/** * @file llscriptfloater.h * @brief LLScriptFloater class definition * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_SCRIPTFLOATER_H #define LL_SCRIPTFLOATER_H #include "lltransientdockablefloater.h" #include "llnotificationptr.h" class LLToastPanel; /** * Handles script notifications ("ScriptDialog" and "ScriptDialogGroup") * and manages Script Floaters. */ class LLScriptFloaterManager : public LLSingleton<LLScriptFloaterManager> { // *TODO // LLScriptFloaterManager and LLScriptFloater will need some refactoring after we // know how script notifications should look like. public: typedef enum e_object_type { OBJ_SCRIPT, OBJ_GIVE_INVENTORY, OBJ_LOAD_URL, OBJ_UNKNOWN }EObjectType; /** * Handles new notifications. * Saves notification and object ids, removes old notification if needed, creates script chiclet * Note that one object can spawn one script floater. */ void onAddNotification(const LLUUID& notification_id); /** * Removes notification. */ void removeNotification(const LLUUID& notification_id); /** * Handles notification removal. * Removes script notification toast, removes script chiclet, closes script floater */ void onRemoveNotification(const LLUUID& notification_id); /** * Toggles script floater. * Removes "new message" icon from chiclet and removes notification toast. */ void toggleScriptFloater(const LLUUID& object_id, bool set_new_message = false); LLUUID findObjectId(const LLUUID& notification_id); LLUUID findNotificationId(const LLUUID& object_id); static EObjectType getObjectType(const LLUUID& notification_id); static std::string getObjectName(const LLUUID& notification_id); typedef boost::signals2::signal<void(const LLSD&)> object_signal_t; boost::signals2::connection addNewObjectCallback(const object_signal_t::slot_type& cb) { return mNewObjectSignal.connect(cb); } boost::signals2::connection addToggleObjectFloaterCallback(const object_signal_t::slot_type& cb) { return mToggleFloaterSignal.connect(cb); } struct FloaterPositionInfo { LLRect mRect; bool mDockState; }; void saveFloaterPosition(const LLUUID& object_id, const FloaterPositionInfo& fpi); bool getFloaterPosition(const LLUUID& object_id, FloaterPositionInfo& fpi); void setFloaterVisible(const LLUUID& notification_id, bool visible); protected: typedef std::map<std::string, EObjectType> object_type_map; static object_type_map initObjectTypeMap(); // <notification_id, object_id> typedef std::map<LLUUID, LLUUID> script_notification_map_t; script_notification_map_t::const_iterator findUsingObjectId(const LLUUID& object_id); private: script_notification_map_t mNotifications; object_signal_t mNewObjectSignal; object_signal_t mToggleFloaterSignal; // <object_id, floater position> typedef std::map<LLUUID, FloaterPositionInfo> floater_position_map_t; floater_position_map_t mFloaterPositions; }; /** * Floater script forms. * LLScriptFloater will create script form based on notification data and * will auto fit the form. */ class LLScriptFloater : public LLDockableFloater { public: /** * key - UUID of scripted Object */ LLScriptFloater(const LLSD& key); virtual ~LLScriptFloater(){}; /** * Toggle existing floater or create and show a new one. */ static bool toggle(const LLUUID& object_id); /** * Creates and shows floater */ static LLScriptFloater* show(const LLUUID& object_id); const LLUUID& getNotificationId() { return mNotificationId; } void setNotificationId(const LLUUID& id); /** * Close notification if script floater is closed. */ /*virtual*/ void onClose(bool app_quitting); /** * Hide all notification toasts when we show dockable floater */ /*virtual*/ void setDocked(bool docked, bool pop_on_undock = true); /** * Hide all notification toasts when we show dockable floater */ /*virtual*/ void setVisible(BOOL visible); bool getSavePosition() { return mSaveFloaterPosition; } void setSavePosition(bool save) { mSaveFloaterPosition = save; } void savePosition(); void restorePosition(); protected: /** * Creates script form, will delete old form if floater is shown for same object. */ void createForm(const LLUUID& object_id); /*virtual*/ void getAllowedRect(LLRect& rect); /** * Hide all notification toasts. */ static void hideToastsIfNeeded(); /** * Removes chiclets new messages icon */ void onMouseDown(); /*virtual*/ void onFocusLost(); /*virtual*/ void onFocusReceived(); void dockToChiclet(bool dock); private: bool isScriptTextbox(LLNotificationPtr notification); LLToastPanel* mScriptForm; LLUUID mNotificationId; LLUUID mObjectId; bool mSaveFloaterPosition; }; #endif //LL_SCRIPTFLOATER_H