/** * @file llscenemonitor.h * @brief monitor the process of scene loading * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLSCENE_MONITOR_H #define LL_LLSCENE_MONITOR_H #include "llsingleton.h" #include "llmath.h" #include "llfloater.h" #include "llcharacter.h" #include "lltracerecording.h" class LLCharacter; class LLRenderTarget; class LLViewerTexture; class LLSceneMonitor : public LLSingleton { LOG_CLASS(LLSceneMonitor); public: LLSceneMonitor(); ~LLSceneMonitor(); void destroyClass(); void freezeAvatar(LLCharacter* avatarp); void setDebugViewerVisible(bool visible); void capture(); //capture the main frame buffer void compare(); //compare the stored two buffers. void fetchQueryResult(); void calcDiffAggregate(); void setDiffTolerance(F32 tol) {mDiffTolerance = tol;} const LLRenderTarget* getDiffTarget() const {return mDiff;} F32 getDiffTolerance() const {return mDiffTolerance;} F32 getDiffResult() const { return mDiffResult;} F32 getDiffPixelRatio() const { return mDiffPixelRatio;} bool isEnabled()const {return mEnabled;} bool needsUpdate() const; LLTrace::ExtendablePeriodicRecording* getRecording() const {return mRecording;} void dumpToFile(std::string file_name); bool hasResults() const { return !mMonitorResults.empty();} private: void freezeScene(); void unfreezeScene(); void reset(); LLRenderTarget& getCaptureTarget(); void generateDitheringTexture(S32 width, S32 height); void addMonitorResult(); private: bool mEnabled; bool mNeedsUpdateDiff; bool mHasNewDiff; bool mHasNewQueryResult; bool mDebugViewerVisible; bool mQuitting; LLRenderTarget* mFrames[2]; LLRenderTarget* mDiff; GLuint mQueryObject; //used for glQuery F32 mDiffResult; //aggregate results of mDiff. F32 mDiffTolerance; //pixels are filtered out when R+G+B < mDiffTolerance F32 mDiffPixelRatio; //ratio of pixels used for comparison against the original mDiff size along one dimension LLPointer mDitheringTexture; S32 mDitherMatrixWidth; F32 mDitherScale; F32 mDitherScaleS; F32 mDitherScaleT; std::vector mAvatarPauseHandles; LLTrace::ExtendablePeriodicRecording* mRecording; //--------------------------------------- typedef struct _monitor_result { F32 mTimeStamp; F32 mDiff; } ll_monitor_result_t; std::vector mMonitorResults; }; class LLSceneMonitorView : public LLFloater { public: LLSceneMonitorView(const LLRect& rect); virtual void draw(); virtual void onVisibilityChange(BOOL visible); protected: virtual void onClickCloseBtn(); }; extern LLSceneMonitorView* gSceneMonitorView; #endif