/** * @file llprogressview.h * @brief LLProgressView class definition * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLPROGRESSVIEW_H #define LL_LLPROGRESSVIEW_H #include "llpanel.h" #include "llmediactrl.h" #include "llframetimer.h" #include "llevents.h" class LLImageRaw; class LLButton; class LLProgressBar; class LLViewerTexture; class LLTextBox; class LLProgressView : public LLPanel, public LLViewerMediaObserver { LOG_CLASS(LLProgressView); public: LLProgressView(); virtual ~LLProgressView(); bool postBuild(); /*virtual*/ void draw(); void drawStartTexture(F32 alpha); void drawLogos(F32 alpha); /*virtual*/ bool handleHover(S32 x, S32 y, MASK mask); /*virtual*/ bool handleKeyHere(KEY key, MASK mask); /*virtual*/ void setVisible(bool visible); // inherited from LLViewerMediaObserver /*virtual*/ void handleMediaEvent(LLPluginClassMedia* self, EMediaEvent event); void setText(const std::string& text); void setPercent(const F32 percent); // Set it to NULL when you want to eliminate the message. void setMessage(const std::string& msg); // turns on (under certain circumstances) the into video after login void revealIntroPanel(); void setStartupComplete(); // we have to preload local textures to make sure they won't be grey void initTextures(S32 location_id, bool is_in_production); void releaseTextures(); void setCancelButtonVisible(bool b, const std::string& label); static void onCancelButtonClicked( void* ); static void onClickMessage(void*); bool onAlertModal(const LLSD& sd); protected: LLProgressBar* mProgressBar; LLMediaCtrl* mMediaCtrl; LLTextBox* mLogosLabel = nullptr; LLTextBox* mProgressText = nullptr; LLTextBox* mMessageText = nullptr; F32 mPercentDone; std::string mMessage; LLButton* mCancelBtn; LLFrameTimer mFadeToWorldTimer; LLFrameTimer mFadeFromLoginTimer; LLRect mOutlineRect; bool mMouseDownInActiveArea; bool mStartupComplete; // The LLEventStream mUpdateEvents depends upon this class being a singleton // to avoid pump name conflicts. static LLProgressView* sInstance; LLEventStream mUpdateEvents; bool handleUpdate(const LLSD& event_data); static void onIdle(void* user_data); void loadLogo(const std::string &path, const U8 image_codec, const LLRect &pos_rect, const LLRectf &clip_rect, const LLRectf &offset_rect); // logos have unusual location and need to be preloaded to not appear grey, then deleted void initLogos(); // Loads a bitmap to display during load void initStartTexture(S32 location_id, bool is_in_production); private: // We need to draw textures on login, but only once. // So this vector gets filled up for textures to render and gets cleaned later // Some textures have unusual requirements, so we are rendering directly class TextureData { public: LLPointer mTexturep; LLRect mDrawRect; LLRectf mClipRect; LLRectf mOffsetRect; }; std::vector mLogosList; }; #endif // LL_LLPROGRESSVIEW_H