/** * @file llregionposition.h * @brief Region position storing class definition * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLREGIONPOSITION_H #define LL_LLREGIONPOSITION_H /** * This class maintains a region, offset pair to store position, so when our "global" * coordinate frame shifts, all calculations are still correct. */ #include "v3math.h" #include "v3dmath.h" class LLViewerRegion; class LLRegionPosition { private: LLViewerRegion *mRegionp; public: LLVector3 mPositionRegion; LLRegionPosition(); LLRegionPosition(LLViewerRegion *regionp, const LLVector3 &position_local); LLRegionPosition(const LLVector3d &global_position); // From global coords ONLY! LLViewerRegion* getRegion() const; void setPositionGlobal(const LLVector3d& global_pos); LLVector3d getPositionGlobal() const; const LLVector3& getPositionRegion() const; const LLVector3 getPositionAgent() const; void clear() { mRegionp = NULL; mPositionRegion.clearVec(); } // LLRegionPosition operator+(const LLRegionPosition &pos) const; }; #endif // LL_REGION_POSITION_H