/** * @file llregionposition.cpp * @brief Region position storing class definition * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llregionposition.h" #include "llagent.h" #include "llworld.h" #include "llviewerregion.h" LLRegionPosition::LLRegionPosition() { mRegionp = NULL; } LLRegionPosition::LLRegionPosition(LLViewerRegion *regionp, const LLVector3 &position) { mRegionp = regionp; mPositionRegion = position; } LLRegionPosition::LLRegionPosition(const LLVector3d &global_position) { setPositionGlobal(global_position); } LLViewerRegion *LLRegionPosition::getRegion() const { return mRegionp; } const LLVector3 &LLRegionPosition::getPositionRegion() const { return mPositionRegion; } const LLVector3 LLRegionPosition::getPositionAgent() const { return mRegionp->getPosAgentFromRegion( mPositionRegion ); } LLVector3d LLRegionPosition::getPositionGlobal() const { if (mRegionp) { return mRegionp->getPosGlobalFromRegion(mPositionRegion); } else { LLVector3d pos_global; pos_global.setVec(mPositionRegion); return pos_global; } } void LLRegionPosition::setPositionGlobal(const LLVector3d& position_global ) { mRegionp = gWorldPointer->getRegionFromPosGlobal(position_global); if (mRegionp) { mPositionRegion = mRegionp->getPosRegionFromGlobal(position_global); } else { mRegionp = gAgent.getRegion(); llassert(mRegionp); mPositionRegion = mRegionp->getPosRegionFromGlobal(position_global); } }