/** * @file llscenemonitor.cpp * @brief monitor the scene loading process. * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llrendertarget.h" #include "llscenemonitor.h" #include "llviewerwindow.h" #include "llviewerdisplay.h" #include "llviewercontrol.h" #include "llviewershadermgr.h" #include "llui.h" #include "llstartup.h" #include "llappviewer.h" #include "llwindow.h" #include "llpointer.h" #include "llspatialpartition.h" #include "llagent.h" #include "pipeline.h" #include "llviewerpartsim.h" LLSceneMonitorView* gSceneMonitorView = NULL; // //The procedures of monitoring when the scene finishes loading visually, //i.e., no pixel differences among frames, are: //1, freeze all dynamic objects and avatars; //2, (?) disable all sky and water; //3, capture frames periodically, by calling "capture()"; //4, compute pixel differences between two latest captured frames, by calling "compare()", results are stored at mDiff; //5, compute the number of pixels in mDiff above some tolerance threshold in GPU, by calling "calcDiffAggregate()"; //6, use gl occlusion query to fetch the result from GPU, by calling "fetchQueryResult()"; //END. // LLSceneMonitor::LLSceneMonitor() : mEnabled(false), mDiff(NULL), mDiffResult(0.f), mDiffTolerance(0.1f), mDiffState(WAITING_FOR_NEXT_DIFF), mDebugViewerVisible(false), mQueryObject(0), mDiffPixelRatio(0.5f) { mFrames[0] = NULL; mFrames[1] = NULL; } LLSceneMonitor::~LLSceneMonitor() { mDiffState = VIEWER_QUITTING; reset(); mDitheringTexture = NULL; } void LLSceneMonitor::reset() { delete mFrames[0]; delete mFrames[1]; delete mDiff; mFrames[0] = NULL; mFrames[1] = NULL; mDiff = NULL; mMonitorRecording.reset(); mSceneLoadRecording.reset(); mRecordingTimer.reset(); unfreezeScene(); if(mQueryObject > 0) { LLOcclusionCullingGroup::releaseOcclusionQueryObjectName(mQueryObject); mQueryObject = 0; } } void LLSceneMonitor::generateDitheringTexture(S32 width, S32 height) { #if 1 //4 * 4 matrix mDitherMatrixWidth = 4; S32 dither_matrix[4][4] = { {1, 9, 3, 11}, {13, 5, 15, 7}, {4, 12, 2, 10}, {16, 8, 14, 6} }; mDitherScale = 255.f / 17; #else //8 * 8 matrix mDitherMatrixWidth = 16; S32 dither_matrix[16][16] = { {1, 49, 13, 61, 4, 52, 16, 64, 1, 49, 13, 61, 4, 52, 16, 64}, {33, 17, 45, 29, 36, 20, 48, 32, 33, 17, 45, 29, 36, 20, 48, 32}, {9, 57, 5, 53, 12, 60, 8, 56, 9, 57, 5, 53, 12, 60, 8, 56}, {41, 25, 37, 21, 44, 28, 40, 24, 41, 25, 37, 21, 44, 28, 40, 24}, {3, 51, 15, 63, 2, 50, 14, 62, 3, 51, 15, 63, 2, 50, 14, 62}, {35, 19, 47, 31, 34, 18, 46, 30, 35, 19, 47, 31, 34, 18, 46, 30}, {11, 59, 7, 55, 10, 58, 6, 54, 11, 59, 7, 55, 10, 58, 6, 54}, {43, 27, 39, 23, 42, 26, 38, 22, 43, 27, 39, 23, 42, 26, 38, 22}, {1, 49, 13, 61, 4, 52, 16, 64, 1, 49, 13, 61, 4, 52, 16, 64}, {33, 17, 45, 29, 36, 20, 48, 32, 33, 17, 45, 29, 36, 20, 48, 32}, {9, 57, 5, 53, 12, 60, 8, 56, 9, 57, 5, 53, 12, 60, 8, 56}, {41, 25, 37, 21, 44, 28, 40, 24, 41, 25, 37, 21, 44, 28, 40, 24}, {3, 51, 15, 63, 2, 50, 14, 62, 3, 51, 15, 63, 2, 50, 14, 62}, {35, 19, 47, 31, 34, 18, 46, 30, 35, 19, 47, 31, 34, 18, 46, 30}, {11, 59, 7, 55, 10, 58, 6, 54, 11, 59, 7, 55, 10, 58, 6, 54}, {43, 27, 39, 23, 42, 26, 38, 22, 43, 27, 39, 23, 42, 26, 38, 22} }; mDitherScale = 255.f / 65; #endif LLPointer image_raw = new LLImageRaw(mDitherMatrixWidth, mDitherMatrixWidth, 3); U8* data = image_raw->getData(); for (S32 i = 0; i < mDitherMatrixWidth; i++) { for (S32 j = 0; j < mDitherMatrixWidth; j++) { U8 val = dither_matrix[i][j]; *data++ = val; *data++ = val; *data++ = val; } } mDitheringTexture = LLViewerTextureManager::getLocalTexture(image_raw.get(), FALSE) ; mDitheringTexture->setAddressMode(LLTexUnit::TAM_WRAP); mDitheringTexture->setFilteringOption(LLTexUnit::TFO_POINT); mDitherScaleS = (F32)width / mDitherMatrixWidth; mDitherScaleT = (F32)height / mDitherMatrixWidth; } void LLSceneMonitor::setDebugViewerVisible(bool visible) { mDebugViewerVisible = visible; } LLRenderTarget& LLSceneMonitor::getCaptureTarget() { LLRenderTarget* cur_target = NULL; S32 width = gViewerWindow->getWorldViewWidthRaw(); S32 height = gViewerWindow->getWorldViewHeightRaw(); if(!mFrames[0]) { mFrames[0] = new LLRenderTarget(); mFrames[0]->allocate(width, height, GL_RGB, false, false, LLTexUnit::TT_TEXTURE, true); gGL.getTexUnit(0)->bind(mFrames[0]); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); cur_target = mFrames[0]; } else if(!mFrames[1]) { mFrames[1] = new LLRenderTarget(); mFrames[1]->allocate(width, height, GL_RGB, false, false, LLTexUnit::TT_TEXTURE, true); gGL.getTexUnit(0)->bind(mFrames[1]); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); cur_target = mFrames[1]; } else //swap { cur_target = mFrames[0]; mFrames[0] = mFrames[1]; mFrames[1] = cur_target; } if(cur_target->getWidth() != width || cur_target->getHeight() != height) //size changed { cur_target->resize(width, height, GL_RGB); } // we're promising the target exists return *cur_target; } void LLSceneMonitor::freezeAvatar(LLCharacter* avatarp) { if(mEnabled) { mAvatarPauseHandles.push_back(avatarp->requestPause()); } } void LLSceneMonitor::freezeScene() { if(!mEnabled) { return; } //freeze all avatars for (std::vector::iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter) { freezeAvatar((LLCharacter*)(*iter)); } // freeze everything else gSavedSettings.setBOOL("FreezeTime", TRUE); //disable sky, water and clouds gPipeline.clearRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_SKY, LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::END_RENDER_TYPES); //disable particle system LLViewerPartSim::getInstance()->enable(false); } void LLSceneMonitor::unfreezeScene() { //thaw all avatars mAvatarPauseHandles.clear(); if(mDiffState == VIEWER_QUITTING) { return; } // thaw everything else gSavedSettings.setBOOL("FreezeTime", FALSE); //enable sky, water and clouds gPipeline.setRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_SKY, LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::END_RENDER_TYPES); //enable particle system LLViewerPartSim::getInstance()->enable(true); } void LLSceneMonitor::capture() { static U32 last_capture_frame = 0; static LLCachedControl monitor_enabled(gSavedSettings, "SceneLoadingMonitorEnabled"); static LLCachedControl scene_load_sample_time(gSavedSettings, "SceneLoadingMonitorSampleTime"); static bool force_capture = true; bool enabled = LLGLSLShader::sNoFixedFunction && (monitor_enabled || mDebugViewerVisible); if(mEnabled != enabled) { if(mEnabled) { unfreezeScene(); reset(); force_capture = true; } else { freezeScene(); } mEnabled = enabled; } if (mEnabled && (mMonitorRecording.getSum(*LLViewerCamera::getVelocityStat()) > 0.1f || mMonitorRecording.getSum(*LLViewerCamera::getAngularVelocityStat()) > 0.05f)) { reset(); freezeScene(); force_capture = true; } if(mEnabled && (mRecordingTimer.getElapsedTimeF32() > scene_load_sample_time() || force_capture) && last_capture_frame != gFrameCount) { force_capture = false; mSceneLoadRecording.resume(); mMonitorRecording.resume(); last_capture_frame = gFrameCount; LLRenderTarget& cur_target = getCaptureTarget(); U32 old_FBO = LLRenderTarget::sCurFBO; gGL.getTexUnit(0)->bind(&cur_target); glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); //point to the main frame buffer. glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, cur_target.getWidth(), cur_target.getHeight()); //copy the content glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); glBindFramebuffer(GL_FRAMEBUFFER, old_FBO); mDiffState = NEED_DIFF; } } bool LLSceneMonitor::needsUpdate() const { return mDiffState == NEED_DIFF; } static LLFastTimer::DeclareTimer FTM_GENERATE_SCENE_LOAD_DITHER_TEXTURE("Generate Scene Load Dither Texture"); static LLFastTimer::DeclareTimer FTM_SCENE_LOAD_IMAGE_DIFF("Scene Load Image Diff"); void LLSceneMonitor::compare() { if(mDiffState != NEED_DIFF) { return; } if(!mFrames[0] || !mFrames[1]) { return; } if(mFrames[0]->getWidth() != mFrames[1]->getWidth() || mFrames[0]->getHeight() != mFrames[1]->getHeight()) { //size does not match return; } LLFastTimer _(FTM_SCENE_LOAD_IMAGE_DIFF); mDiffState = EXECUTE_DIFF; S32 width = gViewerWindow->getWindowWidthRaw(); S32 height = gViewerWindow->getWindowHeightRaw(); if(!mDiff) { LLFastTimer _(FTM_GENERATE_SCENE_LOAD_DITHER_TEXTURE); mDiff = new LLRenderTarget(); mDiff->allocate(width, height, GL_RGBA, false, false, LLTexUnit::TT_TEXTURE, true); generateDitheringTexture(width, height); } else if(mDiff->getWidth() != width || mDiff->getHeight() != height) { LLFastTimer _(FTM_GENERATE_SCENE_LOAD_DITHER_TEXTURE); mDiff->resize(width, height, GL_RGBA); generateDitheringTexture(width, height); } mDiff->bindTarget(); mDiff->clear(); gTwoTextureCompareProgram.bind(); gTwoTextureCompareProgram.uniform1f("dither_scale", mDitherScale); gTwoTextureCompareProgram.uniform1f("dither_scale_s", mDitherScaleS); gTwoTextureCompareProgram.uniform1f("dither_scale_t", mDitherScaleT); gGL.getTexUnit(0)->activate(); gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->bind(mFrames[0]); gGL.getTexUnit(0)->activate(); gGL.getTexUnit(1)->activate(); gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->bind(mFrames[1]); gGL.getTexUnit(1)->activate(); gGL.getTexUnit(2)->activate(); gGL.getTexUnit(2)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(2)->bind(mDitheringTexture); gGL.getTexUnit(2)->activate(); gl_rect_2d_simple_tex(width, height); mDiff->flush(); gTwoTextureCompareProgram.unbind(); gGL.getTexUnit(0)->disable(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->disable(); gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(2)->disable(); gGL.getTexUnit(2)->unbind(LLTexUnit::TT_TEXTURE); if (!mDebugViewerVisible) { calcDiffAggregate(); } } //calculate Diff aggregate information in GPU, and enable gl occlusion query to capture it. void LLSceneMonitor::calcDiffAggregate() { LLFastTimer _(FTM_SCENE_LOAD_IMAGE_DIFF); if(mDiffState != EXECUTE_DIFF && !mDebugViewerVisible) { return; } if(!mQueryObject) { mQueryObject = LLOcclusionCullingGroup::getNewOcclusionQueryObjectName(); } LLGLDepthTest depth(true, false, GL_ALWAYS); if(!mDebugViewerVisible) { glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); } LLGLSLShader* cur_shader = NULL; cur_shader = LLGLSLShader::sCurBoundShaderPtr; gOneTextureFilterProgram.bind(); gOneTextureFilterProgram.uniform1f("tolerance", mDiffTolerance); if(mDiffState == EXECUTE_DIFF) { glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mQueryObject); } gl_draw_scaled_target(0, 0, S32(mDiff->getWidth() * mDiffPixelRatio), S32(mDiff->getHeight() * mDiffPixelRatio), mDiff); if(mDiffState == EXECUTE_DIFF) { glEndQueryARB(GL_SAMPLES_PASSED_ARB); mDiffState = WAIT_ON_RESULT; } gOneTextureFilterProgram.unbind(); if(cur_shader != NULL) { cur_shader->bind(); } if(!mDebugViewerVisible) { glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); } } static LLTrace::EventStatHandle<> sFramePixelDiff("FramePixelDifference"); void LLSceneMonitor::fetchQueryResult() { LLFastTimer _(FTM_SCENE_LOAD_IMAGE_DIFF); // also throttle timing here, to avoid going below sample time due to phasing with frame capture static LLCachedControl scene_load_sample_time_control(gSavedSettings, "SceneLoadingMonitorSampleTime"); F32Seconds scene_load_sample_time = (F32Seconds)scene_load_sample_time_control(); if(mDiffState == WAIT_ON_RESULT && !LLAppViewer::instance()->quitRequested()) { mDiffState = WAITING_FOR_NEXT_DIFF; GLuint available = 0; glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_AVAILABLE_ARB, &available); if(available) { GLuint count = 0; glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_ARB, &count); mDiffResult = sqrtf(count * 0.5f / (mDiff->getWidth() * mDiff->getHeight() * mDiffPixelRatio * mDiffPixelRatio)); //0.5 -> (front face + back face) LL_DEBUGS("SceneMonitor") << "Frame difference: " << mDiffResult << LL_ENDL; record(sFramePixelDiff, mDiffResult); static LLCachedControl diff_threshold(gSavedSettings,"SceneLoadingPixelDiffThreshold"); F32Seconds elapsed_time = mRecordingTimer.getElapsedTimeF32(); if (elapsed_time > scene_load_sample_time) { if(mDiffResult > diff_threshold()) { mSceneLoadRecording.extend(); llassert_always(mSceneLoadRecording.getResults().getLastRecording().getDuration() > scene_load_sample_time); } else { mSceneLoadRecording.nextPeriod(); } mRecordingTimer.reset(); } } } } //dump results to a file _scene_xmonitor_results.csv void LLSceneMonitor::dumpToFile(std::string file_name) { using namespace LLTrace; if (!hasResults()) return; LL_INFOS("SceneMonitor") << "Saving scene load stats to " << file_name << LL_ENDL; std::ofstream os(file_name.c_str()); os << std::setprecision(10); PeriodicRecording& scene_load_recording = mSceneLoadRecording.getResults(); const U32 frame_count = scene_load_recording.getNumRecordedPeriods(); F64Seconds frame_time; os << "Stat"; for (S32 frame = 1; frame <= frame_count; frame++) { frame_time += scene_load_recording.getPrevRecording(frame_count - frame).getDuration(); os << ", " << frame_time.value(); } os << '\n'; os << "Sample period(s)"; for (S32 frame = 1; frame <= frame_count; frame++) { frame_time = scene_load_recording.getPrevRecording(frame_count - frame).getDuration(); os << ", " << frame_time.value(); } os << '\n'; typedef TraceType trace_count; for (trace_count::instance_iter it = trace_count::beginInstances(), end_it = trace_count::endInstances(); it != end_it; ++it) { std::ostringstream row; row << std::setprecision(10); row << it->getName(); const char* unit_label = it->getUnitLabel(); if(unit_label[0]) { row << "(" << unit_label << ")"; } S32 samples = 0; for (S32 frame = 1; frame <= frame_count; frame++) { samples += scene_load_recording.getPrevRecording(frame_count - frame).getSampleCount(*it); row << ", " << scene_load_recording.getPrevRecording(frame_count - frame).getSum(*it); } row << '\n'; if (samples > 0) { os << row.str(); } } typedef TraceType trace_event; for (trace_event::instance_iter it = trace_event::beginInstances(), end_it = trace_event::endInstances(); it != end_it; ++it) { std::ostringstream row; row << std::setprecision(10); row << it->getName(); const char* unit_label = it->getUnitLabel(); if(unit_label[0]) { row << "(" << unit_label << ")"; } S32 samples = 0; for (S32 frame = 1; frame <= frame_count; frame++) { samples += scene_load_recording.getPrevRecording(frame_count - frame).getSampleCount(*it); row << ", " << scene_load_recording.getPrevRecording(frame_count - frame).getMean(*it); } row << '\n'; if (samples > 0) { os << row.str(); } } typedef TraceType trace_sample; for (trace_sample::instance_iter it = trace_sample::beginInstances(), end_it = trace_sample::endInstances(); it != end_it; ++it) { std::ostringstream row; row << std::setprecision(10); row << it->getName(); const char* unit_label = it->getUnitLabel(); if(unit_label[0]) { row << "(" << unit_label << ")"; } S32 samples = 0; for (S32 frame = 1; frame <= frame_count; frame++) { samples += scene_load_recording.getPrevRecording(frame_count - frame).getSampleCount(*it); row << ", " << scene_load_recording.getPrevRecording(frame_count - frame).getMean(*it); } row << '\n'; if (samples > 0) { os << row.str(); } } typedef TraceType trace_mem; for (trace_mem::instance_iter it = trace_mem::beginInstances(), end_it = trace_mem::endInstances(); it != end_it; ++it) { os << it->getName() << "(KiB)"; for (S32 frame = 1; frame <= frame_count; frame++) { os << ", " << scene_load_recording.getPrevRecording(frame_count - frame).getMax(*it).valueInUnits(); } os << '\n'; } os.flush(); os.close(); } //------------------------------------------------------------------------------------------------------------- //definition of class LLSceneMonitorView //------------------------------------------------------------------------------------------------------------- LLSceneMonitorView::LLSceneMonitorView(const LLRect& rect) : LLFloater(LLSD()) { setRect(rect); setVisible(FALSE); setCanMinimize(false); setCanClose(true); } void LLSceneMonitorView::onClickCloseBtn() { setVisible(false); } void LLSceneMonitorView::onVisibilityChange(BOOL visible) { visible = visible && LLGLSLShader::sNoFixedFunction; LLSceneMonitor::getInstance()->setDebugViewerVisible(visible); } void LLSceneMonitorView::draw() { const LLRenderTarget* target = LLSceneMonitor::getInstance()->getDiffTarget(); if(!target) { return; } F32 ratio = LLSceneMonitor::getInstance()->getDiffPixelRatio(); S32 height = (S32)(target->getHeight() * ratio); S32 width = (S32)(target->getWidth() * ratio); LLRect new_rect; new_rect.setLeftTopAndSize(getRect().mLeft, getRect().mTop, width, height); setRect(new_rect); //draw background gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0, LLColor4(0.f, 0.f, 0.f, 0.25f)); LLSceneMonitor::getInstance()->calcDiffAggregate(); //show some texts LLColor4 color = LLColor4::white; S32 line_height = LLFontGL::getFontMonospace()->getLineHeight(); S32 lines = 0; std::string num_str = llformat("Frame difference: %.6f", LLSceneMonitor::getInstance()->getDiffResult()); LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP); lines++; num_str = llformat("Pixel tolerance: (R+G+B) < %.4f", LLSceneMonitor::getInstance()->getDiffTolerance()); LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP); lines++; num_str = llformat("Sampling time: %.3f seconds", gSavedSettings.getF32("SceneLoadingMonitorSampleTime")); LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP); lines++; num_str = llformat("Scene Loading time: %.3f seconds", (F32)LLSceneMonitor::getInstance()->getRecording()->getResults().getDuration().value()); LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP); lines++; LLView::draw(); }