/** * @file llpreviewtexture.h * @brief LLPreviewTexture class definition * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLPREVIEWTEXTURE_H #define LL_LLPREVIEWTEXTURE_H #include "llpreview.h" #include "llbutton.h" #include "llframetimer.h" #include "llviewerimage.h" class LLImageRaw; class LLPreviewTexture : public LLPreview { public: LLPreviewTexture( const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& item_uuid, const LLUUID& object_id, BOOL show_keep_discard = FALSE); LLPreviewTexture( const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& asset_id, BOOL copy_to_inv = FALSE); ~LLPreviewTexture(); virtual void draw(); virtual BOOL canSaveAs(); virtual void saveAs(); virtual void loadAsset(); virtual EAssetStatus getAssetStatus(); static void saveToFile(void* userdata); static void onFileLoadedForSave( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ); protected: void init(); void updateAspectRatio(); protected: LLUUID mImageID; LLPointer mImage; BOOL mLoadingFullImage; LLString mSaveFileName; LLFrameTimer mSavedFileTimer; BOOL mShowKeepDiscard; BOOL mCopyToInv; // This is stored off in a member variable, because the save-as // button and drag and drop functionality need to know. BOOL mIsCopyable; S32 mLastHeight; S32 mLastWidth; }; #endif // LL_LLPREVIEWTEXTURE_H