/** * @file llregionposition.cpp * @brief Region position storing class definition * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llregionposition.h" #include "llagent.h" #include "llworld.h" #include "llviewerregion.h" LLRegionPosition::LLRegionPosition() { mRegionp = NULL; } LLRegionPosition::LLRegionPosition(LLViewerRegion *regionp, const LLVector3 &position) { mRegionp = regionp; mPositionRegion = position; } LLRegionPosition::LLRegionPosition(const LLVector3d &global_position) { setPositionGlobal(global_position); } LLViewerRegion *LLRegionPosition::getRegion() const { return mRegionp; } const LLVector3 &LLRegionPosition::getPositionRegion() const { return mPositionRegion; } const LLVector3 LLRegionPosition::getPositionAgent() const { return mRegionp->getPosAgentFromRegion( mPositionRegion ); } LLVector3d LLRegionPosition::getPositionGlobal() const { if (mRegionp) { return mRegionp->getPosGlobalFromRegion(mPositionRegion); } else { LLVector3d pos_global; pos_global.setVec(mPositionRegion); return pos_global; } } void LLRegionPosition::setPositionGlobal(const LLVector3d& position_global ) { mRegionp = LLWorld::getInstance()->getRegionFromPosGlobal(position_global); if (mRegionp) { mPositionRegion = mRegionp->getPosRegionFromGlobal(position_global); } else { mRegionp = gAgent.getRegion(); llassert(mRegionp); mPositionRegion = mRegionp->getPosRegionFromGlobal(position_global); } }