/** * @file llpreviewtexture.cpp * @brief LLPreviewTexture class implementation * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llwindow.h" #include "llpreviewtexture.h" #include "llagent.h" #include "llbutton.h" #include "llcombobox.h" #include "llfilepicker.h" #include "llfloaterreg.h" #include "llimagetga.h" #include "llimagepng.h" #include "llinventory.h" #include "llnotificationsutil.h" #include "llresmgr.h" #include "lltrans.h" #include "lltextbox.h" #include "lltextureview.h" #include "llui.h" #include "llviewerinventory.h" #include "llviewertexture.h" #include "llviewertexturelist.h" #include "lluictrlfactory.h" #include "llviewerwindow.h" #include "lllineeditor.h" const S32 CLIENT_RECT_VPAD = 4; const F32 SECONDS_TO_SHOW_FILE_SAVED_MSG = 8.f; const F32 PREVIEW_TEXTURE_MAX_ASPECT = 200.f; const F32 PREVIEW_TEXTURE_MIN_ASPECT = 0.005f; LLPreviewTexture::LLPreviewTexture(const LLSD& key) : LLPreview(key), mLoadingFullImage( FALSE ), mShowKeepDiscard(FALSE), mCopyToInv(FALSE), mIsCopyable(FALSE), mUpdateDimensions(TRUE), mLastHeight(0), mLastWidth(0), mAspectRatio(0.f), mPreviewToSave(FALSE), mImage(NULL), mImageOldBoostLevel(LLGLTexture::BOOST_NONE), mRatiosList(NULL) { updateImageID(); if (key.has("save_as")) { mPreviewToSave = TRUE; } } LLPreviewTexture::~LLPreviewTexture() { LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ; if( mLoadingFullImage ) { getWindow()->decBusyCount(); } mImage->setBoostLevel(mImageOldBoostLevel); mImage = NULL; } // virtual BOOL LLPreviewTexture::postBuild() { if (mCopyToInv) { getChild("Keep")->setLabel(getString("Copy")); childSetAction("Keep",LLPreview::onBtnCopyToInv,this); getChildView("Discard")->setVisible( false); } else if (mShowKeepDiscard) { childSetAction("Keep",onKeepBtn,this); childSetAction("Discard",onDiscardBtn,this); } else { getChildView("Keep")->setVisible( false); getChildView("Discard")->setVisible( false); } childSetAction("save_tex_btn", LLPreviewTexture::onSaveAsBtn, this); getChildView("save_tex_btn")->setVisible( true); getChildView("save_tex_btn")->setEnabled(canSaveAs()); if (!mCopyToInv) { const LLInventoryItem* item = getItem(); if (item) { childSetCommitCallback("desc", LLPreview::onText, this); getChild("desc")->setValue(item->getDescription()); getChild("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe); } } // Fill in ratios list with common aspect ratio values mRatiosList.clear(); mRatiosList.push_back("Unconstrained"); mRatiosList.push_back("1:1"); mRatiosList.push_back("4:3"); mRatiosList.push_back("10:7"); mRatiosList.push_back("3:2"); mRatiosList.push_back("16:10"); mRatiosList.push_back("16:9"); mRatiosList.push_back("2:1"); // Now fill combo box with provided list LLComboBox* combo = getChild("combo_aspect_ratio"); for (std::vector::const_iterator it = mRatiosList.begin(); it != mRatiosList.end(); ++it) { combo->add(*it); } childSetCommitCallback("combo_aspect_ratio", onAspectRatioCommit, this); combo->setCurrentByIndex(0); return LLPreview::postBuild(); } // static void LLPreviewTexture::onSaveAsBtn(void* data) { LLPreviewTexture* self = (LLPreviewTexture*)data; self->saveAs(); } void LLPreviewTexture::draw() { updateDimensions(); LLPreview::draw(); if (!isMinimized()) { LLGLSUIDefault gls_ui; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); const LLRect& border = mClientRect; LLRect interior = mClientRect; interior.stretch( -PREVIEW_BORDER_WIDTH ); // ...border gl_rect_2d( border, LLColor4(0.f, 0.f, 0.f, 1.f)); gl_rect_2d_checkerboard( interior ); if ( mImage.notNull() ) { // Automatically bring up SaveAs dialog if we opened this to save the texture. if (mPreviewToSave) { mPreviewToSave = FALSE; saveAs(); } // Draw the texture gGL.diffuseColor3f( 1.f, 1.f, 1.f ); gl_draw_scaled_image(interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mImage); // Pump the texture priority F32 pixel_area = mLoadingFullImage ? (F32)MAX_IMAGE_AREA : (F32)(interior.getWidth() * interior.getHeight() ); mImage->addTextureStats( pixel_area ); // Don't bother decoding more than we can display, unless // we're loading the full image. if (!mLoadingFullImage) { S32 int_width = interior.getWidth(); S32 int_height = interior.getHeight(); mImage->setKnownDrawSize(int_width, int_height); } else { // Don't use this feature mImage->setKnownDrawSize(0, 0); } if( mLoadingFullImage ) { LLFontGL::getFontSansSerif()->renderUTF8(LLTrans::getString("Receiving"), 0, interior.mLeft + 4, interior.mBottom + 4, LLColor4::white, LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW); F32 data_progress = mImage->getDownloadProgress() ; // Draw the progress bar. const S32 BAR_HEIGHT = 12; const S32 BAR_LEFT_PAD = 80; S32 left = interior.mLeft + 4 + BAR_LEFT_PAD; S32 bar_width = getRect().getWidth() - left - RESIZE_HANDLE_WIDTH - 2; S32 top = interior.mBottom + 4 + BAR_HEIGHT; S32 right = left + bar_width; S32 bottom = top - BAR_HEIGHT; LLColor4 background_color(0.f, 0.f, 0.f, 0.75f); LLColor4 decoded_color(0.f, 1.f, 0.f, 1.0f); LLColor4 downloaded_color(0.f, 0.5f, 0.f, 1.0f); gl_rect_2d(left, top, right, bottom, background_color); if (data_progress > 0.0f) { // Downloaded bytes right = left + llfloor(data_progress * (F32)bar_width); if (right > left) { gl_rect_2d(left, top, right, bottom, downloaded_color); } } } else if( !mSavedFileTimer.hasExpired() ) { LLFontGL::getFontSansSerif()->renderUTF8(LLTrans::getString("FileSaved"), 0, interior.mLeft + 4, interior.mBottom + 4, LLColor4::white, LLFontGL::LEFT, LLFontGL::BOTTOM, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW); } } } } // virtual BOOL LLPreviewTexture::canSaveAs() const { return mIsCopyable && !mLoadingFullImage && mImage.notNull() && !mImage->isMissingAsset(); } // virtual void LLPreviewTexture::saveAs() { if( mLoadingFullImage ) return; LLFilePicker& file_picker = LLFilePicker::instance(); const LLInventoryItem* item = getItem() ; if( !file_picker.getSaveFile( LLFilePicker::FFSAVE_TGAPNG, item ? LLDir::getScrubbedFileName(item->getName()) : LLStringUtil::null) ) { // User canceled or we failed to acquire save file. return; } // remember the user-approved/edited file name. mSaveFileName = file_picker.getFirstFile(); mLoadingFullImage = TRUE; getWindow()->incBusyCount(); mImage->forceToSaveRawImage(0) ;//re-fetch the raw image if the old one is removed. mImage->setLoadedCallback( LLPreviewTexture::onFileLoadedForSave, 0, TRUE, FALSE, new LLUUID( mItemUUID ), &mCallbackTextureList ); } // virtual void LLPreviewTexture::reshape(S32 width, S32 height, BOOL called_from_parent) { LLPreview::reshape(width, height, called_from_parent); LLRect dim_rect(getChildView("dimensions")->getRect()); S32 horiz_pad = 2 * (LLPANEL_BORDER_WIDTH + PREVIEW_PAD) + PREVIEW_RESIZE_HANDLE_SIZE; // add space for dimensions and aspect ratio S32 info_height = dim_rect.mTop + CLIENT_RECT_VPAD; LLRect client_rect(horiz_pad, getRect().getHeight(), getRect().getWidth() - horiz_pad, 0); client_rect.mTop -= (PREVIEW_HEADER_SIZE + CLIENT_RECT_VPAD); client_rect.mBottom += PREVIEW_BORDER + CLIENT_RECT_VPAD + info_height ; S32 client_width = client_rect.getWidth(); S32 client_height = client_rect.getHeight(); if (mAspectRatio > 0.f) { if(mAspectRatio > 1.f) { client_height = llceil((F32)client_width / mAspectRatio); if(client_height > client_rect.getHeight()) { client_height = client_rect.getHeight(); client_width = llceil((F32)client_height * mAspectRatio); } } else//mAspectRatio < 1.f { client_width = llceil((F32)client_height * mAspectRatio); if(client_width > client_rect.getWidth()) { client_width = client_rect.getWidth(); client_height = llceil((F32)client_width / mAspectRatio); } } } mClientRect.setLeftTopAndSize(client_rect.getCenterX() - (client_width / 2), client_rect.getCenterY() + (client_height / 2), client_width, client_height); } // virtual void LLPreviewTexture::onFocusReceived() { LLPreview::onFocusReceived(); } void LLPreviewTexture::openToSave() { mPreviewToSave = TRUE; } // static void LLPreviewTexture::onFileLoadedForSave(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) { LLUUID* item_uuid = (LLUUID*) userdata; LLPreviewTexture* self = LLFloaterReg::findTypedInstance("preview_texture", *item_uuid); if( final || !success ) { delete item_uuid; if( self ) { self->getWindow()->decBusyCount(); self->mLoadingFullImage = FALSE; } } if( self && final && success ) { const U32 ext_length = 3; std::string extension = self->mSaveFileName.substr( self->mSaveFileName.length() - ext_length); // We only support saving in PNG or TGA format LLPointer image; if(extension == "png") { image = new LLImagePNG; } else if(extension == "tga") { image = new LLImageTGA; } if( image && !image->encode( src, 0 ) ) { LLSD args; args["FILE"] = self->mSaveFileName; LLNotificationsUtil::add("CannotEncodeFile", args); } else if( image && !image->save( self->mSaveFileName ) ) { LLSD args; args["FILE"] = self->mSaveFileName; LLNotificationsUtil::add("CannotWriteFile", args); } else { self->mSavedFileTimer.reset(); self->mSavedFileTimer.setTimerExpirySec( SECONDS_TO_SHOW_FILE_SAVED_MSG ); } self->mSaveFileName.clear(); } if( self && !success ) { LLNotificationsUtil::add("CannotDownloadFile"); } } // It takes a while until we get height and width information. // When we receive it, reshape the window accordingly. void LLPreviewTexture::updateDimensions() { if (!mImage) { return; } if ((mImage->getFullWidth() * mImage->getFullHeight()) == 0) { return; } if (mAssetStatus != PREVIEW_ASSET_LOADED) { mAssetStatus = PREVIEW_ASSET_LOADED; // Asset has been fully loaded, adjust aspect ratio adjustAspectRatio(); } // Update the width/height display every time getChild("dimensions")->setTextArg("[WIDTH]", llformat("%d", mImage->getFullWidth())); getChild("dimensions")->setTextArg("[HEIGHT]", llformat("%d", mImage->getFullHeight())); // Reshape the floater only when required if (mUpdateDimensions) { mUpdateDimensions = FALSE; //reshape floater reshape(getRect().getWidth(), getRect().getHeight()); gFloaterView->adjustToFitScreen(this, FALSE); LLRect dim_rect(getChildView("dimensions")->getRect()); LLRect aspect_label_rect(getChildView("aspect_ratio")->getRect()); getChildView("aspect_ratio")->setVisible( dim_rect.mRight < aspect_label_rect.mLeft); } } // Return true if everything went fine, false if we somewhat modified the ratio as we bumped on border values bool LLPreviewTexture::setAspectRatio(const F32 width, const F32 height) { mUpdateDimensions = TRUE; // We don't allow negative width or height. Also, if height is positive but too small, we reset to default // A default 0.f value for mAspectRatio means "unconstrained" in the rest of the code if ((width <= 0.f) || (height <= F_APPROXIMATELY_ZERO)) { mAspectRatio = 0.f; return false; } // Compute and store the ratio F32 ratio = width / height; mAspectRatio = llclamp(ratio, PREVIEW_TEXTURE_MIN_ASPECT, PREVIEW_TEXTURE_MAX_ASPECT); // Return false if we clamped the value, true otherwise return (ratio == mAspectRatio); } void LLPreviewTexture::onAspectRatioCommit(LLUICtrl* ctrl, void* userdata) { LLPreviewTexture* self = (LLPreviewTexture*) userdata; std::string ratio(ctrl->getValue().asString()); std::string::size_type separator(ratio.find_first_of(":/\\")); if (std::string::npos == separator) { // If there's no separator assume we want an unconstrained ratio self->setAspectRatio( 0.f, 0.f ); return; } F32 width, height; std::istringstream numerator(ratio.substr(0, separator)); std::istringstream denominator(ratio.substr(separator + 1)); numerator >> width; denominator >> height; self->setAspectRatio( width, height ); } void LLPreviewTexture::loadAsset() { mImage = LLViewerTextureManager::getFetchedTexture(mImageID, FTT_DEFAULT, MIPMAP_TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); mImageOldBoostLevel = mImage->getBoostLevel(); mImage->setBoostLevel(LLGLTexture::BOOST_PREVIEW); mImage->forceToSaveRawImage(0) ; mAssetStatus = PREVIEW_ASSET_LOADING; mUpdateDimensions = TRUE; updateDimensions(); getChildView("save_tex_btn")->setEnabled(canSaveAs()); } LLPreview::EAssetStatus LLPreviewTexture::getAssetStatus() { if (mImage.notNull() && (mImage->getFullWidth() * mImage->getFullHeight() > 0)) { mAssetStatus = PREVIEW_ASSET_LOADED; } return mAssetStatus; } void LLPreviewTexture::adjustAspectRatio() { S32 w = mImage->getFullWidth(); S32 h = mImage->getFullHeight(); // Determine aspect ratio of the image S32 tmp; while (h != 0) { tmp = w % h; w = h; h = tmp; } S32 divisor = w; S32 num = mImage->getFullWidth() / divisor; S32 denom = mImage->getFullHeight() / divisor; if (setAspectRatio(num, denom)) { // Select corresponding ratio entry in the combo list LLComboBox* combo = getChild("combo_aspect_ratio"); if (combo) { std::string ratio = std::to_string((ULONGLONG)num) + ":" + std::to_string((ULONGLONG)denom); std::vector::const_iterator found = std::find(mRatiosList.begin(), mRatiosList.end(), ratio); if (found == mRatiosList.end()) { combo->setCurrentByIndex(0); } else { combo->setCurrentByIndex(found - mRatiosList.begin()); } } } mUpdateDimensions = TRUE; } void LLPreviewTexture::updateImageID() { const LLViewerInventoryItem *item = static_cast(getItem()); if(item) { mImageID = item->getAssetUUID(); // here's the old logic... //mShowKeepDiscard = item->getPermissions().getCreator() != gAgent.getID(); // here's the new logic... 'cos we hate disappearing buttons. mShowKeepDiscard = TRUE; mCopyToInv = FALSE; mIsCopyable = item->checkPermissionsSet(PERM_ITEM_UNRESTRICTED); } else // not an item, assume it's an asset id { mImageID = mItemUUID; mShowKeepDiscard = FALSE; mCopyToInv = TRUE; mIsCopyable = TRUE; } } /* virtual */ void LLPreviewTexture::setObjectID(const LLUUID& object_id) { mObjectUUID = object_id; const LLUUID old_image_id = mImageID; // Update what image we're pointing to, such as if we just specified the mObjectID // that this mItemID is part of. updateImageID(); // If the imageID has changed, start over and reload the new image. if (mImageID != old_image_id) { mAssetStatus = PREVIEW_ASSET_UNLOADED; loadAsset(); } }