/** * @file llpreviewtexture.h * @brief LLPreviewTexture class definition * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLPREVIEWTEXTURE_H #define LL_LLPREVIEWTEXTURE_H #include "llpreview.h" #include "llbutton.h" #include "llframetimer.h" #include "llviewerimage.h" class LLImageRaw; class LLPreviewTexture : public LLPreview { public: LLPreviewTexture( const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& item_uuid, const LLUUID& object_id, BOOL show_keep_discard = FALSE); LLPreviewTexture( const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& asset_id, BOOL copy_to_inv = FALSE); ~LLPreviewTexture(); virtual void draw(); virtual BOOL canSaveAs(); virtual void saveAs(); virtual void loadAsset(); virtual EAssetStatus getAssetStatus(); static void saveToFile(void* userdata); static void onFileLoadedForSave( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ); protected: void init(); void updateAspectRatio(); virtual const char *getTitleName() const { return "Texture"; } protected: LLUUID mImageID; LLPointer mImage; BOOL mLoadingFullImage; LLString mSaveFileName; LLFrameTimer mSavedFileTimer; BOOL mShowKeepDiscard; BOOL mCopyToInv; // This is stored off in a member variable, because the save-as // button and drag and drop functionality need to know. BOOL mIsCopyable; S32 mLastHeight; S32 mLastWidth; }; #endif // LL_LLPREVIEWTEXTURE_H