/** * @file llpreviewnotecard.h * @brief LLPreviewNotecard class header file * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLPREVIEWNOTECARD_H #define LL_LLPREVIEWNOTECARD_H #include "llpreview.h" #include "llassetstorage.h" #include "lliconctrl.h" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLPreviewNotecard // // This class allows us to edit notecards //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLViewerTextEditor; class LLButton; class LLPreviewNotecard : public LLPreview { public: LLPreviewNotecard(const LLSD& key); virtual ~LLPreviewNotecard(); bool saveItem(); // llview virtual void draw(); virtual BOOL handleKeyHere(KEY key, MASK mask); virtual void setEnabled( BOOL enabled ); // llfloater virtual BOOL canClose(); // llpanel virtual BOOL postBuild(); // reach into the text editor, and grab the drag item const LLInventoryItem* getDragItem(); // return true if there is any embedded inventory. bool hasEmbeddedInventory(); // After saving a notecard, the tcp based upload system will // change the asset, therefore, we need to re-fetch it from the // asset system. :( void refreshFromInventory(const LLUUID& item_id = LLUUID::null); protected: virtual void loadAsset(); bool saveIfNeeded(LLInventoryItem* copyitem = NULL); static void onLoadComplete(LLVFS *vfs, const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); static void onClickSave(void* data); static void onSaveComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status); bool handleSaveChangesDialog(const LLSD& notification, const LLSD& response); protected: LLViewerTextEditor* mEditor; LLButton* mSaveBtn; LLUUID mAssetID; LLUUID mObjectID; }; #endif // LL_LLPREVIEWNOTECARD_H