/** * @file llpreviewtexture.h * @brief LLPreviewTexture class definition * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLPREVIEWTEXTURE_H #define LL_LLPREVIEWTEXTURE_H #include "llpreview.h" #include "llbutton.h" #include "llframetimer.h" #include "llviewertexture.h" class LLComboBox; class LLImageRaw; class LLPreviewTexture : public LLPreview { public: LLPreviewTexture(const LLSD& key); ~LLPreviewTexture(); virtual void draw(); virtual BOOL canSaveAs() const; virtual void saveAs(); virtual void loadAsset(); virtual EAssetStatus getAssetStatus(); virtual void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE); virtual void onFocusReceived(); static void onFileLoadedForSave( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ); void openToSave(); static void onSaveAsBtn(void* data); /*virtual*/ void setObjectID(const LLUUID& object_id); protected: void init(); /* virtual */ BOOL postBuild(); bool setAspectRatio(const F32 width, const F32 height); static void onAspectRatioCommit(LLUICtrl*,void* userdata); private: void updateImageID(); // set what image is being uploaded. void updateDimensions(); LLUUID mImageID; LLPointer mImage; BOOL mLoadingFullImage; std::string mSaveFileName; LLFrameTimer mSavedFileTimer; BOOL mShowKeepDiscard; BOOL mCopyToInv; // Save the image once it's loaded. BOOL mPreviewToSave; // This is stored off in a member variable, because the save-as // button and drag and drop functionality need to know. BOOL mIsCopyable; S32 mLastHeight; S32 mLastWidth; F32 mAspectRatio; BOOL mUpdateDimensions; }; #endif // LL_LLPREVIEWTEXTURE_H