/** * @file llregionposition.h * @brief Region position storing class definition * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLREGIONPOSITION_H #define LL_LLREGIONPOSITION_H /** * This class maintains a region, offset pair to store position, so when our "global" * coordinate frame shifts, all calculations are still correct. */ #include "v3math.h" #include "v3dmath.h" class LLViewerRegion; class LLRegionPosition { private: LLViewerRegion *mRegionp; public: LLVector3 mPositionRegion; LLRegionPosition(); LLRegionPosition(LLViewerRegion *regionp, const LLVector3 &position_local); LLRegionPosition(const LLVector3d &global_position); // From global coords ONLY! LLViewerRegion* getRegion() const; void setPositionGlobal(const LLVector3d& global_pos); LLVector3d getPositionGlobal() const; const LLVector3& getPositionRegion() const; const LLVector3 getPositionAgent() const; void clear() { mRegionp = NULL; mPositionRegion.clearVec(); } // LLRegionPosition operator+(const LLRegionPosition &pos) const; }; #endif // LL_REGION_POSITION_H