/** * @file llscenemonitor.h * @brief monitor the process of scene loading * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLSCENE_MONITOR_H #define LL_LLSCENE_MONITOR_H #include "llsingleton.h" #include "llmath.h" #include "llfloater.h" #include "llcharacter.h" class LLCharacter; class LLRenderTarget; class LLSceneMonitor : public LLSingleton { public: LLSceneMonitor(); ~LLSceneMonitor(); void destroyClass(); void freezeAvatar(LLCharacter* avatarp); void setEnabled(bool enabled); void capture(); //capture the main frame buffer void compare(); //compare the stored two buffers. LLRenderTarget* getDiffTarget() const; bool isEnabled()const {return mEnabled;} private: void freezeScene(); void unfreezeScene(); void reset(); bool preCapture(); void postCapture(); private: BOOL mEnabled; BOOL mNeedsUpdateDiff; LLRenderTarget* mFrames[2]; LLRenderTarget* mDiff; LLRenderTarget* mCurTarget; std::vector mAvatarPauseHandles; }; class LLSceneMonitorView : public LLFloater { public: LLSceneMonitorView(const LLRect& rect); virtual void draw(); virtual void setVisible(BOOL visible); protected: virtual void onClickCloseBtn(); }; extern LLSceneMonitorView* gSceneMonitorView; #endif