/** * @file llpreviewsound.cpp * @brief LLPreviewSound class implementation * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #include "llviewerprecompiledheaders.h" #include "llpreviewsound.h" #include "llbutton.h" #include "llresmgr.h" #include "llinventory.h" #include "llinventoryview.h" #include "audioengine.h" #include "llviewermessage.h" // send_guid_sound_trigger #include "llagent.h" // gAgent #include "lllineeditor.h" #include "llvieweruictrlfactory.h" extern LLAudioEngine* gAudiop; extern LLAgent gAgent; const F32 SOUND_GAIN = 1.0f; LLPreviewSound::LLPreviewSound(const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& item_uuid, const LLUUID& object_uuid) : LLPreview( name, rect, title, item_uuid, object_uuid) { gUICtrlFactory->buildFloater(this,"floater_preview_sound.xml"); childSetAction("Sound play btn",&LLPreviewSound::playSound,this); childSetAction("Sound audition btn",&LLPreviewSound::auditionSound,this); LLButton* button = LLUICtrlFactory::getButtonByName(this, "Sound play btn"); button->setSoundFlags(LLView::SILENT); button = LLUICtrlFactory::getButtonByName(this, "Sound audition btn"); button->setSoundFlags(LLView::SILENT); LLInventoryItem* item = getItem(); childSetCommitCallback("desc", LLPreview::onText, this); childSetText("desc", item->getDescription()); childSetPrevalidate("desc", &LLLineEditor::prevalidatePrintableNotPipe); // preload the sound if(item && gAudiop) { gAudiop->preloadSound(item->getAssetUUID()); } setTitle(title); if (!getHost()) { LLRect curRect = getRect(); translate(rect.mLeft - curRect.mLeft, rect.mTop - curRect.mTop); } } // static void LLPreviewSound::playSound( void *userdata ) { LLPreviewSound* self = (LLPreviewSound*) userdata; LLInventoryItem *item = self->getItem(); if(item && gAudiop) { send_sound_trigger(item->getAssetUUID(), SOUND_GAIN); } } // static void LLPreviewSound::auditionSound( void *userdata ) { LLPreviewSound* self = (LLPreviewSound*) userdata; LLInventoryItem *item = self->getItem(); if(item && gAudiop) { LLVector3d lpos_global = gAgent.getPositionGlobal(); gAudiop->triggerSound(item->getAssetUUID(), gAgent.getID(), SOUND_GAIN, lpos_global); } }