/** * @file llreflectionmap.cpp * @brief LLReflectionMap class implementation * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llreflectionmap.h" #include "pipeline.h" #include "llviewerwindow.h" #include "llviewerregion.h" extern F32SecondsImplicit gFrameTimeSeconds; LLReflectionMap::LLReflectionMap() { } void LLReflectionMap::update(U32 resolution, U32 face) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; mLastUpdateTime = gFrameTimeSeconds; llassert(mCubeArray.notNull()); llassert(mCubeIndex != -1); llassert(LLPipeline::sRenderDeferred); // make sure we don't walk off the edge of the render target while (resolution > gPipeline.mRT->deferredScreen.getWidth() || resolution > gPipeline.mRT->deferredScreen.getHeight()) { resolution /= 2; } gViewerWindow->cubeSnapshot(LLVector3(mOrigin), mCubeArray, mCubeIndex, face, getNearClip()); } bool LLReflectionMap::shouldUpdate() { const F32 TIMEOUT_INTERVAL = 30.f; // update no less than this often const F32 RENDER_TIMEOUT = 1.f; // don't update if hasn't been used for rendering for this long if (mLastBindTime > gFrameTimeSeconds - RENDER_TIMEOUT) { if (mLastUpdateTime < gFrameTimeSeconds - TIMEOUT_INTERVAL) { return true; } } return false; } void LLReflectionMap::dirty() { mDirty = true; mLastUpdateTime = gFrameTimeSeconds; } void LLReflectionMap::autoAdjustOrigin() { LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; if (mGroup) { const LLVector4a* bounds = mGroup->getBounds(); auto* node = mGroup->getOctreeNode(); if (mGroup->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_TERRAIN) { // for terrain, make probes float a couple meters above the highest point in the surface patch mOrigin = bounds[0]; mOrigin.getF32ptr()[2] += bounds[1].getF32ptr()[2] + 3.f; // update radius to encompass bounding box LLVector4a d; d.setAdd(bounds[0], bounds[1]); d.sub(mOrigin); mRadius = d.getLength3().getF32(); } else if (mGroup->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_VOLUME) { mPriority = 8; // cast a ray towards 8 corners of bounding box // nudge origin towards center of empty space if (node->isLeaf() || node->getChildCount() > 1 || node->getData().size() > 0) { // use center of object bounding box for leaf nodes or nodes with multiple child nodes mOrigin = bounds[0]; LLVector4a start; LLVector4a end; LLVector4a size = bounds[1]; LLVector4a corners[] = { { 1, 1, 1 }, { -1, 1, 1 }, { 1, -1, 1 }, { -1, -1, 1 }, { 1, 1, -1 }, { -1, 1, -1 }, { 1, -1, -1 }, { -1, -1, -1 } }; for (int i = 0; i < 8; ++i) { corners[i].mul(size); corners[i].add(bounds[0]); } LLVector4a extents[2]; extents[0].setAdd(bounds[0], bounds[1]); extents[1].setSub(bounds[0], bounds[1]); bool hit = false; for (int i = 0; i < 8; ++i) { int face = -1; LLVector4a intersection; LLDrawable* drawable = mGroup->lineSegmentIntersect(bounds[0], corners[i], true, false, &face, &intersection); if (drawable != nullptr) { hit = true; update_min_max(extents[0], extents[1], intersection); } else { update_min_max(extents[0], extents[1], corners[i]); } } if (hit) { mOrigin.setAdd(extents[0], extents[1]); mOrigin.mul(0.5f); } // make sure radius encompasses all objects LLSimdScalar r2 = 0.0; for (int i = 0; i < 8; ++i) { LLVector4a v; v.setSub(corners[i], mOrigin); LLSimdScalar d = v.dot3(v); if (d > r2) { r2 = d; } } mRadius = llmax(sqrtf(r2.getF32()), 8.f); } else { // user placed probe mPriority = 64; // use center of octree node volume for nodes that are just branches without data mOrigin = node->getCenter(); // update radius to encompass entire octree node volume mRadius = node->getSize().getLength3().getF32(); //mOrigin = bounds[0]; //mRadius = bounds[1].getLength3().getF32(); } } } else if (mViewerObject) { mPriority = 64; mOrigin.load3(mViewerObject->getPositionAgent().mV); mRadius = mViewerObject->getScale().mV[0]*0.5f; } } bool LLReflectionMap::intersects(LLReflectionMap* other) { // TODO: incorporate getBox LLVector4a delta; delta.setSub(other->mOrigin, mOrigin); F32 dist = delta.dot3(delta).getF32(); F32 r2 = mRadius + other->mRadius; r2 *= r2; return dist < r2; } extern LLControlGroup gSavedSettings; F32 LLReflectionMap::getAmbiance() { static LLCachedControl minimum_ambiance(gSavedSettings, "RenderReflectionProbeAmbiance", 0.f); F32 ret = 0.f; if (mViewerObject && mViewerObject->getVolume()) { ret = ((LLVOVolume*)mViewerObject)->getReflectionProbeAmbiance(); } return llmax(ret, minimum_ambiance()); } F32 LLReflectionMap::getNearClip() { const F32 MINIMUM_NEAR_CLIP = 0.1f; F32 ret = 0.f; if (mViewerObject && mViewerObject->getVolume()) { ret = ((LLVOVolume*)mViewerObject)->getReflectionProbeNearClip(); } return llmax(ret, MINIMUM_NEAR_CLIP); } bool LLReflectionMap::getBox(LLMatrix4& box) { if (mViewerObject) { LLVolume* volume = mViewerObject->getVolume(); if (volume) { LLVOVolume* vobjp = (LLVOVolume*)mViewerObject; if (vobjp->getReflectionProbeVolumeType() == LLReflectionProbeParams::VOLUME_TYPE_BOX) { glh::matrix4f mv(gGLModelView); glh::matrix4f scale; LLVector3 s = vobjp->getScale().scaledVec(LLVector3(0.5f, 0.5f, 0.5f)); mRadius = s.magVec(); scale.set_scale(glh::vec3f(s.mV)); if (vobjp->mDrawable != nullptr) { glh::matrix4f rm((F32*)vobjp->mDrawable->getWorldMatrix().mMatrix); glh::matrix4f rt((F32*)vobjp->getRelativeXform().mMatrix); mv = mv * rm * scale; // *rt; mv = mv.inverse(); box = LLMatrix4(mv.m); return true; } } } } return false; }