/** * @file llpreviewsound.cpp * @brief LLPreviewSound class implementation * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llaudioengine.h" #include "llagent.h" // gAgent #include "llbutton.h" #include "llinventory.h" #include "lllineeditor.h" #include "llpreviewsound.h" #include "llresmgr.h" #include "llviewercontrol.h" #include "llviewermessage.h" // send_guid_sound_trigger #include "lluictrlfactory.h" extern LLAudioEngine* gAudiop; extern LLAgent gAgent; const F32 SOUND_GAIN = 1.0f; LLPreviewSound::LLPreviewSound(const LLSD& key) : LLPreview( key ) { } // virtual BOOL LLPreviewSound::postBuild() { const LLInventoryItem* item = getItem(); if (item) { getChild("desc")->setValue(item->getDescription()); if (gAudiop) { gAudiop->preloadSound(item->getAssetUUID()); // preload the sound } } childSetAction("Sound play btn",&LLPreviewSound::playSound,this); childSetAction("Sound audition btn",&LLPreviewSound::auditionSound,this); LLButton* button = getChild("Sound play btn"); button->setSoundFlags(LLView::SILENT); button = getChild("Sound audition btn"); button->setSoundFlags(LLView::SILENT); childSetCommitCallback("desc", LLPreview::onText, this); getChild("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe); return LLPreview::postBuild(); } // static void LLPreviewSound::playSound( void *userdata ) { LLPreviewSound* self = (LLPreviewSound*) userdata; const LLInventoryItem *item = self->getItem(); if(item && gAudiop) { send_sound_trigger(item->getAssetUUID(), SOUND_GAIN); } } // static void LLPreviewSound::auditionSound( void *userdata ) { LLPreviewSound* self = (LLPreviewSound*) userdata; const LLInventoryItem *item = self->getItem(); if(item && gAudiop) { gAudiop->triggerSound(item->getAssetUUID(), gAgent.getID(), SOUND_GAIN, LLAudioEngine::AUDIO_TYPE_SFX); } }