]; LLVector2 tc[4]; v[0] = mSilhouetteVertices[i] + (mSilhouetteNormals[i] * silhouette_thickness); tc[0].set(u_coord, v_coord + LLSelectMgr::sHighlightVScale); v[1] = mSilhouetteVertices[i]; tc[1].set(u_coord, v_coord); u_coord += u_divisor * LLSelectMgr::sHighlightUScale; v[2] = mSilhouetteVertices[i+1] + (mSilhouetteNormals[i+1] * silhouette_thickness); tc[2].set(u_coord, v_coord + LLSelectMgr::sHighlightVScale); v[3] = mSilhouetteVertices[i+1]; tc[3].set(u_coord,v_coord); gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.0f); //LLSelectMgr::sHighlightAlpha); gGL.texCoord2fv(tc[0].mV); gGL.vertex3fv( v[0].mV ); gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha); gGL.texCoord2fv( tc[1].mV ); gGL.vertex3fv( v[1].mV ); gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.0f); //LLSelectMgr::sHighlightAlpha); gGL.texCoord2fv( tc[2].mV ); gGL.vertex3fv( v[2].mV ); gGL.vertex3fv( v[2].mV ); gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha); gGL.texCoord2fv( tc[1].mV ); gGL.vertex3fv( v[1].mV ); gGL.texCoord2fv( tc[3].mV ); gGL.vertex3fv( v[3].mV ); } } gGL.end(); gGL.flush(); } gGL.popMatrix(); gGL.popUIMatrix(); if (shader) { shader->bind(); } } // // Utility Functions // // *DEPRECATED: See header comment. void dialog_refresh_all() { // This is the easiest place to fire the update signal, as it will // make cleaning up the functions below easier. Also, sometimes entities // outside the selection manager change properties of selected objects // and call into this function. Yuck. LLSelectMgr::getInstance()->mUpdateSignal(); // *TODO: Eliminate all calls into outside classes below, make those // objects register with the update signal. gFloaterTools->dirty(); gMenuObject->needsArrange(); if( gMenuAttachmentSelf->getVisible() ) { gMenuAttachmentSelf->arrange(); } if( gMenuAttachmentOther->getVisible() ) { gMenuAttachmentOther->arrange(); } LLFloaterInspect* inspect_instance = LLFloaterReg::getTypedInstance("inspect"); if(inspect_instance) { inspect_instance->dirty(); } LLSidepanelTaskInfo *panel_task_info = LLSidepanelTaskInfo::getActivePanel(); if (panel_task_info) { panel_task_info->dirty(); } } S32 get_family_count(LLViewerObject *parent) { if (!parent) { LL_WARNS() << "Trying to get_family_count on null parent!" << LL_ENDL; } S32 count = 1; // for this object LLViewerObject::const_child_list_t& child_list = parent->getChildren(); for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); iter != child_list.end(); iter++) { LLViewerObject* child = *iter; if (!child) { LL_WARNS() << "Family object has NULL child! Show Doug." << LL_ENDL; } else if (child->isDead()) { LL_WARNS() << "Family object has dead child object. Show Doug." << LL_ENDL; } else { if (LLSelectMgr::getInstance()->canSelectObject(child)) { count += get_family_count( child ); } } } return count; } //----------------------------------------------------------------------------- // updateSelectionCenter // // FIXME this is a grab bag of functionality only some of which has to do // with the selection center // ----------------------------------------------------------------------------- void LLSelectMgr::updateSelectionCenter() { const F32 MOVE_SELECTION_THRESHOLD = 1.f; // Movement threshold in meters for updating selection // center (tractor beam) // override any avatar updates received // Works only if avatar was repositioned // and edit floater is visible overrideAvatarUpdates(); //override any object updates received //for selected objects overrideObjectUpdates(); LLViewerObject* object = mSelectedObjects->getFirstObject(); if (!object) { // nothing selected, probably grabbing // Ignore by setting to avatar origin. mSelectionCenterGlobal.clearVec(); mShowSelection = false; mSelectionBBox = LLBBox(); resetAgentHUDZoom(); } else { mSelectedObjects->mSelectType = getSelectTypeForObject(object); if (mSelectedObjects->mSelectType != SELECT_TYPE_HUD && isAgentAvatarValid()) { // reset hud ZOOM resetAgentHUDZoom(); } mShowSelection = false; LLBBox bbox; // have stuff selected LLVector3d select_center; // keep a list of jointed objects for showing the joint HUDEffects // Initialize the bounding box to the root prim, so the BBox orientation // matches the root prim's (affecting the orientation of the manipulators). bbox.addBBoxAgent( (mSelectedObjects->getFirstRootObject(true))->getBoundingBoxAgent() ); for (LLObjectSelection::iterator iter = mSelectedObjects->begin(); iter != mSelectedObjects->end(); iter++) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if (!object) continue; LLViewerObject *root = object->getRootEdit(); if (mSelectedObjects->mSelectType == SELECT_TYPE_WORLD && // not an attachment !root->isChild(gAgentAvatarp) && // not the object you're sitting on !object->isAvatar()) // not another avatar { mShowSelection = true; } bbox.addBBoxAgent( object->getBoundingBoxAgent() ); } LLVector3 bbox_center_agent = bbox.getCenterAgent(); mSelectionCenterGlobal = gAgent.getPosGlobalFromAgent(bbox_center_agent); mSelectionBBox = bbox; } if ( !(gAgentID == LLUUID::null)) { LLTool *tool = LLToolMgr::getInstance()->getCurrentTool(); if (mShowSelection) { LLVector3d select_center_global; if( tool->isEditing() ) { select_center_global = tool->getEditingPointGlobal(); } else { select_center_global = mSelectionCenterGlobal; } // Send selection center if moved beyond threshold (used to animate tractor beam) LLVector3d diff; diff = select_center_global - mLastSentSelectionCenterGlobal; if ( diff.magVecSquared() > MOVE_SELECTION_THRESHOLD*MOVE_SELECTION_THRESHOLD ) { // Transmit updated selection center mLastSentSelectionCenterGlobal = select_center_global; } } } // give up edit menu if no objects selected if (gEditMenuHandler == this && mSelectedObjects->getObjectCount() == 0) { gEditMenuHandler = NULL; } pauseAssociatedAvatars(); } //----------------------------------------------------------------------------- // pauseAssociatedAvatars // // If the selection includes an attachment or an animated object, the // associated avatars should pause their animations until they are no // longer selected. //----------------------------------------------------------------------------- void LLSelectMgr::pauseAssociatedAvatars() { mPauseRequests.clear(); for (LLObjectSelection::iterator iter = mSelectedObjects->begin(); iter != mSelectedObjects->end(); iter++) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if (!object) continue; mSelectedObjects->mSelectType = getSelectTypeForObject(object); LLVOAvatar* parent_av = NULL; if (mSelectedObjects->mSelectType == SELECT_TYPE_ATTACHMENT) { // Selection can be obsolete, confirm that this is an attachment // and find parent avatar parent_av = object->getAvatarAncestor(); } // Can be both an attachment and animated object if (parent_av) { // It's an attachment. Pause the avatar it's attached to. mPauseRequests.push_back(parent_av->requestPause()); } if (object->isAnimatedObject() && object->getControlAvatar()) { // It's an animated object. Pause the control avatar. mPauseRequests.push_back(object->getControlAvatar()->requestPause()); } } } void LLSelectMgr::updatePointAt() { if (mShowSelection) { if (mSelectedObjects->getObjectCount()) { LLVector3 select_offset; const LLPickInfo& pick = gViewerWindow->getLastPick(); LLViewerObject *click_object = pick.getObject(); if (click_object && click_object->isSelected()) { // clicked on another object in our selection group, use that as target select_offset.setVec(pick.mObjectOffset); select_offset.rotVec(~click_object->getRenderRotation()); gAgentCamera.setPointAt(POINTAT_TARGET_SELECT, click_object, select_offset); gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, click_object, select_offset); } else { // didn't click on an object this time, revert to pointing at center of first object gAgentCamera.setPointAt(POINTAT_TARGET_SELECT, mSelectedObjects->getFirstObject()); gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, mSelectedObjects->getFirstObject()); } } else { gAgentCamera.setPointAt(POINTAT_TARGET_CLEAR); gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR); } } else { gAgentCamera.setPointAt(POINTAT_TARGET_CLEAR); gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR); } } //----------------------------------------------------------------------------- // getBBoxOfSelection() //----------------------------------------------------------------------------- LLBBox LLSelectMgr::getBBoxOfSelection() const { return mSelectionBBox; } //----------------------------------------------------------------------------- // canUndo() //----------------------------------------------------------------------------- bool LLSelectMgr::canUndo() const { // Can edit or can move return const_cast(this)->mSelectedObjects->getFirstUndoEnabledObject() != NULL; // HACK: casting away constness - MG; } //----------------------------------------------------------------------------- // undo() //----------------------------------------------------------------------------- void LLSelectMgr::undo() { bool select_linked_set = !gSavedSettings.getBOOL("EditLinkedParts"); LLUUID group_id(gAgent.getGroupID()); sendListToRegions("Undo", packAgentAndSessionAndGroupID, packObjectID, logNoOp, &group_id, select_linked_set ? SEND_ONLY_ROOTS : SEND_CHILDREN_FIRST); } //----------------------------------------------------------------------------- // canRedo() //----------------------------------------------------------------------------- bool LLSelectMgr::canRedo() const { return const_cast(this)->mSelectedObjects->getFirstEditableObject() != NULL; // HACK: casting away constness - MG } //----------------------------------------------------------------------------- // redo() //----------------------------------------------------------------------------- void LLSelectMgr::redo() { bool select_linked_set = !gSavedSettings.getBOOL("EditLinkedParts"); LLUUID group_id(gAgent.getGroupID()); sendListToRegions("Redo", packAgentAndSessionAndGroupID, packObjectID, logNoOp, &group_id, select_linked_set ? SEND_ONLY_ROOTS : SEND_CHILDREN_FIRST); } //----------------------------------------------------------------------------- // canDoDelete() //----------------------------------------------------------------------------- bool LLSelectMgr::canDoDelete() const { bool can_delete = false; // This function is "logically const" - it does not change state in // a way visible outside the selection manager. LLSelectMgr* self = const_cast(this); LLViewerObject* obj = self->mSelectedObjects->getFirstDeleteableObject(); // Note: Can only delete root objects (see getFirstDeleteableObject() for more info) if (obj!= NULL) { // all the faces needs to be selected if(self->mSelectedObjects->contains(obj,SELECT_ALL_TES )) { can_delete = true; } } return can_delete; } //----------------------------------------------------------------------------- // doDelete() //----------------------------------------------------------------------------- void LLSelectMgr::doDelete() { selectDelete(); } //----------------------------------------------------------------------------- // canDeselect() //----------------------------------------------------------------------------- bool LLSelectMgr::canDeselect() const { return !mSelectedObjects->isEmpty(); } //----------------------------------------------------------------------------- // deselect() //----------------------------------------------------------------------------- void LLSelectMgr::deselect() { deselectAll(); } //----------------------------------------------------------------------------- // canDuplicate() //----------------------------------------------------------------------------- bool LLSelectMgr::canDuplicate() const { return const_cast(this)->mSelectedObjects->getFirstCopyableObject() != NULL; // HACK: casting away constness - MG } //----------------------------------------------------------------------------- // duplicate() //----------------------------------------------------------------------------- void LLSelectMgr::duplicate() { LLVector3 offset(0.5f, 0.5f, 0.f); selectDuplicate(offset, true); } ESelectType LLSelectMgr::getSelectTypeForObject(LLViewerObject* object) { if (!object) { return SELECT_TYPE_WORLD; } if (object->isHUDAttachment()) { return SELECT_TYPE_HUD; } else if (object->isAttachment()) { return SELECT_TYPE_ATTACHMENT; } else { return SELECT_TYPE_WORLD; } } void LLSelectMgr::validateSelection() { struct f : public LLSelectedObjectFunctor { virtual bool apply(LLViewerObject* object) { if (!LLSelectMgr::getInstance()->canSelectObject(object)) { LLSelectMgr::getInstance()->deselectObjectOnly(object); } return true; } } func; getSelection()->applyToObjects(&func); } bool LLSelectMgr::canSelectObject(LLViewerObject* object, bool ignore_select_owned) { // Never select dead objects if (!object || object->isDead()) { return false; } if (mForceSelection) { return true; } if(!ignore_select_owned) { if ((gSavedSettings.getBOOL("SelectOwnedOnly") && !object->permYouOwner()) || (gSavedSettings.getBOOL("SelectMovableOnly") && (!object->permMove() || object->isPermanentEnforced()))) { // only select my own objects return false; } } // Can't select orphans if (object->isOrphaned()) return false; // Can't select avatars if (object->isAvatar()) return false; // Can't select land if (object->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH) return false; ESelectType selection_type = getSelectTypeForObject(object); if (mSelectedObjects->getObjectCount() > 0 && mSelectedObjects->mSelectType != selection_type) return false; return true; } bool LLSelectMgr::setForceSelection(bool force) { std::swap(mForceSelection,force); return force; } void LLSelectMgr::resetAgentHUDZoom() { if (gAgentCamera.mHUDTargetZoom != 1) { gAgentCamera.mHUDTargetZoom = 1.f; gAgentCamera.mHUDCurZoom = 1.f; } } void LLSelectMgr::getAgentHUDZoom(F32 &target_zoom, F32 ¤t_zoom) const { target_zoom = gAgentCamera.mHUDTargetZoom; current_zoom = gAgentCamera.mHUDCurZoom; } void LLSelectMgr::setAgentHUDZoom(F32 target_zoom, F32 current_zoom) { gAgentCamera.mHUDTargetZoom = target_zoom; gAgentCamera.mHUDCurZoom = current_zoom; } ///////////////////////////////////////////////////////////////////////////// // Object selection iterator helpers ///////////////////////////////////////////////////////////////////////////// bool LLObjectSelection::is_root::operator()(LLSelectNode *node) { LLViewerObject* object = node->getObject(); return (object != NULL) && !node->mIndividualSelection && (object->isRootEdit()); } bool LLObjectSelection::is_valid_root::operator()(LLSelectNode *node) { LLViewerObject* object = node->getObject(); return (object != NULL) && node->mValid && !node->mIndividualSelection && (object->isRootEdit()); } bool LLObjectSelection::is_root_object::operator()(LLSelectNode *node) { LLViewerObject* object = node->getObject(); return (object != NULL) && (object->isRootEdit()); } LLObjectSelection::LLObjectSelection() : LLRefCount(), mSelectType(SELECT_TYPE_WORLD) { } LLObjectSelection::~LLObjectSelection() { deleteAllNodes(); } void LLObjectSelection::cleanupNodes() { for (list_t::iterator iter = mList.begin(); iter != mList.end(); ) { list_t::iterator curiter = iter++; LLSelectNode* node = *curiter; if (node->getObject() == NULL || node->getObject()->isDead()) { mList.erase(curiter); delete node; } } } void LLObjectSelection::updateEffects() { } S32 LLObjectSelection::getNumNodes() { return mList.size(); } void LLObjectSelection::addNode(LLSelectNode *nodep) { llassert_always(nodep->getObject() && !nodep->getObject()->isDead()); mList.push_front(nodep); mSelectNodeMap[nodep->getObject()] = nodep; } void LLObjectSelection::addNodeAtEnd(LLSelectNode *nodep) { llassert_always(nodep->getObject() && !nodep->getObject()->isDead()); mList.push_back(nodep); mSelectNodeMap[nodep->getObject()] = nodep; } void LLObjectSelection::moveNodeToFront(LLSelectNode *nodep) { mList.remove(nodep); mList.push_front(nodep); } void LLObjectSelection::removeNode(LLSelectNode *nodep) { mSelectNodeMap.erase(nodep->getObject()); if (nodep->getObject() == mPrimaryObject) { mPrimaryObject = NULL; } nodep->setObject(NULL); // Will get erased in cleanupNodes() mList.remove(nodep); } void LLObjectSelection::deleteAllNodes() { std::for_each(mList.begin(), mList.end(), DeletePointer()); mList.clear(); mSelectNodeMap.clear(); mPrimaryObject = NULL; } LLSelectNode* LLObjectSelection::findNode(LLViewerObject* objectp) { std::map, LLSelectNode*>::iterator found_it = mSelectNodeMap.find(objectp); if (found_it != mSelectNodeMap.end()) { return found_it->second; } return NULL; } //----------------------------------------------------------------------------- // isEmpty() //----------------------------------------------------------------------------- bool LLObjectSelection::isEmpty() const { return (mList.size() == 0); } //----------------------------------------------------------------------------- // getObjectCount() - returns number of non null objects //----------------------------------------------------------------------------- S32 LLObjectSelection::getObjectCount() { cleanupNodes(); S32 count = mList.size(); return count; } F32 LLObjectSelection::getSelectedObjectCost() { cleanupNodes(); F32 cost = 0.f; for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if (object) { cost += object->getObjectCost(); } } return cost; } F32 LLObjectSelection::getSelectedLinksetCost() { cleanupNodes(); F32 cost = 0.f; std::set me_roots; for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if (object && !object->isAttachment()) { LLViewerObject* root = static_cast(object->getRoot()); if (root) { if (me_roots.find(root) == me_roots.end()) { me_roots.insert(root); cost += root->getLinksetCost(); } } } } return cost; } F32 LLObjectSelection::getSelectedPhysicsCost() { cleanupNodes(); F32 cost = 0.f; for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if (object) { cost += object->getPhysicsCost(); } } return cost; } F32 LLObjectSelection::getSelectedLinksetPhysicsCost() { cleanupNodes(); F32 cost = 0.f; std::set me_roots; for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if (object) { LLViewerObject* root = static_cast(object->getRoot()); if (root) { if (me_roots.find(root) == me_roots.end()) { me_roots.insert(root); cost += root->getLinksetPhysicsCost(); } } } } return cost; } F32 LLObjectSelection::getSelectedObjectStreamingCost(S32* total_bytes, S32* visible_bytes) { F32 cost = 0.f; for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if (object) { cost += object->getStreamingCost(); S32 bytes = 0; S32 visible = 0; LLMeshCostData costs; if (object->getCostData(costs)) { bytes = costs.getSizeTotal(); visible = costs.getSizeByLOD(object->getLOD()); } if (total_bytes) { *total_bytes += bytes; } if (visible_bytes) { *visible_bytes += visible; } } } return cost; } U32 LLObjectSelection::getSelectedObjectTriangleCount(S32* vcount) { U32 count = 0; for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if (object) { S32 vt = 0; count += object->getTriangleCount(&vt); *vcount += vt; } } return count; } S32 LLObjectSelection::getSelectedObjectRenderCost() { S32 cost = 0; LLVOVolume::texture_cost_t textures; typedef std::set uuid_list_t; uuid_list_t computed_objects; typedef std::list > child_list_t; typedef const child_list_t const_child_list_t; // add render cost of complete linksets first, to get accurate texture counts for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) { LLSelectNode* node = *iter; LLVOVolume* object = (LLVOVolume*)node->getObject(); if (object && object->isRootEdit()) { cost += object->getRenderCost(textures); computed_objects.insert(object->getID()); const_child_list_t children = object->getChildren(); for (const_child_list_t::const_iterator child_iter = children.begin(); child_iter != children.end(); ++child_iter) { LLViewerObject* child_obj = *child_iter; LLVOVolume *child = dynamic_cast( child_obj ); if (child) { cost += child->getRenderCost(textures); computed_objects.insert(child->getID()); } } for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter) { // add the cost of each individual texture in the linkset cost += LLVOVolume::getTextureCost(*iter); } textures.clear(); } } // add any partial linkset objects, texture cost may be slightly misleading for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) { LLSelectNode* node = *iter; LLVOVolume* object = (LLVOVolume*)node->getObject(); if (object && computed_objects.find(object->getID()) == computed_objects.end() ) { cost += object->getRenderCost(textures); computed_objects.insert(object->getID()); } for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter) { // add the cost of each individual texture in the linkset cost += LLVOVolume::getTextureCost(*iter); } textures.clear(); } return cost; } //----------------------------------------------------------------------------- // getTECount() //----------------------------------------------------------------------------- S32 LLObjectSelection::getTECount() { S32 count = 0; for (LLObjectSelection::iterator iter = begin(); iter != end(); iter++) { LLSelectNode* node = *iter; LLViewerObject* object = node->getObject(); if (!object) continue; S32 num_tes = object->getNumTEs(); for (S32 te = 0; te < num_tes; te++) { if (node->isTESelected(te)) { ++count; } } } return count; } //----------------------------------------------------------------------------- // getRootObjectCount() //----------------------------------------------------------------------------- S32 LLObjectSelection::getRootObjectCount() { S32 count = 0; for (LLObjectSelection::root_iterator iter = root_begin(); iter != root_end(); iter++) { ++count; } return count; } bool LLObjectSelection::applyToObjects(LLSelectedObjectFunctor* func) { bool result = true; for (iterator iter = begin(); iter != end(); ) { iterator nextiter = iter++; LLViewerObject* object = (*nextiter)->getObject(); if (!object) continue; bool r = func->apply(object); result = result && r; } return result; } bool LLObjectSelection::checkAnimatedObjectEstTris() { F32 est_tris = 0; F32 max_tris = 0; S32 anim_count = 0; for (root_iterator iter = root_begin(); iter != root_end(); ++iter) { LLViewerObject* object = (*iter)->getObject(); if (!object) continue; if (object->isAnimatedObject()) { anim_count++; } est_tris += object->recursiveGetEstTrianglesMax(); max_tris = llmax((F32)max_tris,(F32)object->getAnimatedObjectMaxTris()); } return anim_count==0 || est_tris <= max_tris; } bool LLObjectSelection::checkAnimatedObjectLinkable() { return checkAnimatedObjectEstTris(); } bool LLObjectSelection::applyToRootObjects(LLSelectedObjectFunctor* func, bool firstonly) { bool result = firstonly ? false : true; for (root_iterator iter = root_begin(); iter != root_end(); ) { root_iterator nextiter = iter++; LLViewerObject* object = (*nextiter)->getObject(); if (!object) continue; bool r = func->apply(object); if (firstonly && r) return true; else result = result && r; } return result; } bool LLObjectSelection::applyToTEs(LLSelectedTEFunctor* func, bool firstonly) { bool result = firstonly ? false : true; for (iterator iter = begin(); iter != end(); ) { iterator nextiter = iter++; LLSelectNode* node = *nextiter; LLViewerObject* object = (*nextiter)->getObject(); if (!object) continue; S32 num_tes = llmin((S32)object->getNumTEs(), (S32)object->getNumFaces()); // avatars have TEs but no faces for (S32 te = 0; te < num_tes; ++te) { if (node->isTESelected(te)) { bool r = func->apply(object, te); if (firstonly && r) return true; else result = result && r; } } } return result; } bool LLObjectSelection::applyToNodes(LLSelectedNodeFunctor *func, bool firstonly) { bool result = firstonly ? false : true; for (iterator iter = begin(); iter != end(); ) { iterator nextiter = iter++; LLSelectNode* node = *nextiter; bool r = func->apply(node); if (firstonly && r) return true; else result = result && r; } return result; } bool LLObjectSelection::applyToRootNodes(LLSelectedNodeFunctor *func, bool firstonly) { bool result = firstonly ? false : true; for (root_iterator iter = root_begin(); iter != root_end(); ) { root_iterator nextiter = iter++; LLSelectNode* node = *nextiter; bool r = func->apply(node); if (firstonly && r) return true; else result = result && r; } return result; } bool LLObjectSelection::isMultipleTESelected() { bool te_selected = false; // ...all faces for (LLObjectSelection::iterator iter = begin(); iter != end(); iter++) { LLSelectNode* nodep = *iter; for (S32 i = 0; i < SELECT_MAX_TES; i++) { if(nodep->isTESelected(i)) { if(te_selected) { return true; } te_selected = true; } } } return false; } //----------------------------------------------------------------------------- // contains() //----------------------------------------------------------------------------- bool LLObjectSelection::contains(LLViewerObject* object) { return findNode(object) != NULL; } //----------------------------------------------------------------------------- // contains() //----------------------------------------------------------------------------- bool LLObjectSelection::contains(LLViewerObject* object, S32 te) { if (te == SELECT_ALL_TES) { // ...all faces for (LLObjectSelection::iterator iter = begin(); iter != end(); iter++) { LLSelectNode* nodep = *iter; if (nodep->getObject() == object) { // Optimization if (nodep->getTESelectMask() == TE_SELECT_MASK_ALL) { return true; } bool all_selected = true; for (S32 i = 0; i < object->getNumTEs(); i++) { all_selected = all_selected && nodep->isTESelected(i); } return all_selected; } } return false; } else { // ...one face for (LLObjectSelection::iterator iter = begin(); iter != end(); iter++) { LLSelectNode* nodep = *iter; if (nodep->getObject() == object && nodep->isTESelected(te)) { return true; } } return false; } } // returns true is any node is currenly worn as an attachment bool LLObjectSelection::isAttachment() { return (mSelectType == SELECT_TYPE_ATTACHMENT || mSelectType == SELECT_TYPE_HUD); } //----------------------------------------------------------------------------- // getSelectedParentObject() //----------------------------------------------------------------------------- LLViewerObject* getSelectedParentObject(LLViewerObject *object) { LLViewerObject *parent; while (object && (parent = (LLViewerObject*)object->getParent())) { if (parent->isSelected()) { object = parent; } else { break; } } return object; } //----------------------------------------------------------------------------- // getFirstNode //----------------------------------------------------------------------------- LLSelectNode* LLObjectSelection::getFirstNode(LLSelectedNodeFunctor* func) { for (iterator iter = begin(); iter != end(); ++iter) { LLSelectNode* node = *iter; if (func == NULL || func->apply(node)) { return node; } } return NULL; } LLSelectNode* LLObjectSelection::getFirstRootNode(LLSelectedNodeFunctor* func, bool non_root_ok) { for (root_iterator iter = root_begin(); iter != root_end(); ++iter) { LLSelectNode* node = *iter; if (func == NULL || func->apply(node)) { return node; } } if (non_root_ok) { // Get non root return getFirstNode(func); } return NULL; } //----------------------------------------------------------------------------- // getFirstSelectedObject //----------------------------------------------------------------------------- LLViewerObject* LLObjectSelection::getFirstSelectedObject(LLSelectedNodeFunctor* func, bool get_parent) { LLSelectNode* res = getFirstNode(func); if (res && get_parent) { return getSelectedParentObject(res->getObject()); } else if (res) { return res->getObject(); } return NULL; } //----------------------------------------------------------------------------- // getFirstObject() //----------------------------------------------------------------------------- LLViewerObject* LLObjectSelection::getFirstObject() { LLSelectNode* res = getFirstNode(NULL); return res ? res->getObject() : NULL; } //----------------------------------------------------------------------------- // getFirstRootObject() //----------------------------------------------------------------------------- LLViewerObject* LLObjectSelection::getFirstRootObject(bool non_root_ok) { LLSelectNode* res = getFirstRootNode(NULL, non_root_ok); return res ? res->getObject() : NULL; } //----------------------------------------------------------------------------- // getFirstMoveableNode() //----------------------------------------------------------------------------- LLSelectNode* LLObjectSelection::getFirstMoveableNode(bool get_root_first) { struct f : public LLSelectedNodeFunctor { bool apply(LLSelectNode* node) { LLViewerObject* obj = node->getObject(); return obj && obj->permMove() && !obj->isPermanentEnforced(); } } func; LLSelectNode* res = get_root_first ? getFirstRootNode(&func, true) : getFirstNode(&func); return res; } //----------------------------------------------------------------------------- // getFirstCopyableObject() //----------------------------------------------------------------------------- LLViewerObject* LLObjectSelection::getFirstCopyableObject(bool get_parent) { struct f : public LLSelectedNodeFunctor { bool apply(LLSelectNode* node) { LLViewerObject* obj = node->getObject(); return obj && obj->permCopy() && !obj->isAttachment(); } } func; return getFirstSelectedObject(&func, get_parent); } //----------------------------------------------------------------------------- // getFirstDeleteableObject() //----------------------------------------------------------------------------- LLViewerObject* LLObjectSelection::getFirstDeleteableObject() { //RN: don't currently support deletion of child objects, as that requires separating them first // then derezzing to trash struct f : public LLSelectedNodeFunctor { bool apply(LLSelectNode* node) { LLViewerObject* obj = node->getObject(); // you can delete an object if you are the owner // or you have permission to modify it. if( obj && !obj->isPermanentEnforced() && ( (obj->permModify()) || (obj->permYouOwner()) || (!obj->permAnyOwner()) )) // public { if( !obj->isAttachment() ) { return true; } } return false; } } func; LLSelectNode* node = getFirstNode(&func); return node ? node->getObject() : NULL; } //----------------------------------------------------------------------------- // getFirstEditableObject() //----------------------------------------------------------------------------- LLViewerObject* LLObjectSelection::getFirstEditableObject(bool get_parent) { struct f : public LLSelectedNodeFunctor { bool apply(LLSelectNode* node) { LLViewerObject* obj = node->getObject(); return obj && obj->permModify(); } } func; return getFirstSelectedObject(&func, get_parent); } //----------------------------------------------------------------------------- // getFirstMoveableObject() //----------------------------------------------------------------------------- LLViewerObject* LLObjectSelection::getFirstMoveableObject(bool get_parent) { struct f : public LLSelectedNodeFunctor { bool apply(LLSelectNode* node) { LLViewerObject* obj = node->getObject(); return obj && obj->permMove() && !obj->isPermanentEnforced(); } } func; return getFirstSelectedObject(&func, get_parent); } //----------------------------------------------------------------------------- // getFirstUndoEnabledObject() //----------------------------------------------------------------------------- LLViewerObject* LLObjectSelection::getFirstUndoEnabledObject(bool get_parent) { struct f : public LLSelectedNodeFunctor { bool apply(LLSelectNode* node) { LLViewerObject* obj = node->getObject(); return obj && (obj->permModify() || (obj->permMove() && !obj->isPermanentEnforced())); } } func; return getFirstSelectedObject(&func, get_parent); } //----------------------------------------------------------------------------- // Position + Rotation update methods called from LLViewerJoystick //----------------------------------------------------------------------------- bool LLSelectMgr::selectionMove(const LLVector3& displ, F32 roll, F32 pitch, F32 yaw, U32 update_type) { if (update_type == UPD_NONE) { return false; } LLVector3 displ_global; bool update_success = true; bool update_position = update_type & UPD_POSITION; bool update_rotation = update_type & UPD_ROTATION; const bool noedit_linked_parts = !gSavedSettings.getBOOL("EditLinkedParts"); if (update_position) { // calculate the distance of the object closest to the camera origin F32 min_dist_squared = F32_MAX; // value will be overridden in the loop LLVector3 obj_pos; for (LLObjectSelection::root_iterator it = getSelection()->root_begin(); it != getSelection()->root_end(); ++it) { obj_pos = (*it)->getObject()->getPositionEdit(); F32 obj_dist_squared = dist_vec_squared(obj_pos, LLViewerCamera::getInstance()->getOrigin()); if (obj_dist_squared < min_dist_squared) { min_dist_squared = obj_dist_squared; } } // factor the distance into the displacement vector. This will get us // equally visible movements for both close and far away selections. F32 min_dist = sqrt((F32) sqrtf(min_dist_squared)) / 2; displ_global.setVec(displ.mV[0] * min_dist, displ.mV[1] * min_dist, displ.mV[2] * min_dist); // equates to: Displ_global = Displ * M_cam_axes_in_global_frame displ_global = LLViewerCamera::getInstance()->rotateToAbsolute(displ_global); } LLQuaternion new_rot; if (update_rotation) { // let's calculate the rotation around each camera axes LLQuaternion qx(roll, LLViewerCamera::getInstance()->getAtAxis()); LLQuaternion qy(pitch, LLViewerCamera::getInstance()->getLeftAxis()); LLQuaternion qz(yaw, LLViewerCamera::getInstance()->getUpAxis()); new_rot.setQuat(qx * qy * qz); } LLViewerObject *obj; S32 obj_count = getSelection()->getObjectCount(); for (LLObjectSelection::root_iterator it = getSelection()->root_begin(); it != getSelection()->root_end(); ++it ) { obj = (*it)->getObject(); bool enable_pos = false, enable_rot = false; bool perm_move = obj->permMove() && !obj->isPermanentEnforced(); bool perm_mod = obj->permModify(); LLVector3d sel_center(getSelectionCenterGlobal()); if (update_rotation) { enable_rot = perm_move && ((perm_mod && !obj->isAttachment()) || noedit_linked_parts); if (enable_rot) { int children_count = obj->getChildren().size(); if (obj_count > 1 && children_count > 0) { // for linked sets, rotate around the group center const LLVector3 t(obj->getPositionGlobal() - sel_center); // Ra = T x R x T^-1 LLMatrix4 mt; mt.setTranslation(t); const LLMatrix4 mnew_rot(new_rot); LLMatrix4 mt_1; mt_1.setTranslation(-t); mt *= mnew_rot; mt *= mt_1; // Rfin = Rcur * Ra obj->setRotation(obj->getRotationEdit() * mt.quaternion()); displ_global += mt.getTranslation(); } else { obj->setRotation(obj->getRotationEdit() * new_rot); } } else { update_success = false; } } if (update_position) { // establish if object can be moved or not enable_pos = perm_move && !obj->isAttachment() && (perm_mod || noedit_linked_parts); if (enable_pos) { obj->setPosition(obj->getPositionEdit() + displ_global); } else { update_success = false; } } if (enable_pos && enable_rot && obj->mDrawable.notNull()) { gPipeline.markMoved(obj->mDrawable, true); } } if (update_position && update_success && obj_count > 1) { updateSelectionCenter(); } return update_success; } void LLSelectMgr::sendSelectionMove() { LLSelectNode *node = mSelectedObjects->getFirstRootNode(); if (node == NULL) { return; } //saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); U32 update_type = UPD_POSITION | UPD_ROTATION; LLViewerRegion *last_region, *curr_region = node->getObject()->getRegion(); S32 objects_in_this_packet = 0; // apply to linked objects if unable to select their individual parts if (!gSavedSettings.getBOOL("EditLinkedParts") && !getTEMode()) { // tell simulator to apply to whole linked sets update_type |= UPD_LINKED_SETS; } // prepare first bulk message gMessageSystem->newMessage("MultipleObjectUpdate"); packAgentAndSessionID(&update_type); LLViewerObject *obj = NULL; for (LLObjectSelection::root_iterator it = getSelection()->root_begin(); it != getSelection()->root_end(); ++it) { obj = (*it)->getObject(); // note: following code adapted from sendListToRegions() (@3924) last_region = curr_region; curr_region = obj->getRegion(); // if not simulator or message too big if (curr_region != last_region || gMessageSystem->isSendFull(NULL) || objects_in_this_packet >= MAX_OBJECTS_PER_PACKET) { // send sim the current message and start new one gMessageSystem->sendReliable(last_region->getHost()); objects_in_this_packet = 0; gMessageSystem->newMessage("MultipleObjectUpdate"); packAgentAndSessionID(&update_type); } // add another instance of the body of data packMultipleUpdate(*it, &update_type); ++objects_in_this_packet; } // flush remaining messages if (gMessageSystem->getCurrentSendTotal() > 0) { gMessageSystem->sendReliable(curr_region->getHost()); } else { gMessageSystem->clearMessage(); } //saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); } template<> bool LLCheckIdenticalFunctor::same(const F32& a, const F32& b, const F32& tolerance) { F32 delta = (a - b); F32 abs_delta = fabs(delta); return abs_delta <= tolerance; } #define DEF_DUMMY_CHECK_FUNCTOR(T) \ template<> \ bool LLCheckIdenticalFunctor::same(const T& a, const T& b, const T& tolerance) \ { \ (void)tolerance; \ return a == b; \ } DEF_DUMMY_CHECK_FUNCTOR(LLUUID) DEF_DUMMY_CHECK_FUNCTOR(LLGLenum) DEF_DUMMY_CHECK_FUNCTOR(LLTextureEntry) DEF_DUMMY_CHECK_FUNCTOR(LLTextureEntry::e_texgen) DEF_DUMMY_CHECK_FUNCTOR(bool) DEF_DUMMY_CHECK_FUNCTOR(U8) DEF_DUMMY_CHECK_FUNCTOR(int) DEF_DUMMY_CHECK_FUNCTOR(LLColor4) DEF_DUMMY_CHECK_FUNCTOR(LLMediaEntry) DEF_DUMMY_CHECK_FUNCTOR(LLPointer) DEF_DUMMY_CHECK_FUNCTOR(LLPointer) DEF_DUMMY_CHECK_FUNCTOR(std::string) DEF_DUMMY_CHECK_FUNCTOR(std::vector) template<> bool LLCheckIdenticalFunctor::same(class LLFace* const & a, class LLFace* const & b, class LLFace* const & tolerance) \ { \ (void)tolerance; \ return a == b; \ }