/** * @file llsaveoutfitcombobtn.cpp * @brief Represents outfit save/save as combo button. * * $LicenseInfo:firstyear=2010&license=viewergpl$ * * Copyright (c) 2010, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llappearancemgr.h" #include "llpaneloutfitsinventory.h" #include "llsidepanelappearance.h" #include "llsaveoutfitcombobtn.h" #include "llviewermenu.h" static const std::string SAVE_BTN("save_btn"); static const std::string SAVE_FLYOUT_BTN("save_flyout_btn"); LLSaveOutfitComboBtn::LLSaveOutfitComboBtn(LLPanel* parent, bool saveAsDefaultAction): mParent(parent), mSaveAsDefaultAction(saveAsDefaultAction) { // register action mapping before creating menu LLUICtrl::CommitCallbackRegistry::ScopedRegistrar save_registar; save_registar.add("Outfit.Save.Action", boost::bind( &LLSaveOutfitComboBtn::saveOutfit, this, false)); save_registar.add("Outfit.SaveAs.Action", boost::bind( &LLSaveOutfitComboBtn::saveOutfit, this, true)); mParent->childSetAction(SAVE_BTN, boost::bind(&LLSaveOutfitComboBtn::saveOutfit, this, mSaveAsDefaultAction)); mParent->childSetAction(SAVE_FLYOUT_BTN, boost::bind(&LLSaveOutfitComboBtn::showSaveMenu, this)); mSaveMenu = LLUICtrlFactory::getInstance()->createFromFile< LLToggleableMenu> ("menu_save_outfit.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance()); } void LLSaveOutfitComboBtn::showSaveMenu() { S32 x, y; LLUI::getMousePositionLocal(mParent, &x, &y); mSaveMenu->updateParent(LLMenuGL::sMenuContainer); LLMenuGL::showPopup(mParent, mSaveMenu, x, y); } void LLSaveOutfitComboBtn::saveOutfit(bool as_new) { if (!as_new && LLAppearanceMgr::getInstance()->updateBaseOutfit()) { // we don't need to ask for an outfit name, and updateBaseOutfit() successfully saved. // If updateBaseOutfit fails, ask for an outfit name anyways return; } LLPanelOutfitsInventory* panel_outfits_inventory = LLPanelOutfitsInventory::findInstance(); if (panel_outfits_inventory) { panel_outfits_inventory->onSave(); } //*TODO how to get to know when base outfit is updated or new outfit is created? } void LLSaveOutfitComboBtn::setMenuItemEnabled(const std::string& item, bool enabled) { mSaveMenu->setItemEnabled("save_outfit", enabled); } void LLSaveOutfitComboBtn::setSaveBtnEnabled(bool enabled) { mParent->childSetEnabled(SAVE_BTN, enabled); }