/** * @file llpreviewtexture.h * @brief LLPreviewTexture class definition * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLPREVIEWTEXTURE_H #define LL_LLPREVIEWTEXTURE_H #include "llpreview.h" #include "llbutton.h" #include "llframetimer.h" #include "llviewertexture.h" class LLComboBox; class LLImageRaw; class LLLayoutPanel; class LLPreviewTexture : public LLPreview { public: LLPreviewTexture(const LLSD& key); ~LLPreviewTexture(); virtual void draw(); virtual bool canSaveAs() const; virtual void saveAs(); virtual void loadAsset(); virtual EAssetStatus getAssetStatus(); virtual void reshape(S32 width, S32 height, bool called_from_parent = true); virtual void onFocusReceived(); static void onFileLoadedForSave( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata ); void openToSave(); void saveTextureToFile(const std::vector& filenames); void saveMultipleToFile(const std::string& file_name = ""); static void onSaveAsBtn(void* data); void hideCtrlButtons(); /*virtual*/ void setObjectID(const LLUUID& object_id); protected: void init(); void populateRatioList(); /* virtual */ bool postBuild(); bool setAspectRatio(const F32 width, const F32 height); static void onAspectRatioCommit(LLUICtrl*,void* userdata); void adjustAspectRatio(); private: void updateImageID(); // set what image is being uploaded. void updateDimensions(); LLUUID mImageID; LLPointer mImage; S32 mImageOldBoostLevel; std::string mSaveFileName; LLFrameTimer mSavedFileTimer; bool mSavingMultiple; bool mLoadingFullImage; bool mShowKeepDiscard; bool mCopyToInv; // Save the image once it's loaded. bool mPreviewToSave; // This is stored off in a member variable, because the save-as // button and drag and drop functionality need to know. bool mIsCopyable; bool mIsFullPerm; bool mUpdateDimensions; S32 mLastHeight; S32 mLastWidth; F32 mAspectRatio; LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ; std::vector mRatiosList; LLLayoutPanel* mButtonsPanel = nullptr; LLUICtrl* mDimensionsText = nullptr; LLUICtrl* mAspectRatioText = nullptr; }; #endif // LL_LLPREVIEWTEXTURE_H