/** * @file llreflectionmap.h * @brief LLReflectionMap class declaration * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #pragma once #include "llcubemaparray.h" #include "llmemory.h" class LLSpatialGroup; class LLViewerObject; class alignas(16) LLReflectionMap : public LLRefCount { LL_ALIGN_NEW public: // allocate an environment map of the given resolution LLReflectionMap(); ~LLReflectionMap(); // update this environment map // resolution - size of cube map to generate void update(U32 resolution, U32 face); // for volume partition probes, try to place this probe in the best spot void autoAdjustOrigin(); // return true if given Reflection Map's influence volume intersect's with this one's bool intersects(LLReflectionMap* other); // Get the ambiance value to use for this probe F32 getAmbiance(); // Get the near clip plane distance to use for this probe F32 getNearClip(); // Return true if this probe should include avatars in its reflection map bool getIsDynamic(); // get the encoded bounding box of this probe's influence volume // will only return a box if this probe is associated with a VOVolume // with its reflection probe influence volume to to VOLUME_TYPE_BOX // return false if no bounding box (treat as sphere influence volume) bool getBox(LLMatrix4& box); // return true if this probe is active for rendering bool isActive(); // perform occlusion query/readback void doOcclusion(const LLVector4a& eye); // return false if this probe isn't currently relevant (for example, disabled due to graphics preferences) bool isRelevant(); // point at which environment map was last generated from (in agent space) LLVector4a mOrigin; // distance from viewer camera F32 mDistance; // radius of this probe's affected area F32 mRadius = 16.f; // last time this probe was updated (or when its update timer got reset) F32 mLastUpdateTime = 0.f; // last time this probe was bound for rendering F32 mLastBindTime = 0.f; // cube map used to sample this environment map LLPointer mCubeArray; S32 mCubeIndex = -1; // index into cube map array or -1 if not currently stored in cube map array // probe has had at least one full update and is ready to render bool mComplete = false; // fade in parameter for this probe F32 mFadeIn = 0.f; // index into array packed by LLReflectionMapManager::getReflectionMaps // WARNING -- only valid immediately after call to getReflectionMaps S32 mProbeIndex = -1; // set of any LLReflectionMaps that intersect this map (maintained by LLReflectionMapManager std::vector mNeighbors; // spatial group this probe is tracking (if any) LLSpatialGroup* mGroup = nullptr; // viewer object this probe is tracking (if any) LLViewerObject* mViewerObject = nullptr; // what priority should this probe have (higher is higher priority) // currently only 0 or 1 // 0 - automatic probe // 1 - manual probe U32 mPriority = 0; // occlusion culling state GLuint mOcclusionQuery = 0; bool mOccluded = false; U32 mOcclusionPendingFrames = 0; };