/** * @file llpreviewscript.h * @brief LLPreviewScript class definition * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLPREVIEWSCRIPT_H #define LL_LLPREVIEWSCRIPT_H #include "lldarray.h" #include "llpreview.h" #include "lltabcontainer.h" #include "llinventory.h" #include "llcombobox.h" #include "lliconctrl.h" #include "llframetimer.h" class LLMessageSystem; class LLTextEditor; class LLButton; class LLCheckBoxCtrl; class LLScrollListCtrl; class LLViewerObject; struct LLEntryAndEdCore; class LLMenuBarGL; class LLFloaterScriptSearch; class LLKeywordToken; class LLVFS; class LLViewerInventoryItem; // Inner, implementation class. LLPreviewScript and LLLiveLSLEditor each own one of these. class LLScriptEdCore : public LLPanel { friend class LLPreviewScript; friend class LLPreviewLSL; friend class LLLiveLSLEditor; friend class LLFloaterScriptSearch; public: LLScriptEdCore( const std::string& sample, const LLHandle& floater_handle, void (*load_callback)(void* userdata), void (*save_callback)(void* userdata, BOOL close_after_save), void (*search_replace_callback)(void* userdata), void* userdata, S32 bottom_pad = 0); // pad below bottom row of buttons ~LLScriptEdCore(); void initMenu(); virtual void draw(); /*virtual*/ BOOL postBuild(); BOOL canClose(); void setScriptText(const std::string& text, BOOL is_valid); void doSave( BOOL close_after_save ); bool handleSaveChangesDialog(const LLSD& notification, const LLSD& response); bool handleReloadFromServerDialog(const LLSD& notification, const LLSD& response); static void onCheckLock(LLUICtrl*, void*); static void onHelpComboCommit(LLUICtrl* ctrl, void* userdata); static void onClickBack(void* userdata); static void onClickForward(void* userdata); static void onBtnInsertSample(void*); static void onBtnInsertFunction(LLUICtrl*, void*); virtual bool hasMenus() const { return true; } private: void onBtnHelp(); void onBtnDynamicHelp(); void onBtnUndoChanges(); bool hasChanged(); void selectFirstError(); virtual BOOL handleKeyHere(KEY key, MASK mask); void enableSave(BOOL b) {mEnableSave = b;} protected: void deleteBridges(); void setHelpPage(const std::string& help_string); void updateDynamicHelp(BOOL immediate = FALSE); void addHelpItemToHistory(const std::string& help_string); static void onErrorList(LLUICtrl*, void* user_data); private: std::string mSampleText; LLTextEditor* mEditor; void (*mLoadCallback)(void* userdata); void (*mSaveCallback)(void* userdata, BOOL close_after_save); void (*mSearchReplaceCallback) (void* userdata); void* mUserdata; LLComboBox *mFunctions; BOOL mForceClose; LLPanel* mCodePanel; LLScrollListCtrl* mErrorList; LLDynamicArray mBridges; LLHandle mLiveHelpHandle; LLKeywordToken* mLastHelpToken; LLFrameTimer mLiveHelpTimer; S32 mLiveHelpHistorySize; BOOL mEnableSave; BOOL mHasScriptData; }; // Used to view and edit a LSL from your inventory. class LLPreviewLSL : public LLPreview { public: LLPreviewLSL(const LLSD& key ); virtual void callbackLSLCompileSucceeded(); virtual void callbackLSLCompileFailed(const LLSD& compile_errors); /*virtual*/ BOOL postBuild(); protected: virtual BOOL canClose(); void closeIfNeeded(); virtual void loadAsset(); void saveIfNeeded(); void uploadAssetViaCaps(const std::string& url, const std::string& filename, const LLUUID& item_id); void uploadAssetLegacy(const std::string& filename, const LLUUID& item_id, const LLTransactionID& tid); static void onSearchReplace(void* userdata); static void onLoad(void* userdata); static void onSave(void* userdata, BOOL close_after_save); static void onLoadComplete(LLVFS *vfs, const LLUUID& uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); static void onSaveComplete(const LLUUID& uuid, void* user_data, S32 status, LLExtStat ext_status); static void onSaveBytecodeComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status); protected: static void* createScriptEdPanel(void* userdata); protected: LLScriptEdCore* mScriptEd; // Can safely close only after both text and bytecode are uploaded S32 mPendingUploads; }; // Used to view and edit an LSL that is attached to an object. class LLLiveLSLEditor : public LLPreview { public: LLLiveLSLEditor(const LLSD& key); ~LLLiveLSLEditor(); static void processScriptRunningReply(LLMessageSystem* msg, void**); virtual void callbackLSLCompileSucceeded(const LLUUID& task_id, const LLUUID& item_id, bool is_script_running); virtual void callbackLSLCompileFailed(const LLSD& compile_errors); /*virtual*/ BOOL postBuild(); void setIsNew() { mIsNew = TRUE; } private: virtual BOOL canClose(); void closeIfNeeded(); virtual void draw(); virtual void loadAsset(); void loadAsset(BOOL is_new); void saveIfNeeded(); void uploadAssetViaCaps(const std::string& url, const std::string& filename, const LLUUID& task_id, const LLUUID& item_id, BOOL is_running); void uploadAssetLegacy(const std::string& filename, LLViewerObject* object, const LLTransactionID& tid, BOOL is_running); BOOL monoChecked() const; static void onSearchReplace(void* userdata); static void onLoad(void* userdata); static void onSave(void* userdata, BOOL close_after_save); static void onLoadComplete(LLVFS *vfs, const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); static void onSaveTextComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status); static void onSaveBytecodeComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status); static void onRunningCheckboxClicked(LLUICtrl*, void* userdata); static void onReset(void* userdata); // void loadScriptText(const std::string& filename); // unused void loadScriptText(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType type); static void onErrorList(LLUICtrl*, void* user_data); static void* createScriptEdPanel(void* userdata); static void onMonoCheckboxClicked(LLUICtrl*, void* userdata); private: bool mIsNew; LLScriptEdCore* mScriptEd; //LLUUID mTransmitID; LLCheckBoxCtrl* mRunningCheckbox; BOOL mAskedForRunningInfo; BOOL mHaveRunningInfo; LLButton* mResetButton; LLPointer mItem; BOOL mCloseAfterSave; // need to save both text and script, so need to decide when done S32 mPendingUploads; BOOL getIsModifiable() const { return mIsModifiable; } // Evaluated on load assert LLCheckBoxCtrl* mMonoCheckbox; BOOL mIsModifiable; }; #endif // LL_LLPREVIEWSCRIPT_H