/** * @file llsaveoutfitcombobtn.cpp * @brief Represents outfit save/save as combo button. * * $LicenseInfo:firstyear=2010&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llappearancemgr.h" #include "llpaneloutfitsinventory.h" #include "llsidepanelappearance.h" #include "llsaveoutfitcombobtn.h" #include "llviewermenu.h" #include "llagent.h" #include "llviewerregion.h" static const std::string SAVE_BTN("save_btn"); static const std::string SAVE_FLYOUT_BTN("save_flyout_btn"); LLSaveOutfitComboBtn::LLSaveOutfitComboBtn(LLPanel* parent, bool saveAsDefaultAction): mParent(parent), mSaveAsDefaultAction(saveAsDefaultAction) { // register action mapping before creating menu LLUICtrl::CommitCallbackRegistry::ScopedRegistrar save_registar; save_registar.add("Outfit.Save.Action", boost::bind( &LLSaveOutfitComboBtn::saveOutfit, this, false)); save_registar.add("Outfit.SaveAs.Action", boost::bind( &LLSaveOutfitComboBtn::saveOutfit, this, true)); mParent->childSetAction(SAVE_BTN, boost::bind(&LLSaveOutfitComboBtn::saveOutfit, this, mSaveAsDefaultAction)); mParent->childSetAction(SAVE_FLYOUT_BTN, boost::bind(&LLSaveOutfitComboBtn::showSaveMenu, this)); mSaveMenu = LLUICtrlFactory::getInstance()->createFromFile< LLToggleableMenu> ("menu_save_outfit.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance()); } void LLSaveOutfitComboBtn::showSaveMenu() { S32 x, y; LLUI::getMousePositionLocal(mParent, &x, &y); mSaveMenu->updateParent(LLMenuGL::sMenuContainer); LLMenuGL::showPopup(mParent, mSaveMenu, x, y); } void LLSaveOutfitComboBtn::saveOutfit(bool as_new) { if (!as_new && LLAppearanceMgr::getInstance()->updateBaseOutfit()) { // we don't need to ask for an outfit name, and updateBaseOutfit() successfully saved. // If updateBaseOutfit fails, ask for an outfit name anyways return; } LLPanelOutfitsInventory* panel_outfits_inventory = LLPanelOutfitsInventory::findInstance(); if (panel_outfits_inventory) { panel_outfits_inventory->onSave(); } if ( gAgent.getRegion() && gAgent.getRegion()->getCentralBakeVersion()) { LLAppearanceMgr::instance().requestServerAppearanceUpdate(); } //*TODO how to get to know when base outfit is updated or new outfit is created? } void LLSaveOutfitComboBtn::setMenuItemEnabled(const std::string& item, bool enabled) { mSaveMenu->setItemEnabled("save_outfit", enabled); } void LLSaveOutfitComboBtn::setSaveBtnEnabled(bool enabled) { mParent->getChildView(SAVE_BTN)->setEnabled(enabled); }