/** * @file llpreviewscript.h * @brief LLPreviewScript class definition * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLPREVIEWSCRIPT_H #define LL_LLPREVIEWSCRIPT_H #include "llpreview.h" #include "lltabcontainer.h" #include "llinventory.h" #include "llcombobox.h" #include "lliconctrl.h" #include "llframetimer.h" #include "llfloatergotoline.h" #include "llsyntaxid.h" class LLLiveLSLFile; class LLMessageSystem; class LLScriptEditor; class LLButton; class LLCheckBoxCtrl; class LLScrollListCtrl; class LLViewerObject; struct LLEntryAndEdCore; class LLMenuBarGL; class LLFloaterScriptSearch; class LLKeywordToken; class LLVFS; class LLViewerInventoryItem; class LLScriptEdContainer; class LLFloaterGotoLine; class LLFloaterExperienceProfile; // Inner, implementation class. LLPreviewScript and LLLiveLSLEditor each own one of these. class LLScriptEdCore : public LLPanel { friend class LLPreviewScript; friend class LLPreviewLSL; friend class LLLiveLSLEditor; friend class LLFloaterScriptSearch; friend class LLScriptEdContainer; friend class LLFloaterGotoLine; protected: // Supposed to be invoked only by the container. LLScriptEdCore( LLScriptEdContainer* container, const std::string& sample, const LLHandle& floater_handle, void (*load_callback)(void* userdata), void (*save_callback)(void* userdata, BOOL close_after_save), void (*search_replace_callback)(void* userdata), void* userdata, bool live, S32 bottom_pad = 0); // pad below bottom row of buttons public: ~LLScriptEdCore(); void initializeKeywords(); void initMenu(); void processKeywords(); void processLoaded(); virtual void draw(); /*virtual*/ BOOL postBuild(); BOOL canClose(); void setEnableEditing(bool enable); bool canLoadOrSaveToFile( void* userdata ); void setScriptText(const std::string& text, BOOL is_valid); bool loadScriptText(const std::string& filename); bool writeToFile(const std::string& filename); void sync(); void doSave( BOOL close_after_save ); bool handleSaveChangesDialog(const LLSD& notification, const LLSD& response); bool handleReloadFromServerDialog(const LLSD& notification, const LLSD& response); void openInExternalEditor(); static void onCheckLock(LLUICtrl*, void*); static void onHelpComboCommit(LLUICtrl* ctrl, void* userdata); static void onClickBack(void* userdata); static void onClickForward(void* userdata); static void onBtnInsertSample(void*); static void onBtnInsertFunction(LLUICtrl*, void*); static void onBtnLoadFromFile(void*); static void onBtnSaveToFile(void*); static bool enableSaveToFileMenu(void* userdata); static bool enableLoadFromFileMenu(void* userdata); virtual bool hasAccelerators() const { return true; } LLUUID getAssociatedExperience()const; void setAssociatedExperience( const LLUUID& experience_id ); private: void onBtnHelp(); void onBtnDynamicHelp(); void onBtnUndoChanges(); bool hasChanged(); void selectFirstError(); virtual BOOL handleKeyHere(KEY key, MASK mask); void enableSave(BOOL b) {mEnableSave = b;} protected: void deleteBridges(); void setHelpPage(const std::string& help_string); void updateDynamicHelp(BOOL immediate = FALSE); void addHelpItemToHistory(const std::string& help_string); static void onErrorList(LLUICtrl*, void* user_data); bool mLive; private: std::string mSampleText; LLScriptEditor* mEditor; void (*mLoadCallback)(void* userdata); void (*mSaveCallback)(void* userdata, BOOL close_after_save); void (*mSearchReplaceCallback) (void* userdata); void* mUserdata; LLComboBox *mFunctions; BOOL mForceClose; LLPanel* mCodePanel; LLScrollListCtrl* mErrorList; std::vector mBridges; LLHandle mLiveHelpHandle; LLKeywordToken* mLastHelpToken; LLFrameTimer mLiveHelpTimer; S32 mLiveHelpHistorySize; BOOL mEnableSave; BOOL mHasScriptData; LLLiveLSLFile* mLiveFile; LLUUID mAssociatedExperience; LLScriptEdContainer* mContainer; // parent view public: boost::signals2::connection mSyntaxIDConnection; }; class LLScriptEdContainer : public LLPreview { friend class LLScriptEdCore; public: LLScriptEdContainer(const LLSD& key); LLScriptEdContainer(const LLSD& key, const bool live); protected: std::string getTmpFileName(); bool onExternalChange(const std::string& filename); virtual void saveIfNeeded(bool sync = true) = 0; LLScriptEdCore* mScriptEd; }; // Used to view and edit an LSL script from your inventory. class LLPreviewLSL : public LLScriptEdContainer { public: LLPreviewLSL(const LLSD& key ); virtual void callbackLSLCompileSucceeded(); virtual void callbackLSLCompileFailed(const LLSD& compile_errors); /*virtual*/ BOOL postBuild(); protected: virtual BOOL canClose(); void closeIfNeeded(); virtual void loadAsset(); /*virtual*/ void saveIfNeeded(bool sync = true); void uploadAssetViaCaps(const std::string& url, const std::string& filename, const LLUUID& item_id); void uploadAssetLegacy(const std::string& filename, const LLUUID& item_id, const LLTransactionID& tid); static void onSearchReplace(void* userdata); static void onLoad(void* userdata); static void onSave(void* userdata, BOOL close_after_save); static void onLoadComplete(LLVFS *vfs, const LLUUID& uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); static void onSaveComplete(const LLUUID& uuid, void* user_data, S32 status, LLExtStat ext_status); static void onSaveBytecodeComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status); protected: static void* createScriptEdPanel(void* userdata); protected: // Can safely close only after both text and bytecode are uploaded S32 mPendingUploads; }; // Used to view and edit an LSL script that is attached to an object. class LLLiveLSLEditor : public LLScriptEdContainer { friend class LLLiveLSLFile; public: LLLiveLSLEditor(const LLSD& key); static void processScriptRunningReply(LLMessageSystem* msg, void**); virtual void callbackLSLCompileSucceeded(const LLUUID& task_id, const LLUUID& item_id, bool is_script_running); virtual void callbackLSLCompileFailed(const LLSD& compile_errors); /*virtual*/ BOOL postBuild(); void setIsNew() { mIsNew = TRUE; } static void setAssociatedExperience( LLHandle editor, const LLSD& experience ); static void onToggleExperience(LLUICtrl *ui, void* userdata); static void onViewProfile(LLUICtrl *ui, void* userdata); void setExperienceIds(const LLSD& experience_ids); void buildExperienceList(); void updateExperiencePanel(); void requestExperiences(); void experienceChanged(); void addAssociatedExperience(const LLSD& experience); private: virtual BOOL canClose(); void closeIfNeeded(); virtual void draw(); virtual void loadAsset(); void loadAsset(BOOL is_new); /*virtual*/ void saveIfNeeded(bool sync = true); void uploadAssetViaCaps(const std::string& url, const std::string& filename, const LLUUID& task_id, const LLUUID& item_id, BOOL is_running, const LLUUID& experience_public_id); void uploadAssetLegacy(const std::string& filename, LLViewerObject* object, const LLTransactionID& tid, BOOL is_running); BOOL monoChecked() const; static void onSearchReplace(void* userdata); static void onLoad(void* userdata); static void onSave(void* userdata, BOOL close_after_save); static void onLoadComplete(LLVFS *vfs, const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); static void onSaveTextComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status); static void onSaveBytecodeComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status); static void onRunningCheckboxClicked(LLUICtrl*, void* userdata); static void onReset(void* userdata); void loadScriptText(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType type); static void onErrorList(LLUICtrl*, void* user_data); static void* createScriptEdPanel(void* userdata); static void onMonoCheckboxClicked(LLUICtrl*, void* userdata); private: bool mIsNew; //LLUUID mTransmitID; LLCheckBoxCtrl* mRunningCheckbox; BOOL mAskedForRunningInfo; BOOL mHaveRunningInfo; LLButton* mResetButton; LLPointer mItem; BOOL mCloseAfterSave; // need to save both text and script, so need to decide when done S32 mPendingUploads; BOOL getIsModifiable() const { return mIsModifiable; } // Evaluated on load assert LLCheckBoxCtrl* mMonoCheckbox; BOOL mIsModifiable; LLComboBox* mExperiences; LLCheckBoxCtrl* mExperienceEnabled; LLSD mExperienceIds; LLHandle mExperienceProfile; }; #endif // LL_LLPREVIEWSCRIPT_H